Last updated: September 7, 2026
On this page: Story · Stats & Class Line · The No-Helmet Rule · All Skills · The Three Charges · Master Tree · Weapon Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree
MU Online Magic Gladiator – Skills, Stats, Builds & Guide
The Magic Gladiator is MU Online’s hybrid: a Dark Knight’s sword arm bolted onto a Dark Wizard’s spell list, in one character that gains 7 stat points per level instead of the usual 5. He pays for it in two ways — he starts locked behind another character reaching level 220, and he can never wear a helmet.
How the Magic Gladiator Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

3rd class

4th class
Story
The Magic Gladiator was never meant to exist. In MU’s fiction he is a swordsman who broke the guild’s oldest rule and studied magic alongside the blade — a discipline the Soul Masters guard jealously and the Blade Knights consider beneath them. Neither order would take him, so he trained alone.
That is why the class is gated behind a level 220 character on the same account: the game treats him as something you earn the right to play, not something you start with. It is also why he fights bare-headed. The helmets of Lorencia are made for knights and wizards who belong to an order; the Magic Gladiator belongs to neither, so he wears none. This is not flavour text — it is enforced in the item files, and we checked.
Stats & Class Line
The Magic Gladiator gains 7 points per level. Every other first-generation class gains 5. Over 400 levels that is roughly 800 extra stat points, and it is the single reason the class stays viable despite having no helmet slot and no party buffs.
| Property | Magic Gladiator |
|---|---|
| Points per level | 7 (all other 1st-gen classes: 5) |
| Unlock requirement | Any character on the account at level 220 |
| Starting level | 1 — but he can equip gear other level 1 characters cannot |
| Helmet slot | None. 0 of 376 helmets in the item files are flagged for him |
| Weapon types | Swords, magic swords, staffs, axes, maces, spears — never bows |
| Damage types | Physical and Wizardry from the same character |
| Class change | Skips the 2nd class quest entirely — goes straight to 3rd class |
The server files track four evolution tiers for the Magic Gladiator, and each one unlocks its own gear band:
| Tier | Name | Gear unlocked at |
|---|---|---|
| 1st | Magic Gladiator | Everything up to level 380 |
| 3rd | Duel Master | Level 400 – 800: Wings of Ruin, Bloodangel through Holyangel Magic sets |
| 4th | 4th class | Level 800 – 1,500: Destruction Wings, Awakening Soul through Lightning Magic sets |
| 5th | 5th class | Level 1,200+: Wings of Punishment, Temple Guard and Imperial Magic sets |
The No-Helmet Rule – Verified
Every MU Online guide repeats that the Magic Gladiator cannot wear helmets. Here is the actual count from the Season 21 ItemList.xml, which stores a per-class permission flag on every one of the game’s 4,896 items:
| Slot | Items in game | Usable by Magic Gladiator |
|---|---|---|
| Helmets | 376 | 0 |
| Armor | 412 | 52 |
| Pants | 412 | 52 |
| Gloves | 391 | 52 |
| Boots | 412 | 52 |
| Swords | 136 | 53 |
| Staffs | 166 | 29 |
| Shields | 127 | 17 |
| Bows & Crossbows | 74 | 0 |
So a “full set” for a Magic Gladiator is four pieces, not five. This matters more than it sounds:
- He loses the helmet’s base defense at every single tier — at Imperial that is a real chunk of armour he simply never gets.
- Set option bonuses that count equipped pieces reach their cap one piece short, so he benefits from full-set bonuses sooner than other classes on servers that count 4.
- Excellent and Ancient options that would roll on a helmet have to be found elsewhere — usually on the weapon and pendant.
