Last updated: September 7, 2026

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MU Online Elf – Skills, Stats, Builds & Guide

The Elf (Fairy) is MU Online's most versatile class — she can be a pure ranged damage dealer or the best support in the game. Season 17 formally split her into Attack and Support builds, each with its own skills and a dedicated shield line.

MU Online Elf in the Imperial Fairy set with the Wings of Fantasy
The Elf in the level 1,600 Imperial Fairy set with the Wings of Fantasy — rendered from the Season 21 client.

How the Elf Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Elf Fairy Elf appearance
Fairy Elf
Base
MU Online Elf Muse Elf appearance
Muse Elf
2nd class
MU Online Elf High Elf appearance
High Elf
3rd class
MU Online Elf Noble Elf appearance
Noble Elf
4th class

Story

The Elf fights from range with bow and crossbow, or stands behind the line keeping everyone else alive. No other class swings so far between two roles.

Season 17 made that split official: the Attack Elf gained Dex Booster and Raining Arrow, while the Support Elf gained the Attribute Boost buffs, a reworked Party Heal and Holy Bolt — plus a full ladder of Fairy Shields.

Stats & Class Line

Basic infoValue
CreationAvailable from the start
Start townNoria
Class lineElf → Muse Elf → High Elf → Noble Elf
WeaponsBow or Crossbow + Quiver, or a Fairy Shield for support
Attack buildAgility — faster, stronger bow attacks
Support buildEnergy — party buffs and healing
Unique roleThe only class that can buff attack, defense and heal a party

All Elf Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Elf line can learn from creation to 5th class, with what it is actually for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles. Master-tree skills (Bless, Party Healing, Cure, Summon Satyros, Shadow Step) are listed in the master tree below.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
StarfallElf12020158Level-up / startLongest reach (8) and highest early damage — the opener from outside everything else.
Triple ShotElf5016Level-up / start50 damage for one mana. This is why Elves level so cheaply; still your filler at 400.
Summon GoblinElfENE 30406Level-up / startFirst summon. Pure Energy check, no level gate.
Summon Stone GolemElfENE 60706Level-up / startTanks early dungeons.
Summon AssassinElfENE 901106Level-up / start
Summon Elite YetiElfENE 1301606Level-up / start
Summon Dark KnightElfENE 1702006Level-up / start
Summon BaliElfENE 2102506Level-up / start
Summon SoldierElfENE 3003506Level-up / startTop of the summon ladder; 300 Energy, 350 mana per cast.
HealElf8ENE 52206Level-up / startParty healing from level 8. The skill that makes parties want you.
Greater DefenseElf13ENE 72306Level-up / startParty defense buff; Buff Elf identity begins here.
Greater DamageElf18ENE 92406Orb of Greater DamageParty attack buff. With Greater Defense, the reason a support Elf is always invited.
Blessing of ExperienceElf5058Skill orb / questParty exp buff at max range, almost free to cast.
PenetrationElf13070756Orb of Penetration70 damage for 7 mana — the most efficient attack you own, from level 130.
Archangel's willElf100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Ice ArrowMuse ElfAGI 64610510128Orb of Ice ArrowFreezes the target (slow). Needs 646 Agility — PvP tool.
Multi-ShotMuse Elf10070106Crystal of Multi-ShotYour first real AoE at 100 — Muse Elf levelling skill.
RecoveryMuse Elf100ENE 16840106Crystal of RecoveryRestores party HP/MP; Energy 168.
Plasma StormMuse Elf11060502061.5 sSkill orb / questOnly base skill with a cooldown (1.5 s); AoE around you.
Focus ShotMuse Elf160AGI 70011057Orb of Focus ShotSingle-target nuke at 700 Agility — the boss/PvP shot.
Infinity ArrowMuse Elf2205010selfSkill orb / questToggle: shoot without arrows/bolts, +damage. Learned at 220.
Dex BoosterHigh Elf100AGI 5001012self50 s3rd class skillSelf Agility buff, 50 s cooldown.
Improve Elemental Attack PowerHigh Elf100ENE 15004063rd class skillParty elemental attack buff for pentagram content.
Improve Elemental DefenseHigh Elf100ENE 15004063rd class skillParty elemental defense buff.
Holy BoltHigh Elf110ENE 12007772063rd class skillEnergy-based attack (1200 ENE) — lets a support Elf actually kill.
Raining ArrowHigh Elf160AGI 130212015773rd class skillHigh Elf 3rd-class AoE, 1302 Agility. Main levelling skill after 400.
Holy Bolt of Gale5th class120ENE 12007773065th class change5th-class upgrade of Holy Bolt.
Raining Arrow of Saturation5th class160AGI 130212019875th class change5th-class upgrade of Raining Arrow.

