Last updated: September 7, 2026

On this page: Story · Stats & Class Line · Nine Skills From Scrolls · All Skills · The Dual-Stat Gates · Master Tree · Lance Ladder · Early Sets · Set Ladder · Ancient Sets · Cloaks · How to Play · FAQ · 4th Skill Tree

MU Online Grow Lancer – Skills, Lances, Stats & Guide

The Grow Lancer is the only class in MU Online who fights with a lance, and she owns the category outright — 23 of the game’s 36 spears are hers alone. She is also the class that learns the most from scrolls: nine of her abilities arrive as consumable items rather than from a trainer, more than any other character in the game.

MU Online Grow Lancer in the Imperial Lancer set with the Cloak of Discipline
The Grow Lancer in the level 1,600 Imperial Lancer set with the Cloak of Discipline — rendered from the Season 21 client.

How the Grow Lancer Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Grow Lancer Grow Lancer appearance
Grow Lancer
Base
MU Online Grow Lancer Mirage Lancer appearance
Mirage Lancer
3rd class
MU Online Grow Lancer Shining Lancer appearance
Shining Lancer
4th class

Story

The Grow Lancer arrived late to MU and brought a weapon nobody else uses. Where the Blade Knight hacks and the Elf shoots, she keeps a lance between herself and the fight — reach as defence. The class fantasy is a disciplined duellist rather than a berserker, and the file data agrees: she is the only class we have documented who has every equipment slot open, shield included, and whose master tree spends points on two separate shield systems.

The scroll mechanic fits the same idea. She is not taught by an order; she reads. Spin Step, Obsidian, Magic Pin, Harsh Strike, Shining Peak, Wrath and Breche all come off parchments, and Oversting and Wild Breath follow at 3rd class.

Stats & Class Line

PropertyGrow Lancer
WeaponLances — 23 of the game’s 36 spears are hers alone
Shield slotYes — 24 shields, 19 of them exclusive
Equipment slotsAll five armour slots plus shield — nothing is closed to her
Back slotCloaks, not wings
Skills from scrolls9 — tied with the Rage Fighter
Never usesBows, crossbows, staffs, maces
Class changeSkips the 2nd class quest, straight to 3rd class

The class-quest level gates come from Common.ini and are shared across all classes: 400 for 3rd, 800 for 4th, 1,200 for 5th.

TierGear unlocked at
1st — Grow LancerEverything up to level 380
3rd — Mirage LancerLevel 400 – 800: Cloak of Transcendence, Bloodangel through Holyangel Lancer sets
4thLevel 800 – 1,500: Eternity Cloak, Awakening Soul through Lightning Lancer sets
5thLevel 1,200+: Cloak of Discipline, Temple Guard and Imperial Lancer sets
She is the most equipment-complete class in the game. The Magic Gladiator has no helmet, the Rage Fighter has no shield and no gloves, the Dark Lord has no wings. The Grow Lancer has all five armour slots, a shield, and a cloak — and her master tree contains Shield PowUp, Shield Mastery, Circle Shield PowUp and Circle Shield Mastery, four nodes across two different shield systems.

Nine Skills From Scrolls

Almost half her kit is bought and read rather than trained. Each of these is flagged Grow Lancer only in the item files:

ScrollTeachesTier
Spin Step ScrollSpin StepBase
Obsidian ScrollObsidianBase
Magic Pin ScrollMagic PinBase
Harsh Strike ScrollHarsh StrikeBase
Shining Peak ScrollShining PeakBase
Wrath ScrollWrathBase
Breche ScrollBrecheBase
Oversting ScrollOversting3rd class
Wild Breath ScrollWild Breath3rd class
Budget for scrolls, not just levels. A Grow Lancer who reaches level 92 without buying scrolls has almost no usable kit — Spin Step, Harsh Strike, Obsidian, Magic Pin and Shining Peak are all scroll-taught. Reaching the level is only half of unlocking a skill for this class.

