Last updated: September 7, 2026

On this page: Story · Stats & Class Line · The Agility Ladder · Skills From Beads · All Skills · Master Tree · Short Sword Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree

MU Online Slayer – Skills, Short Swords, Agility & Guide

The Slayer is MU Online’s assassin, and she is gated on Agility more heavily than any class is gated on anything. Demolish needs 1,450 Agility and Pierce Attack needs 1,100 — and her endgame weapon asks for 1,187 Agility against only 354 Strength. She carries no shield, and her master tree is the second smallest in the game at 58 nodes, behind the Gun Crusher’s 56.

MU Online Slayer in the Imperial Slayer set with Wings of Eyes
The Slayer in the level 1,600 Imperial Slayer set with Wings of Eyes — rendered from the Season 21 client.

How the Slayer Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Slayer Slayer appearance
Slayer
Base
MU Online Slayer Royal Slayer appearance
Royal Slayer
2nd class
MU Online Slayer Master Slayer appearance
Master Slayer
3rd class
MU Online Slayer Slaughterer appearance
Slaughterer
4th class

Story

The Slayer does not hold a line; she gets behind it. Everything in her files points the same way — a short curved blade instead of a sword, no shield in any slot, and a skill list built around closing distance, striking and disengaging. Her signature abilities are Bat Flock, Pierce Attack, Detection and Demolish, and each one is locked behind an Agility number rather than a level.

She also learns from Beads — consumable items that teach a skill, the same idea as the Dark Lord’s scrolls and the Rage Fighter’s parchments, but with her own name for it.

Stats & Class Line

PropertySlayer
Primary statAgility — to a degree no other class approaches
WeaponShort swords — 20 of them are hers alone
Shield slotNone. 0 of 127 shields are flagged for her
Master tree58 nodes — the second smallest of any class
Skills from beads5 — Sword Inertia, Bat Flock, Detection, Pierce Attack, Demolish
Back slotWings — Silence, Condemnation, Eyes
Never usesBows, staffs, spears, maces, axes
Class changeHas a 2nd class change

Class-quest gates come from Common.ini: 400 for 3rd, 800 for 4th, 1,200 for 5th.

TierGear unlocked at
1st — SlayerEverything up to level 380
2ndBat Flock, Anger Strike, Plasma Storm; the Fidelity set at 380
3rd — Royal SlayerLevel 400 – 800: Wings of Silence, Trace set, Bloodangel through Holyangel
4thLevel 800 – 1,500: Wings of Condemnation, Soul through Lightning sets
5thLevel 1,200+: Wings of Eyes, Temple Guard and Imperial Slayer sets

The Agility Ladder – What It Actually Gates

Her skills are not gated on level so much as on Agility, and the numbers get very large:

SkillLevelAgility requiredStrengthWhat it does
Sword Inertia3010050Her first real attack. 10 damage, 5 mana.
Bat Flock15038010090 damage at range 6.
Detection3508005-second cooldown utility.
Pierce Attack1601,100300170 damage — her best attack.
Demolish4001,45060-second cooldown. 1,450 Agility — one of the four steepest stat gates in the game.
1,450 Agility is among the steepest stat walls in the game. Only three skills anywhere ask for more: the Elf’s Improve Elemental Attack Power (1,500 Energy), the Rage Fighter’s Spirit Hook (1,480 Vitality) and the Grow Lancer’s Oversting (1,470 Agility). If you are playing a Slayer, Agility is not a priority — it is the entire stat sheet.

Her weapons reinforce it. Every mastery short sword asks for far more Agility than Strength:

WeaponStrengthAgilityRatio
Bloodangel Short Sword3251,0873.3×
Blue Eye Short Sword3531,1763.3×
Lightning Short Sword3591,1923.3×
Imperial Short Sword3541,1873.4×
The ratio is remarkably consistent. Every mastery-tier short sword sits at roughly 3.3× more Agility than Strength. Plan your stat split around that from level 1 and you will never be locked out of your own weapon.

