Last updated: September 7, 2026

On this page: What Legendary Gear Is · 1st Legendary – Temple Guard · 2nd Legendary – Imperial · Levels & Stages · Options & Full Set · Exact Options & Bonus Rolls · The Full Upgrade Path · FAQ

MU Online Legendary Equipment – Temple Guard & Imperial

Legendary equipment is the endgame gear tier, introduced in Season 20 and extended in Season 21. It sits above every mastery tier and uses a unique two-axis enhancement system of Levels 0–15 and Stages 1–5. Best of all, it is never destroyed on failure.

What Legendary Gear Is

PropertyDetail
Tiers1st — Temple Guard (Season 20, Lv 1,500) and 2nd — Imperial (Season 21, Lv 1,600)
Requirement5th class change plus the level requirement
How to get itNever dropped — only crafted by upgrading the tier below
Craft chance100% for both tiers — the cost is materials, not risk
EnhancementTwo axes: Level 0–15 and Stage 1–5 within each level
On failureNever destroyed — so no Chaos Combination Charm is used

1st Legendary – Temple Guard

The Temple Guard line requires level 1,500 and is built from 10th mastery (Ancient Lightning) gear.

ItemBase materialSpecial materialJewelsZen
Weapon / shield+15, 16-option 10th Mastery Excellent weaponTemple Guard Anvil — Priest James, 150,000 RuudBless ×30, Soul ×30, Creation ×1, Chaos ×1500,000,000
Armor+15, 16-option 10th Mastery Set armorTemple Guard Soul — Priest James, 75,000 RuudBless ×30, Soul ×30, Creation ×1, Chaos ×1200,000,000

Swords and staffs need a dedicated Anvil variant — Rage (Sword), Faith (Faith Sword), Wizard, Magic and White Wizard for the three staffs. Enhancement uses Temple Guard Enhancement Stones, which drop in the Kardamahal Underground Temple.

2nd Legendary – Progenitor's Imperial

Imperial Sword MU Online
Imperial Sword
Imperial Bow MU Online
Imperial Bow
Imperial Orb MU Online
Imperial Orb
Imperial Anvil MU Online
Imperial Anvil
Imperial Soul MU Online
Imperial Soul

The Imperial line requires level 1,600 and is built from Temple Guard gear at +15 level, stage 5.

ItemBase materialSpecial materialJewelsZen
Weapon / shield+15 level, stage 5 Temple Guard weaponImperial Anvil — Priest James, 160,000 RuudBless ×30, Soul ×30, Creation ×1, Chaos ×1500,000,000
Armor+15 level, stage 5 Temple Guard armorImperial Soul — Priest James, 80,000 RuudBless ×30, Soul ×30, Creation ×1, Chaos ×1200,000,000

Enhancement uses Imperial Enhancement Stones, which drop only in Aquilas Temple. Every Imperial weapon shares the same option block: excellent damage rate +10%, attack/magic speed +7, life and mana on kill, +3.6 attack per 20 levels and a flat +102 attack.

Levels & Stages – how enhancement works

Legendary enhancement stages MU Online

Legendary gear is the only equipment in MU with two enhancement axes:

AxisRangeWhat it does
Level0–15Raises the item's base stats, like normal enhancement
Stage1–5 inside every levelAn extra effect that varies by item — attack power on a sword, magic power on a staff
AttemptConditionOn successOn failure
Stage upItem is at stage 1–4Stage +1Stage −1 (never below 1)
Level upItem is at level ≤14 and stage 5Level +1, resets to stage 1Level kept, resets to stage 1

So the loop is: climb stage 1 → 5, then push a level, which drops you back to stage 1 at the higher level.

PathMaterialsRate
Normal enhancementEnhancement Stone ×12 + Bless ×1, Soul ×1, Life ×2, 10,000,000 zen50% (up to 70% with a Luck option and Charm of Luck)
Elite enhancementShining Enhancement Stone ×12 (cash shop)60% (up to 80% with Luck and Charm of Luck)

Options & the Full Set Bonus

OptionWhat happens when you craft Legendary
Fixed & random optionsMaintained from the base item
Stat optionRolled by chance — weapons and shields get All Stats +7 or +15
Luck optionMaintained but reworked — now enhancement success rate +10% and critical damage +5%
Bonus optionsRolled by chance — weapons get All Stats or Nuke/Bolt/Wide attack; armor and shields get Defense or Extra Defense
Jewel of Life optionDeleted — Legendary gear cannot roll Life options
Harmony optionDeleted
Legendary Full-Set bonus (4 armor pieces + the matching weapon set)
Temple Guard: Extra Critical Rate +5% · Extra Excellent Rate +5% · Extra Double Damage +3% · Extra Additional Damage +4%
Imperial: all of the above plus Nuke +150 / Bolt +100 / Wide +50 attack power

Exact Options & Bonus Rolls (from the server files)

Every legendary item carries one fixed excellent line that never changes plus one rolled line from a pool of five (each 20% on drop). On top of that, a small share of items roll a Legendary Bonus Option in one of three value tiers. All numbers below are read from the server’s legendary option files and formula table (Temple Guard and Imperial share the same lists).