0 in the item table at every tier including Imperial.All Magic Gladiator Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Magic Gladiator line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Cyclone | Magic Gladiator | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Defense | Magic Gladiator | — | — | — | 30 | — | self | — | Scroll of Defense | Self buff. |
| Falling Slash | Magic Gladiator | — | — | — | 9 | — | 3 | — | Weapon skill | Buff / utility, range 3. |
| Lunge | Magic Gladiator | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Mana Rays | Magic Gladiator | — | — | 85 | 130 | 7 | 6 | — | Start | 85 base damage for 130 mana. |
| Power Slash | Magic Gladiator | — | — | — | 15 | — | 5 | — | Weapon skill | Buff / utility, range 5. |
| Slash | Magic Gladiator | — | — | — | 10 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Spiral Slash | Magic Gladiator | — | — | 75 | 20 | 15 | 5 | — | Start | 75 base damage for 20 mana. |
| Twisting Slash | Magic Gladiator | — | — | — | 10 | 10 | 2 | — | Orb of Twisting Slash | Buff / utility, range 2. |
| Uppercut | Magic Gladiator | — | — | — | 8 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Fire Slash | Magic Gladiator | — | STR 596 | 80 | 17 | 12 | 3 | — | Orb of Fire Slash | 80 base damage for 17 mana. |
| Fire Ball | Magic Gladiator | 5 | ENE 40 | 8 | 3 | — | 6 | — | Scroll of Fire Ball | 8 base damage for 3 mana. |
| Power Wave | Magic Gladiator | 9 | ENE 56 | 14 | 5 | — | 6 | — | Scroll of Power Wave | 14 base damage for 5 mana. |
| Lightning | Magic Gladiator | 13 | ENE 72 | 17 | 15 | — | 6 | — | Lightning Orb | 17 base damage for 15 mana. |
| Meteorite | Magic Gladiator | 21 | ENE 104 | 21 | 12 | — | 6 | — | Scroll of Meteorite | 21 base damage for 12 mana. |
| Ice | Magic Gladiator | 25 | ENE 120 | 10 | 38 | — | 6 | — | Scroll of Ice | 10 base damage for 38 mana. |
| Poison | Magic Gladiator | 30 | ENE 140 | 12 | 42 | — | 6 | — | Scroll of Poison | 12 base damage for 42 mana. |
| Flame | Magic Gladiator | 35 | ENE 160 | 25 | 50 | — | 6 | — | Scroll of Flame | 25 base damage for 50 mana. |
| Twister | Magic Gladiator | 40 | ENE 180 | 35 | 60 | — | 6 | — | Scroll of Twister | 35 base damage for 60 mana. |
| Blessing of Experience | Magic Gladiator | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff; almost free to keep running. |
| Evil Spirit | Magic Gladiator | 50 | ENE 220 | 45 | 90 | — | 6 | — | Scroll of Evil Spirit | 45 base damage for 90 mana. |
| Hellfire | Magic Gladiator | 60 | ENE 260 | 120 | 160 | — | 3 | — | Scroll of Hellfire | 120 base damage for 160 mana. |
| Aqua Beam | Magic Gladiator | 74 | ENE 345 | 80 | 140 | — | 6 | — | Scroll of Aqua Beam | 80 base damage for 140 mana. |
| Cometfall | Magic Gladiator | 80 | ENE 500 | 70 | 150 | — | 6 | — | Scroll of Cometfall | 70 base damage for 150 mana. |
| Inferno | Magic Gladiator | 88 | ENE 724 | 100 | 200 | — | 4 | — | Scroll of Inferno | Needs 724 Energy. Staff build only. |
| Flame Strike | Magic Gladiator | 100 | — | 140 | 20 | 25 | 3 | — | Crystal of Flame Strike | 20 mana but 25 AG — stamina, not mana, limits it. |
| Plasma Storm | Magic Gladiator | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | The base-class AoE. |
| Gigantic Storm | Magic Gladiator | 220 | ENE 1,058 | 40 | 50 | 3 | 6 | — | Scroll of Gigantic Storm | Only 3 AG. Cheapest sustained AoE he has. 3 AG AoE — replaces Plasma Storm for grinding. |
| Archangel's will | Magic Gladiator | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Crusher Charge | Duel Master | 120 | STR 900 | — | 21 | 17 | self | — | Crusher Charge Orb | Self buff. |
| Spiral Charge | Duel Master | 120 | STR 900 | — | 21 | 17 | self | — | Spiral Charge Orb | Self buff. |
