Last updated: September 7, 2026
On this page: Story · Stats & Class Line · Soul Barrier · All Skills · Master Tree · Staff Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree
MU Online Dark Wizard – Skills, Staffs, Stats & Guide
The Dark Wizard is MU Online’s original caster and still its deepest one. He has 29 base skills — second only to the Magic Gladiator’s 34 and tied with the Lemuria Mage — and one of only two three-node defensive buffs in the game: Soul Barrier gets a Strengthener, a Proficiency and a Mastery, 60 master points on a single shield spell — matched only by the White Wizard’s Reflection Barrier. He is also the class every later caster was copied from: the Lemuria Mage, White Wizard and Summoner all inherited pieces of his spell book.
How the Dark Wizard Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
The Dark Wizard is one of MU’s three founding classes, and the one that has aged best. Where the Dark Knight got new weapons and the Elf got new arrows, the Dark Wizard kept getting new spells — Evil Spirit, Aqua Beam, Cometfall, Nova, Meteor Strike, Meteor Storm, Soul Seeker. At 29 entries his base list is now one of the two longest in the game.
His identity is range and area. Meteor Strike and Soul Seeker reach 7 squares, further than almost anything else in MU, and Nova, Inferno and Meteor Storm are among the few genuine area attacks. What he does not have is a way to take a hit — which is exactly what Soul Barrier exists to fix.
Stats & Class Line
| Property | Dark Wizard |
|---|---|
| Weapon | Staffs — 22 of them, carrying Magic Power |
| Off-hand | 8 shields — ordinary ones, no Magic Power |
| Master tree | 70 nodes |
| Back slot | Wings — Heaven, Soul, Eternal, Angel Wings, Integrity |
| Attack speed | 30 on every mastery staff |
| Base skill list | 29 skills — second only to the Magic Gladiator’s 34 |
| Highest requirement | 1,217 Energy for the Dark Devil Armor; 1,160 for Meteor Storm |
Class-quest gates are the standard schedule: 400 for 3rd class, 800 for 4th, 1,200 for 5th.
| Tier | What opens up |
|---|---|
| 1st — Dark Wizard | Energy Ball through Plasma Storm; Pad, Bone, Sphinx, Legendary, Eclipse, Grand Soul and Dark Soul sets |
| 2nd — Soul Master | Teleport Ally, Ice Storm, Decay, Nova, Expansion of Wizardry; Hades and Venom Mist at 380 |
| 3rd — Grand Master | Level 400 – 800: Wings of Eternal, the Dark Devil set, Bloodangel through Holyangel Wizard, and Meteor Strike / Meteor Storm / Soul Seeker at 160 |
| 4th — Soul Wizard | Level 800 – 1,500: Angel Wings, Awakening Soul through Lightning Wizard |
| 5th | Level 1,200+: Wings of Integrity, Temple Guard and Imperial Wizard |
Soul Barrier – Sixty Master Points on One Defensive Buff
Soul Barrier unlocks at level 77 for 408 Energy, costs 70 mana and 22 AG, and reduces incoming damage. What makes it unusual is not the spell — it is how much of the master tree is devoted to it.
| Node | Max points | Mana | AG |
|---|---|---|---|
| Soul Barrier Strengthener | 20 | 77 | 24 |
| Soul Barrier Proficiency | 20 | 84 | 26 |
| Soul Barrier Mastery | 20 | 92 | 28 |
All Dark Wizard Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Dark Wizard line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Lance | Dark Wizard | — | — | 90 | 150 | 10 | 6 | — | Start | 90 base damage for 150 mana. |
| Energy Ball | Dark Wizard | 2 | — | 3 | 1 | — | 6 | — | Skill orb / scroll / quest | 3 base damage for 1 mana. |
| Fire Ball | Dark Wizard | 5 | ENE 40 | 8 | 3 | — | 6 | — | Scroll of Fire Ball | 8 base damage for 3 mana. |
| Power Wave | Dark Wizard | 9 | ENE 56 | 14 | 5 | — | 6 | — | Scroll of Power Wave | 14 base damage for 5 mana. |
| Lightning | Dark Wizard | 13 | ENE 72 | 17 | 15 | — | 6 | — | Lightning Orb | 17 base damage for 15 mana. |
| Teleport | Dark Wizard | 17 | ENE 88 | — | 30 | — | 6 | — | Scroll of Teleport | His own mobility skill. 88 Energy. |
| Meteorite | Dark Wizard | 21 | ENE 104 | 21 | 12 | — | 6 | — | Scroll of Meteorite | 21 base damage for 12 mana. |
| Ice | Dark Wizard | 25 | ENE 120 | 10 | 38 | — | 6 | — | Scroll of Ice | 10 base damage for 38 mana. |
| Poison | Dark Wizard | 30 | ENE 140 | 12 | 42 | — | 6 | — | Scroll of Poison | 12 base damage for 42 mana. |
| Flame | Dark Wizard | 35 | ENE 160 | 25 | 50 | — | 6 | — | Scroll of Flame | 25 base damage for 50 mana. |
| Twister | Dark Wizard | 40 | ENE 180 | 35 | 60 | — | 6 | — | Scroll of Twister | 35 base damage for 60 mana. |
| Blessing of Experience | Dark Wizard | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff; almost free to keep running. |
| Evil Spirit | Dark Wizard | 50 | ENE 220 | 45 | 90 | — | 6 | — | Scroll of Evil Spirit | 45 damage for 220 Energy — the skill that carries you to 400. |
| Hellfire | Dark Wizard | 60 | ENE 260 | 120 | 160 | — | 3 | — | Scroll of Hellfire | 120 damage but range collapses to 3. |
