Last updated: September 7, 2026

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MU Online White Wizard – Skills, Magic Books, Stats & Guide

The White Wizard is the only class in MU Online with two weapon lines that want opposite stats. His Magic Books need zero Strength and run on Agility and Energy; his White Wizard Staffs need 316 Strength and zero Energy — and carry 58% more Magic Power. Picking between them is the real decision on this character, and almost nobody explains it.

MU Online White Wizard in the Imperial White Wizard set with the Cloak of Movie
The White Wizard in the level 1,600 Imperial White Wizard set with the Cloak of Movie — rendered from the Season 21 client.

How the White Wizard Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online White Wizard Kundun Mephis appearance
Kundun Mephis
Base
MU Online White Wizard Light Master appearance
Light Master
2nd class
MU Online White Wizard Shine Wizard appearance
Shine Wizard
3rd class
MU Online White Wizard Luminous Wizard appearance
Luminous Wizard
4th class

Story

The White Wizard is MU’s light-caster: where the Dark Wizard burns and the Rune Wizard inscribes, he channels. His kit is built around Shining Bird, Dragon Violent and Reflection Barrier — two attacks and a shield that turns damage back on the attacker — and he is one of the few classes whose master tree spends real points on a defensive skill.

He wears cloaks rather than wings, carries no shield, and is the only class in the game whose two weapon types pull his stat sheet in opposite directions.

Stats & Class Line

PropertyWhite Wizard
WeaponsMagic Books (Agility + Energy) and White Wizard Staffs (Strength only)
Shield slotNone. 0 of 127 shields are flagged for him
Master tree63 nodes
Back slotCloaks — Pure White, Innocence, Brilliance, Movie
Attack speed30 on every mastery book
Never usesBows, spears, axes, shields
Class changeHas a 2nd class change

Class-quest gates come from Common.ini: 400 for 3rd, 800 for 4th, 1,200 for 5th.

TierGear unlocked at
1st — White WizardEverything up to level 380
2ndTeleport Ally, Nova, Expansion of Wizardry; the Bright set at 380
3rd — Shining WizardLevel 400 – 800: Cloak of Brilliance, Darjeeling set, Blood Angel through Holy Angel
4thLevel 800 – 1,500: Cloak of Brilliance (4th), Soul through Lightning sets
5thLevel 1,200+: Cloak of Movie, Temple Guard and Imperial sets

Book vs Staff – The Choice Nobody Explains

At the top of his ladder the White Wizard has two completely different weapons, and they demand opposite stat sheets:

WeaponLevelMagic PowerStrengthAgilityEnergy
Imperial Magic Book1,6003610182554
Imperial White Wizard Staff1,600571316900
Temple Guard Magic Book1,5002640182554
Temple Guard White Wizard Staff1,500474316900
The staff carries 58% more Magic Power than the book at the same level — 571 against 361 at Imperial, 474 against 264 at Temple Guard. But it wants 316 Strength, a stat the book build never touches, and it wants no Energy at all, which is the stat your entire spell list runs on. These are not two versions of the same weapon; they are two different characters.
For most players the book is correct. Your skills have their own Energy requirements — 1,160 for Spear Storm, 1,058 for Expansion of Wizardry, 1,052 for Nova — so you need enormous Energy regardless of weapon. The book asks for Energy you already have; the staff asks for 316 Strength on top and gives you nothing toward casting. Take the staff only if your server has reworked the numbers.