| Elemental Charge | Duel Master | 120 | ENE 1,073 | — | 65 | 20 | self | — | Elemental Charge Scroll | The class turns on. Pick one charge. |
| Chaos Blade | Duel Master | 160 | STR 900 | 350 | 19 | 14 | 3 | — | Chaos Blade Orb | Highest-damage active. Melee range. 900 STR. |
| Fire Blood | Duel Master | 160 | STR 900 | 330 | 19 | 14 | 3 | — | Orb of Fire Blood | Chaos Blade’s fire variant, same cost. |
| Ice Blood | Duel Master | 160 | STR 900 | 330 | 19 | 14 | 3 | — | Orb of Ice Blood | Ice variant. Same cost again. |
| Dark Blast | Duel Master | 160 | ENE 1,073 | 120 | 92 | 17 | 7 | — | Scroll of Dark Blast | Longest reach the class has. |
| Meteor Strike | Duel Master | 160 | ENE 1,073 | 120 | 92 | 17 | 7 | — | Scroll of Meteor Strike | Same range and cost as Dark Blast. |
| Havok Spear | Duel Master | 160 | ENE 1,326 | 150 | 92 | 10 | 6 | — | Havok Spear Scroll | Ranged. Nearly 5× the mana. 1,326 ENE. |
| Chaos Blade of Saturation | 5th class | 160 | STR 900 | 350 | 19 | 14 | 3 | — | 5th class change | 5th-class upgrade of Chaos Blade. |
| Havok Spear of Wrath | 5th class | 160 | ENE 1,326 | 150 | 92 | 10 | 6 | — | 5th class change | 150 base damage for 92 mana. |
The Three Charges – What Makes Him a Duel Master
At the 3rd class quest the Magic Gladiator gets three self-buffs that no other class has. Each lasts 600 seconds (10 minutes) and they are mutually exclusive — casting one replaces another. Choosing between them is the Duel Master build.
| Charge | Level | Mana | AG | Duration | What it is for |
|---|---|---|---|---|---|
| Spiral Charge | 120 | 21 | 17 | 600s | Cheapest to keep up. The default for grinding. |
| Crusher Charge | 120 | 21 | 17 | 600s | Same cost as Spiral. The physical-damage pick. |
| Elemental Charge | 120 | 65 | 20 | 600s | Three times the mana. Pays off on the Pentagram / elemental build only. |
The master tree then gives each charge a Strengthener (20 points) and a Mastery (10 points, and it requires 10 points already spent in the Strengthener). Six of your master points sink into whichever charge you picked — so pick once and commit.
Magic Gladiator Master Skill Tree
The Duel Master tree holds 77 nodes. Most cap at 20 points; the Mastery nodes cap at 10 and require 10 points already invested in their parent. Grouped by what they actually do:
Weapon specialisation — the choice that defines your build
This block is unique to the Magic Gladiator, because he is the only class that can meaningfully go either way:
| Node | Max points | Requires |
|---|---|---|
| One-handed Sword Strengthener | 20 | – |
| One-handed Sword Mastery | 10 | 10 pts in Strengthener |
| Two-handed Sword Strengthener | 20 | – |
| Two-handed Sword Mastery | 10 | 10 pts in Strengthener |
| One-handed Staff Strengthener | 20 | – |
| One-handed Staff Mastery | 10 | 10 pts in Strengthener |
| Two-handed Staff Strengthener | 20 | – |
| Two-handed Staff Mastery | 10 | 10 pts in Strengthener |
Skill strengtheners
Cyclone, Lightning, Twisting Slash, Power Slash, Flame, Blast, Fire Slash, Evil Spirit, Gigantic Storm, Blood Storm and Earth Prison each get a 20-point Strengthener. Fire Slash and the three Charge lines additionally get 10-point Mastery nodes.
Survivability
Durability Reduction (three chained stages), Defense Increase, Defense Success Rate, Steel Armor, Shield Block, Weapon Block, Protection Shield, Vengeance, Armor Set Bonus Increase, Maximum Life, Max HP Boost, Maximum SD and SD Recovery Speed.
Offense & utility
Minimum and Maximum Attack Power, Minimum and Maximum Wizardry, Attack Rate, Attack Success Rate, critical damage rate, excellent damage rate, double damage rate, ignore-defense chance, Absorb Life, SD Absorption, Mana Reduction, and the four stat nodes (Strength, Agility, Stamina, Energy).