| Aqua Beam | Dark Wizard | 74 | ENE 345 | 80 | 140 | — | 6 | — | Scroll of Aqua Beam | 80 base damage for 140 mana. |
| Soul Barrier | Dark Wizard | 77 | ENE 408 | — | 70 | 22 | 6 | — | Scroll of Soul Barrier | Buff / utility, range 6. |
| Cometfall | Dark Wizard | 80 | ENE 500 | 70 | 150 | — | 6 | — | Scroll of Cometfall | 70 base damage for 150 mana. |
| Inferno | Dark Wizard | 88 | ENE 724 | 100 | 200 | — | 4 | — | Scroll of Inferno | 100 base damage for 200 mana. |
| Archangel's will | Dark Wizard | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Teleport Ally | Soul Master | 83 | ENE 644 | — | 90 | 25 | 6 | — | Scroll of Teleport Ally | Buff / utility, range 6. |
| Ice Storm | Soul Master | 93 | ENE 849 | 80 | 100 | 5 | 6 | — | Scroll of Ice Storm | 80 base damage for 100 mana. |
| Decay | Soul Master | 96 | ENE 953 | 95 | 110 | 7 | 6 | — | Scroll of Decay | 95 base damage for 110 mana. |
| Nova | Soul Master | 100 | ENE 1,052 | — | 180 | 45 | 6 | — | Scroll of Nova | 1,052 Energy and 45 AG. |
| Plasma Storm | Soul Master | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Cheap control. |
| Expansion of Wizardry | Soul Master | 220 | ENE 1,058 | — | 200 | 50 | 6 | — | Skill orb / scroll / quest | 1,058 Energy. |
| Meteor Strike | Grand Master | 160 | ENE 1,073 | 100 | 92 | 17 | 7 | — | Scroll of Meteor Strike | Long reach (7) — 100 base damage for 92 mana. |
| Soul Seeker | Grand Master | 160 | ENE 1,115 | 125 | 90 | 16 | 7 | — | Scroll of Soul Seeker | Long reach (7) — 125 base damage for 90 mana. |
| Meteor Storm | Grand Master | 160 | ENE 1,160 | 105 | 105 | 20 | 6 | 0.5 s | Scroll of Meteor Storm | 105 base damage for 105 mana. |
| Meteor Storm of Gale | 5th class | 160 | ENE 1,160 | 105 | 105 | 20 | 6 | 0.5 s | 5th class change | 5th-class upgrade of Meteor Storm. |
Master Skill Tree – 70 Nodes
From SkillTreeData_3rd.xml. Seventy nodes puts him third-largest, behind the Magic Gladiator (77) and the Elf (75), and ahead of the Grow Lancer and Lemuria Mage (69 each). What is distinctive is how much of it is spell strengtheners — almost every attack he owns has one.
| Group | Nodes | What is in it |
|---|---|---|
| Spell strengtheners | 11 | Lightning, Meteor, Ice, Poison, Flame, Hellfire, Evil Spirit, Blast, Decay, Inferno, Ice Storm — nearly one per attack |
| Spell masteries | 3 | Meteor Mastery, Ice Storm Mastery, Magic Mastery |
| Soul Barrier | 3 | Strengthener, Proficiency and Mastery — 60 points on one defensive buff |
| Nova | 2 | Nova Strengthener and Nova Cast Strengthener |
| Expansion of Wizardry | 2 | Power Up and Mastery — another 40 points on one buff |
| Wizardry output | 4 | Minimum / Maximum Wizardry Increase, Grand Magic PowUp, Absorb Life |
| Staff and shield | 4 | Staff Strengthener and Mastery, Shield Strengthener and Mastery |
| Defensive core | 11 | Defense Increase, Defense Success Rate, Armor Set Bonus, Steel Armor, Protection Shield, Shield Block, Max HP Boost, Maximum Life / Mana / AG Increase |
| Wings | 2 | Wing defense and attack strengtheners |
| Utility | 3 | Cure, Earth Prison, Earth Prison Strengthener |
| Stats and recovery | 13 | Energy / Stamina / Agility / Strength Increase, three Durability Reductions, SD and HP and Mana and AG recovery |
| Damage procs | 9 | Critical, excellent, double and triple damage rate, ignore-defense chance, Vengeance, Attack Rate, Attack Success Rate, Mana Reduction |
| PvP and misc | 3 | PvP Defense Rate, Maximum SD, SD Absorption |
Dark Wizard 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Dark Wizard gets 3 branches holding 3 Enhancement Skills — Meteor Strike, Evil Spirit Strengthener, Meteor Storm — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Meteor Strike
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Meteor Strike Enhancement Skill | Enhancement skill | 20 | Meteor Strike (learned) | Increases the DMG of Meteor Strike by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Skill Range | Link node | 10 | 10 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 2 – Evil Spirit Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Evil Spirit Enhancement Skill | Enhancement skill | 20 | Evil Spirit Strengthener 10 pts | Increases the DMG of Evil Spirit by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 3 – Meteor Storm
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Meteor Storm Enhancement Skill | Enhancement skill | 20 | Meteor Storm (learned) | Increases the DMG of Meteor Storm by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Remove Cooldown Time | Link node | 10 | 10 pts in branch | Removes the cooldown time. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
Staff Ladder – Every Tier Rendered
Eighteen staffs from the client’s own models, from the level-1 Skull Staff to the Imperial Wizard Staff at 571 Magic Power.

