Last updated: September 7, 2026
On this page: Story · Stats & Class Line · Confusion Stone · All Skills · Borrowed Spellbook · Master Tree · Wand Ladder · Elixir Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree
MU Online Alchemist – Skills, Wands, Elixirs & Guide
The Alchemist joined MU Online in Season 20. She is a magic class who fights by transmuting matter — conjuring homunculi, detonating stone, raining weapons created from thin air — and her Confusion Stone, which summons an extra monster for the whole party to hunt, makes her one of the strongest group-support classes in the game. Every number on this page comes from the Season 21 server files, every render from the game client.
How the Alchemist Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
In Elbeland a girl named Rhea was born with a genius talent for alchemy. She began studying at eight, and by nine she could transmute matter into gold. Her family and the villagers hid her, knowing what would happen if word spread — but as the gold lifted the village out of poverty she transmuted more and more, and her existence became known. When word reached Kundun he invaded Elbeland to seize her, and her parents were murdered. Rhea escaped alone with the villagers’ help. Carrying the guilt that all of it was her fault, she never transmutes gold again — she studies only combat alchemy, and at just 16 she set out to destroy Kundun.
Stats & Class Line
| Basic info | Value |
|---|---|
| Creation | Freely creatable |
| Start town | Elbeland — armor from NPC Rhea (29, 236), weapons and skill books from NPC Marce (36, 219) |
| Base stats | HP 110 / MP 80 · STR 15, AGI 20, VIT 23, ENE 25 |
| Class line | Alchemist → Alchemic Magician → Alchemic Master → Alchemic Force → Creator |
| Weapons | Wand (main hand) + Elixir (off hand) — both exclusive to her |
| Main stat | Energy for magic power — plus Stamina for Transmutation Rate |
| Set party | Alchemist + Grow Lancer + Rune Wizard |
| Master tree | 66 nodes, including a reinforcement pair for the Wings of Guardian and upgrade nodes for the Elixir off-hand |
Confusion Stone — the Class Mechanic
At level 77 (Energy 850) the Alchemist learns Alchemy: Confusion Stone — and the server config shows exactly what it does: it transmutes a copy of one of the map’s own monsters into existence for everyone to fight.
| Property | Value (from ConfusionStone.xml) |
|---|---|
| Summon lifetime | 60 seconds |
| Respawn tick | 10 seconds |
| Cooldown | 300 seconds (5 minutes) — by far the longest cooldown in her kit |
| Cost | 70 mana + 25 AG |
| What appears | A map-specific monster: a Larva in Lorencia, an Ice Monster in Devias, a Death Angel in Kalima — the config lists one per hunting map |
All Alchemist Skills — the Transmutation Line
Four exclusive Transmutation skills, learned from Law Books sold in Elbeland:
| Skill | Unlock | Base dmg | Mana / AG | Range | What it does |
|---|---|---|---|---|---|
| Alchemy: Angel Homunculus | Lv 30 · ENE 70 | 130 | 5 / 0 | 6 | Creates homunculi that attack multiple targets for you. Costs almost nothing and carries her whole early game. |
| Alchemy: Ignition Bomber | Lv 50 · ENE 680 | 140 | 30 / 0 | 6 | Transmutes stone into an explosion — her mid-game AoE. |
| Alchemy: Confusion Stone | Lv 77 · ENE 850 | summon | 70 / 25 | 6 | The party summon above. 5-minute cooldown. |
| Alchemy: Countless Weapon | Lv 160 · ENE 1,025 | 160 | 108 / 10 | 6 | Creates weapons from thin air and hurls them at everything in range — the endgame farm skill. Its enhanced form, Fiery Countless Weapon, costs 120 mana. |
The Borrowed Spellbook
Between Transmutations she casts a wide slice of the Dark Wizard spellbook — with the same server numbers:
| Spell | Level | Mana | ENE |
|---|---|---|---|
| Magical Shot | 2 | 1 | – |
| Fire Ball | 5 | 3 | 40 |
| Power Wave | 9 | 5 | 56 |
| Lightning | 13 | 15 | 72 |
| Meteorite | 21 | 12 | 104 |
| Ice | 25 | 38 | 120 |
| Poison | 30 | 42 | 140 |
| Flame | 35 | 50 | 160 |
| Twister | 40 | 60 | 180 |
| Hellfire | 60 | 160 | 260 |
| Aqua Beam | 74 | 140 | 345 |
| Cometfall | 80 | 150 | 500 |
| Inferno | 88 | 200 | 724 |
| Ice Storm | 93 | 100 | 849 |
| Decay | 96 | 110 | 953 |
| Nova | 100 | 180 | 1052 |
Plus the shared utility set (Stun, Swell Mana, Invisibility, Teleport Ally, Plasma Storm) and Expansion of Wizardry at 220 — the classic wizard damage-window buff, gated at ENE 1,058, which is also her single highest requirement anywhere in the kit.
Master Skill Tree — 66 Nodes
| Branch | Key nodes | Why it matters |
|---|---|---|
| Survival root | Steel Armor, Vengeance, SD/HP/AG maximums, elemental defense, Reinforcement of Wing of the Guardian (Defense + Attack) | Her wing pair targets the level-400 Wings of Guardian — every class tree has one for its own wing; hers keeps the Guardian wings relevant deep past 400. |
| Transmutation column | Strengthener → Mastery pairs for Angel Homunculus, Ignition Bomber, Confusion Stone and Countless Weapon, plus Magic Mastery | Confusion Stone Mastery upgrades the summon; Countless Weapon nodes are the endgame damage investment. |
| Weapon column | Wand Strengthener plus Elixir Strengthener / Elixir Mastery | Both hands scale through the tree — the Elixir nodes upgrade an off-hand that already carries Magic Power of its own. |
Alchemist 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Alchemist gets 3 branches holding 3 Enhancement Skills — Angel Homunculus Mastery, Ignition Bomber Mastery, Alchemy: Countless Weapon — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Angel Homunculus Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Alchemy: Angel Homunculus Enhancement Skill | Enhancement skill | 20 | Angel Homunculus Mastery 10 pts | Softness: Increases DMG of Angel Homunculus by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | 10 pts in branch | Increases the attack speed of the connected skill by N. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 2 – Ignition Bomber Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Alchemy: Ignition Bomber Enhancement Skill | Enhancement skill | 20 | Ignition Bomber Mastery 10 pts | Flexibility: Increases DMG of Ignition Bomber by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 3 – Alchemy: Countless Weapon
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Alchemy: Countless Weapon Enhancement Skill | Enhancement skill | 20 | Alchemy: Countless Weapon (learned) | Flexibility: Increases DMG of Countless Weapon by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Wand Ladder
The Wand is her main hand — every one rendered from the client:
Before level 400

