Last updated: September 7, 2026

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MU Online Summoner – Skills, Builds, Stats & Guide

The Summoner is MU Online's curse caster — a class with two entirely different modes you swap between with a buff. Season 14 split her into the Sorceress (wizardry) and Curse Master (curse power) builds.

MU Online Summoner in the Imperial Summoner set with the Wings of Barrier
The Summoner in the level 1,600 Imperial Summoner set with the Wings of Barrier — rendered from the Season 21 client.

How the Summoner Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Summoner Summoner appearance
Summoner
Base
MU Online Summoner Bloody Summoner appearance
Bloody Summoner
2nd class
MU Online Summoner Dimension Master appearance
Dimension Master
3rd class
MU Online Summoner Dimension Summoner appearance
Dimension Summoner
4th class

Story

Summoner MU Online
Summoner
The Summoner draws on curses and bound spirits rather than raw elemental force. She carries a Stick and a Book, and her power comes from debuffing what she fights as much as from damaging it.

Season 14 rebuilt her around a choice: activate Berserker to become a fast wizardry attacker, or Darkness to unlock her curse skills and area damage. Each disables the other.

Stats & Class Line

Basic infoValue
CreationRequires an existing character (varies by server)
Start townElbeland
Class lineSummoner → Bloody Summoner → Dimension Master → Dimension Summoner
WeaponsStick + Book (grimoire)
Main statEnergy
BuildsSorceress (wizardry, Berserker) or Curse Master (curse, Darkness)

All Summoner Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Summoner line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
LanceSummoner90150106Start90 base damage for 150 mana.
Fire BallSummoner5ENE 40836Scroll of Fire Ball8 base damage for 3 mana.
Power WaveSummoner9ENE 561456Scroll of Power Wave14 base damage for 5 mana.
MeteoriteSummoner21ENE 10421126Scroll of Meteorite21 base damage for 12 mana.
IceSummoner25ENE 12010386Scroll of Ice10 base damage for 38 mana.
Drain LifeSummoner35ENE 15035506Drain Life ParchmentSustain while soloing; no timer to manage. First sustain skill — solo farming gets much easier.
SleepSummoner40ENE 1802036Sleep ParchmentControl tool; costs AG rather than a cooldown. Your first control tool.
Blessing of ExperienceSummoner5058Skill orb / scroll / questParty buff at long range; no cooldown, so keep it up constantly.
ExplosionSummoner50ENE 300403540.5 sExplosion ParchmentShort range and a real timer — a close-quarters nuke.
Chain LightningSummoner75ENE 24570856Chain Lightning ParchmentNo cooldown — your spammable multi-target damage.
RequiemSummoner75ENE 4166560440.8 sRequiem ParchmentSlowest of the close-range trio; weave it between Pollutions.
Damage ReflectionSummoner80ENE 375401055 sDamage Reflection ParchmentParty defensive buff; refresh between pulls, not mid-fight.
BerserkerSummoner83ENE 3001005055 sBerserker ParchmentSelf-buff on a 5-second timer — recast is not instant, plan around it.
DarknessSummoner83ENE 3001005055 sDarkness ParchmentThe alternative stance, same 5-second recast.
PollutionSummoner85ENE 5428070840.5 sSkill orb / scroll / questSame profile as Explosion with higher damage (80).
WeaknessSummoner93ENE 6635015830 sWeakness ParchmentYour longest reach. Cast it first from max range, then close in.
Lightning ShockSummoner93ENE 8239511576Lightning Shock ParchmentHighest base damage (95), also uncapped by cooldown.
InnovationSummoner111ENE 6635015830 sInnovation ParchmentSame range and timer — the two curses cycle together perfectly. The second half of the curse pair.
Archangel's willSummoner100150self90 s (30 min)Item skillLong buff, long timer — cast it before you leave town, not in combat.
Plasma StormBloody Summoner11060502061.5 sSkill orb / scroll / questShared AoE debuff field every class gets at 110.
Death ScytheDimension Master85ENE 93075120206Death Scythe Parchment75 base damage for 120 mana.
Aqua BeastDimension Master160ENE 1,220100951070.35 sParchment of Aqua BeastLong reach (7) — 100 base damage for 95 mana.
Fire BeastDimension Master160ENE 1,220100951070.35 sParchment of Fire BeastLong reach (7) — 100 base damage for 95 mana.
Death Scythe of Fury5th class93ENE 930951202065th class change5th-class upgrade of Death Scythe.
Fire Beast of Saturation5th class160ENE 1,220100951170.5 s5th class change5th-class upgrade of Fire Beast.
The rotation this implies: open with Weakness and Innovation at range 8 (both last 30 s and refresh on the same 30 s timer), step to range 6 for Chain Lightning or Lightning Shock — neither has a cooldown, so they are your filler — and only close to range 4 for Pollution and Requiem when the target is locked down.