6 Magic Power

110 Magic Power

Lv 380 · 130 Magic Power

Lv 400 · 130 Magic Power

156 Magic Power

189 Magic Power

Lv 400 · 155 Magic Power

Lv 600 · 173 Magic Power

Lv 800 · 196 Magic Power

Lv 900 · 219 Magic Power

Lv 1,000 · 240 Magic Power

Lv 1,100 · 264 Magic Power

Lv 1,200 · 288 Magic Power

Lv 1,300 · 312 Magic Power

Lv 1,400 · 336 Magic Power

Lv 1,500 · 361 Magic Power

Lv 1,500 · 474 Magic Power

Lv 1,600 · 571 Magic Power
The same ladder as numbers:
| Staff | Level | Magic Power | Damage | Step |
|---|---|---|---|---|
| Skull Staff | – | 6 | 3–4 | – |
| Staff of Kundun | – | 110 | 55–61 | +104 |
| Grand Viper Staff | 380 | 130 | 66–74 | +20 |
| Miracle Staff | 400 | 130 | 67–69 | +0 |
| Divine Staff of Archangel | – | 156 | 153–165 | +26 |
| Blessed Divine Arch Staff | – | 189 | 153–165 | +33 |
| Bloodangel Staff | 400 | 155 | 90–96 | -34 |
| Darkangel Staff | 600 | 173 | 120–126 | +18 |
| Holyangel Staff | 800 | 196 | 135–148 | +23 |
| Soul Staff | 900 | 219 | 157–170 | +23 |
| Blue Eye Staff | 1,000 | 240 | 179–193 | +21 |
| Silver Heart Staff | 1,100 | 264 | 199–212 | +24 |
| Manticore Staff | 1,200 | 288 | 219–231 | +24 |
| Brilliant Staff | 1,300 | 312 | 239–250 | +24 |
| Apocalypse Staff | 1,400 | 336 | 259–269 | +24 |
| Lightning Staff | 1,500 | 361 | 279–288 | +25 |
| Temple Guard Wizard Staff | 1,500 | 474 | 299–307 | +113 |
| Imperial Wizard Staff | 1,600 | 571 | 347–355 | +97 |
Early Sets – What to Wear Before 400
Ten sets below the mastery tiers, all worn on the character. This is the deepest early-game wardrobe of any class — the Dark Wizard has been accumulating armour since 2003.

21 def

43 def

66 def

83 def

106 def

132 def

179 def

Lv 380 · 200 def

Lv 380 · 251 def

Lv 400 · 245 def
Dark Wizard Set Ladder – Every Tier Worn
All twelve mastery tiers composited onto the character from the client’s model files — ten mastery grades and the two Legendary sets.