All Grow Lancer Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Grow Lancer line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
ClashGrow Lancer505050610 sStart10-second lockout. Situational.
DefenseGrow Lancer30selfScroll of DefenseSelf buff.
LungeGrow Lancer92Weapon skillBuff / utility, range 2.
Magic PinGrow Lancer30STR 200, AGI 200805320.5 sMagic Pin ScrollCheapest opener in the game at 5 mana.
Blessing of ExperienceGrow Lancer5058Skill orb / scroll / questParty experience buff.
WrathGrow Lancer66STR 200, AGI 2004030selfWrath ScrollSelf buff.
Harsh StrikeGrow Lancer74STR 1501001230.5 sHarsh Strike ScrollZero AG. Free filler.
ObsidianGrow Lancer74ENE 2005050selfObsidian Scroll200 Energy required.
Spin StepGrow Lancer83AGI 1501001220.5 sSpin Step ScrollAlso zero AG.
Shining PeakGrow Lancer92STR 60050854Shining Peak ScrollNeeds 600 Strength.
Plasma StormGrow Lancer11060502061.5 sSkill orb / scroll / questGeneric AoE.
Circle ShieldGrow Lancer22010050selfSkill orb / scroll / questThe skill-shield. Four master nodes support it. The skill-shield. Four master nodes scale it later.
BrecheGrow Lancer300STR 300, AGI 3002301565Breche ScrollOnly 15 mana and 6 AG. The cheapest strong skill she has.
Archangel's willGrow Lancer100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Wild BreathMirage Lancer300STR 1,02032035186Wild Breath ScrollSame damage, 40% more mana.
OverstingMirage Lancer300AGI 1,47032025126Oversting ScrollBest damage-per-cost in the kit.
Wild Breath of Gale5th class300STR 1,020320351965th class change5th-class upgrade of Wild Breath.
Oversting of Saturation5th class300AGI 1,470320271765th class change5th-class upgrade of Oversting.
A rotation that works. Breche is the surprise — 230 damage for 15 mana and 6 AG makes it the most efficient attack in her list, better per point than Oversting once you account for stamina. Lead with Oversting for raw damage, fill with Breche, and use Harsh Strike and Spin Step when stamina runs low since both cost zero AG. Keep Clash for its utility rather than its 50 damage — a 10-second lockout for that number is never worth it as a damage skill.

The Dual-Stat Gates

Most classes gate a skill behind one stat. The Grow Lancer gates several behind two at once, and one behind a very large single number:

SkillLevelStrengthAgilityEnergy
Magic Pin30200200
Wrath66200200
Harsh Strike74150
Obsidian74200
Spin Step83150
Shining Peak92600
Breche300300300
Shining Peak needs 600 Strength at level 92. That is by far the steepest early requirement of any class on this site — the Magic Gladiator’s worst early wall is 220 Energy at level 50. A Grow Lancer who has split points evenly between Strength and Agility to satisfy Magic Pin and Wrath will hit level 92 and find Shining Peak greyed out. Decide early whether you are chasing it.

Meanwhile Obsidian at level 74 wants 200 Energy from a class that otherwise never touches the stat, and Breche at level 300 wants 300 of both Strength and Agility. Her stat sheet is genuinely the most demanding of the classes we have documented.

Grow Lancer Master Skill Tree

69 nodes. Most cap at 20; Harsh Strike Mastery, Breche Mastery, Magic Pin Mastery and Burst cap at 10 and require 10 points already spent in their parent.

