Last updated: September 7, 2026

On this page: Story · Stats & Class Line · Confusion Stone · All Skills · Borrowed Spellbook · Master Tree · Wand Ladder · Elixir Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree

MU Online Alchemist – Skills, Wands, Elixirs & Guide

MU Online Alchemist in the Imperial set with Wings of Wisdom
The Alchemist in the Imperial set (level 1,600) with the Wings of Wisdom — rendered from the Season 21 game client.

The Alchemist joined MU Online in Season 20. She is a magic class who fights by transmuting matter — conjuring homunculi, detonating stone, raining weapons created from thin air — and her Confusion Stone, which summons an extra monster for the whole party to hunt, makes her one of the strongest group-support classes in the game. Every number on this page comes from the Season 21 server files, every render from the game client.

How the Alchemist Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Alchemist Alchemist appearance
Alchemist
Base
MU Online Alchemist Alchemic Magician appearance
Alchemic Magician
2nd class
MU Online Alchemist Alchemic Master appearance
Alchemic Master
3rd class
MU Online Alchemist Creator appearance
Creator
4th class

Story

In Elbeland a girl named Rhea was born with a genius talent for alchemy. She began studying at eight, and by nine she could transmute matter into gold. Her family and the villagers hid her, knowing what would happen if word spread — but as the gold lifted the village out of poverty she transmuted more and more, and her existence became known. When word reached Kundun he invaded Elbeland to seize her, and her parents were murdered. Rhea escaped alone with the villagers’ help. Carrying the guilt that all of it was her fault, she never transmutes gold again — she studies only combat alchemy, and at just 16 she set out to destroy Kundun.

Stats & Class Line

Basic infoValue
CreationFreely creatable
Start townElbeland — armor from NPC Rhea (29, 236), weapons and skill books from NPC Marce (36, 219)
Base statsHP 110 / MP 80 · STR 15, AGI 20, VIT 23, ENE 25
Class lineAlchemist → Alchemic Magician → Alchemic Master → Alchemic Force → Creator
WeaponsWand (main hand) + Elixir (off hand) — both exclusive to her
Main statEnergy for magic power — plus Stamina for Transmutation Rate
Set partyAlchemist + Grow Lancer + Rune Wizard
Master tree66 nodes, including a reinforcement pair for the Wings of Guardian and upgrade nodes for the Elixir off-hand

Confusion Stone — the Class Mechanic

At level 77 (Energy 850) the Alchemist learns Alchemy: Confusion Stone — and the server config shows exactly what it does: it transmutes a copy of one of the map’s own monsters into existence for everyone to fight.

PropertyValue (from ConfusionStone.xml)
Summon lifetime60 seconds
Respawn tick10 seconds
Cooldown300 seconds (5 minutes) — by far the longest cooldown in her kit
Cost70 mana + 25 AG
What appearsA map-specific monster: a Larva in Lorencia, an Ice Monster in Devias, a Death Angel in Kalima — the config lists one per hunting map
It is a party button. The summoned monster gives kills and drops like a normal spawn — on a crowded spot the Alchemist effectively raises the map’s spawn rate for her party. Use it on cooldown wherever the party grinds.

All Alchemist Skills — the Transmutation Line

Four exclusive Transmutation skills, learned from Law Books sold in Elbeland:

SkillUnlockBase dmgMana / AGRangeWhat it does
Alchemy: Angel HomunculusLv 30 · ENE 701305 / 06Creates homunculi that attack multiple targets for you. Costs almost nothing and carries her whole early game.
Alchemy: Ignition BomberLv 50 · ENE 68014030 / 06Transmutes stone into an explosion — her mid-game AoE.
Alchemy: Confusion StoneLv 77 · ENE 850summon70 / 256The party summon above. 5-minute cooldown.
Alchemy: Countless WeaponLv 160 · ENE 1,025160108 / 106Creates weapons from thin air and hurls them at everything in range — the endgame farm skill. Its enhanced form, Fiery Countless Weapon, costs 120 mana.
Energy is the whole plan: 70 → 680 → 850 → 1,025 → 1,058. The steepest requirement in her kit is the Scroll of Wizardry Enhance at ENE 1,058 — gentler than most casters (the Dark Wizard’s tops out at 1,217).