Skills From Beads

Five of her abilities arrive as consumable Beads rather than from a trainer. All five are flagged Slayer only:

BeadTeachesItem level
Sword Inertia BeadSword Inertia30
Bat Flock BeadBat Flock270
Detection BeadDetection400
Pierce Attack BeadPierce Attack400
Demolish BeadDemolish400
Buying the bead is only half the job. The Demolish Bead is available at item level 400, but Demolish itself still wants 1,450 Agility before it will fire. Beads unlock the skill slot; your stat sheet decides whether you can use it.

All Slayer Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Slayer line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
Crescent Moon SlashSlayer9022154StartInnate. Carries the early game.
CycloneSlayer92Weapon skillBuff / utility, range 2.
LungeSlayer92Weapon skillBuff / utility, range 2.
Twisting SlashSlayer10102Orb of Twisting SlashBuff / utility, range 2.
UppercutSlayer82Weapon skillBuff / utility, range 2.
Sword InertiaSlayer30STR 50, AGI 1001056Sword Inertia Bead5 mana, zero AG. Free filler at low level.
Blessing of ExperienceSlayer5058Skill orb / scroll / questParty experience buff.
Archangel's willSlayer100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Plasma StormRoyal Slayer11060502061.5 sSkill orb / scroll / questGeneric AoE.
Bat FlockRoyal Slayer150STR 100, AGI 380902056Bat Flock BeadOnly 5 AG. The efficient filler.
Anger StrikeRoyal Slayer1706025203Skill orb / scroll / questMelee range for less damage than Bat Flock.
Pierce AttackMaster Slayer160STR 300, AGI 1,10017030106Pierce Attack BeadBest damage-per-cost by a wide margin. Needs 1,100 AGI.
DetectionMaster Slayer350AGI 800100100self5 sDetection BeadUtility. 800 AGI.
DemolishMaster Slayer400AGI 1,45050self60 sDemolish Bead1-minute cooldown. 1,450 AGI.
Pierce Attack of Saturation5th class170STR 300, AGI 1,100170201065th class change5th-class upgrade of Pierce Attack.
A rotation that works. Pierce Attack is the engine once you clear 1,100 Agility — 170 damage for 30 mana and 10 AG is nearly double Bat Flock’s damage for twice the stamina. Fill with Bat Flock, which costs only 5 AG. Keep Rush strictly for closing distance; at 200 mana and 200 AG it will empty you in one press. Below level 150, Crescent Moon Slash at 90 damage does the work and Sword Inertia costs almost nothing.

Slayer Master Skill Tree

58 nodes — tied with the Illusion Knight for the second smallest master tree in MU Online, behind only the Gun Crusher’s 56. The Rage Fighter has 61, the Rune Wizard 66, the Magic Gladiator 77. Most cap at 20; Sword Inertia Mastery, Bat Flock Mastery, Detection Strengthener, Rush and Short Sword Mastery cap at 10.

Slayer exclusives

NodeMaxWhy it matters
Short Sword Strengthener20Scales her weapon line.
Short Sword Mastery10The second half.
Wings of Silence Attack Strengthener20Wings as an offensive item.
Wings of Silence Defense Strengthener20The defensive half.
Bat Flock Strengthener / Mastery20 / 10Her 2nd class attack.
Demolish Strengthener / Mastery20 / 20Two full 20-point nodes on the 1,450-Agility skill.
Detection Strengthener10Requires 10 points in its parent.
Rush10Unlocks the gap-closer itself.
Sword Inertia Strengthener / Mastery20 / 10The early attack.
Anger Blow Strengthener20Scales Anger Strike.
Cyclone / Twisting Slash Strengtheners20 eachWeapon skills.
Battle Mind20Found in no other tree we have mapped.
Life Absorption20Her sustain, named differently from other classes’ Absorb Life.
Weapon Block20Her only block — there is no shield node, because there is no shield.
No shield nodes at all. Every other class we have mapped except the Rage Fighter has Shield Block, Shield Strengthener or Shield Mastery somewhere in the tree. The Slayer has Weapon Block and nothing else, which is the tree confirming what the item files already say: she has no shield slot.