Energy is the gate on every one of these — Lightning Shock alone needs 823 Energy. Plan stat points around the next skill you want, not around the one you have.

Summoner Master Skill Tree

At 3rd class you unlock the master skill tree and start earning master points. The Summoner tree has 66 nodes. Numbers in brackets are the maximum points per node.

GroupNodes
Skill enhancement
22 nodes
Explosion Strengthener (20) · Requiem Strengthener (20) · Pollution Strengthener (20) · Chain Lightning Strengthener (20) · Pollution Strengthener (20) · Sleep Strengthener (20) · Lightning Shock Strengthener (20) · Pollution Mastery (20) · Magic Mastery (20) · Drain Life Strengthener (20) · Weakness Strengthener (20) · Innovation Strengthener (20) · Greatness Mastery (20) · Innovation Mastery (20) · Stick Strengthener (20) · Other World Tome Strengthener (20) · Stick Mastery (20) · Other World Tome Mastery (10) · Berserker Strengthener (20) · Darkness Strengthener (20) · Berserker Proficiency (10) · Darkness Mastery (20)
Core & defensive
44 nodes
Durability Reduction (1) (20) · PvP Defense Rate Increase (20) · Maximum SD increase (20) · Auto Mana Recovery Increase (20) · Durability Reduction (2) (20) · SD Recovery Speed Increase (20) · Automatic HP Recovery Increase (20) · Defense Increase (20) · Elemental DEF Increase (10) · Automatic AG Recovery Increase (20) · Durability Reduction (3) (20) · Defense Success Rate Increase (20) · Armor Set Bonus Increase (20) · Vengeance (20) · Energy Increase (20) · Stamina Increase (20) · Agility Increase (20) · Strength Increase (20) · Dimension Wings Defense PowUp (20) · Dimension Wings Attack PowUp (20) · Steel Armor (20) · Attack Success Rate Increase (20) · Maximum Life Increase (20) · Maximum Mana Increase (20) · Maximum AG Increase (20) · Max HP Boost (20) · Blind (10) · Attack Rate (20) · Monster Attack SD Increment (20) · Mana Reduction (20) · Monster Attack Life Increment (20) · Minimum Wizardry/Curse Increase (20) · Monster Attack Mana Increment (20) · Maximum Wizardry/Curse Increase (20) · Increases critical damage rate (20) · Restores all Mana (20) · Restores all HP (20) · Absorb Life (20) · Increases excellent damage rate (20) · Pain of Curse (20) · Restores all SD (20) · Increases double damage rate (20) · SD Absorption (20) · Increases chance of ignore Def (20)

See the master skill tree guide for how points are earned and which nodes to take first.

Summoner 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Summoner gets 4 branches holding 4 Enhancement SkillsDeath Scythe, Lightning Shock Strengthener, Aqua Beast, Fire Beast — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 5 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Death Scythe

NodeTypeMaxNeedsEffect
Deathside EnhancementEnhancement skill20Death Scythe (learned)Increases the DMG of Death Scythe by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Minimum DMG IncreaseLink node20Increases Curse of weapon by N% when attacking with a chained skill.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 2 – Lightning Shock Strengthener

NodeTypeMaxNeedsEffect
Lightning Shock Enhancement SkillEnhancement skill20Lightning Shock Strengthener 10 ptsIncreases the DMG of Lightning Shock by N.
DMG Count +3Link node1515 pts in branchConnected skill attacks add 3 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 3 – Aqua Beast

NodeTypeMaxNeedsEffect
Aqua Beast Enhancement SkillEnhancement skill20Aqua Beast (learned)Increases the DMG of Aqua Beast by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Remove Cooldown TimeLink node1010 pts in branchRemoves the cooldown time.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 4 – Fire Beast

NodeTypeMaxNeedsEffect
Fire Beast Enhancement SkillEnhancement skill20Fire Beast (learned)Increases the DMG of Fire Beast by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Remove Cooldown TimeLink node1010 pts in branchRemoves the cooldown time.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Group 5 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

Curses vs Damage – What Makes the Summoner Different

The Summoner is the only class in MU Online built around curses: debuffs that weaken enemies rather than raw damage. That is why she is prized in parties and feared in Castle Siege, and it is why her two stances are exclusive:

BerserkerDarkness
FocusWizardry damage outputCurse power, defense, control
CostHP and defenseHP
Best forFast farming, burstPvP, sieges, party support
Recast5 s5 s

They cancel each other, so pick a stance per situation rather than trying to run both. The master tree reinforces this split — Berserker Strengthener/Proficiency on one side, Darkness Strengthener/Mastery on the other.