Grow Lancer exclusives

NodeMaxWhy it matters
Lance PowUp20Scales the lance itself.
Lance Mastery20The second half of the weapon line.
Circle Shield PowUp / Mastery20 / 20Her skill-based shield.
Shield PowUp / Shield Mastery20 / 20The equipped shield — a separate system.
Cloak of Transcendence Attack PowUp20Cloak as an offensive item.
Cloak of Transcendence Defense PowUp20The defensive half.
Burst + Burst PowUp10 / 20Unlocks and scales the burst buff.
Increases Retaliation DMG10A counter-damage node found in no other tree we have mapped.
Increases Rage DMG10Its companion.
Oversting Strengthener20The efficient 3rd class skill.
Wild Breath Strengthener20Its more expensive twin.
Harsh Strike / Spin Step / Obsidian / Magic Pin / Breche / Shining Peak Strengtheners20 eachThe scroll-taught kit.
Wrath Strengthener10Caps at 10, unusually.

Shared blocks

The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Protection Shield, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus the standard offense block of Minimum/Maximum Attack Power, Attack Rate, critical, excellent and double damage rates, ignore-defense chance, Absorb Life and SD Absorption.

Two shield systems is not a typo. Shield PowUp and Shield Mastery scale the shield in your off-hand. Circle Shield PowUp and Circle Shield Mastery scale the Circle Shield skill she casts at level 220. That is 80 master points available to defence alone, and it is the mechanical reason she can be built as a genuine front-liner rather than a glass duellist.

Grow Lancer 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Grow Lancer gets 5 branches holding 5 Enhancement SkillsBreche Mastery, Magic Pin Mastery, Shining Peak Strengthener, Oversting Strengthener, Wild Breath Strengthener — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 6 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Breche Mastery

NodeTypeMaxNeedsEffect
Breche Enhancement SkillEnhancement skill20Breche Mastery 10 ptsIncreases the DMG of Breche by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 2 – Magic Pin Mastery

NodeTypeMaxNeedsEffect
Magic Pin Enhancement SkillEnhancement skill20Magic Pin Mastery 10 ptsIncreases the DMG of Magic Pin by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Skill RangeLink node1010 pts in branchThe attack range of the connected skill increases by N tile(s).
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 3 – Shining Peak Strengthener

NodeTypeMaxNeedsEffect
Shining Peak Enhancement SkillEnhancement skill20Shining Peak Strengthener 10 ptsIncreases the DMG of Shining Peak by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 4 – Oversting Strengthener

NodeTypeMaxNeedsEffect
Oversting Enhancement SkillEnhancement skill20Oversting Strengthener 10 ptsIncreases the DMG of Oversting by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 5 – Wild Breath Strengthener

NodeTypeMaxNeedsEffect
Wild Breath Enhancement SkillEnhancement skill20Wild Breath Strengthener 10 ptsIncreases the DMG of Wildbreath by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Group 6 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Lance Ladder

Lances are hers alone. Attack speed locks to 40 across the whole mastery ladder, so every tier is a pure damage upgrade. The Combat Power column is the item’s CP rating from the files — it is the number that jumps hardest at the top.

