Last updated: September 7, 2026
On this page: Story · Stats & Class Line · Book vs Staff · All Skills · Master Tree · Magic Book Ladder · Early Sets · Set Ladder · Ancient Sets · Cloaks · How to Play · FAQ · 4th Skill Tree
MU Online White Wizard – Skills, Magic Books, Stats & Guide
The White Wizard is the only class in MU Online with two weapon lines that want opposite stats. His Magic Books need zero Strength and run on Agility and Energy; his White Wizard Staffs need 316 Strength and zero Energy — and carry 58% more Magic Power. Picking between them is the real decision on this character, and almost nobody explains it.
How the White Wizard Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
The White Wizard is MU’s light-caster: where the Dark Wizard burns and the Rune Wizard inscribes, he channels. His kit is built around Shining Bird, Dragon Violent and Reflection Barrier — two attacks and a shield that turns damage back on the attacker — and he is one of the few classes whose master tree spends real points on a defensive skill.
He wears cloaks rather than wings, carries no shield, and is the only class in the game whose two weapon types pull his stat sheet in opposite directions.
Stats & Class Line
| Property | White Wizard |
|---|---|
| Weapons | Magic Books (Agility + Energy) and White Wizard Staffs (Strength only) |
| Shield slot | None. 0 of 127 shields are flagged for him |
| Master tree | 63 nodes |
| Back slot | Cloaks — Pure White, Innocence, Brilliance, Movie |
| Attack speed | 30 on every mastery book |
| Never uses | Bows, spears, axes, shields |
| Class change | Has a 2nd class change |
Class-quest gates come from Common.ini: 400 for 3rd, 800 for 4th, 1,200 for 5th.
| Tier | Gear unlocked at |
|---|---|
| 1st — White Wizard | Everything up to level 380 |
| 2nd | Teleport Ally, Nova, Expansion of Wizardry; the Bright set at 380 |
| 3rd — Shining Wizard | Level 400 – 800: Cloak of Brilliance, Darjeeling set, Blood Angel through Holy Angel |
| 4th | Level 800 – 1,500: Cloak of Brilliance (4th), Soul through Lightning sets |
| 5th | Level 1,200+: Cloak of Movie, Temple Guard and Imperial sets |
Book vs Staff – The Choice Nobody Explains
At the top of his ladder the White Wizard has two completely different weapons, and they demand opposite stat sheets:
| Weapon | Level | Magic Power | Strength | Agility | Energy |
|---|---|---|---|---|---|
| Imperial Magic Book | 1,600 | 361 | 0 | 182 | 554 |
| Imperial White Wizard Staff | 1,600 | 571 | 316 | 90 | 0 |
| Temple Guard Magic Book | 1,500 | 264 | 0 | 182 | 554 |
| Temple Guard White Wizard Staff | 1,500 | 474 | 316 | 90 | 0 |
All White Wizard Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the White Wizard line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Lance | White Wizard | — | — | 90 | 150 | 10 | 6 | — | Start | Innate. 150 mana is steep. |
| Magical Shot | White Wizard | 2 | — | 30 | 1 | — | 6 | — | Skill orb / scroll / quest | 1 mana. The cheapest attack in the game. 30 damage for 1 mana. Carries the whole early game. |