The Borrowed Spellbook

Between Transmutations she casts a wide slice of the Dark Wizard spellbook — with the same server numbers:

SpellLevelManaENE
Magical Shot21
Fire Ball5340
Power Wave9556
Lightning131572
Meteorite2112104
Ice2538120
Poison3042140
Flame3550160
Twister4060180
Hellfire60160260
Aqua Beam74140345
Cometfall80150500
Inferno88200724
Ice Storm93100849
Decay96110953
Nova1001801052

Plus the shared utility set (Stun, Swell Mana, Invisibility, Teleport Ally, Plasma Storm) and Expansion of Wizardry at 220 — the classic wizard damage-window buff, gated at ENE 1,058, which is also her single highest requirement anywhere in the kit.

Master Skill Tree — 66 Nodes

BranchKey nodesWhy it matters
Survival rootSteel Armor, Vengeance, SD/HP/AG maximums, elemental defense, Reinforcement of Wing of the Guardian (Defense + Attack)Her wing pair targets the level-400 Wings of Guardian — every class tree has one for its own wing; hers keeps the Guardian wings relevant deep past 400.
Transmutation columnStrengthener → Mastery pairs for Angel Homunculus, Ignition Bomber, Confusion Stone and Countless Weapon, plus Magic MasteryConfusion Stone Mastery upgrades the summon; Countless Weapon nodes are the endgame damage investment.
Weapon columnWand Strengthener plus Elixir Strengthener / Elixir MasteryBoth hands scale through the tree — the Elixir nodes upgrade an off-hand that already carries Magic Power of its own.

Alchemist 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Alchemist gets 3 branches holding 3 Enhancement SkillsAngel Homunculus Mastery, Ignition Bomber Mastery, Alchemy: Countless Weapon — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Angel Homunculus Mastery

NodeTypeMaxNeedsEffect
Alchemy: Angel Homunculus Enhancement SkillEnhancement skill20Angel Homunculus Mastery 10 ptsSoftness: Increases DMG of Angel Homunculus by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node1010 pts in branchIncreases the attack speed of the connected skill by N.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 2 – Ignition Bomber Mastery

NodeTypeMaxNeedsEffect
Alchemy: Ignition Bomber Enhancement SkillEnhancement skill20Ignition Bomber Mastery 10 ptsFlexibility: Increases DMG of Ignition Bomber by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 3 – Alchemy: Countless Weapon

NodeTypeMaxNeedsEffect
Alchemy: Countless Weapon Enhancement SkillEnhancement skill20Alchemy: Countless Weapon (learned)Flexibility: Increases DMG of Countless Weapon by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Wand Ladder

The Wand is her main hand — every one rendered from the client:

Before level 400

MU Online Red Eye Wand render
Red Eye Wand
ENE 32 · 41 magic power
MU Online Benito Aitwand render
Benito Aitwand
ENE 40 · 70 MP
MU Online Iolite Wand render
Iolite Wand
ENE 99 · 95 MP
MU Online Amber Wand render
Amber Wand
Lv 380 · 130 MP
MU Online Morganite Wand render
Morganite Wand
Lv 400 · 150 MP
MU Online Archangel's Absolute Wand render
Archangel's Absolute Wand
quest · 156 MP
MU Online Blessed Archangel's Absolute Wand render
Blessed Archangel's Absolute Wand
quest · 189 MP

Mastery and legendary

MU Online Blood Angel Wand render
Blood Angel Wand
Lv 400 · 155 MP
MU Online Dark Angel Wand render
Dark Angel Wand
Lv 600 · 173 MP
MU Online Holy Angel Wand render
Holy Angel Wand
Lv 800 · 196 MP
MU Online Soul Wand render
Soul Wand
Lv 900 · 220 MP
MU Online Blue Eye Wand render
Blue Eye Wand
Lv 1,000 · 240 MP
MU Online Silver Heart Wand render
Silver Heart Wand
Lv 1,100 · 265 MP
MU Online Manticore Wand render
Manticore Wand
Lv 1,200 · 290 MP
MU Online Brilliant Wand render
Brilliant Wand
Lv 1,300 · 315 MP
MU Online Apocalypse Wand render
Apocalypse Wand
Lv 1,400 · 340 MP
MU Online Lightning Wand render
Lightning Wand
Lv 1,500 · 365 MP
MU Online Temple Guard Wand render
Temple Guard Wand
Lv 1,500 · legendary · 476 MP
MU Online Imperial Wand render
Imperial Wand
Lv 1,600 · legendary · 574 MP