Three things the table shows. First, the Elf is built around range 6 — almost everything reaches exactly that far, so positioning matters more for her than for any other class; Starfall and Blessing of Experience (8) and the 3rd-class shots (7) are the exceptions. Second, the summon ladder is a pure Energy check with no level requirement: an Elf who invests in Energy early fields a Soldier far before the levelling curve suggests, and the master tree stacks three Summoned Monster Power Up nodes on top. Third, almost nothing is gated by Strength — the gates are Energy (buffs, heals, Holy Bolt) or Agility (Ice Arrow 646, Focus Shot 700, Raining Arrow 1302), which is exactly the attack-vs-support split described above.

Elf Master Skill Tree

At 3rd class you unlock the master skill tree and start earning master points. The Elf tree has 75 nodes. Numbers in brackets are the maximum points per node.

GroupNodes
Skill enhancement
21 nodes
Heal Strengthener (20) · Triple Shot Strengthener (20) · Penetration Strengthener (20) · Defense Increase Strengthener (20) · Triple Shot Mastery (10) · Attack Increase Strengthener (20) · Weapon Mastery (20) · Attack Increase Mastery (20) · Defense Increase Mastery (20) · Ice Arrow Strengthener (20) · Holy Bolt Strengthener (20) · Multi-Shot Strengthener (20) · Party Healing Strengthener (20) · Bless Strengthener (20) · Bow Strengthener (20) · Crossbow Strengthener (20) · Shield Strengthener (20) · Bow Mastery (10) · Crossbow Mastery (20) · Shield Mastery (20) · Infinity Arrow Strengthener (20)
Core & defensive
54 nodes
Durability Reduction (1) (20) · PvP Defense Rate Increase (20) · Maximum SD increase (20) · Auto Mana Recovery Increase (20) · Durability Reduction (2) (20) · SD Recovery Speed Increase (20) · Automatic HP Recovery Increase (20) · Defense Increase (20) · Elemental DEF Increase (10) · Automatic AG Recovery Increase (20) · Durability Reduction (3) (20) · Defense Success Rate Increase (20) · Armor Set Bonus Increase (20) · Vengeance (20) · Energy Increase (20) · Stamina Increase (20) · Agility Increase (20) · Strength Increase (20) · Illusion Wings Defense PowUp (20) · Protection Shield (20) · Illusion Wings Attack PowUp (20) · Steel Armor (20) · Shield Block (20) · Attack Success Rate Increase (20) · Summoned Monster Power Up(1) (20) · Summoned Monster Power Up(2) (20) · Maximum Life Increase (20) · Maximum Mana Increase (20) · Cure (10) · Maximum AG Increase (20) · Party Healing (10) · Max HP Boost (20) · Summoned Monster Power Up(3) (20) · Bless (10) · Summon Satyros (10) · Shadow Step (10) · Evasion (10) · Attack Rate (20) · Mana Reduction (20) · Monster Attack SD Increment (20) · Monster Attack Life Increment (20) · Minimum Attack Power Increase (20) · Monster Attack Mana Increment (20) · Maximum Attack Power Increase (20) · Increases critical damage rate (20) · Restores all Mana (20) · Restores all HP (20) · Absorb Life (20) · Increases excellent damage rate (20) · Marksman (20) · Restores all SD (20) · Increases double damage rate (20) · SD Absorption (20) · Increases chance of ignore Def (20)

See the master skill tree guide for how points are earned and which nodes to take first.

