Last updated: September 7, 2026
On this page: Story · Stats & Class Line · The Phantom Blade · All Skills · Master Tree · Blade Ladder · Skill Beads · Levelling Path · Early Sets · Set Ladder · Ancient Sets · Set Party · Cloaks · How to Play · FAQ · 4th Skill Tree
MU Online Illusion Knight – Skills, Blades, Stats & Guide
The Illusion Knight arrived in Season 18 and fights with a phantom blade summoned into his empty left hand. He is an Agility-based melee class — unusual in that Agility drives both his attack and his skill power — with some of the fastest area clear in the game. Every number on this page comes straight from the Season 21 server files, and every render from the game client.
How the Illusion Knight Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
Born as a fragment of Kundun, Jacquard outclassed his peers with the sword effortlessly — yet as a descendant of the Magic Gladiator line who could wield neither magic nor a magic sword, he was never accepted, and hid his lineage for years. Then, blocking an incoming blade in a sparring match, a phantom of his sword appeared in his empty left hand. He trained the illusion relentlessly, learned to phantomise his weapon and even himself, won Kundun’s trust and became famous across MU — until a mission at Lost Tower left him fighting the horde alone, abandoned. Wounded and betrayed, he cut his way out, defeated Balrog, and walked out to carve his own path, bent on revenge against Kundun. Even the game files remember him: the client stores every Illusion Knight model under his name, jacquard.
Stats & Class Line
| Basic info | Value |
|---|---|
| Creation | Freely creatable |
| Start town | Lorencia — low-level gear from Blacksmith Hans; skill beads from the town mages |
| Base stats | HP 100 / MP 20 · STR 25, AGI 28, VIT 15, ENE 10 |
| Class line | Illusion Knight → Mirage Knight → Illusion Master |
| Weapon | Blade — a one-handed sword class of its own, copied into the left hand as a phantom |
| Main stat | Agility — raises attack, defense and skill attack power |
| Master tree | 58 nodes — tied with the Slayer for the second-most compact tree in the game; only the Gun Crusher’s 56 is smaller |
The Phantom Blade — the Class Mechanic
Two skills define the class, and the server’s own buff descriptions explain them better than any wiki:
| Skill | Server description |
|---|---|
| Illusion Blade (Lv 25, 40 mana) | “Summons an Illusion Blade and increases the character’s attack speed.” The Strengthener and Mastery tree nodes upgrade it to also raise skill damage, and at Grand Mastery enemies you strike take increased damage. |
| Illusion Avatar (Lv 100, AGI 900) | “Creates an illusion of an Illusion Knight and attacks nearby monsters.” A second you, fighting beside you. |
Two hard limits from the server files: the Avatar cannot be used with offline levelling (the server refuses it with a dedicated message), and it unsummons if you outrange it. It deals no PvP damage and is banned in Chaos Castle.
All Illusion Knight Skills
The class kit is deliberately short — five signature skills plus two generic melee openers, every one of them scaling from Agility:
| Skill | Unlock | Base dmg | Mana / AG | Range | What it does |
|---|---|---|---|---|---|
| Cyclone | starter | – | 9 / 0 | 2 | Spinning melee hit; the levelling filler before Charge Slash. |
| Crescent Moon Slash | starter | 90 | 22 / 15 | 4 | Crescent of sword energy; early AoE. |
| Charge Slash | Lv 25 · AGI 80 | 80 | 3 / 0 | 6 | Dash attack releasing a fan of sword energy. Within 4 tiles it fires without dashing; beyond that it charges in. At 3 mana it is nearly free. |
| Illusion Blade | Lv 25 | buff | 40 / 0 | self | Summons the phantom blade: attack speed up, and with tree points skill damage up. |
| Wind Glaive | Lv 45 · AGI 650 | 150 | 6 / 0 | 5 | Tornado of blade energy through enemies in a line. No cooldown. |
| Illusion Avatar | Lv 100 · AGI 900 | 200 | 40 / 0 | 6 | Summons your phantom double to fight nearby monsters. |
| Plasma Storm | Lv 110 | 60 | 50 / 20 | 6 | Shared AoE debuff field — the same skill the other melee classes get. |
| Blade Storm | Lv 160 · AGI 1,150 | 220 | 10 / 10 | 6 | Whips a storm of razor phantoms around you — the endgame farm and boss skill. Its enhanced form, Blade Storm of Saturation, raises the base to 300. |
On top of these come the shared utility every melee class carries: Stun, Swell Mana, Invisibility, the Crywolf spell set, and Blessing of Experience at level 50.
The rotation writes itself: keep Illusion Blade up, keep the Avatar out, and spam the biggest AoE you have unlocked — Charge Slash until 45, Wind Glaive until 160, Blade Storm after. With 3–10 mana costs the class effectively never drinks mana potions while farming, which is why it clears low-mana maps like Swamp of Calmness faster than almost anyone.
Master Skill Tree — 58 Nodes
The tree is compact and almost nothing in it is filler. Three branches matter:
| Branch | Key nodes | Why it matters |
|---|---|---|
| Survival root | Steel Armor, Vengeance, Defense Increase, Maximum SD/Life/AG Increase, elemental defense | The standard tank column — take it to the SD nodes for PvP. |
| Cloak of Death branch | Reinforcement of Cloak of Death Defense and Reinforcement of Cloak of Death Attack | Every class tree carries a reinforcement pair for its signature wing — the Illusion Knight’s targets the level-400 Cloak of Death, adding both defense and attack, so the cloak keeps scaling after you outlevel it. |
| Skill column | Strengthener → Mastery pairs for Charge Slash, Wind Glaive, Illusion Blade, Illusion Avatar and Blade Storm, plus Blade Strengthener / Blade Mastery for the weapon itself | Every signature skill has exactly one upgrade path — no dead choices. Wind Glaive Mastery is the gate for Blade Storm. |
Illusion Knight 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Illusion Knight gets 3 branches holding 3 Enhancement Skills — Charge Slash Mastery, Wind Glaive Mastery, Blade Storm Mastery — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Charge Slash Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Charge Slash Enhancement Skill | Enhancement skill | 20 | Charge Slash Mastery 10 pts | Increases the DMG of Charge Slash by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 2 – Wind Glaive Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Wind Glaive Enhancement Skill | Enhancement skill | 20 | Wind Glaive Mastery 10 pts | Increases the DMG of Wind Glaive by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 3 – Blade Storm Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Blade Storm Enhancement Skill | Enhancement skill | 20 | Blade Storm Mastery 10 pts | Increases the DMG of Blade Storm by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Blade Ladder — Every Weapon Rendered
The Blade is the Illusion Knight’s own weapon class — no other character can lift one. Four pre-400 blades, then the ten-step mastery ladder, then the two legendary blades:
Before level 400