All White Wizard Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the White Wizard line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
LanceWhite Wizard90150106StartInnate. 150 mana is steep.
Magical ShotWhite Wizard23016Skill orb / scroll / quest1 mana. The cheapest attack in the game. 30 damage for 1 mana. Carries the whole early game.
Power WaveWhite Wizard9ENE 561456Scroll of Power Wave14 base damage for 5 mana.
LightningWhite Wizard13ENE 7217156Lightning Orb17 base damage for 15 mana.
TeleportWhite Wizard17ENE 88306Scroll of TeleportBuff / utility, range 6.
IceWhite Wizard25ENE 12010386Scroll of Ice10 base damage for 38 mana.
Shining BirdWhite Wizard30ENE 7013056Skill orb / scroll / quest93% of Dragon Violent’s damage for a sixth of the mana. 130 damage for 5 mana at only 70 Energy. The efficiency king.
TwisterWhite Wizard40ENE 18035606Scroll of Twister35 base damage for 60 mana.
Blessing of ExperienceWhite Wizard5058Skill orb / scroll / questParty experience buff; almost free to keep running.
Dragon ViolentWhite Wizard50ENE 680140306Skill orb / scroll / questGood damage, heavy Energy wall.
Aqua BeamWhite Wizard74ENE 345801406Scroll of Aqua BeamExpensive mid-game filler.
Reflection BarrierWhite Wizard77ENE 40870226Skill orb / scroll / questThe signature defensive skill. 408 Energy. Three master nodes scale it later.
CometfallWhite Wizard80ENE 500701506Scroll of Cometfall70 base damage for 150 mana.
Archangel's willWhite Wizard100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Teleport AllyLight Master83ENE 64490256Scroll of Teleport Ally644 Energy. Party utility.
NovaLight Master100ENE 1,052180456Scroll of Nova1,052 Energy.
Plasma StormLight Master11060502061.5 sSkill orb / scroll / questGeneric AoE.
Expansion of WizardryLight Master220ENE 1,058200506Skill orb / scroll / quest1,058 Energy. Two master nodes.
Spear StormShine Wizard160ENE 1,160160105560.5 s3rd class skillHighest damage, highest Energy gate. 1,160 Energy — his highest gate.
Spear Storm of Saturation5th class160ENE 1,160160108760.5 s5th class change5th-class upgrade of Spear Storm.
A rotation that works. Keep Reflection Barrier up — it is what 60 master points are for. Open with Spear Storm once you clear 1,160 Energy, and fill with Shining Bird at 5 mana rather than Dragon Violent at 30. Below level 30, Magical Shot at 1 mana carries you. Cast Illusion before engaging, never mid-fight.

White Wizard Master Skill Tree

63 nodes. Most cap at 20; Shining Bird Mastery, Dragon Violent Mastery, Earth Prison, Illusion, Magic Book Strengthener and Mastery, and One-handed Staff Mastery all cap at 10.

White Wizard exclusives

NodeMaxWhy it matters
Magic Book Strengthener / Mastery10 / 10Scales the book line.
One-handed Staff Strengthener / Mastery20 / 10Scales the staff line — a separate weapon system.
Cloak of Brilliance Attack PowUp20Cloak as an offensive item.
Cloak of Brilliance Defense PowUp20The defensive half.
Shining Bird Strengthener / Mastery20 / 10His cheapest and best attack.
Dragon Violent Strengthener / Mastery20 / 10The 680-Energy attack.
Reflection Barrier Strengthener / Skills / Mastery20 / 20 / 20Three full 20-point nodes on one defensive skill.
Expansion of Wizardry Power Up / Mastery20 / 20Two nodes on the 1,058-Energy buff.
Illusion10Unlocks the 1,000-mana buff.
Earth Prison + Strengthener10 / 20Crowd control.
Grand Magic PowUp20Shared only with the Rune Wizard.
Min / Max Wizardry Increase20 / 20Core caster scaling.
Ice / Lightning / Blast Strengtheners20 eachThe elemental block.
Three separate 20-point nodes scale Reflection Barrier. Strengthener, Skills and Mastery — 60 master points aimed at a single defensive ability. No other class we have documented invests that heavily in one defensive skill, and it is the clearest signal that Reflection Barrier is meant to be his identity rather than an afterthought.

Shared blocks

The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus critical, excellent and double damage rates, ignore-defense chance, Absorb Life and Mana Reduction. There are no shield nodes, matching the empty shield slot.

White Wizard 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The White Wizard gets 3 branches holding 3 Enhancement SkillsShining Bird Mastery, Dragon Violent Mastery, Spear Storm — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Shining Bird Mastery

NodeTypeMaxNeedsEffect
Shining Bird Enhancement SkillEnhancement skill20Shining Bird Mastery 10 ptsIncreases the DMG of Shining Bird by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 2 – Dragon Violent Mastery

NodeTypeMaxNeedsEffect
Dragon Violent Enhancement SkillEnhancement skill20Dragon Violent Mastery 10 ptsIncreases the DMG of Violent Dragon by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 3 – Spear Storm

NodeTypeMaxNeedsEffect
Spear Storm Enhancement SkillEnhancement skill20Spear Storm (learned)Increases the DMG of Spear Storm by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Remove Cooldown TimeLink node1010 pts in branchRemoves the cooldown time.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Magic Book Ladder

His main weapon line. Every mastery book needs zero Strength — only Agility and Energy. Attack speed holds at 30 throughout.