Fairy Elf 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Fairy Elf gets 6 branches holding 12 Enhancement SkillsTriple Shot Mastery, Multi-Shot Strengthener, Focus Shot, Raining Arrow, Holy Bolt Strengthener, Heal Strengthener, Party Healing Strengthener, Attack Increase Mastery, Defense Increase Mastery, Bless Strengthener, Improve Elemental Attack Power, Improve Elemental Defense — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 7 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Triple Shot Mastery

NodeTypeMaxNeedsEffect
Triple Shot Enhancement SkillEnhancement skill20Triple Shot Mastery 10 ptsIncreases the DMG of Triple Shot by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 2 – Multi-Shot Strengthener

NodeTypeMaxNeedsEffect
Multi-Shot Enhancement SkillEnhancement skill20Multi-Shot Strengthener 10 ptsIncreases the DMG of Multi-shot by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 3 – Focus Shot

NodeTypeMaxNeedsEffect
Focus Shot Enhancement SkillEnhancement skill20Focus Shot (learned)Increases the DMG of Focus Shot by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 4 – Raining Arrow

NodeTypeMaxNeedsEffect
Raining Arrow Enhancement SkillEnhancement skill20Raining Arrow (learned)Increases the DMG of Raining Arrow&
x27;s by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 5 – Holy Bolt Strengthener

NodeTypeMaxNeedsEffect
Holy Bolt Enhancement SkillEnhancement skill20Holy Bolt Strengthener 10 ptsIncreases the DMG of Holy Bolt by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 6 – Heal Strengthener

NodeTypeMaxNeedsEffect
Healing Enhancement SkillEnhancement skill20Heal Strengthener 10 ptsWhen using Healing Enhancement Skill, increases Healing by N.
Party Healing Enhancement SkillEnhancement skill20Party Healing Strengthener 10 ptsWhen using Party Healing Skill, increases Healing by N.
Attack Power Enhancement SkillEnhancement skill10Attack Increase Mastery 10 ptsWhen using Attack Power Boost Skill, increases ATK by N.
Defense Enhancement SkillEnhancement skill10Defense Increase Mastery 10 ptsWhen using Defense Boost Skill, increases DEF by N.
Bless Enhancement SkillEnhancement skill10Bless Strengthener 10 ptsWhen using Bless Skill, increases Stats by N.
Elemental Attack Power Enhancement SkillEnhancement skill10Improve Elemental Attack Power (learned)When using Elemental Attack Enhancement Skill, increases Elemental ATK by N.
Elemental Defense Enhancement SkillEnhancement skill10Improve Elemental Defense (learned)When using Elemental Defense Enhancement Skill, increases Elemental DEF by N.

Group 7 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

Gear

Attack Elves use a Bow or Crossbow with a Quiver; Support Elves carry a Fairy Shield.

BowDamageSpdRequirements
Silver Heart Bow838–86145STR 206 / AGI 1,204
Manticore Bow971–99945STR 206 / AGI 1,204
Brilliant Bow1,104–1,13755STR 206 / AGI 1,204
Apocalypse Bow1,235–1,27355STR 206 / AGI 1,204
Temple Guard Bow (Legendary)1,432–1,47555Lv 1,500
Imperial Bow (2nd Legendary)1,483–1,52655Lv 1,600

Fairy Shields (Support build)

Season 17 added a full Fairy Shield ladder from Blood Angel (Lv 400, +16% elemental defense enhance) to Manticore (Lv 1,200, +36%). The Imperial Fairy Shield tops it at 180 defense, 261 rate and 57% elemental defense enhancement.

Mastery armour (Bloodangel → Darkangel → Holyangel → Soul → Blue Eye → Silver Heart → Manticore → Brilliant → Apocalypse) is bought sealed from Priest James with Ruud, unsealed with an Ancient Hero's Soul and upgraded tier by tier — every tier is shown worn in the set ladder below, and the legendary equipment guide covers the full recipe chain.