STR 84 / AGI 149

STR 161 / AGI 414

Lv 380 · STR 236 / AGI 860

Lv 400 · STR 284 / AGI 970

quest reward

STR 387 / AGI 644
The mastery ladder (400 → 1,500)

Lv 400 · AGI 1,055

Lv 600 · AGI 1,106

Lv 800 · AGI 1,151

Lv 900 · AGI 1,179

Lv 1,000 · AGI 1,206

Lv 1,100 · AGI 1,216

Lv 1,200 · AGI 1,216

Lv 1,300 · AGI 1,216

Lv 1,400 · AGI 1,216

Lv 1,500 · AGI 1,216
Legendary

Lv 1,500 · legendary grade 1

Lv 1,600 · legendary grade 2
Every blade’s requirements at a glance
| Blade | Level | Grade | STR | AGI |
|---|---|---|---|---|
| Silver Blade | – | – | 84 | 149 |
| Xeno Blade | – | – | 161 | 414 |
| Archangel's Absolute Blade | – | quest | 251 | 419 |
| Blessed Archangel's Absolute Blade | – | quest | 387 | 644 |
| Dragon Blade | 380 | – | 236 | 860 |
| Blood Blade | 400 | – | 284 | 970 |
| Blood Angel Blade | 400 | mastery 1 | 307 | 1,055 |
| Dark Angel Blade | 600 | mastery 2 | 322 | 1,106 |
| Holy Angel Blade | 800 | mastery 3 | 337 | 1,151 |
| Soul Blade | 900 | mastery 4 | 351 | 1,179 |
| Blue Eye Blade | 1000 | mastery 5 | 370 | 1,206 |
| Silver Heart Blade | 1100 | mastery 6 | 382 | 1,216 |
| Manticore Blade | 1200 | mastery 7 | 382 | 1,216 |
| Brilliant Blade | 1300 | mastery 8 | 382 | 1,216 |
| Apocalypse Blade | 1400 | mastery 9 | 382 | 1,216 |
| Lightning Blade | 1500 | mastery 10 | 382 | 1,216 |
| Temple Guard Blade | 1500 | legendary 1 | 377 | 1,211 |
| Imperial Blade | 1600 | legendary 2 | 377 | 1,211 |
Notice the plateau: from Silver Heart (1,100) onward the requirements freeze at STR 382 / AGI 1,216 — past that point every stat you add is pure damage, not gate-keeping.
Skill Beads — How the Skills Are Learned
The signature skills are taught by beads, the Illusion Knight’s version of orbs and scrolls. Three exist, all class-exclusive:
| Item | Teaches | Requirement |
|---|---|---|
| Charge Slash Bead | Charge Slash | AGI 80 |
| Illusion Blade Bead | Illusion Blade | Level 25 |
| Wind Glaive Beads | Wind Glaive | AGI 650 |
Illusion Avatar and Blade Storm come later through drops and the master tree path — Blade Storm needs Wind Glaive Mastery invested before it can be used at all.
Levelling Path by AGI Gate
Because skills and blades gate on Agility, the levelling route maps cleanly onto the AGI milestones:
| AGI | What unlocks | Where to hunt |
|---|---|---|
| 80 | Charge Slash | Lorencia and Noria — the dash clears budge-dragon packs instantly |
| 414 | Xeno Blade | Devias / Dungeon |
| 650 | Wind Glaive | Lost Tower — line-shaped pulls suit the Glaive perfectly |
| 900 | Illusion Avatar | Atlans / Tarkan |
| 1,150 | Blade Storm | Kanturu and up — from here the class farms anything |
Early Sets (Before Level 400)
Four sets carry a fresh Illusion Knight to the third class quest:

starter · 76 base defense

104 base defense

Lv 150 · 201 base defense

279 base defense
Then the two level 380–400 sets bridge into the mastery ladder:

Lv 380 · 296 base defense

Lv 400 · 324 base defense
The Set Ladder, Worn
The full mastery ladder from 400 to 1,500, then the two legendary sets — every one rendered on the character from the client models:

Lv 400 · 392 base defense

Lv 600 · 496 base defense

Lv 800 · 725 base defense

Lv 900 · 946 base defense

Lv 1,000 · 1196 base defense

Lv 1,100 · 1422 base defense

Lv 1,200 · 1615 base defense

Lv 1,300 · 1836 base defense

Lv 1,400 · 2052 base defense

Lv 1,500 · 2268 base defense

Lv 1,500 · legendary · 2617 base defense

Lv 1,600 · legendary · 2733 base defense
The biggest single jump is still the classic one: Lightning → Temple Guard at 1,500 takes the set from 2,268 to 2,617 base defense while the legendary blade arrives in the same bracket — weapon and armour spike together.
Set defense and requirements
| Set | Level | Total base defense | STR | AGI |
|---|---|---|---|---|
| Illusion Knight Scale | – | 76 | 47 | 98 |
| Illusion Knight Iron Plate | – | 104 | 89 | 155 |
| Steel Plate | 150 | 201 | 155 | 386 |
| Black Origin | – | 279 | 227 | 593 |
| Primal | 380 | 296 | 384 | 581 |
| Apex | 400 | 324 | 487 | 767 |
| Blood Angel | 400 | 392 | 320 | 1,050 |
| Dark Angel | 600 | 496 | 320 | 1,050 |
| Holy Angel | 800 | 725 | 320 | 1,050 |
| Soul | 900 | 946 | 320 | 1,050 |
| Blue Eye | 1,000 | 1,196 | 320 | 1,050 |
| Silver Heart | 1,100 | 1,422 | 320 | 1,050 |
| Manticore | 1,200 | 1,615 | 320 | 1,050 |
| Brilliant | 1,300 | 1,836 | 320 | 1,050 |
| Apocalypse | 1,400 | 2,052 | 320 | 1,050 |
| Lightning | 1,500 | 2,268 | 320 | 1,050 |
| Temple Guard | 1,500 | 2,617 | 320 | 1,050 |
| Imperial | 1,600 | 2,733 | 320 | 1,050 |
Set Party Bonus
MU’s class-combination party bonus gives the Illusion Knight one defined combo: Illusion Knight + Magic Gladiator + Elf — a nod to the story, putting Jacquard back beside the bloodline that rejected him. Run it when you can: the Elf buffs multiply exactly the stats his Agility scaling feeds on.
Illusion Knight Ancient Sets
Every ancient set the Illusion Knight can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 35
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 60
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 91
- 2 pieces – Increase Max. Life +100
- 3 pieces – Increase Skill Damage +20
- 4 pieces – Increase Excellent Damage Chance +15
- Increases Critical Damage Chance
- Double Damage Chance
4 pieces · item level 91
- 2 pieces – Increases Defense +50
- 3 pieces – Increase Min. Damage +20
- 3 pieces – Increase Max. Damage +30
- 4 pieces – Double Damage Chance +5
- Ignore Enemy's Defense
- Increase Excellent Damage Chance
- Increase Skill Damage
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Cloaks — the Illusion Knight’s Wings
Like the Grow Lancer, the Illusion Knight wears cloaks instead of wings, and his master tree’s reinforcement pair targets the Cloak of Death:

Lv 150 (Small Iron Cloak at Lv 1)

Lv 215 · 2nd cloak

Lv 400 · upgraded by two master tree nodes

Lv 800 · 3rd cloak, 170 defense

Lv 1,200 · 4th cloak, 175 defense
He can also equip the shared utility wings — Wings of Growth, Wings of Conqueror, Wings of Angel and Devil, and the level-750 Wings of Power.
How to Play the Illusion Knight
| Build | Stats | How it plays |
|---|---|---|
| AGI farm (start here) | Everything into AGI past the STR gear gates; VIT from set options | Charge Slash to 45, Wind Glaive to 160, then Blade Storm forever. Avatar out, Illusion Blade up, and pull half the map — the 3–10 mana costs mean you never stop moving. |
| Boss / Blood Castle | Same stats, swap set options to reflect/DD | The Avatar is a free second damage source against stationary bosses; keep it summoned and rotate Wind Glaive into the boss while Blade Storm handles adds. Strong in Blood Castle gate rushes thanks to the Charge Slash dash. |
| PvP duelist | AGI to the weapon gate, rest split VIT/ENE for SD | Remember the Avatar deals no PvP damage — duels are won with Charge Slash mobility, Stun, and the tree’s SD column. Take both Cloak of Death nodes; the attack reinforcement works in PvP. |
Illusion Knight FAQ
Is the Illusion Knight good for new players?
Yes - arguably the easiest melee start in the game. His damage skills cost 3-10 mana, his main stat (Agility) raises attack, defense and skill power at once, and the Illusion Avatar effectively doubles your damage while farming.
What stat should an Illusion Knight focus on?
Agility. It gates every skill (80 / 650 / 900 / 1,150) and every blade (up to 1,216 for Silver Heart and above), and it is also his damage stat. Add only the STR each item demands - the highest STR gate in his whole kit is 487 on the Apex set.
What weapon does the Illusion Knight use?
The Blade - a weapon class only he can equip, running from the Silver Blade to the Lightning Blade at level 1,500, plus the legendary Temple Guard and Imperial Blades. The Illusion Blade buff copies whichever blade he holds into his left hand as a phantom.
Does the Illusion Avatar work in PvP?
No. The server files disable its damage against players, and it cannot be used in Chaos Castle or with offline levelling. In PvE it is a second copy of you that attacks nearby monsters.
What are the Illusion Knight cloak options?
Iron Cloak (150), Black Cloak (215), Cloak of Death (400), Cloak of Hatred (800) and Cloak of Innocence (1,200). His master tree carries two reinforcement nodes for the Cloak of Death, adding defense and attack on top of the cloak itself.
When does the Illusion Knight get strong?
Immediately at 25 with Charge Slash, again at 100 with the Avatar, and the endgame spike is level 1,500, where the Lightning Blade and the Temple Guard set arrive in the same bracket.
Continue Reading
| All Classes Compared | Every class line, stat focus and unlock level in one place. |
| 3rd Class Quest Guide | The Balgass Barracks run the Illusion Knight needs at 400. |
| Magic Gladiator Guide | The bloodline Jacquard was born from. |
| All Maps & Monsters | Where to spend all that Agility. |