Magic BookLevelMagic PowerAgilityEnergyGrade
Blood Angel Magic Book4004788291Mastery 1
Dark Angel Magic Book6005299352Mastery 2
Holy Angel Magic Book80071102356Mastery 3
Soul Magic Book90083103366Mastery 4
Blue Eye Magic Book1,00095183547Mastery 5
Silver Heart Magic Book1,100107187559Mastery 6
Manticore Magic Book1,200119187559Mastery 7
Brilliant Magic Book1,300131187559Mastery 8
Apocalypse Magic Book1,400143187559Mastery 9
Lightning Magic Book1,500154187559Mastery 10
Temple Guard Magic Book1,500264182554Legendary 1
Imperial Magic Book1,600361182554Legendary 2
The Legendary books are where the ladder actually pays. Every mastery step adds about 12 Magic Power — ten grades take you from 47 to 154. Then Lightning to Temple Guard adds 110 in one step, and Temple Guard to Imperial adds another 97. Those two upgrades are worth more than the entire mastery ladder beneath them, and they require less Agility and Energy than Mastery 6–10 do.
MU Online Blood Angel Magic Book for the White Wizard
Blood Angel
Lv 400 · MP 47
MU Online Dark Angel Magic Book for the White Wizard
Dark Angel
Lv 600 · MP 52
MU Online Holy Angel Magic Book for the White Wizard
Holy Angel
Lv 800 · MP 71
MU Online Soul Magic Book for the White Wizard
Soul
Lv 900 · MP 83
MU Online Blue Eye Magic Book for the White Wizard
Blue Eye
Lv 1,000 · MP 95
MU Online Silver Heart Magic Book for the White Wizard
Silver Heart
Lv 1,100 · MP 107
MU Online Manticore Magic Book for the White Wizard
Manticore
Lv 1,200 · MP 119
MU Online Brilliant Magic Book for the White Wizard
Brilliant
Lv 1,300 · MP 131
MU Online Apocalypse Magic Book for the White Wizard
Apocalypse
Lv 1,400 · MP 143
MU Online Lightning Magic Book for the White Wizard
Lightning
Lv 1,500 · MP 154
MU Online Temple Guard Magic Book for the White Wizard
Temple Guard
Lv 1,500 · MP 264
MU Online Imperial Magic Book for the White Wizard
Imperial
Lv 1,600 · MP 361

Before mastery

Magic BookLevelMagic PowerAgilityEnergy
Basic Magic Book213134
Elemental Magic Book274252
Attribute Magic Book3451108
Shining Feather Magic Book3965148
Wise Magic Book3804398166
Legendary Magic Book4004599231
MU Online Basic Magic Book for the White Wizard
Basic
MP 21
MU Online Shining Feather Magic Book for the White Wizard
Shining Feather
MP 39
MU Online Legendary Magic Book for the White Wizard
Legendary
Lv 400 · MP 45
His pre-mastery books are unusually weak. The Legendary Magic Book at level 400 carries just 45 Magic Power — the Rune Wizard’s equivalent-tier mace carries 155 and the Gun Crusher’s gun 89. The White Wizard’s books scale low across the board and only become competitive at the two Legendary tiers.

Early Sets – What to Wear Before 400

His own armour below the mastery tiers, worn on the character. Five pieces each.

MU Online Glimmer set worn by a White Wizard
Glimmer
110 def
MU Online Light Ray set worn by a White Wizard
Light Ray
Lv 150 · 136 def
MU Online Flash set worn by a White Wizard
Flash
140 def
MU Online Magic Flare set worn by a White Wizard
Magic Flare
184 def
MU Online Bright set worn by a White Wizard
Bright
Lv 380 · 232 def
MU Online Darjeeling set worn by a White Wizard
Darjeeling
Lv 400 · 276 def
Darjeeling at 400 beats the first mastery set comfortably. It carries 276 total defense against Blood Angel Light Wizard’s 259 — so the first mastery set is a clear downgrade. Stay in Darjeeling until Dark Angel at level 600 and move only for the mastery option slots.

White Wizard Set Ladder – Every Tier Worn

All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

MU Online Blood Angel White Wizard set worn on the character
Blood Angel
Lv 400 · 259 def
MU Online Dark Angel White Wizard set worn on the character
Dark Angel
Lv 600 · 373 def
MU Online Holy Angel White Wizard set worn on the character
Holy Angel
Lv 800 · 626 def
MU Online Soul White Wizard set worn on the character
Soul
Lv 900 · 859 def
MU Online Blue Eye White Wizard set worn on the character
Blue Eye
Lv 1,000 · 1076 def
MU Online Silver Heart White Wizard set worn on the character
Silver Heart
Lv 1,100 · 1300 def
MU Online Manticore White Wizard set worn on the character
Manticore
Lv 1,200 · 1523 def
MU Online Brilliant White Wizard set worn on the character
Brilliant
Lv 1,300 · 1750 def
MU Online Apocalypse White Wizard set worn on the character
Apocalypse
Lv 1,400 · 1987 def
MU Online Lightning White Wizard set worn on the character
Lightning
Lv 1,500 · 2224 def
MU Online Temple Guard White Wizard set worn on the character
Temple Guard
Lv 1,500 · 2569 def
MU Online Imperial White Wizard set worn on the character
Imperial
Lv 1,600 · 2685 def