Shared blocks

The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus critical, excellent and double damage rates, ignore-defense chance and SD Absorption.

Slayer 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Slayer gets 3 branches holding 3 Enhancement SkillsSword Inertia Mastery, Bat Flock Mastery, Pierce Attack — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Sword Inertia Mastery

NodeTypeMaxNeedsEffect
Sword Inertia EnhancementEnhancement skill20Sword Inertia Mastery 10 ptsIncreases the DMG of Sword Inertia by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 2 – Bat Flock Mastery

NodeTypeMaxNeedsEffect
Bat Flock EnhancementEnhancement skill20Bat Flock Mastery 10 ptsIncreases the DMG of Bat Flock by N.
Increase Skill RangeLink node1515 pts in branchThe attack range of the connected skill increases by N tile(s).
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 3 – Pierce Attack

NodeTypeMaxNeedsEffect
Pierce Attack EnhancementEnhancement skill20Pierce Attack (learned)Increases the DMG of Pierce Attack by N.
Increase Skill RangeLink node1515 pts in branchThe attack range of the connected skill increases by N tile(s).
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Short Sword Ladder

Short swords are hers alone — 20 of them. Attack speed climbs from 20 on the starter blade to 45 and then holds there for the entire mastery ladder. Note the Agility column: it never drops below 1,087 once you reach mastery tier.

Short SwordLevelDamageSpeedSTR / AGIGrade
Bloodangel Short Sword400250–26045325 / 1,087Mastery 1
Darkangel Short Sword600300–31045341 / 1,139Mastery 2
Holyangel Short Sword800360–37045344 / 1,151Mastery 3
Soul Short Sword900420–44045351 / 1,163Mastery 4
Blue Eye Short Sword1,000480–51145353 / 1,176Mastery 5
Silver Heart Short Sword1,100540–58345359 / 1,192Mastery 6
Manticore Short Sword1,200600–65545359 / 1,192Mastery 7
Brilliant Short Sword1,300660–72745359 / 1,192Mastery 8
Apocalypse Short Sword1,400720–79945359 / 1,192Mastery 9
Lightning Short Sword1,500781–87245359 / 1,192Mastery 10
Temple Guard Short Sword1,500833–92445354 / 1,187Legendary 1
Imperial Short Sword1,600884–97545354 / 1,187Legendary 2
Requirements freeze at Silver Heart. From Mastery 6 onward every short sword needs exactly 359 Strength and 1,192 Agility — five straight tiers with identical requirements while damage climbs from 540 to 872. Reach Silver Heart’s numbers and every weapon up to Lightning is already equippable.
MU Online Bloodangel Short Sword for the Slayer
Bloodangel
Lv 400 · 250–260
MU Online Darkangel Short Sword for the Slayer
Darkangel
Lv 600 · 300–310
MU Online Holyangel Short Sword for the Slayer
Holyangel
Lv 800 · 360–370
MU Online Soul Short Sword for the Slayer
Soul
Lv 900 · 420–440
MU Online Blue Eye Short Sword for the Slayer
Blue Eye
Lv 1,000 · 480–511
MU Online Silver Heart Short Sword for the Slayer
Silver Heart
Lv 1,100 · 540–583
MU Online Manticore Short Sword for the Slayer
Manticore
Lv 1,200 · 600–655
MU Online Brilliant Short Sword for the Slayer
Brilliant
Lv 1,300 · 660–727
MU Online Apocalypse Short Sword for the Slayer
Apocalypse
Lv 1,400 · 720–799
MU Online Lightning Short Sword for the Slayer
Lightning
Lv 1,500 · 781–872
MU Online Temple Guard Short Sword for the Slayer
Temple Guard
Lv 1,500 · 833–924
MU Online Imperial Short Sword for the Slayer
Imperial
Lv 1,600 · 884–975