LanceLevelDamageCombat PowerSTR / AGIGrade
Bloodangel Lance400134–14542431 / 307Mastery 1
Darkangel Lance600150–16062452 / 322Mastery 2
Holyangel Lance800202–21282459 / 323Mastery 3
Soul Lance900254–264102467 / 327Mastery 4
Blue Eye Lance1,000306–318122471 / 329Mastery 5
Silver Heart Lance1,100358–373142479 / 335Mastery 6
Manticore Lance1,200410–428162479 / 335Mastery 7
Brilliant Lance1,300462–483182479 / 335Mastery 8
Apocalypse Lance1,400514–538202479 / 335Mastery 9
Lightning Lance1,500565–592222479 / 335Mastery 10
Temple Guard Lance1,500616–643318474 / 330Legendary 1
Imperial Lance1,600666–693391474 / 330Legendary 2
Combat Power is where the Legendary lances earn their price. Every mastery step from Darkangel upward adds a flat 20 CP — nine identical increments. Then Lightning to Temple Guard adds 96, and Temple Guard to Imperial adds another 73. Damage climbs steadily the whole way, but CP nearly doubles across those last two steps.
A note on numbers you may see elsewhere. Some sources list the Imperial Lance at 731–758. The Season 21 ItemList.xml we read gives 666–693 with 391 Combat Power, and Temple Guard at 616–643 with 318. Private servers do edit these values, so check your own server’s files if the figures matter to you.
MU Online Bloodangel Lance for the Grow Lancer
Bloodangel
Lv 400 · 134–145
MU Online Darkangel Lance for the Grow Lancer
Darkangel
Lv 600 · 150–160
MU Online Holyangel Lance for the Grow Lancer
Holyangel
Lv 800 · 202–212
MU Online Soul Lance for the Grow Lancer
Soul
Lv 900 · 254–264
MU Online Blue Eye Lance for the Grow Lancer
Blue Eye
Lv 1,000 · 306–318
MU Online Silver Heart Lance for the Grow Lancer
Silver Heart
Lv 1,100 · 358–373
MU Online Manticore Lance for the Grow Lancer
Manticore
Lv 1,200 · 410–428
MU Online Brilliant Lance for the Grow Lancer
Brilliant
Lv 1,300 · 462–483
MU Online Apocalypse Lance for the Grow Lancer
Apocalypse
Lv 1,400 · 514–538
MU Online Lightning Lance for the Grow Lancer
Lightning
Lv 1,500 · 565–592
MU Online Temple Guard Lance for the Grow Lancer
Temple Guard
Lv 1,500 · 616–643
MU Online Imperial Lance for the Grow Lancer
Imperial
Lv 1,600 · 666–693

Before mastery

LanceLevelDamageSpeedSTR / AGI
Prickle Lance27–3535122 / –
Lapid Lance32–414066 / 75
Conmocion Lance65–7240242 / 286
Alacran Lance73–8035430 / –
Pluma Lance86–9340330 / 386
Vis Lance94–10135682 / –
Rectuus Lance38078–8940368 / 273
Russell Light Lance40099–11040410 / 310
Absolute Lance of the Archangel115–12640302 / 220
Blessed Divine Arch Lance173–18440475 / 336
MU Online Prickle Lance for the Grow Lancer
Prickle
27–35
MU Online Lapid Lance for the Grow Lancer
Lapid
32–41
MU Online Conmocion Lance for the Grow Lancer
Conmocion
65–72
MU Online Alacran Lance for the Grow Lancer
Alacran
73–80
MU Online Pluma Lance for the Grow Lancer
Pluma
86–93
MU Online Vis Lance for the Grow Lancer
Vis
94–101 · 682 STR
MU Online Rectuus Lance for the Grow Lancer
Rectuus
Lv 380 · 78–89
MU Online Russell Light Lance for the Grow Lancer
Russell Light
Lv 400 · 99–110
Lapid Lance is the smart early pick. It does 32–41 at attack speed 40 for only 66 Strength and 75 Agility — the lowest requirements of any lance. The Vis Lance does barely three times the damage for 682 Strength, ten times the requirement, at a slower speed of 35. Early on, speed and low requirements beat raw damage.

Early Sets – What to Wear Before 400

Her own armour below the mastery tiers, worn on the character. Five pieces each — she has no closed slots.

MU Online Robust set worn by a Grow Lancer
Robust
70 def
MU Online Princie set worn by a Grow Lancer
Princie
Lv 150 · 106 def
MU Online Hirat set worn by a Grow Lancer
Hirat
139 def
MU Online Sate set worn by a Grow Lancer
Sate
129 def
MU Online Grace set worn by a Grow Lancer
Grace
Lv 380 · 188 def
MU Online Constant set worn by a Grow Lancer
Constant
Lv 400 · 231 def
Constant at 400 outclasses the first mastery set. It carries 231 total defense against Bloodangel Lancer’s 208 — the same pattern as the Dark Lord and Rage Fighter. Take Bloodangel for its option slots and upgrade path, not its armour value.