Magic Gladiator 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Magic Gladiator gets 8 branches holding 8 Enhancement Skills — Fire Blood, Ice Blood, Fire Slash Mastery, Chaos Blade, Dark Blast, Gigantic Storm Strengthener, Evil Spirit Strengthener, Havok Spear — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 9 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Fire Blood
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Fire Blood Enhancement Skill | Enhancement skill | 20 | Fire Blood (learned) | Increases the DMG of Fire Blood by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 2 – Ice Blood
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Ice Blood Enhancement Skill | Enhancement skill | 20 | Ice Blood (learned) | Increases the DMG of Ice Blood by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 3 – Fire Slash Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Fire Slash Enhancement Skill | Enhancement skill | 20 | Fire Slash Mastery 10 pts | Increases the DMG of Fire Slash by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 4 – Chaos Blade
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Chaos Blade Enhancement Skill | Enhancement skill | 20 | Chaos Blade (learned) | Increases the DMG of Chaos Blade by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 5 – Dark Blast
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Dark Blast Enhancement Skill | Enhancement skill | 20 | Dark Blast (learned) | Increases the DMG of Dark Blast by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Skill Range | Link node | 10 | 10 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 6 – Gigantic Storm Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Gigantic Storm Enhancement Skill | Enhancement skill | 20 | Gigantic Storm Strengthener 10 pts | Increases the DMG of Gigantic Storm by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 7 – Evil Spirit Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Evil Spirit Enhancement Skill | Enhancement skill | 20 | Evil Spirit Strengthener 10 pts | Increases the DMG of Evil Spirit by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 8 – Havok Spear
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Havok Spear Enhancement Skill | Enhancement skill | 20 | Havok Spear (learned) | Increases the DMG of Havok Spear by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Group 9 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Magic Sword Ladder – One-Handed vs Two-Handed
Magic swords are the Magic Gladiator’s exclusive weapon class: they carry a Magic Power value on top of physical damage, so they scale with both halves of the character. From Bloodangel onward every mastery tier ships in both a one-handed and a two-handed version, and the gap between them is much wider than most players realise.
| Tier | Lv | One-handed dmg | Two-handed dmg | 2H gain | Magic Power |
|---|---|---|---|---|---|
| Bloodangel Magic Sword | 400 | 246–257 | 296–325 | +22% | 112 |
| Darkangel Magic Sword | 600 | 300–311 | 351–382 | +19% | 118 |
| Holyangel Magic Sword | 800 | 364–375 | 425–463 | +18% | 125 |
| Soul Magic Sword | 900 | 427–438 | 499–542 | +18% | 133 |
| Blue Eye Magic Sword | 1,000 | 491–501 | 606–656 | +25% | 140 |
| Silver Heart Magic Sword | 1,100 | 555–565 | 711–761 | +29% | 149 |
| Manticore Magic Sword | 1,200 | 619–629 | 816–866 | +33% | 158 |
| Brilliant Magic Sword | 1,300 | 683–693 | 921–971 | +36% | 167 |
| Apocalypse Magic Sword | 1,400 | 747–757 | 1,026–1,076 | +39% | 176 |
| Lightning Magic Sword | 1,500 | 812–822 | 1,131–1,181 | +41% | 185 |
| Temple Guard Magic Sword | 1,500 | 864–874 | 1,184–1,234 | +40% | 194 |
| Imperial Magic Sword | 1,600 | 915–925 | 1,237–1,287 | +38% | 290 |
The full one-handed ladder, rendered from the client:

Lv 400 · 246–257

Lv 600 · 300–311

Lv 800 · 364–375

Lv 900 · 427–438

Lv 1,000 · 491–501

Lv 1,100 · 555–565

Lv 1,200 · 619–629

Lv 1,300 · 683–693

Lv 1,400 · 747–757

Lv 1,500 · 812–822

Lv 1,500 · 864–874

Lv 1,600 · 915–925
Before mastery — the blades that get you to 400
These are the Magic Gladiator’s own weapons below the mastery tiers. Every one is flagged for him and no other class:
| Weapon | Lv | Damage | Magic Power | Hands | Requirements |
|---|---|---|---|---|---|
| Rune Blade | – | 104–130 | 104 | Two | 461 STR / 222 AGI / 59 ENE |
| Sword Dancer | – | 109–136 | 108 | Two | 525 STR / 232 AGI / 64 ENE |
| Dark Reign Blade | – | 115–142 | 115 | Two | 538 STR / 256 AGI / 73 ENE |
| Thunder Blade | – | 140–168 | – | Two | 635 STR / 191 AGI |
| Rune Bastard Sword | 380 | 98–122 | 109 | One | 473 STR / 383 AGI / 132 ENE |
| Explosion Blade | 380 | 127–155 | 134 | Two | 478 STR / 244 AGI / 63 ENE |
| Asura | 400 | 115–140 | 112 | One | 474 STR / 389 AGI / 132 ENE |
| Deadly Staff | 380 | – | 126 | Staff | Staff build |

104–130 · MP 104

109–136 · MP 108

115–142 · MP 115

140–168 · no MP

127–155 · MP 134

98–122 · MP 109

115–140 · MP 112

Lv 380 · MP 126
Early Sets – What to Wear Before 400
The Magic Gladiator’s own armour below the mastery tiers, worn on the character. Remember these are four-piece sets — the defense totals below are armor + pants + gloves + boots, with no helmet to add.

120 def total

180 def total

229 def total

Lv 150 · 138 def

149 def total

Lv 380 · 201 def

Lv 380 · 249 def

Lv 380 · 276 def

Lv 400 · 285 def
Magic Gladiator Set Ladder – Every Tier Worn
All twelve mastery tiers, each one composited onto the character from the client’s own model files. Ten mastery grades then the two Legendary sets. Every figure is four pieces, because that is all he gets.