ENE 32 · 41 magic power

ENE 40 · 70 MP

ENE 99 · 95 MP

Lv 380 · 130 MP

Lv 400 · 150 MP

quest · 156 MP

quest · 189 MP
Mastery and legendary

Lv 400 · 155 MP

Lv 600 · 173 MP

Lv 800 · 196 MP

Lv 900 · 220 MP

Lv 1,000 · 240 MP

Lv 1,100 · 265 MP

Lv 1,200 · 290 MP

Lv 1,300 · 315 MP

Lv 1,400 · 340 MP

Lv 1,500 · 365 MP

Lv 1,500 · legendary · 476 MP

Lv 1,600 · legendary · 574 MP
The Elixir Ladder — an Off-Hand With Magic Power
Her off-hand is unique: the Elixir, a bottled transmutation that carries Magic Power of its own instead of defense — from 23 MP on the starter bottle to 363 on the Imperial Elixir:

ENE 25 · 23 MP

ENE 42 · 28 MP

ENE 64 · 35 MP

ENE 146 · 40 MP

Lv 380 · 44 MP

Lv 400 · 46 MP

Lv 400 · 48 MP

Lv 600 · 53 MP

Lv 800 · 72 MP

Lv 900 · 84 MP

Lv 1,000 · 96 MP

Lv 1,100 · 108 MP

Lv 1,200 · 120 MP

Lv 1,300 · 132 MP

Lv 1,400 · 144 MP

Lv 1,500 · 155 MP

Lv 1,500 · legendary · 266 MP

Lv 1,600 · legendary · 363 MP
Early Sets (Before Level 400)