Grow Lancer Set Ladder – Every Tier Worn

All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

MU Online Bloodangel Lancer set worn by a Grow Lancer
Bloodangel
Lv 400 · 208 def
MU Online Darkangel Lancer set worn by a Grow Lancer
Darkangel
Lv 600 · 333 def
MU Online Holyangel Lancer set worn by a Grow Lancer
Holyangel
Lv 800 · 583 def
MU Online Awakening Soul Lancer set worn by a Grow Lancer
Awakening Soul
Lv 900 · 804 def
MU Online Blue Eye Lancer set worn by a Grow Lancer
Blue Eye
Lv 1,000 · 1029 def
MU Online Silverheart Lancer set worn by a Grow Lancer
Silverheart
Lv 1,100 · 1254 def
MU Online Manticore Lancer set worn by a Grow Lancer
Manticore
Lv 1,200 · 1479 def
MU Online Brilliant Lancer set worn by a Grow Lancer
Brilliant
Lv 1,300 · 1704 def
MU Online Apocalypse Lancer set worn by a Grow Lancer
Apocalypse
Lv 1,400 · 1929 def
MU Online Lightning Lancer set worn by a Grow Lancer
Lightning
Lv 1,500 · 2154 def
MU Online Temple Guard Lancer set worn by a Grow Lancer
Temple Guard
Lv 1,500 · 2494 def
MU Online Imperial Lancer set worn by a Grow Lancer
Imperial
Lv 1,600 · 2610 def

The same ladder as numbers, all five slots:

GradeSetLevelHelmArmorPantsGlovesBootsTotalStep
Mastery 1Bloodangel Lancer4003747384541208
Mastery 2Darkangel Lancer6006272637066333+125
Mastery 3Holyangel Lancer800112122120113116583+250
Mastery 4Awakening Soul Lancer900156167164157160804+221
Mastery 5Blue Eye Lancer1,0002012122092022051029+225
Mastery 6Silverheart Lancer1,1002462572542472501254+225
Mastery 7Manticore Lancer1,2002913022992922951479+225
Mastery 8Brilliant Lancer1,3003363473443373401704+225
Mastery 9Apocalypse Lancer1,4003813923893823851929+225
Mastery 10Lightning Lancer1,5004264374344274302154+225
Legendary 1Temple Guard Lancer1,5004945055024954982494+340
Legendary 2Imperial Lancer1,6005195305275205142610+116
Six identical steps, then a cliff. Awakening Soul through Lightning each add exactly 225 defense. Then Lightning to Temple Guard jumps 340 — the largest single armour upgrade available to her, worth a full one and a half mastery grades. Skipping a grade to reach Temple Guard sooner is usually the right call.