Mastery & Legendary weapon ladder

The full upgrade chain, straight from the game files. Each step needs the previous weapon at +11 with +16 option plus the listed material, combined at the Chaos Machine. Every upgrade is 100% success — the only gamble is making the Ancient Hero's Soul at the start.

WeaponChar. LvDamageRequirementsUpgrade material
Bloodangel Bow MU OnlineBloodangel Bow400250–260STR 188 / AGI 1,230Sealed set from Priest James + Ancient Hero's Soul
Darkangel Bow MU OnlineDarkangel Bow600300–310STR 197 / AGI 1,289Darkangel Anvil
Holyangel Bow MU OnlineHolyangel Bow800363–373STR 202 / AGI 1,301Holyangel Anvil
Blue Eye Bow MU OnlineBlue Eye Bow1000490–499STR 205 / AGI 1,318Blue Eye Anvil
Silver Heart Bow MU OnlineSilver Heart Bow1100554–564STR 207 / AGI 1,330Silver Heart Anvil
Manticore Bow MU OnlineManticore Bow1200618–629STR 207 / AGI 1,330Manticore Anvil
Brilliant Bow MU OnlineBrilliant Bow1300682–694STR 207 / AGI 1,330Brilliant Anvil
Apocalypse Bow MU OnlineApocalypse Bow1400746–759STR 207 / AGI 1,330Apocalypse Anvil
Lightning Bow MU OnlineLightning Bow1500810–824STR 207 / AGI 1,330Lightning Anvil
Temple Guard Bow MU OnlineTemple Guard Bow1500862–876STR 202 / AGI 1,325Temple Guard Anvil (1st Legendary)
Imperial Bow MU OnlineImperial Bow1600913–927STR 202 / AGI 1,325Imperial materials (2nd Legendary)

Temple Guard and Imperial are not mastery tiers — they are 1st and 2nd Legendary, a separate system above the 10-tier mastery ladder.

Elf Set Ladder – Every Tier Worn

The Elf’s full gear progression, each set composited onto the character from the game client’s own model files. Twelve tiers, from the first mastery set at level 400 to Imperial at 1,600.

MU Online Bloodangel Elf set
Bloodangel
Lv 400 · 277 def
MU Online Darkangel Elf set
Darkangel
Lv 600 · 402 def
MU Online Holyangel Elf set
Holyangel
Lv 800 · 652 def
MU Online Awakening Soul Elf set
Awakening Soul
Lv 900 · 884 def
MU Online Blue Eye Elf set
Blue Eye
Lv 1,000 · 1,109 def
MU Online Silverheart Elf set
Silverheart
Lv 1,100 · 1,334 def
MU Online Manticore Elf set
Manticore
Lv 1,200 · 1,559 def
MU Online Brilliant Elf set
Brilliant
Lv 1,300 · 1,784 def
MU Online Apocalypse Elf set
Apocalypse
Lv 1,400 · 1,631 def
MU Online Lightning Elf set
Lightning
Lv 1,500 · 2,234 def
MU Online Temple Guard Elf set
Temple Guard
Lv 1,500 · 2,581 def
MU Online Imperial Elf set
Imperial
Lv 1,600 · 2,697 def
SetLevelTotal defenseNote
Bloodangel4002771st mastery tier
Darkangel600402
Holyangel800652
Awakening Soul900884
Blue Eye1,0001,109
Silverheart1,1001,334
Manticore1,2001,559
Brilliant1,3001,784
Apocalypse1,4001,631
Lightning1,5002,234top of the mastery ladder
Temple Guard1,5002,5811st Legendary
Imperial1,6002,6972nd Legendary — end-game

Every mastery tier from Bloodangel upward comes in two visual variants (A and B) — identical stats, different look. The renders above use the (A) style. Defense climbs about 225 per tier, sitting between the Summoner’s and the Dark Knight’s at the same level, which matches the Elf’s role as a ranged fighter who still needs to survive a stray hit.