Lv 400 · 269 def

Lv 600 · 369 def

Lv 800 · 559 def

Lv 900 · 739 def

Lv 1,000 · 919 def

Lv 1,100 · 1099 def

Lv 1,200 · 1279 def

Lv 1,300 · 1459 def

Lv 1,400 · 1625 def

Lv 1,500 · 1819 def

Lv 1,500 · 2100 def

Lv 1,600 · 2200 def
The same ladder as numbers, so you can see exactly where the jumps are:
| Grade | Set | Level | Armor | Pants | Gloves | Boots | 4-piece total |
|---|---|---|---|---|---|---|---|
| Mastery 1 | Bloodangel Magic | 400 | 83 | 71 | 55 | 60 | 269 |
| Mastery 2 | Darkangel Magic | 600 | 108 | 96 | 80 | 85 | 369 |
| Mastery 3 | Holyangel Magic | 800 | 158 | 136 | 130 | 135 | 559 |
| Mastery 4 | Awakening Soul Magic | 900 | 203 | 181 | 175 | 180 | 739 |
| Mastery 5 | Blue Eye Magic | 1,000 | 248 | 226 | 220 | 225 | 919 |
| Mastery 6 | Silverheart Magic | 1,100 | 293 | 271 | 265 | 270 | 1099 |
| Mastery 7 | Manticore Magic | 1,200 | 338 | 316 | 310 | 315 | 1279 |
| Mastery 8 | Brilliant Magic | 1,300 | 383 | 361 | 355 | 360 | 1459 |
| Mastery 9 | Apocalypse Magic | 1,400 | 425 | 402 | 397 | 401 | 1625 |
| Mastery 10 | Lightning Magic | 1,500 | 473 | 451 | 445 | 450 | 1819 |
| Legendary 1 | Temple Guard Magic | 1,500 | 545 | 521 | 514 | 520 | 2100 |
| Legendary 2 | Imperial Magic | 1,600 | 570 | 546 | 539 | 545 | 2200 |
Magic Gladiator Ancient Sets
Every ancient set the Magic Gladiator can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
3 pieces · item level 18
- 2 pieces – Increase Energy +15
- 3 pieces – Increase Agility +15
- Increase Skill Damage
- Increase Max. Mana
4 pieces · item level 22
- 2 pieces – Increase Skill Damage +15
- 3 pieces – Increases Stamina +20
- 4 pieces – Increase Wizardry Damage +10
- Double Damage Chance
- Increase Attack Rate
- Increase AG Value
5 pieces · item level 38
- 2 pieces – Increase Maximum AG +30
- 3 pieces – Double Damage Chance +5
- 4 pieces – Increase Energy +15
- 5 pieces – Increase Max. Life +50
- Increase Skill Damage
- Increase Wizardry Damage
3 pieces · item level 38
- 2 pieces – Increase Energy +30
- 3 pieces – Increases Defense +30
- Increase Max. Mana
- Increase Skill Damage
5 pieces · item level 48
- 2 pieces – Increase Energy +15
- 3 pieces – Increases Stamina +30
- 4 pieces – Increase Wizardry Damage +10
- 5 pieces – Increase Strength +15
- Increase Skill Damage
- Increase Excellent Damage Chance
- Increase Excellent Damage
4 pieces · item level 80
- 2 pieces – Ignore Enemy's Defense +5
- 3 pieces – Double Damage Chance +15
- 4 pieces – Increase Skill Damage +15
- Increase Excellent Damage Chance
- Increase Excellent Damage
- Increase Wizardry Damage
- Increase Strength
4 pieces · item level 80
- 2 pieces – Increase Skill Damage +10
- 3 pieces – Increase Wizardry Damage +10
- 4 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increases Defense
- Increase damage when using two handed weapons
4 pieces · item level 80
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
2 pieces · item level 98
- 2 pieces – Increase Strength +60
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 99
- 2 pieces – Increase Strength +20
- 3 pieces – Increase Agility +20
- 4 pieces – Increase Energy +20
- 5 pieces – Increases Stamina +20
- Double Damage Chance
- Increase Wizardry Damage
- Increase damage when using two handed weapons
- Increase Excellent Damage Chance
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Magic Gladiator Wings
His own wing line, rendered from the client. Wings of Ruin at level 400 is the one that matters — it is the Duel Master wing and the master tree has two dedicated nodes for it (Wing of Ruin Attack PowUp and Wing of Ruin Defense PowUp, 20 points each).