Grow Lancer Ancient Sets

Every ancient set the Grow Lancer can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Dria Robust Set worn by a Grow Lancer
Dria Robust Set
5 pieces · item level 30
Robust Helmet, Robust Armor, Robust Pants, Robust Gloves, Robust Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Dorof Gru hill Set worn by a Grow Lancer
Dorof Gru hill Set
4 pieces · item level 60
Gru hill Helmet, Gru Hill Armor, Gru Hill Pants, Ring of Wind
  • 2 pieces – Increase Damage +20
  • 2 pieces – Increase Skill Damage +20
  • 3 pieces – Increase Max. Life +100
  • 3 pieces – Increase Max. Mana +100
  • 4 pieces – Increase defense when using shield weapons +5
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
MU Online Diroph Princie Set worn by a Grow Lancer
Diroph Princie Set
5 pieces · item level 80
Princie Helmet, Princie Armor, Princie Pants, Princie Gloves, Princie Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Akhir Hirat Set worn by a Grow Lancer
Akhir Hirat Set
4 pieces · item level 95
Hirat Pants, Hirat Gloves, Hirat Boots, Ring of Ice
  • 2 pieces – Increase Skill Damage +30
  • 3 pieces – Increase Strength +30
  • 4 pieces – Increase Excellent Damage +20
Full set
  • Increase Critical Damage
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Ignore Enemy's Defense
MU Online Gardi Sate Set worn by a Grow Lancer
Gardi Sate Set
4 pieces · item level 95
Sate Pants, Sate Gloves, Sate Boots, Ring of Poison
  • 2 pieces – Increase Skill Damage +30
  • 3 pieces – Increase Agility +30
  • 4 pieces – Increase Excellent Damage +20
Full set
  • Increase Critical Damage
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Ignore Enemy's Defense
MU Online Anas Hirat Set worn by a Grow Lancer
Anas Hirat Set
4 pieces · item level 101
Vis Shield, Hirat Helmet, Hirat Armor, Hirat Pants
  • 2 pieces – Increase Skill Damage +20
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +10
Full set
  • Increase Damage
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase defense when using shield weapons
MU Online Gamil Sate Set worn by a Grow Lancer
Gamil Sate Set
4 pieces · item level 101
Pluma Shield, Sate Helmet, Sate Armor, Sate Pants
  • 2 pieces – Increase Min. Damage +30
  • 3 pieces – Increase Max. Damage +50
  • 4 pieces – Double Damage Chance +10
Full set
  • Increase Damage
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase defense when using shield weapons

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Cloaks – She Does Not Wear Wings

Her back slot takes a cloak, and the master tree treats it as offensive equipment through Cloak of Transcendence Attack PowUp alongside the defensive node.

MU Online Cloak of Limit for the Grow Lancer
Cloak of Limit
Lv 180
MU Online Cloak of Transcendence for the Grow Lancer
Cloak of Transcendence
Lv 400 · 3rd class
MU Online Eternity Cloak for the Grow Lancer
Eternity Cloak
Lv 800 · 4th class
MU Online Cloak of Discipline for the Grow Lancer
Cloak of Discipline
Lv 1,200 · 5th class

A Small Cloak of Limit is available from level 1 as the starter item.

How to Play the Grow Lancer

Her stat sheet is the most demanding in the game, so the build question is really which requirements you are willing to pay for.

1. Dual-stat duellist — the standard build

Strength and Agility in rough balance, enough of each to clear 200/200 for Magic Pin and Wrath, then 300/300 for Breche at level 300. Skip Shining Peak entirely — its 600 Strength requirement does not pay for itself when Breche does 230 damage for 15 mana. This is the build most Grow Lancers should run.

2. Strength-heavy, Shining Peak included

If you want Shining Peak you commit to 600 Strength by level 92, which means neglecting Agility and delaying Magic Pin and Wrath. Viable, but you are paying a great deal for a 50-damage skill. Only worth it if your server has modified the numbers.

3. Shield front-liner

The build the master tree is quietly designed for. Take Shield PowUp, Shield Mastery, Circle Shield PowUp and Circle Shield Mastery — 80 points across two shield systems — plus Increases Retaliation DMG and Increases Rage DMG, which exist in no other class tree. Pair with the Defense Success Rate block and she holds a line properly.

BuildStat priorityKey master nodesBest for
Dual-stat duellistStrength & Agility together → 300/300Oversting Strengthener, Breche Strengthener + Mastery, Lance PowUp / MasteryGeneral play — the default
Strength-heavyStrength to 600 → AgilityShining Peak Strengthener, Lance MasteryPlayers who want Shining Peak
Shield front-linerBalanced → StaminaShield + Circle Shield PowUp / Mastery, Retaliation and Rage DMGHolding a line in parties and sieges
The two mistakes that cost Grow Lancers the most. First, forgetting that nine skills come from scrolls — reaching the level does nothing on its own, and a Lancer without scrolls has almost no kit. Second, chasing Shining Peak’s 600 Strength at level 92 and wrecking the Agility side of the sheet, which then locks you out of Magic Pin and Wrath at 200/200 and Breche at 300/300 later.