Before mastery

Short SwordLevelDamageSpeedSTR / AGI
Flat Short Sword1–62021 / –
Dacia Short Sword50–604096 / 183
Cookery Short Sword80–9040166 / 433
Paring Short Sword380110–13045287 / 943
Novakura Short Sword400130–14045298 / 991
Divine Short Sword of Archangel220–23045216 / 589
Blessed Arch Absolute Short Sword260–27045203 / 424
MU Online Flat Short Sword for the Slayer
Flat
1–6
MU Online Dacia Short Sword for the Slayer
Dacia
50–60
MU Online Cookery Short Sword for the Slayer
Cookery
80–90
MU Online Paring Short Sword for the Slayer
Paring
Lv 380 · 110–130
MU Online Novakura Short Sword for the Slayer
Novakura
Lv 400 · 130–140
MU Online Divine Archangel Short Sword for the Slayer
Divine Archangel
220–230
MU Online Blessed Arch Short Sword for the Slayer
Blessed Arch
260–270
The Blessed Arch Absolute Short Sword is the best pre-mastery weapon by a distance. It does 260–270 damage for only 203 Strength and 424 Agility — that is more damage than the Bloodangel Short Sword (250–260) at a quarter of its Agility requirement, and it has no level gate. If you can obtain one it carries you well past level 600.

Early Sets – What to Wear Before 400

Her own armour below the mastery tiers, worn on the character.

MU Online Slayer Red Wing set worn by a Slayer
Slayer Red Wing
24 def
MU Online Slayer set worn by a Slayer
Slayer
56 def
MU Online Slayer Demonic set worn by a Slayer
Slayer Demonic
Lv 150 · 109 def
MU Online Nightwing set worn by a Slayer
Nightwing
283 def
MU Online Fidelity set worn by a Slayer
Fidelity
Lv 380 · 318 def
MU Online Trace set worn by a Slayer
Trace
Lv 400 · 363 def
Trace at 400 is genuinely close to the first mastery set. It carries 363 total defense against Bloodangel Slayer’s 403 — a gap of only 40 across five pieces. Move to Bloodangel for its option slots and the upgrade path, not the armour value.

Slayer Set Ladder – Every Tier Worn

All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

MU Online Bloodangel Slayer set worn by a Slayer
Bloodangel
Lv 400 · 403 def
MU Online Darkangel Slayer set worn by a Slayer
Darkangel
Lv 600 · 453 def
MU Online Holyangel Slayer set worn by a Slayer
Holyangel
Lv 800 · 703 def
MU Online Soul Slayer set worn by a Slayer
Soul
Lv 900 · 928 def
MU Online Blue Eye Slayer set worn by a Slayer
Blue Eye
Lv 1,000 · 1153 def
MU Online Silverheart Slayer set worn by a Slayer
Silverheart
Lv 1,100 · 1378 def
MU Online Manticore Slayer set worn by a Slayer
Manticore
Lv 1,200 · 1603 def
MU Online Brilliant Slayer set worn by a Slayer
Brilliant
Lv 1,300 · 1828 def
MU Online Apocalypse Slayer set worn by a Slayer
Apocalypse
Lv 1,400 · 2053 def
MU Online Lightning Slayer set worn by a Slayer
Lightning
Lv 1,500 · 2278 def
MU Online Temple Guard Slayer set worn by a Slayer
Temple Guard
Lv 1,500 · 2629 def
MU Online Imperial Slayer set worn by a Slayer
Imperial
Lv 1,600 · 2745 def

The same ladder as numbers, all five slots:

GradeSetLevelHelmArmorPantsGlovesBootsTotalStep
Mastery 1Bloodangel Slayer4008294876476403
Mastery 2Darkangel Slayer60092104977486453+50
Mastery 3Holyangel Slayer800142154147124136703+250
Mastery 4Soul Slayer900187199192169181928+225
Mastery 5Blue Eye Slayer1,0002322442372142261153+225
Mastery 6Silverheart Slayer1,1002772892822592711378+225
Mastery 7Manticore Slayer1,2003223343273043161603+225
Mastery 8Brilliant Slayer1,3003673793723493611828+225
Mastery 9Apocalypse Slayer1,4004124244173944062053+225
Mastery 10Lightning Slayer1,5004574694624394512278+225
Legendary 1Temple Guard Slayer1,5005275415325085212629+351
Legendary 2Imperial Slayer1,6005525665575335372745+116
Eight identical steps, then a cliff. Holyangel through Lightning each add exactly 225 defense — eight consecutive identical increments, the longest flat run of any class we have documented. Then Lightning to Temple Guard jumps 351, her biggest single armour upgrade.

Slayer Ancient Sets

Every ancient set the Slayer can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Metis Slayer Helm Set worn by a Slayer
Metis Slayer Helm Set
5 pieces · item level 32
Slayer Helm (B), Slayer Armor (B), Slayer Pants (B), Slayer Gloves (B), Slayer Boots (B)
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Ceres Slayer Demonic Helm Set worn by a Slayer
Ceres Slayer Demonic Helm Set
5 pieces · item level 50
Slayer Demonic Helm (B), Slayer Demonic Armor (B), Slayer Demonic Pants (B), Slayer Demonic Gloves (B), Slayer Demonic Boots (B)
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Vesper Nightwing Set worn by a Slayer
Vesper Nightwing Set
4 pieces · item level 127
Nightwing Armor, Night Wing Pants, Nightwing Gloves, Night Wing Boots
  • 2 pieces – Increase Max. Life +100
  • 3 pieces – Increase Skill Damage +20
  • 4 pieces – Increase Excellent Damage Chance +15
Full set
  • Increases Critical Damage Chance
  • Double Damage Chance
MU Online Molossus Nightwing Set worn by a Slayer
Molossus Nightwing Set
4 pieces · item level 127
Nightwing Helm, Nightwing Armor, Night Wing Pants, Nightwing Gloves
  • 2 pieces – Increases Defense +50
  • 3 pieces – Increase Min. Damage +20
  • 3 pieces – Increase Max. Damage +30
  • 4 pieces – Double Damage Chance +5
Full set
  • Ignore Enemy's Defense
  • Increase Excellent Damage Chance
  • Increase Skill Damage

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Wings

The master tree treats them as offensive equipment through Wings of Silence Attack Strengthener, alongside the defensive node.

MU Online Wings of Silence for the Slayer
Wings of Silence
Lv 400 · 3rd class
MU Online Wings of Condemnation for the Slayer
Wings of Condemnation
Lv 800 · 4th class
MU Online Wings of Eyes for the Slayer
Wings of Eyes
Lv 1,200 · 5th class

How to Play the Slayer

Like the Rune Wizard, her stat requirements answer the build question for you — but on Agility rather than Energy.

1. Pure Agility – the only real build

Agility first, and keep going. You need 380 for Bat Flock, 800 for Detection, 1,100 for Pierce Attack and 1,450 for Demolish — plus 1,192 just to hold a Silver Heart Short Sword. Strength gets roughly a third of your Agility and no more; that ratio matches every mastery weapon in her ladder.

2. Stamina-supported assassin

Same Agility floor, but you put the spare points into Stamina rather than Strength. This is the honest answer to having no shield: her only defensive master node is Weapon Block, so health is the mitigation. Pair with Life Absorption and the Defense Success Rate block.

3. Burst opener

Built around Rush, Detection and Demolish — the three utility skills with long cooldowns — and their master nodes. Expensive in points and only pays off in PvP, where opening the fight on your terms is worth more than sustained damage.