| Power Wave | White Wizard | 9 | ENE 56 | 14 | 5 | — | 6 | — | Scroll of Power Wave | 14 base damage for 5 mana. |
| Lightning | White Wizard | 13 | ENE 72 | 17 | 15 | — | 6 | — | Lightning Orb | 17 base damage for 15 mana. |
| Teleport | White Wizard | 17 | ENE 88 | — | 30 | — | 6 | — | Scroll of Teleport | Buff / utility, range 6. |
| Ice | White Wizard | 25 | ENE 120 | 10 | 38 | — | 6 | — | Scroll of Ice | 10 base damage for 38 mana. |
| Shining Bird | White Wizard | 30 | ENE 70 | 130 | 5 | — | 6 | — | Skill orb / scroll / quest | 93% of Dragon Violent’s damage for a sixth of the mana. 130 damage for 5 mana at only 70 Energy. The efficiency king. |
| Twister | White Wizard | 40 | ENE 180 | 35 | 60 | — | 6 | — | Scroll of Twister | 35 base damage for 60 mana. |
| Blessing of Experience | White Wizard | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff; almost free to keep running. |
| Dragon Violent | White Wizard | 50 | ENE 680 | 140 | 30 | — | 6 | — | Skill orb / scroll / quest | Good damage, heavy Energy wall. |
| Aqua Beam | White Wizard | 74 | ENE 345 | 80 | 140 | — | 6 | — | Scroll of Aqua Beam | Expensive mid-game filler. |
| Reflection Barrier | White Wizard | 77 | ENE 408 | — | 70 | 22 | 6 | — | Skill orb / scroll / quest | The signature defensive skill. 408 Energy. Three master nodes scale it later. |
| Cometfall | White Wizard | 80 | ENE 500 | 70 | 150 | — | 6 | — | Scroll of Cometfall | 70 base damage for 150 mana. |
| Archangel's will | White Wizard | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Teleport Ally | Light Master | 83 | ENE 644 | — | 90 | 25 | 6 | — | Scroll of Teleport Ally | 644 Energy. Party utility. |
| Nova | Light Master | 100 | ENE 1,052 | — | 180 | 45 | 6 | — | Scroll of Nova | 1,052 Energy. |
| Plasma Storm | Light Master | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Generic AoE. |
| Expansion of Wizardry | Light Master | 220 | ENE 1,058 | — | 200 | 50 | 6 | — | Skill orb / scroll / quest | 1,058 Energy. Two master nodes. |
| Spear Storm | Shine Wizard | 160 | ENE 1,160 | 160 | 105 | 5 | 6 | 0.5 s | 3rd class skill | Highest damage, highest Energy gate. 1,160 Energy — his highest gate. |
| Spear Storm of Saturation | 5th class | 160 | ENE 1,160 | 160 | 108 | 7 | 6 | 0.5 s | 5th class change | 5th-class upgrade of Spear Storm. |
White Wizard Master Skill Tree
63 nodes. Most cap at 20; Shining Bird Mastery, Dragon Violent Mastery, Earth Prison, Illusion, Magic Book Strengthener and Mastery, and One-handed Staff Mastery all cap at 10.
White Wizard exclusives
| Node | Max | Why it matters |
|---|---|---|
| Magic Book Strengthener / Mastery | 10 / 10 | Scales the book line. |
| One-handed Staff Strengthener / Mastery | 20 / 10 | Scales the staff line — a separate weapon system. |
| Cloak of Brilliance Attack PowUp | 20 | Cloak as an offensive item. |
| Cloak of Brilliance Defense PowUp | 20 | The defensive half. |