Which to chase? Mastery sets (Bloodangel → Lightning) upgrade in order through the mastery system. Temple Guard and Imperial sit outside that ladder as 1st and 2nd Legendary, built from their own Anvil, Soul and Upgrade Stone materials.

Fairy Elf Ancient Sets

Every ancient set the Fairy Elf can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Ceto Vine Set worn by a Fairy Elf
Ceto Vine Set
6 pieces · item level 8
Rapier, Vine Helm, Vine Pants, Vine Gloves, Vine Boots, Ring of Earth
  • 2 pieces – Increase Agility +10
  • 3 pieces – Increase Max. Life +50
  • 4 pieces – Increases Defense +20
  • 5 pieces – Increase defense when using shield weapons +5
  • 6 pieces – Increase Energy +10
Full set
  • Increase Max. Life
  • Increase Strength
MU Online Drake Vine Set worn by a Fairy Elf
Drake Vine Set
4 pieces · item level 10
Vine Helm, Vine Armor, Vine Pants, Vine Boots
  • 2 pieces – Increase Agility +20
  • 3 pieces – Increase Damage +25
  • 4 pieces – Double Damage Chance +20
Full set
  • Increases Defense
  • Increases Critical Damage Chance
MU Online Fase Silk Set worn by a Fairy Elf
Fase Silk Set
3 pieces · item level 18
Silk Pants, Silk Gloves, Silk Boots
  • 2 pieces – Increase Max. Life +100
  • 3 pieces – Increase Max. Mana +100
Full set
  • Increases Defense
MU Online Gaia Silk Set worn by a Fairy Elf
Gaia Silk Set
5 pieces · item level 20
Golden Crossbow, Silk Helm, Silk Armor, Silk Pants, Silk Gloves
  • 2 pieces – Increase Skill Damage +10
  • 3 pieces – Increase Max. Mana +25
  • 4 pieces – Increase Strength +10
  • 5 pieces – Double Damage Chance +5
Full set
  • Increase Agility
  • Increase Excellent Damage Chance
  • Increase Excellent Damage
MU Online Dione Silk Set worn by a Fairy Elf
Dione Silk Set
5 pieces · item level 20
Silk Helm, Silk Armor, Silk Pants, Silk Gloves, Silk Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Elvian Wind Set worn by a Fairy Elf
Elvian Wind Set
2 pieces · item level 30
Wind Pants, Wind Boots
  • 2 pieces – Increase Agility +30
Full set
  • Ignore Enemy's Defense
MU Online Odin Wind Set worn by a Fairy Elf
Odin Wind Set
5 pieces · item level 32
Wind Helm, Wind Armor, Wind Pants, Wind Gloves, Wind Boots
  • 2 pieces – Increase Energy +15
  • 3 pieces – Increase Max. Life +50
  • 4 pieces – Increase Attack Rate +50
  • 5 pieces – Increase Agility +30
Full set
  • Increase Max. Mana
  • Ignore Enemy's Defense
  • Increase Maximum AG
MU Online Karis Spirit Set worn by a Fairy Elf
Karis Spirit Set
3 pieces · item level 42
Spirit Helm, Spirit Pants, Spirit Boots
  • 2 pieces – Increase Skill Damage +15
  • 3 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Agility
MU Online Argo Spirit Set worn by a Fairy Elf
Argo Spirit Set
3 pieces · item level 44
Spirit Armor, Spirit Pants, Spirit Gloves
  • 2 pieces – Increase Max. Damage +20
  • 3 pieces – Increase Skill Damage +25
Full set
  • Increase Maximum AG
  • Double Damage Chance
MU Online Gywen Guardian Set worn by a Fairy Elf
Gywen Guardian Set
5 pieces · item level 57
Silver Bow, Guardian Armor, Guardian Gloves, Guardian Boots, Pendant of Ability
  • 2 pieces – Increase Agility +30
  • 3 pieces – Increase Min. Damage +20
  • 4 pieces – Increases Defense +20
  • 5 pieces – Increase Max. Damage +20
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Aruan Guardian Set worn by a Fairy Elf
Aruan Guardian Set
4 pieces · item level 57
Guardian Helm, Guardian Armor, Guardian Pants, Guardian Boots
  • 2 pieces – Increase Damage +10
  • 3 pieces – Double Damage Chance +10
  • 4 pieces – Increase Skill Damage +20
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Ignore Enemy's Defense
MU Online Castol Guardian Set worn by a Fairy Elf
Castol Guardian Set
5 pieces · item level 57
Guardian Helm, Guardian Armor, Guardian Pants, Guardian Gloves, Guardian Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Serket Iris Set worn by a Fairy Elf
Serket Iris Set
2 pieces · item level 69
Iris Helm, Iris Pants
  • 2 pieces – Increase Agility +40
Full set
  • Increases Defense
  • Increase Damage
MU Online Frigg Holy Spirit Set worn by a Fairy Elf
Frigg Holy Spirit Set
5 pieces · item level 92
Celestial Bow, Holy Spirit Armor, Holy Spirit Pants, Holy Spirit Boots, Pendant of Wind
  • 2 pieces – Increase Min. Damage +40
  • 3 pieces – Increase Max. Damage +40
  • 4 pieces – Increase Min. Damage +50
  • 5 pieces – Increase Max. Damage +50
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Max. Life
  • Increases Defense