BuildStat priorityKey master nodesBest for
Pure AgilityAgility → Strength (about 1:3) → StaminaPierce Attack line, Short Sword Strengthener + Mastery, Bat Flock StrengthenerGeneral play — the default
Stamina assassinAgility → Stamina → StrengthWeapon Block, Life Absorption, Defense Success Rate, Max HP BoostSurviving without a shield
Burst openerAgility → StrengthRush, Detection Strengthener, Demolish Strengthener + MasteryPvP and duels
Two things sink most Slayers. The first is under-building Agility: at 1,450 for Demolish and 1,192 for a Silver Heart Short Sword, anything below about 1,100 leaves you unable to use either your best skill or your weapon tier. The second is forgetting she has no shield — her entire defensive kit is Weapon Block and passive nodes, so if you play her like a Dark Knight you will die at range 3.

FAQ

How much Agility does a Slayer need?

A great deal - Demolish requires 1,450 Agility, Pierce Attack 1,100 and Detection 800, and the Silver Heart Short Sword and above all require 1,192. Only the Elf (1,500 Energy), Rage Fighter (1,480 Vitality) and Grow Lancer (1,470 Agility) have steeper single requirements anywhere in the game.

What is the Slayer's best skill?

Pierce Attack at level 160 - 170 damage at range 6 for 30 mana and 10 AG. It needs 1,100 Agility. Bat Flock is the efficient filler at 90 damage for only 5 AG.

Can the Slayer use a shield?

No. Zero of the game's 127 shields are flagged for her, and her master tree has no shield nodes at all - only Weapon Block. She shares this with the Rage Fighter and nobody else.

Why does Rush cost so much?

Rush costs 200 mana and 200 AG for 178 damage, one of the most expensive single presses in the game behind the White Wizard’s Illusion. It exists to close distance at range 7, not to deal damage. Pressing it as an attack will empty your stamina bar in one action.

How does the Slayer learn skills?

From Beads - consumable items that teach a skill, the same idea as the Dark Lord's scrolls. Sword Inertia, Bat Flock, Detection, Pierce Attack and Demolish all come from beads. Buying the bead unlocks the slot; your Agility decides whether the skill will actually fire.

What weapon does the Slayer use?

Short swords - 20 of them are hers alone. Attack speed reaches 45 and then stays there for the entire mastery ladder, so every tier is a straight damage upgrade with no speed trade-off.

Which short sword should I use before mastery?

The Blessed Arch Absolute Short Sword. It does 260-270 damage for only 203 Strength and 424 Agility, which is more damage than the Bloodangel Short Sword at roughly a quarter of its Agility requirement, and it carries no level gate.

What is the best Slayer weapon?

Imperial Short Sword at level 1,600, 884-975 damage. Worth knowing: from Silver Heart at Mastery 6 onward every short sword needs exactly 359 Strength and 1,192 Agility, so clearing that once unlocks everything up to Lightning.

What stat ratio should a Slayer aim for?

Roughly three Agility for every one Strength. Every mastery short sword in her ladder sits at about a 3.3 to 1 ratio - the Imperial needs 354 Strength against 1,187 Agility. Building to that from early on means never being locked out of your own weapon.

Does the Slayer have one of the smallest master trees?

Almost - at 58 nodes she is second, behind the Gun Crusher’s 56. The Rage Fighter has 61, the Rune Wizard 66, the Dark Lord 67, the Grow Lancer 69 and the Magic Gladiator 77. Her tree is lean in the same way her skill list is.

What is the best Slayer set?

Imperial Slayer at level 1,600 - 2,745 defense across five pieces. Holyangel through Lightning each add exactly 225 defense, eight identical steps in a row, then Lightning to Temple Guard jumps 351.

Is the first mastery set an upgrade?

Yes, but only just. Trace at level 400 gives 363 total defense; Bloodangel Slayer gives 403, a gap of 40 across five pieces. Move for the mastery option slots and the upgrade path rather than the armour value.

Continue Reading

GuideWhy it helps
Rage Fighter guideThe other class with no shield slot.
Elf guideThe other Agility-scaling class.
Rune Wizard guideThe same story, but on Energy.
Dark Knight guideThe Strength melee comparison.
All MU Online guidesEvery class, season and system guide.