| Shining Bird Strengthener / Mastery | 20 / 10 | His cheapest and best attack. |
| Dragon Violent Strengthener / Mastery | 20 / 10 | The 680-Energy attack. |
| Reflection Barrier Strengthener / Skills / Mastery | 20 / 20 / 20 | Three full 20-point nodes on one defensive skill. |
| Expansion of Wizardry Power Up / Mastery | 20 / 20 | Two nodes on the 1,058-Energy buff. |
| Illusion | 10 | Unlocks the 1,000-mana buff. |
| Earth Prison + Strengthener | 10 / 20 | Crowd control. |
| Grand Magic PowUp | 20 | Shared only with the Rune Wizard. |
| Min / Max Wizardry Increase | 20 / 20 | Core caster scaling. |
| Ice / Lightning / Blast Strengtheners | 20 each | The elemental block. |
Shared blocks
The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus critical, excellent and double damage rates, ignore-defense chance, Absorb Life and Mana Reduction. There are no shield nodes, matching the empty shield slot.
White Wizard 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The White Wizard gets 3 branches holding 3 Enhancement Skills — Shining Bird Mastery, Dragon Violent Mastery, Spear Storm — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Shining Bird Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Shining Bird Enhancement Skill | Enhancement skill | 20 | Shining Bird Mastery 10 pts | Increases the DMG of Shining Bird by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 2 – Dragon Violent Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Dragon Violent Enhancement Skill | Enhancement skill | 20 | Dragon Violent Mastery 10 pts | Increases the DMG of Violent Dragon by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 3 – Spear Storm
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Spear Storm Enhancement Skill | Enhancement skill | 20 | Spear Storm (learned) | Increases the DMG of Spear Storm by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Remove Cooldown Time | Link node | 10 | 10 pts in branch | Removes the cooldown time. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Magic Book Ladder
His main weapon line. Every mastery book needs zero Strength — only Agility and Energy. Attack speed holds at 30 throughout.
| Magic Book | Level | Magic Power | Agility | Energy | Grade |
|---|---|---|---|---|---|
| Blood Angel Magic Book | 400 | 47 | 88 | 291 | Mastery 1 |
| Dark Angel Magic Book | 600 | 52 | 99 | 352 | Mastery 2 |
| Holy Angel Magic Book | 800 | 71 | 102 | 356 | Mastery 3 |
| Soul Magic Book | 900 | 83 | 103 | 366 | Mastery 4 |
| Blue Eye Magic Book | 1,000 | 95 | 183 | 547 | Mastery 5 |
| Silver Heart Magic Book | 1,100 | 107 | 187 | 559 | Mastery 6 |
| Manticore Magic Book | 1,200 | 119 | 187 | 559 | Mastery 7 |
| Brilliant Magic Book | 1,300 | 131 | 187 | 559 | Mastery 8 |
| Apocalypse Magic Book | 1,400 | 143 | 187 | 559 | Mastery 9 |
| Lightning Magic Book | 1,500 | 154 | 187 | 559 | Mastery 10 |
| Temple Guard Magic Book | 1,500 | 264 | 182 | 554 | Legendary 1 |
| Imperial Magic Book | 1,600 | 361 | 182 | 554 | Legendary 2 |