The same ladder as numbers, all five slots:

GradeSetLevelHelmArmorPantsGlovesBootsTotalStep
Mastery 1Blood Angel4005260564348259
Mastery 2Dark Angel6007486776670373+114
Mastery 3Holy Angel800123137129117120626+253
Mastery 4Soul900173182177162165859+233
Mastery 5Blue Eye1,0002142292182052101076+217
Mastery 6Silver Heart1,1002592722622522551300+224
Mastery 7Manticore1,2003033173082962991523+223
Mastery 8Brilliant1,3003503543523453491750+227
Mastery 9Apocalypse1,4003974013963943991987+237
Mastery 10Lightning1,5004444484404434492224+237
Legendary 1Temple Guard1,5005135175095125182569+345
Legendary 2Imperial1,6005385425345375342685+116
Lightning to Temple Guard is the jump worth saving for345 defense in one step, against the roughly 225 a mastery grade gives. Combined with the Temple Guard Magic Book’s 110-point Magic Power leap, level 1,500 is by far the biggest single power spike in his progression.

White Wizard Ancient Sets

Every ancient set the White Wizard can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Heimdall Glimmer Set worn by a White Wizard
Heimdall Glimmer Set
5 pieces · item level 38
Glimmer Helmet, Glimmer Armor, Glimmer Pants, Glimmer Gloves, Glimmer Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Minerva Light Ray Set worn by a White Wizard
Minerva Light Ray Set
5 pieces · item level 56
Light Ray Helmet, Light Ray Armor, Light Ray Pants, Light Ray Gloves, Light Ray Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Magus Magic Flare Set worn by a White Wizard
Magus Magic Flare Set
4 pieces · item level 91
Magic Flare Armor, Magic Flare Pants, Magic Flare Gloves, Magic Flare Boots
  • 2 pieces – Double Damage Chance +20
  • 3 pieces – Increases Defense +60
  • 4 pieces – Increase Skill Damage +30
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Baldur Magic Flare Set worn by a White Wizard
Baldur Magic Flare Set
4 pieces · item level 91
Magic Flare Helmet, Magic Flare Armor, Magic Flare Pants, Magic Flare Gloves
  • 2 pieces – Increase Wizardry Damage +15
  • 3 pieces – Double Damage Chance +10
  • 4 pieces – Increase Energy +30
Full set
  • Increase Max. Life
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Ignore Enemy's Defense

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Cloaks – He Does Not Wear Wings

His back slot takes a cloak, and the master tree treats it as offensive equipment through Cloak of Brilliance Attack PowUp alongside the defensive node.

MU Online Pure White Cloak for the White Wizard
Pure White Cloak
Lv 150
MU Online Cloak of Innocence for the White Wizard
Cloak of Innocence
Lv 215 · 2nd class
MU Online Cloak of Brilliance for the White Wizard
Cloak of Brilliance
Lv 400 · 3rd class
MU Online Cloak of Brilliance for the White Wizard
Cloak of Brilliance
Lv 800 · 4th class
MU Online Cloak of Movie for the White Wizard
Cloak of Movie
Lv 1,200 · 5th class
There are two different items called “Cloak of Brilliance”. The 3rd class version at level 400 and the 4th class version at level 800 share a name in the item files but are different items with different models — blue and gold at 400, dark red and gold at 800. If you are searching a market or a wiki, check the level requirement rather than the name.

A Small White Cloak is also available from level 1 as the starter item.

How to Play the White Wizard

The weapon choice drives everything, and for almost everyone the answer is the book.

1. Book caster – the standard build

Agility to about 185 and everything else into Energy. You need 1,160 for Spear Storm, 1,058 for Expansion of Wizardry and 1,052 for Nova, so Energy is doing double duty for both your weapon and your spell list. Strength stays at zero — the books never ask for it.

2. Reflection tank

Same stats, but you spend master points on the three Reflection Barrier nodes (Strengthener, Skills and Mastery — 60 points) plus the defensive block. Given he has no shield, Reflection Barrier is the closest thing he has to mitigation, and it is the only place the tree puts that much weight on defence.