Gear

She wields a Stick in the main hand and a Book in the off hand:

WeaponDamage / CurseRequirements
Manticore Stick226–240 · magic 155%STR 278 / AGI 112
Brilliant Stick245–262 · magic 163%STR 278 / AGI 112
Apocalypse Stick265–285 · magic 170%STR 278 / AGI 112
Temple Guard Stick317–343 · magic 239%Lv 1,500
Imperial Stick368–394 · magic 290%Lv 1,600
Apocalypse Bookcurse 162%AGI 206 / ENE 760
Temple Guard Grimoirecurse 230%Lv 1,500
Imperial Bookcurse 281%Lv 1,600

Mastery & Legendary weapon ladder

The full upgrade chain, straight from the game files. Each step needs the previous weapon at +11 with +16 option plus the listed material, combined at the Chaos Machine. Every upgrade is 100% success — the only gamble is making the Ancient Hero's Soul at the start.

WeaponChar. LvDamageRequirementsUpgrade material
Bloodangel Stick MU OnlineBloodangel Stick40081–87STR 257 / AGI 88Sealed set from Priest James + Ancient Hero's Soul
Darkangel Stick MU OnlineDarkangel Stick600111–117STR 269 / AGI 93Darkangel Anvil
Holyangel Stick MU OnlineHolyangel Stick800127–135STR 273 / AGI 94Holyangel Anvil
Blue Eye Stick MU OnlineBlue Eye Stick1000164–172STR 284 / AGI 97Blue Eye Anvil
Silver Heart Stick MU OnlineSilver Heart Stick1100183–194STR 288 / AGI 101Silver Heart Anvil
Manticore Stick MU OnlineManticore Stick1200202–216STR 288 / AGI 101Manticore Anvil
Brilliant Stick MU OnlineBrilliant Stick1300221–238STR 288 / AGI 101Brilliant Anvil
Apocalypse Stick MU OnlineApocalypse Stick1400240–260STR 288 / AGI 101Apocalypse Anvil
Lightning Stick MU OnlineLightning Stick1500259–282STR 288 / AGI 101Lightning Anvil
Temple Guard Stick MU OnlineTemple Guard Stick1500278–304STR 283 / AGI 96Temple Guard Anvil (1st Legendary)
Imperial Stick MU OnlineImperial Stick1600327–353STR 283 / AGI 96Imperial materials (2nd Legendary)

Temple Guard and Imperial are not mastery tiers — they are 1st and 2nd Legendary, a separate system above the 10-tier mastery ladder.

Early Sets – What to Wear Before Level 400

Every set further down this page needs level 400+. These are the ones you actually wear on the way there, in the order you will find them. Drop level is roughly the monster level where the pieces start appearing:

MU Online Violent Wind Summoner set
Violent Wind
Drop lv 26 · 71 def
MU Online Red Wing Summoner set
Red Wing
Drop lv 46 · 96 def
MU Online Ancient Summoner set
Ancient
Drop lv 65 · 127 def
MU Online Demonic Summoner set
Demonic
Drop lv 91 · 168 def
MU Online Storm Blitz Summoner set
Storm Blitz
Drop lv 95 · 220 def
MU Online Eternal Wing Summoner set
Eternal Wing
Drop lv 99 · 186 def
MU Online Succubus Summoner set
Succubus
Drop lv 140 · 231 def
SetDrop levelTotal defenseNote
Violent Wind2671first set worth wearing
Red Wing4696
Ancient65127Ancient options possible
Demonic91168
Storm Blitz95220level 380
Eternal Wing99186level 380
Succubus140231level 400, bridges to mastery

The early curve is gentle — Violent Wind to Ancient roughly doubles your defense across the first 60-odd levels. The real jumps come at Storm Blitz and Eternal Wing (both level 380), and then Succubus at 400, which is the last classic set before the mastery ladder opens with Bloodangel.