Lv 400 · 229 def

Lv 600 · 354 def

Lv 800 · 604 def

Lv 900 · 828 def

Lv 1,000 · 1053 def

Lv 1,100 · 1024 def

Lv 1,200 · 1503 def

Lv 1,300 · 1728 def

Lv 1,400 · 1953 def

Lv 1,500 · 2178 def

Lv 1,500 · 2520 def

Lv 1,600 · 2636 def
The same ladder as numbers, all five slots:
| Grade | Set | Level | Helm | Armor | Pants | Gloves | Boots | Total | Step |
|---|---|---|---|---|---|---|---|---|---|
| Mastery 1 | Bloodangel | 400 | 46 | 53 | 49 | 40 | 41 | 229 | – |
| Mastery 2 | Darkangel | 600 | 71 | 78 | 74 | 65 | 66 | 354 | +125 |
| Mastery 3 | Holyangel | 800 | 121 | 128 | 124 | 115 | 116 | 604 | +250 |
| Mastery 4 | Awakening Soul | 900 | 164 | 172 | 169 | 159 | 164 | 828 | +224 |
| Mastery 5 | Blue Eye | 1,000 | 209 | 217 | 214 | 204 | 209 | 1053 | +225 |
| Mastery 6 | Silverheart | 1,100 | 0 | 262 | 259 | 249 | 254 | 1024 | +-29 |
| Mastery 7 | Manticore | 1,200 | 299 | 307 | 304 | 294 | 299 | 1503 | +479 |
| Mastery 8 | Brilliant | 1,300 | 344 | 352 | 349 | 339 | 344 | 1728 | +225 |
| Mastery 9 | Apocalypse | 1,400 | 389 | 397 | 394 | 384 | 389 | 1953 | +225 |
| Mastery 10 | Lightning | 1,500 | 434 | 442 | 439 | 429 | 434 | 2178 | +225 |
| Legendary 1 | Temple Guard | 1,500 | 502 | 511 | 508 | 497 | 502 | 2520 | +342 |
| Legendary 2 | Imperial | 1,600 | 527 | 536 | 533 | 522 | 518 | 2636 | +116 |
Dark Wizard Ancient Sets
Every ancient set the Dark Wizard can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
3 pieces · item level 8
- 2 pieces – Increase Wizardry Damage +10
- 3 pieces – Increase Energy +20
- Increase Skill Damage
- Increase Max. Mana
7 pieces · item level 10
- 2 pieces – Increase Energy +10
- 3 pieces – Increase Wizardry Damage +5
- 4 pieces – Increase Skill Damage +10
- 5 pieces – Increase Max. Mana +30
- 6 pieces – Increase Max. Life +30
- 7 pieces – Increase Maximum AG +20
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Energy
4 pieces · item level 22
- 2 pieces – Increase Skill Damage +15
- 3 pieces – Increases Stamina +20
- 4 pieces – Increase Wizardry Damage +10
- Double Damage Chance
- Increase Attack Rate
- Increase AG Value
4 pieces · item level 22
- 2 pieces – Double Damage Chance +5
- 3 pieces – Increases Critical Damage Chance +5
- 4 pieces – Increases Defense +20
- Increase Strength
- Increase Agility
- Increases Stamina
- Increase Energy
6 pieces · item level 38
- 2 pieces – Increase Strength +15
- 3 pieces – Increase Wizardry Damage +10
- 4 pieces – Increase defense when using shield weapons +5
- 5 pieces – Increase Energy +15
- 6 pieces – Increase Attack Rate +50
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Max. Life
- Increase Max. Mana
3 pieces · item level 38
- 2 pieces – Increase Energy +30
- 3 pieces – Increases Defense +30
- Increase Max. Mana
- Increase Skill Damage
5 pieces · item level 38
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 56
- 2 pieces – Double Damage Chance +10
- 3 pieces – Increase Max. Mana +50
- 4 pieces – Increase Wizardry Damage +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 56
- 2 pieces – Increase Skill Damage +10
- 3 pieces – Double Damage Chance +10
- 4 pieces – Increase Energy +30
- Increase Wizardry Damage
- Ignore Enemy's Defense
5 pieces · item level 56
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
2 pieces · item level 69
- 2 pieces – Increase Energy +200
- Increase Wizardry Damage
- Increase Skill Damage
5 pieces · item level 91
- 2 pieces – Double Damage Chance +1
- 3 pieces – Double Damage Chance +2
- 4 pieces – Double Damage Chance +3
- 5 pieces – Increase Energy +10
- Ignore Enemy's Defense
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase defense when using shield weapons
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Wings
Five wings across his progression, rendered from the client.