The Elixir Ladder — an Off-Hand With Magic Power

Her off-hand is unique: the Elixir, a bottled transmutation that carries Magic Power of its own instead of defense — from 23 MP on the starter bottle to 363 on the Imperial Elixir:

MU Online Elixir of Performance render
Elixir of Performance
ENE 25 · 23 MP
MU Online Catalyst Elixir render
Catalyst Elixir
ENE 42 · 28 MP
MU Online Abyss Elixir render
Abyss Elixir
ENE 64 · 35 MP
MU Online Atomic Elixir render
Atomic Elixir
ENE 146 · 40 MP
MU Online Amber Elixir render
Amber Elixir
Lv 380 · 44 MP
MU Online Morganite Elixir render
Morganite Elixir
Lv 400 · 46 MP
MU Online Blood Angel Elixir render
Blood Angel Elixir
Lv 400 · 48 MP
MU Online Dark Angel Elixir render
Dark Angel Elixir
Lv 600 · 53 MP
MU Online Holy Angel Elixir render
Holy Angel Elixir
Lv 800 · 72 MP
MU Online Soul Elixir render
Soul Elixir
Lv 900 · 84 MP
MU Online Blue Eye Elixir render
Blue Eye Elixir
Lv 1,000 · 96 MP
MU Online Silver Heart Elixir render
Silver Heart Elixir
Lv 1,100 · 108 MP
MU Online Manticore Elixir render
Manticore Elixir
Lv 1,200 · 120 MP
MU Online Brilliant Elixir render
Brilliant Elixir
Lv 1,300 · 132 MP
MU Online Apocalypse Elixir render
Apocalypse Elixir
Lv 1,400 · 144 MP
MU Online Lightning Elixir render
Lightning Elixir
Lv 1,500 · 155 MP
MU Online Temple Guard Elixir render
Temple Guard Elixir
Lv 1,500 · legendary · 266 MP
MU Online Imperial Elixir render
Imperial Elixir
Lv 1,600 · legendary · 363 MP

Early Sets (Before Level 400)

MU Online Alchemist Spirit set worn by an Alchemist
Alchemist Spirit
starter · 96 base defense
MU Online Alchemist's Holy Spirit set worn by an Alchemist
Alchemist's Holy Spirit
139 base defense
MU Online Alchemist Red Spirit set worn by an Alchemist
Alchemist Red Spirit
165 base defense
MU Online Radiant set worn by an Alchemist
Radiant
204 base defense
MU Online Integrity set worn by an Alchemist
Integrity
Lv 380 · 252 base defense
MU Online Justice set worn by an Alchemist
Justice
Lv 400 · 286 base defense
Blood Angel wins at 400. The Justice set (286 base defense) is edged out by the Blood Angel Alchemist mastery set (309), so once the 3rd class quest is done there is no reason to stay in non-mastery gear.

The Set Ladder, Worn

MU Online Blood Angel Alchemist set worn by an Alchemist
Blood Angel
Lv 400 · 309 base defense
MU Online Dark Angel Alchemist set worn by an Alchemist
Dark Angel
Lv 600 · 423 base defense
MU Online Holy Angel Alchemist set worn by an Alchemist
Holy Angel
Lv 800 · 676 base defense
MU Online Soul Alchemist set worn by an Alchemist
Soul
Lv 900 · 909 base defense
MU Online Blue Eye Alchemist set worn by an Alchemist
Blue Eye
Lv 1,000 · 1126 base defense
MU Online Silver Heart Alchemist set worn by an Alchemist
Silver Heart
Lv 1,100 · 1350 base defense
MU Online Manticore Alchemist set worn by an Alchemist
Manticore
Lv 1,200 · 1573 base defense
MU Online Brilliant Alchemist set worn by an Alchemist
Brilliant
Lv 1,300 · 1802 base defense
MU Online Apocalypse Alchemist set worn by an Alchemist
Apocalypse
Lv 1,400 · 2037 base defense
MU Online Lightning Alchemist set worn by an Alchemist
Lightning
Lv 1,500 · 2276 base defense
MU Online Temple Guard Alchemist set worn by an Alchemist
Temple Guard
Lv 1,500 · legendary · 2624 base defense
MU Online Imperial Alchemist set worn by an Alchemist
Imperial
Lv 1,600 · legendary · 2740 base defense

The classic 1,500 spike holds for her too: Lightning → Temple Guard jumps the set from 2,276 to 2,624 base defense while the Temple Guard Wand adds over a hundred magic power in the same bracket.