Worth knowing: on high-rate servers you will blow past most of these in an afternoon, so many players jump straight from starter gear to Succubus or the first mastery set. On low-rate and classic servers, each of these tiers is a genuine milestone — and Ancient pieces can roll ancient options, which makes them worth keeping well past their defense value.

Summoner Set Ladder – Every Tier Worn

This is the Summoner’s full gear progression, each set composited onto the character from the game client’s own model files — so you can see what you will actually look like, not just inventory icons. Twelve tiers, from your first mastery set at level 400 to the Imperial end-game at 1,600.

MU Online Bloodangel Summoner set
Bloodangel
Lv 400 · 218 def
MU Online Darkangel Summoner set
Darkangel
Lv 600 · 343 def
MU Online Holyangel Summoner set
Holyangel
Lv 800 · 593 def
MU Online Awakening Soul Summoner set
Awakening Soul
Lv 900 · 831 def
MU Online Blue Eye Summoner set
Blue Eye
Lv 1,000 · 1,056 def
MU Online Silverheart Summoner set
Silverheart
Lv 1,100 · 1,281 def
MU Online Manticore Summoner set
Manticore
Lv 1,200 · 1,506 def
MU Online Brilliant Summoner set
Brilliant
Lv 1,300 · 1,731 def
MU Online Apocalypse Summoner set
Apocalypse
Lv 1,400 · 1,956 def
MU Online Lightning Summoner set
Lightning
Lv 1,500 · 2,181 def
MU Online Temple Guard Summoner set
Temple Guard
Lv 1,500 · 2,523 def
MU Online Imperial Summoner set
Imperial
Lv 1,600 · 2,639 def
SetLevelTotal defenseNote
Bloodangel4002181st mastery tier — the first set built for the Summoner alone
Darkangel600343
Holyangel800593
Awakening Soul900831
Blue Eye1,0001,056
Silverheart1,1001,281
Manticore1,2001,506
Brilliant1,3001,731
Apocalypse1,4001,956
Lightning1,5002,181top of the 10-tier mastery ladder
Temple Guard1,5002,5231st Legendary
Imperial1,6002,6392nd Legendary — current end-game

Defense climbs steadily — roughly 225 per tier through the mastery ladder — then jumps at the Legendary tiers. Every set from Bloodangel upward is Summoner-exclusive: her sets use their own models rather than recolours shared with other classes, which is why the visual identity changes so much between tiers.

Which to chase? Mastery sets (Bloodangel → Lightning) upgrade through the mastery system, so you climb them in order. Temple Guard and Imperial sit outside that ladder as 1st and 2nd Legendary, built from their own Anvil, Soul and Upgrade Stone materials.

Summoner Ancient Sets

Every ancient set the Summoner can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Ophion Violent Wind Set worn by a Summoner
Ophion Violent Wind Set
5 pieces · item level 34
Violent Wind Helm, Violent Wind Armor, Violent Wind Pants, Violent Wind Gloves, Violent Wind Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Chrono Red Wing Set worn by a Summoner
Chrono Red Wing Set
4 pieces · item level 53
Red Wing Helm, Red Wing Pants, Red Wing Gloves, Ring of Magic
  • 2 pieces – Double Damage Chance +20
  • 3 pieces – Increases Defense +60
  • 4 pieces – Increase Skill Damage +30
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Semeden Red Wing Set worn by a Summoner
Semeden Red Wing Set
4 pieces · item level 56
Red Wing Helm, Red Wing Armor, Red Wing Gloves, Red Wing Boots
  • 2 pieces – Increase Wizardry Damage +15
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increase Energy +30
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Ignore Enemy's Defense
MU Online Nemesis Red Wing Set worn by a Summoner
Nemesis Red Wing Set
5 pieces · item level 56
Red Wing Helm, Red Wing Armor, Red Wing Pants, Red Wing Gloves, Red Wing Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Hapy Ancient Set worn by a Summoner
Hapy Ancient Set
2 pieces · item level 75
Ancient Armor, Ancient Boots
  • 2 pieces – Increase Agility +10
Full set
  • Ignore Enemy's Defense
  • Increases Defense
MU Online Elune Demonic Set worn by a Summoner
Elune Demonic Set
5 pieces · item level 91
Demonic Stick, Demonic Armor, Demonic Pants, Demonic Gloves, Ring of Ice
  • 2 pieces – Increase Excellent Damage Chance +8
  • 3 pieces – Increase Excellent Damage Chance +9
  • 4 pieces – Increase Excellent Damage Chance +10
  • 5 pieces – Double Damage Chance +12
Full set
  • Increase Skill Damage
  • Increases Defense
  • Increase Max. Mana
  • Increase Wizardry Damage

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Summoner Wings

The Summoner’s wing line, rendered from the game client. Wings are the single biggest power jump available to her — see the full wings guide for combination recipes and success rates.