Excellent lines by item type

Item typeFixed line (always)Rolled line (one of five, 20% each)
Weapons, staffs, books, orbsExcellent Damage chance +10%Attack/Wizardry speed +7 · Life/8 on kill · Mana/8 on kill · DMG/Wizardry per 20 Lv (item level/100 × your level/20) · DMG/Wizardry +item level/3.5
ShieldsDefense per 20 Lv (item level/100 × your level/20)Reflect 5% · Defense success rate +10% · Max Life +item level × 1.1 · Max Mana +item level × 1.1 · Damage decrease +item level × 0.3%
Fairy Elf shieldsElemental defense +(item level × 0.05)1.4 %Same five as shields
Grow Lancer shieldsDefense per 20 LvReflect 5% · Defense success rate +10% · Max Life · Max Mana · Obsidian effect +(item level − 130)/10 × 15

Legendary Bonus Option – values and odds

Item typeBonus linesTier 1Tier 2Tier 3Roll chance (T1 / T2 / T3)
Armour & all shieldsIncrease defense +N
Increase extra defense +N
+75
+50
+150
+100
+225
+150
1.875% / 1.25% / 0.625%
(96.25% no bonus)
WeaponsIncrease all stats +N
Nuke (+N), Bolt (+N), AoE (+N) attack power
+15
+150 / +100 / +50
+30
+300 / +200 / +100
+45
+450 / +300 / +150
0.625% / 0.415% / 0.21%
(98.75% no bonus)

“Nuke / Bolt / AoE” are the three skill categories every attack skill belongs to, so a tier-3 weapon bonus adds +450 to single-target nukes, +300 to bolt-type skills and +150 to area skills — on top of the all-stats line. A bonus is rolled once, when the item is created; enhancing the item afterwards never adds or removes it, which is why a bonus-rolled Temple Guard piece is worth far more than its +level suggests. On this server the bonus options can also be re-rolled through the Legendary Item Change Option mix at the Chaos Machine.

The Full Upgrade Path

Legendary gear sits at the very top of a long chain. Here is the whole ladder:

TierNameLevelSeason
5th masteryBlue Eye1,00015
6th masterySilver Heart1,10016
7th masteryManticore1,20017
8th masteryBrilliant1,30018
9th masteryApocalypse1,40019
10th masteryAncient Lightning1,50019
1st LegendaryTemple Guard1,50020
2nd LegendaryProgenitor's Imperial1,60021

Each step consumes a +15 16-option item from the tier below, so the material cost compounds sharply toward the top.

Buying from Priest James? The exact excellent-option pairs each mastery weapon can roll, with percentages and the Mastery Bonus Option odds, are listed in the Ruud guide.

Continue Reading

GuideWhy it helps
Season 20 guideFull Temple Guard weapon and armor stats.
Season 21 guideFull Imperial weapon and armor stats.
Ruud guideAnvils cost 150,000–160,000 Ruud each.
Excellent optionsThe option block that carries through.

FAQ

Can Legendary gear drop from monsters?
Only the Excellent variants (e.g. Excellent Temple Guard armor) drop in the newest hunting grounds. The Set versions with the level/stage system are craft-only.

Is it worth it?
Yes at endgame — the craft is 100%, enhancement never destroys the item, and the full-set bonus adds Extra critical, excellent and damage rates you can't get anywhere else. The barrier is the +15 16-option base item.

What's the fastest way to level it?
Farm enhancement stones in the matching map — Kardamahal for Temple Guard, Aquilas Temple for Imperial. You need 12 stones per attempt at 50%, or the Shining version for 60%. Always climb to stage 5 before attempting a level.

Do I lose my options when upgrading?
Fixed, random, stat and Luck options carry over. Jewel of Life and Harmony options are deleted, and the item resets to level 0 stage 1 — so enhance after upgrading, not before.