Lv 215 · 2nd level

Lv 290

Lv 400 · Duel Master

Lv 800 · 4th class

Lv 1,200 · 5th class
How to Play the Magic Gladiator
There are three real builds. They are not cosmetic variations — they use different weapons, different master nodes and different stat spreads.
1. Two-handed physical — the default
Strength-heavy, enough Agility to meet weapon requirements, Energy only as high as your chosen skills demand. Take Two-handed Sword Strengthener and Mastery, run Crusher or Spiral Charge, and lead with Chaos Blade. This is the highest raw damage and the simplest to gear, and the two-handed advantage grows from 22% to 41% as you climb the mastery ladder.
2. One-handed and shield — the PvP build
Same stats, but you give up roughly a quarter of your damage for a shield slot, Shield Block and Weapon Block. Worth it below level 1,000 where the two-handed gap is still under 25%; increasingly expensive above it. This is also the only way the Magic Gladiator gets any defensive gear on his upper body beyond the armour itself — remember he has no helmet.
3. Staff mage — the one people forget
Energy-heavy, using the Magic Staff line and Minimum / Maximum Wizardry Increase in the master tree. This is a genuine build, not a novelty: he is the only sword-carrying class with wizardry scaling in his master tree, and the Imperial Magic Staff carries 484 Magic Power. The catch is the Energy walls — Inferno alone needs 724.
| Build | Main stat | Weapon | Charge | Key master nodes |
|---|---|---|---|---|
| Two-handed physical | Strength | Magic Two-Handed Sword | Crusher or Spiral | 2H Sword Strengthener + Mastery, Chaos Blade line |
| One-hand & shield | Strength | Magic Sword + shield | Spiral | 1H Sword Strengthener + Mastery, Shield Block, Weapon Block |
| Staff mage | Energy | Magic Staff | Elemental | Min/Max Wizardry Increase, Evil Spirit Strengthener |
FAQ
Can the Magic Gladiator wear a helmet in MU Online?
No. We checked all 376 helmets in the Season 21 item files and the Magic Gladiator is permitted on exactly zero of them. There is no level, class change or event item that unlocks the slot. A full Magic Gladiator set is four pieces: armor, pants, gloves and boots.
How do I unlock the Magic Gladiator?
You need any character on the same account at level 220. The Magic Gladiator then starts at level 1 like any other character — the requirement is an account unlock, not a transfer.
Why does the Magic Gladiator get 7 stat points per level?
It compensates for what he gives up: no helmet slot, no party buffs, no 2nd class change and a hard account-level unlock. Over 400 levels the extra 2 points per level is roughly 800 additional stats, which is what lets one character carry both a physical and a magical skill list.
Does the Magic Gladiator have a 2nd class change?
No. He skips it entirely and goes from the base class straight to Duel Master at the 3rd class quest. The item files show this clearly — his gear jumps from evolution flag 1 to flag 3 with no tier in between.
One-handed or two-handed magic sword?
Two-handed, unless you specifically need the shield for PvP. The two-hander's advantage grows as you climb: 22% more damage at Bloodangel, 41% more at Lightning. Below level 1,000 the one-hand-and-shield build is defensible; above it you are paying a third of your damage for the shield.
Which charge should I use?
Spiral Charge for general play — it costs 21 mana against Elemental Charge's 65, and all three last 600 seconds. Only move to Elemental Charge once your Pentagram and Errtels are built, since its Mastery node requires 10 points already spent in the Strengthener.
Is the staff build actually viable?
Yes, and the master tree proves it: the Magic Gladiator is the only sword-carrying class with Minimum and Maximum Wizardry Increase nodes. The Imperial Magic Staff carries 484 Magic Power. The barrier is Energy — Inferno alone requires 724 Energy, so it is a build you commit to from early on, not one you respec into.
Can the Magic Gladiator use a bow?
No. Zero of the game's 74 bows and crossbows are flagged for him. He can use swords, magic swords, staffs, axes, maces and spears.
What is the best Magic Gladiator set?
Imperial Magic at level 1,600 — 2,200 defense across four pieces. The biggest single upgrade on the whole ladder is Lightning to Temple Guard, which adds 281 defense; chasing a Legendary set is worth more than another mastery grade.
What weapon skills does the Magic Gladiator get for free?
Slash, Lunge, Uppercut, Cyclone, Falling Slash, Power Slash and Defense all arrive attached to weapons rather than being learned. They disappear when you unequip the weapon, which is why a new Magic Gladiator seems to lose skills when changing gear.