Small Wing of Curse MU Online Summoner wing
Small Wing of Curse
1st tier · early flight
Wings of Despair MU Online Summoner wing
Wings of Despair
2nd tier · the classic Summoner wing
Wings of Dimension MU Online Summoner wing
Wings of Dimension
3rd tier · master-tree bonuses apply here
Eternal Wings MU Online Summoner wing
Eternal Wings
4th tier · late-game
Wings of Barrier MU Online Summoner wing
Wings of Barrier
5th tier · current end-game

Models rendered from the MU Online game client by MuOnline.Net. The master skill tree nodes Dimension Wings Attack PowUp and Dimension Wings Defense PowUp (20 points each) scale directly with the 3rd-tier wings.

Imperial Set – the Summoner End-Game

The Imperial set is the Summoner’s current ceiling: 2nd Legendary grade, level 1,600 required, and a dedicated Summoner model line rather than a shared recolour. Rendered here from the game client:

MU Online Summoner wearing the full Imperial set
The Summoner in the full Imperial set — helm, armor, pants, gloves and boots composited from the game client’s own model files.
Imperial Helm MU Online
Imperial Helm
529 defense
Imperial Armor MU Online
Imperial Armor
541 defense
Imperial Pants MU Online
Imperial Pants
533 defense
Imperial Gloves MU Online
Imperial Gloves
521 defense
Imperial Boots MU Online
Imperial Boots
515 defense
Imperial Scripture MU Online
Imperial Scripture
515 curse
PieceDefenseRequirements
Imperial Summoner Armor541STR 227 / AGI 71
Imperial Summoner Pants533STR 214 / AGI 64
Imperial Summoner Helm529STR 202 / AGI 58
Imperial Summoner Gloves521STR 146 / AGI 21
Imperial Summoner Boots515STR 194 / AGI 26
Set total: 2,639 defense · all pieces level 1,600, 2nd Legendary, 100 durability

The matching weapons are the Imperial Stick (327–353 damage, 532 magic power, STR 283 / AGI 96) and the Imperial Scripture off-hand (515 curse power, AGI 202 / ENE 876 — note the huge Energy requirement, which is why Energy stays your main stat right to the end).

Getting there: Imperial is built with Imperial Anvil, Imperial Soul and Imperial Upgrade Stones — the 2nd Legendary crafting line that sits above the 10-tier mastery ladder. Temple Guard is 1st Legendary; Imperial is the step beyond it.

How to Play the Summoner

TopicAdvice
Main statEnergy — both builds scale from it, and both buffs use it in their formula.
Pick a buildBerserker for fast wizardry damage, or Darkness for curse power, defense and area control. They are mutually exclusive — casting one disables the other build's skills.
Both cost HPBerserker costs HP and defense; Darkness costs HP. Build enough Vitality to absorb it.
Death ScytheThe Curse Master's best skill — a 6-target AoE that summons a scythe following you. It vanishes after 10 seconds of not using it, so keep the rotation going.
Magic circlesWeakness and Innervation are no longer instant debuffs — they place a circle enemies must stand on. Position them on chokepoints.
Fairy buffs still workAfter casting Berserker or Darkness you can still receive the Elf's attack buff.

Continue Reading

GuideWhy it helps
Season 3 guideWhere the Summoner was introduced.
All classesHow the Summoner compares to every other class.
Wings guideThe wing ladder for every class.
5th class changeThe endgame progression gate.

FAQ

Is the Summoner good in MU Online?
Yes — she has strong area damage and unique debuff tools. The Curse Master build with Death Scythe is a very effective farmer, while the Sorceress build offers fast wizardry damage.

What is the difference between Berserker and Darkness?
Berserker makes you a Sorceress — raising wizardry and attack speed at the cost of HP and defense, but disabling your curse skills. Darkness makes you a Curse Master — raising curse power and defense and enabling curse skills. You cannot use both.

What stats does the Summoner use?
Energy is the main stat for both builds, since both buffs and all damage scale from it. Add Vitality to offset the HP cost of the buffs.

What is Death Scythe?
The Curse Master's signature skill (Pollution Mastery 10P, Dark element). It creates a scythe that follows you and attacks in a 6-tile radius hitting up to 6 targets, vanishing after 10 seconds without use.