3. Staff hybrid

The contrarian build: take the Imperial White Wizard Staff at 571 Magic Power, which needs 316 Strength and no Energy. It works only if you can also fund the Energy your spells need separately, which is expensive. On standard server values this is a worse version of the book build — consider it only if your server has changed the numbers.

BuildStat priorityKey master nodesBest for
Book casterEnergy → Agility 185 → StaminaMagic Book Strengthener + Mastery, Min/Max Wizardry, Grand Magic PowUpGeneral play — the default
Reflection tankEnergy → Stamina → AgilityReflection Barrier Strengthener + Skills + MasterySurviving without a shield
Staff hybridStrength 316 → EnergyOne-handed Staff Strengthener + MasteryOnly on modified servers
Two mistakes to avoid. First, taking the staff because its Magic Power number is bigger — 571 against 361 looks decisive until you notice it needs 316 Strength and contributes nothing to the Energy your spells demand. Second, casting Illusion during a fight: at 1,000 mana and 300 AG it is the most expensive action in MU Online and will leave you unable to do anything else.

FAQ

Should a White Wizard use a Magic Book or a Staff?

The book, for almost everyone. The Imperial White Wizard Staff carries 571 Magic Power against the Imperial Magic Book's 361, but it needs 316 Strength and zero Energy - and your spell list runs entirely on Energy. Spear Storm alone needs 1,160. The book asks for Energy you already have; the staff asks for Strength that does nothing for your casting.

How much Energy does a White Wizard need?

At least 1,160, which is the requirement for Spear Storm. Expansion of Wizardry needs 1,058, Nova needs 1,052 and the Imperial Magic Book needs 554 on its own. Energy is effectively your only stat - Agility stops mattering around 185.

What is the White Wizard's best skill?

Spear Storm at level 160 for raw damage - 160 damage at range 6, needing 1,160 Energy. But Shining Bird at level 30 is the one you will actually press most: 130 damage for 5 mana at only 70 Energy, which is 93% of Dragon Violent's damage for a sixth of the cost.

Why is Illusion so expensive?

It costs 1,000 mana and 300 AG for a 60-second effect on a 2-minute cooldown, which makes it the most expensive single action in MU Online. The Rage Fighter's Blood Howling costs 100 mana and 200 AG by comparison. Cast it before a fight starts, never during.

What is Reflection Barrier and is it worth points?

It is his signature defensive skill, learned at level 77 for 408 Energy, and the master tree gives it three separate 20-point nodes - Strengthener, Skills and Mastery. That is 60 master points on one defensive ability — matched only by the Dark Wizard’s Soul Barrier, which also carries three 20-point nodes. Given he has no shield, yes, it is worth it.

Can the White Wizard use a shield?

No. Zero of the game's 127 shields are flagged for him and his master tree contains no shield nodes. He shares this with the Slayer, Rage Fighter and Gun Crusher.

Does the White Wizard wear wings or a cloak?

Cloaks. Small White Cloak from level 1, Pure White Cloak at 150, Cloak of Innocence at 215, Cloak of Brilliance at 400, a second Cloak of Brilliance at 800 and the Cloak of Movie at 1,200.

Why are there two items called Cloak of Brilliance?

Because the item files genuinely reuse the name. The 3rd class version at level 400 and the 4th class version at level 800 are different items with different models - blue and gold at 400, dark red and gold at 800. Check the level requirement rather than the name.

What is the best White Wizard weapon?

Imperial Magic Book at 361 Magic Power for a standard build. The two Legendary books are where the ladder pays off: every mastery step adds about 12 Magic Power, then Lightning to Temple Guard adds 110 in one jump and Temple Guard to Imperial adds another 97.

Are the early Magic Books weak?

Yes, unusually so. The Legendary Magic Book at level 400 carries just 45 Magic Power, where the Rune Wizard's equivalent mace carries 155 and the Gun Crusher's gun 89. His books only become competitive at the two Legendary tiers.

Should I rush the first mastery set?

No. Darjeeling at level 400 gives 276 total defense against Blood Angel Light Wizard's 259, so the first mastery set is a downgrade. Stay in Darjeeling until Dark Angel at level 600.

What is the best White Wizard set?

Imperial White Wizard at level 1,600 - 2,685 defense across five pieces. Lightning to Temple Guard is the biggest single jump at 345 defense, and it lands at the same level as the Temple Guard Magic Book's 110-point Magic Power leap, making level 1,500 his largest power spike.

Continue Reading

GuideWhy it helps
Rune Wizard guideThe other Energy-led caster.
Dark Wizard guideThe original caster comparison.
Gun Crusher guideAnother class with no shield and heavy Energy needs.
Summoner guideA full caster comparison.
All MU Online guidesEvery class, season and system guide.