Lv 400 · MP 47

Lv 600 · MP 52

Lv 800 · MP 71

Lv 900 · MP 83

Lv 1,000 · MP 95

Lv 1,100 · MP 107

Lv 1,200 · MP 119

Lv 1,300 · MP 131

Lv 1,400 · MP 143

Lv 1,500 · MP 154

Lv 1,500 · MP 264

Lv 1,600 · MP 361
Before mastery
| Magic Book | Level | Magic Power | Agility | Energy |
|---|---|---|---|---|
| Basic Magic Book | – | 21 | 31 | 34 |
| Elemental Magic Book | – | 27 | 42 | 52 |
| Attribute Magic Book | – | 34 | 51 | 108 |
| Shining Feather Magic Book | – | 39 | 65 | 148 |
| Wise Magic Book | 380 | 43 | 98 | 166 |
| Legendary Magic Book | 400 | 45 | 99 | 231 |

MP 21

MP 39

Lv 400 · MP 45
Early Sets – What to Wear Before 400
His own armour below the mastery tiers, worn on the character. Five pieces each.

110 def

Lv 150 · 136 def

140 def

184 def

Lv 380 · 232 def

Lv 400 · 276 def
White Wizard Set Ladder – Every Tier Worn
All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

Lv 400 · 259 def

Lv 600 · 373 def

Lv 800 · 626 def

Lv 900 · 859 def

Lv 1,000 · 1076 def

Lv 1,100 · 1300 def

Lv 1,200 · 1523 def

Lv 1,300 · 1750 def

Lv 1,400 · 1987 def

Lv 1,500 · 2224 def

Lv 1,500 · 2569 def

Lv 1,600 · 2685 def
The same ladder as numbers, all five slots:
| Grade | Set | Level | Helm | Armor | Pants | Gloves | Boots | Total | Step |
|---|---|---|---|---|---|---|---|---|---|
| Mastery 1 | Blood Angel | 400 | 52 | 60 | 56 | 43 | 48 | 259 | – |
| Mastery 2 | Dark Angel | 600 | 74 | 86 | 77 | 66 | 70 | 373 | +114 |
| Mastery 3 | Holy Angel | 800 | 123 | 137 | 129 | 117 | 120 | 626 | +253 |
| Mastery 4 | Soul | 900 | 173 | 182 | 177 | 162 | 165 | 859 | +233 |
| Mastery 5 | Blue Eye | 1,000 | 214 | 229 | 218 | 205 | 210 | 1076 | +217 |
| Mastery 6 | Silver Heart | 1,100 | 259 | 272 | 262 | 252 | 255 | 1300 | +224 |
| Mastery 7 | Manticore | 1,200 | 303 | 317 | 308 | 296 | 299 | 1523 | +223 |
| Mastery 8 | Brilliant | 1,300 | 350 | 354 | 352 | 345 | 349 | 1750 | +227 |
| Mastery 9 | Apocalypse | 1,400 | 397 | 401 | 396 | 394 | 399 | 1987 | +237 |
| Mastery 10 | Lightning | 1,500 | 444 | 448 | 440 | 443 | 449 | 2224 | +237 |
| Legendary 1 | Temple Guard | 1,500 | 513 | 517 | 509 | 512 | 518 | 2569 | +345 |
| Legendary 2 | Imperial | 1,600 | 538 | 542 | 534 | 537 | 534 | 2685 | +116 |
White Wizard Ancient Sets
Every ancient set the White Wizard can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 38
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 56
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 91
- 2 pieces – Double Damage Chance +20
- 3 pieces – Increases Defense +60
- 4 pieces – Increase Skill Damage +30
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 91
- 2 pieces – Increase Wizardry Damage +15
- 3 pieces – Double Damage Chance +10
- 4 pieces – Increase Energy +30
- Increase Max. Life
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Cloaks – He Does Not Wear Wings
His back slot takes a cloak, and the master tree treats it as offensive equipment through Cloak of Brilliance Attack PowUp alongside the defensive node.