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Elf Wings

The Elf’s wing line is the lightest-looking in the game, running from the little starter pair to the level-1,200 Wings of Fantasy. All rendered from the Season 21 game client:

MU Online Small Wings of Elf render
Small Wings of Elf
Lv 1 · 10 def
MU Online Wings of Elf render
Wings of Elf
Lv 150 · 1st wings · 10 def
MU Online Wings of Spirit render
Wings of Spirit
Lv 215 · 2nd wings · 30 def
MU Online Wings of Life render
Wings of Life
Lv 290 · 37 def
MU Online Wings of Illusion render
Wings of Illusion
Lv 400 · 3rd wings · 45 def
MU Online Genius Wings render
Genius Wings
Lv 800 · 4th wings · 170 def
MU Online Wings of Fantasy render
Wings of Fantasy
Lv 1,200 · 5th wings · 175 def

She can also equip the shared utility wings — Wings of Growth, Wings of Conqueror, Wings of Angel and Devil and the level-750 Wings of Power (700 defense). See the full wings guide for stats and crafting.

How to Play the Elf

TopicAdvice
Attack buildStack Agility. Every top bow needs 1,200+ Agility against only ~200 Strength. Keep Dex Booster running and open with Raining Arrow.
Support buildStack Energy. Your buffs scale from it, and Season 21 changed the formula so Energy now contributes more to Elemental Defense while the upgrade option gives slightly less.
Party valueYou are the only class that can buff attack, defense and heal. In a serious party the Support Elf is close to mandatory.
Attribute buffsAttribute Attack and Defense Boost only work on allies wearing an attribute Pentagram — check before casting.
MU HelperSeason 17 raised the Fairy buff registration slots from 4 to 6 and added a Heal / Party Heal auto-support setting.

Continue Reading

GuideWhy it helps
Season 17 guideWhere the Elf was introduced.
All classesHow the Elf compares to every other class.
Wings guideThe wing ladder for every class.
5th class changeThe endgame progression gate.

FAQ

Is the Elf good in MU Online?
She is the most versatile class — a strong ranged damage dealer as an Attack Elf, and the single best support in the game as an Energy Elf. Most serious parties want one.

Should I play Attack or Support Elf?
Attack (Agility) is better for solo farming and PvP damage. Support (Energy) is better in parties — you buff attack and defense, heal, and carry a Fairy Shield for survivability.

What stats does the Elf use?
Agility for the attack build — top bows need 1,200+ Agility. Energy for the support build, since all buffs and heals scale from it.

What is the Elf class line?
Elf → Muse Elf → High Elf → Noble Elf, then the generic 5th class change at level 1,200.