Alchemist Ancient Sets

Every ancient set the Alchemist can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Aether Alchemist's Holy Spirit Set worn by a Alchemist
Aether Alchemist's Holy Spirit Set
5 pieces · item level 38
Alchemist's Holy Spirit Helmet, Alchemist's Holy Spirit Armor, Alchemist Holy Spirit Pants, Alchemist's Holly Spirit Gloves, Alchemist Holly Spirit Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Lachesis Alchemist Red Spirit Set worn by a Alchemist
Lachesis Alchemist Red Spirit Set
5 pieces · item level 66
Alchemist Red Spirit Helmet, Alchemist Red Spirit Armor, Alchemist Red Spirit Pants, Alchemist Red Spirit Gloves, Alchemist Red Spirit Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Henir Radiant Set worn by a Alchemist
Henir Radiant Set
4 pieces · item level 90
Radiant Armor, Radiant Pants, Radiant Gloves, Radiant Boots
  • 2 pieces – Double Damage Chance +5
  • 3 pieces – Increases Defense +60
  • 4 pieces – Increase Energy +20
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Circe Radiant Set worn by a Alchemist
Circe Radiant Set
4 pieces · item level 90
Radiant Helmet, Radiant Armor, Radiant Pants, Radiant Gloves
  • 2 pieces – Increase Wizardry Damage +10
  • 3 pieces – Double Damage Chance +10
  • 4 pieces – Increase Max. Life +50
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Ignore Enemy's Defense

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Wings

MU Online Wings of Guardian render
Wings of Guardian
Lv 400 · upgraded by her master tree pair
MU Online Wings of Purity render
Wings of Purity
Lv 800 · 155 defense
MU Online Wings of Wisdom render
Wings of Wisdom
Lv 1,200 · 175 defense

Before 400 she flies on the shared caster wings — Small Wings of Heaven, Wings of Heaven (150), Wings of Soul (215) and Wings of Magic (290) — plus the usual utility wings (Growth, Conqueror, Angel and Devil, Power).

How to Play the Alchemist

BuildStatsHow it plays
Energy farm (start here)Everything into ENE past gear gatesHomunculi from level 30 fight for you while you cast the Dark Wizard spells; Ignition Bomber at 50, Countless Weapon at 160. Confusion Stone on cooldown whenever anyone else hunts nearby.
Party supportENE main, VIT second — Stamina feeds her Transmutation RateThe set-party combo (Alchemist + Grow Lancer + Rune Wizard) plus Confusion Stone makes her the class parties actively recruit. She trades a little personal damage for the party’s extra spawns.
PvP casterENE to the wand gate, rest VIT for SDShe duels like a tanky wizard: high base defense for a caster, Expansion of Wizardry for the burst window, Countless Weapon as the pressure tool. The summons do not decide duels — the spellbook does.

Alchemist FAQ

Is the Alchemist good for new players?

Yes - from level 30 the Angel Homunculi fight alongside you for 5 mana a cast, and she wears some of the highest-defense caster armour in the game. Her Energy gates (70 / 680 / 850 / 1,025) are gentler than the Dark Wizard’s.

What does the Confusion Stone actually do?

Per the server config it transmutes a copy of one of the current map’s monsters into existence for 60 seconds, on a 5-minute cooldown. Anyone can kill it for normal experience and drops - it is effectively a party spawn-rate button.

What weapons does the Alchemist use?

A Wand in the main hand and an Elixir in the off hand - both exclusive to her. The Elixir is unusual: it grants Magic Power instead of defense, from 23 MP on the starter bottle to 363 MP on the Imperial Elixir.

What stats should an Alchemist build?

Energy first - it gates every skill and wand and drives her damage. Vitality second: beyond survivability, Stamina feeds her Transmutation Rate. She needs almost no Strength or Agility.

Does the Alchemist share Dark Wizard skills?

A large slice of them: Fire Ball through Nova, including Hellfire, Inferno, Ice Storm and Decay, with the same numbers, plus Expansion of Wizardry at level 220.

When does the Alchemist get strong?

At 30 with the Homunculi, again at 160 with Countless Weapon, and the big endgame spike is level 1,500, where the Temple Guard set and wand arrive together.

Continue Reading

All Classes ComparedEvery class line, stat focus and unlock level in one place.
Dark Wizard GuideThe spellbook she borrows, in full depth.
Elbeland Map GuideHer home town, with spawn map and monsters.
All Maps & MonstersEvery map the Confusion Stone can transmute a monster on.