Lv 150

Lv 215 · 2nd class

Lv 400 · 3rd class

Lv 800 · 4th class

Lv 1,200 · 5th class
A Small White Cloak is also available from level 1 as the starter item.
How to Play the White Wizard
The weapon choice drives everything, and for almost everyone the answer is the book.
1. Book caster – the standard build
Agility to about 185 and everything else into Energy. You need 1,160 for Spear Storm, 1,058 for Expansion of Wizardry and 1,052 for Nova, so Energy is doing double duty for both your weapon and your spell list. Strength stays at zero — the books never ask for it.
2. Reflection tank
Same stats, but you spend master points on the three Reflection Barrier nodes (Strengthener, Skills and Mastery — 60 points) plus the defensive block. Given he has no shield, Reflection Barrier is the closest thing he has to mitigation, and it is the only place the tree puts that much weight on defence.
3. Staff hybrid
The contrarian build: take the Imperial White Wizard Staff at 571 Magic Power, which needs 316 Strength and no Energy. It works only if you can also fund the Energy your spells need separately, which is expensive. On standard server values this is a worse version of the book build — consider it only if your server has changed the numbers.
| Build | Stat priority | Key master nodes | Best for |
|---|---|---|---|
| Book caster | Energy → Agility 185 → Stamina | Magic Book Strengthener + Mastery, Min/Max Wizardry, Grand Magic PowUp | General play — the default |
| Reflection tank | Energy → Stamina → Agility | Reflection Barrier Strengthener + Skills + Mastery | Surviving without a shield |
| Staff hybrid | Strength 316 → Energy | One-handed Staff Strengthener + Mastery | Only on modified servers |
FAQ
Should a White Wizard use a Magic Book or a Staff?
The book, for almost everyone. The Imperial White Wizard Staff carries 571 Magic Power against the Imperial Magic Book's 361, but it needs 316 Strength and zero Energy - and your spell list runs entirely on Energy. Spear Storm alone needs 1,160. The book asks for Energy you already have; the staff asks for Strength that does nothing for your casting.
How much Energy does a White Wizard need?
At least 1,160, which is the requirement for Spear Storm. Expansion of Wizardry needs 1,058, Nova needs 1,052 and the Imperial Magic Book needs 554 on its own. Energy is effectively your only stat - Agility stops mattering around 185.
What is the White Wizard's best skill?
Spear Storm at level 160 for raw damage - 160 damage at range 6, needing 1,160 Energy. But Shining Bird at level 30 is the one you will actually press most: 130 damage for 5 mana at only 70 Energy, which is 93% of Dragon Violent's damage for a sixth of the cost.
Why is Illusion so expensive?
It costs 1,000 mana and 300 AG for a 60-second effect on a 2-minute cooldown, which makes it the most expensive single action in MU Online. The Rage Fighter's Blood Howling costs 100 mana and 200 AG by comparison. Cast it before a fight starts, never during.
What is Reflection Barrier and is it worth points?
It is his signature defensive skill, learned at level 77 for 408 Energy, and the master tree gives it three separate 20-point nodes - Strengthener, Skills and Mastery. That is 60 master points on one defensive ability — matched only by the Dark Wizard’s Soul Barrier, which also carries three 20-point nodes. Given he has no shield, yes, it is worth it.
Can the White Wizard use a shield?
No. Zero of the game's 127 shields are flagged for him and his master tree contains no shield nodes. He shares this with the Slayer, Rage Fighter and Gun Crusher.
Does the White Wizard wear wings or a cloak?
Cloaks. Small White Cloak from level 1, Pure White Cloak at 150, Cloak of Innocence at 215, Cloak of Brilliance at 400, a second Cloak of Brilliance at 800 and the Cloak of Movie at 1,200.
Why are there two items called Cloak of Brilliance?
Because the item files genuinely reuse the name. The 3rd class version at level 400 and the 4th class version at level 800 are different items with different models - blue and gold at 400, dark red and gold at 800. Check the level requirement rather than the name.
What is the best White Wizard weapon?
Imperial Magic Book at 361 Magic Power for a standard build. The two Legendary books are where the ladder pays off: every mastery step adds about 12 Magic Power, then Lightning to Temple Guard adds 110 in one jump and Temple Guard to Imperial adds another 97.
Are the early Magic Books weak?
Yes, unusually so. The Legendary Magic Book at level 400 carries just 45 Magic Power, where the Rune Wizard's equivalent mace carries 155 and the Gun Crusher's gun 89. His books only become competitive at the two Legendary tiers.
Should I rush the first mastery set?
No. Darjeeling at level 400 gives 276 total defense against Blood Angel Light Wizard's 259, so the first mastery set is a downgrade. Stay in Darjeeling until Dark Angel at level 600.
What is the best White Wizard set?
Imperial White Wizard at level 1,600 - 2,685 defense across five pieces. Lightning to Temple Guard is the biggest single jump at 345 defense, and it lands at the same level as the Temple Guard Magic Book's 110-point Magic Power leap, making level 1,500 his largest power spike.
Continue Reading
| Guide | Why it helps |
|---|---|
| Rune Wizard guide | The other Energy-led caster. |
| Dark Wizard guide | The original caster comparison. |
| Gun Crusher guide | Another class with no shield and heavy Energy needs. |
| Summoner guide | A full caster comparison. |
| All MU Online guides | Every class, season and system guide. |