FAQ

How many Grow Lancer skills come from scrolls?

Nine — tied with the Rage Fighter, and behind the Dark Lord’s 10 and the Summoner’s 15. Spin Step, Obsidian, Magic Pin, Harsh Strike, Shining Peak, Wrath and Breche are all taught by scrolls in the base class, and Oversting and Wild Breath follow at 3rd class. Reaching the level does nothing on its own.

What stats does a Grow Lancer need?

Strength and Agility together. Magic Pin at level 30 and Wrath at 66 both need 200 of each, and Breche at level 300 needs 300 of each. She is the only class we have documented whose skills carry dual-stat requirements. Obsidian also wants 200 Energy, a stat she otherwise ignores.

Is Shining Peak worth taking?

Usually not. It needs 600 Strength at level 92 and only does 50 damage. Getting there means neglecting Agility, which then locks you out of Magic Pin and Wrath at 200/200 and Breche at 300/300. Most Grow Lancers are better skipping it.

Oversting or Wild Breath?

Oversting. Both unlock at level 300, both do 320 damage at range 6, but Oversting costs 25 mana and 12 AG against Wild Breath's 35 and 18. That is 40% more mana and 50% more stamina for identical output.

What is the Grow Lancer's most efficient skill?

Breche. It does 230 damage for only 15 mana and 6 AG, which beats everything else in the list per point spent. Harsh Strike and Spin Step are also worth knowing about because both cost zero AG, making them free fillers when stamina runs low.

Does the Grow Lancer use a shield?

Yes, and more than most. 24 shields are available to her with 19 exclusive, and her master tree has four dedicated nodes across two systems: Shield PowUp and Shield Mastery for the equipped shield, plus Circle Shield PowUp and Circle Shield Mastery for the Circle Shield skill she learns at level 220.

Does the Grow Lancer wear wings?

No, cloaks. Small Cloak of Limit from level 1, Cloak of Limit at 180, Cloak of Transcendence at 400, Eternity Cloak at 800 and Cloak of Discipline at 1,200. The master tree has Cloak of Transcendence Attack PowUp and Defense PowUp at 20 points each.

What weapon does the Grow Lancer use?

Lances. 23 of the game's 36 spears are flagged for her and no one else, so she effectively owns the category. Attack speed is locked at 40 across the entire mastery ladder, meaning every tier is a straight damage upgrade with no speed trade-off.

What is the best Grow Lancer lance?

Imperial Lance at level 1,600 - 666 to 693 damage with 391 Combat Power. Combat Power is where the Legendary lances separate themselves: every mastery step adds a flat 20 CP, then Lightning to Temple Guard adds 96 and Temple Guard to Imperial adds another 73.

Which early lance should I use?

Lapid Lance. It does 32-41 at attack speed 40 for only 66 Strength and 75 Agility, the lowest requirements of any lance in the game. The Vis Lance does three times the damage but demands 682 Strength at a slower speed of 35.

What is the best Grow Lancer set?

Imperial Lancer at level 1,600, 2,610 defense across five pieces. Every mastery step from Awakening Soul upward adds exactly 225 defense, then Lightning to Temple Guard jumps 340 - the single biggest armour upgrade she can make.

Is the first mastery set an upgrade?

Not in raw defense. Constant at level 400 gives 231 total across five pieces; Bloodangel Lancer gives 208. Take Bloodangel for its mastery option slots and the upgrade path rather than the armour value.

Continue Reading

GuideWhy it helps
Dark Lord guideThe other class that learns skills from consumables.
Rage Fighter guideThe opposite case — two equipment slots closed.
Magic Gladiator guideAnother dual-stat hybrid.
Elf guideThe other ranged-and-support female class.
All MU Online guidesEvery class, season and system guide.