starter · 96 base defense

139 base defense

165 base defense

204 base defense

Lv 380 · 252 base defense

Lv 400 · 286 base defense
The Set Ladder, Worn

Lv 400 · 309 base defense

Lv 600 · 423 base defense

Lv 800 · 676 base defense

Lv 900 · 909 base defense

Lv 1,000 · 1126 base defense

Lv 1,100 · 1350 base defense

Lv 1,200 · 1573 base defense

Lv 1,300 · 1802 base defense

Lv 1,400 · 2037 base defense

Lv 1,500 · 2276 base defense

Lv 1,500 · legendary · 2624 base defense

Lv 1,600 · legendary · 2740 base defense
The classic 1,500 spike holds for her too: Lightning → Temple Guard jumps the set from 2,276 to 2,624 base defense while the Temple Guard Wand adds over a hundred magic power in the same bracket.
Alchemist Ancient Sets
Every ancient set the Alchemist can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 38
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 66
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 90
- 2 pieces – Double Damage Chance +5
- 3 pieces – Increases Defense +60
- 4 pieces – Increase Energy +20
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 90
- 2 pieces – Increase Wizardry Damage +10
- 3 pieces – Double Damage Chance +10
- 4 pieces – Increase Max. Life +50
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Wings

Lv 400 · upgraded by her master tree pair

Lv 800 · 155 defense

Lv 1,200 · 175 defense
Before 400 she flies on the shared caster wings — Small Wings of Heaven, Wings of Heaven (150), Wings of Soul (215) and Wings of Magic (290) — plus the usual utility wings (Growth, Conqueror, Angel and Devil, Power).
How to Play the Alchemist
| Build | Stats | How it plays |
|---|---|---|
| Energy farm (start here) | Everything into ENE past gear gates | Homunculi from level 30 fight for you while you cast the Dark Wizard spells; Ignition Bomber at 50, Countless Weapon at 160. Confusion Stone on cooldown whenever anyone else hunts nearby. |
| Party support | ENE main, VIT second — Stamina feeds her Transmutation Rate | The set-party combo (Alchemist + Grow Lancer + Rune Wizard) plus Confusion Stone makes her the class parties actively recruit. She trades a little personal damage for the party’s extra spawns. |
| PvP caster | ENE to the wand gate, rest VIT for SD | She duels like a tanky wizard: high base defense for a caster, Expansion of Wizardry for the burst window, Countless Weapon as the pressure tool. The summons do not decide duels — the spellbook does. |
Alchemist FAQ
Is the Alchemist good for new players?
Yes - from level 30 the Angel Homunculi fight alongside you for 5 mana a cast, and she wears some of the highest-defense caster armour in the game. Her Energy gates (70 / 680 / 850 / 1,025) are gentler than the Dark Wizard’s.
What does the Confusion Stone actually do?
Per the server config it transmutes a copy of one of the current map’s monsters into existence for 60 seconds, on a 5-minute cooldown. Anyone can kill it for normal experience and drops - it is effectively a party spawn-rate button.
What weapons does the Alchemist use?
A Wand in the main hand and an Elixir in the off hand - both exclusive to her. The Elixir is unusual: it grants Magic Power instead of defense, from 23 MP on the starter bottle to 363 MP on the Imperial Elixir.
What stats should an Alchemist build?
Energy first - it gates every skill and wand and drives her damage. Vitality second: beyond survivability, Stamina feeds her Transmutation Rate. She needs almost no Strength or Agility.
Does the Alchemist share Dark Wizard skills?
A large slice of them: Fire Ball through Nova, including Hellfire, Inferno, Ice Storm and Decay, with the same numbers, plus Expansion of Wizardry at level 220.
When does the Alchemist get strong?
At 30 with the Homunculi, again at 160 with Countless Weapon, and the big endgame spike is level 1,500, where the Temple Guard set and wand arrive together.
Continue Reading
| All Classes Compared | Every class line, stat focus and unlock level in one place. |
| Dark Wizard Guide | The spellbook she borrows, in full depth. |
| Elbeland Map Guide | Her home town, with spawn map and monsters. |
| All Maps & Monsters | Every map the Confusion Stone can transmute a monster on. |