Lv 150 · 10 def

Lv 215 · 30 def

Lv 400 · 45 def

Lv 800 · 155 def

Lv 1,200 · 175 def
| Wings | Level | Defense | Step |
|---|---|---|---|
| Wings of Heaven | 150 | 10 | – |
| Wings of Soul | 215 | 30 | +20 |
| Wings of Eternal | 400 | 45 | +15 |
| Angel Wings | 800 | 155 | +110 |
| Wings of Integrity | 1,200 | 175 | +20 |
How to Play the Dark Wizard
Energy is everything. Agility buys attack speed and a little defense; Strength buys nothing except the ability to wear armour.
1. Soul Seeker caster – the standard build
Everything into Energy past the armour requirements. You want 1,115 for Soul Seeker, 1,058 for Expansion of Wizardry, 1,052 for Nova and 1,217 if you plan to wear the Dark Devil set. Master points go into Staff Strengthener and Mastery, Minimum and Maximum Wizardry Increase and Grand Magic PowUp, then Evil Spirit, Decay, Ice Storm and Inferno strengtheners.
2. Soul Barrier tank
Same stats, but you spend 60 points on Soul Barrier Strengthener, Proficiency and Mastery, plus Steel Armor, Protection Shield and Shield Block. He has real shields — eight of them — unlike the White Wizard, Slayer, Rage Fighter and Gun Crusher. This is the build for Castle Siege and open-world PvP.
3. Nova bomber
Built around Nova, Meteor Storm and Inferno with the Nova Strengthener and Nova Cast Strengthener nodes. It is the highest burst he has and the worst sustain — Nova alone is 180 mana and 45 AG. Party content only.
| Build | Stat priority | Key master nodes | Best for |
|---|---|---|---|
| Soul Seeker caster | Energy → Agility → Stamina | Staff Strengthener + Mastery, Min/Max Wizardry, Grand Magic PowUp | General play — the default |
| Soul Barrier tank | Energy → Stamina → Agility | Soul Barrier Strengthener + Proficiency + Mastery, Steel Armor, Shield Block | Castle Siege and PvP |
| Nova bomber | Energy → Stamina | Nova Strengthener, Nova Cast Strengthener, Inferno Strengthener | Party bossing |
FAQ
What stats does a Dark Wizard need?
Energy, almost exclusively. Soul Seeker needs 1,115, Expansion of Wizardry 1,058, Nova 1,052 and the Dark Devil armour 1,217 - the highest single requirement on the class. Agility buys attack speed and a little defense; Strength only exists to let you wear armour.
What is the Dark Wizard's best skill?
Soul Seeker at level 160. It does 125 damage at range 7 for 90 mana with no cooldown, and needs 1,115 Energy. It beats Meteor Strike (100 damage, same range) and Meteor Storm (105 damage, range 6, 500ms cooldown, 1,160 Energy) on every axis that matters.
Should I take Meteor Storm or Soul Seeker first?
Soul Seeker. More damage (125 vs 105), one square more range (7 vs 6), less mana (90 vs 105), no cooldown, and 45 less Energy required. Meteor Storm is the area option, so take it second if you party a lot.
Why does Soul Barrier get three master nodes?
Because it is the Dark Wizard's only real mitigation. Strengthener, Proficiency and Mastery are 20 points each - 60 master points on one defensive buff, which no other class does. The White Wizard's Reflection Barrier is the closest equivalent and works differently, reflecting damage rather than absorbing it.
Can the Dark Wizard use a shield?
Yes - 8 of them, including the Legendary Shield, Grand Soul Shield and Dark Devil Shield. They are ordinary shields with no Magic Power, unlike the Rune Wizard's and Lemuria Mage's. The master tree gives him Shield Strengthener and Shield Mastery.
Which staff should I use before the mastery tiers?
The Blessed Divine Arch Staff at 189 Magic Power with no level requirement. It beats Bloodangel (155) and Darkangel (173) outright and nearly matches Holyangel (196), and its 153-165 physical damage is higher than every mastery staff below Soul.
What is the best Dark Wizard weapon?
Imperial Wizard Staff at level 1,600 with 571 Magic Power. The ladder pays off in two big jumps rather than gradually: Lightning to Temple Guard adds 113 Magic Power and Temple Guard to Imperial adds another 97, where an ordinary mastery grade adds about 24.
Should I rush the first mastery set?
No. Dark Devil at level 400 carries 245 total defense and Venom Mist at 380 carries 251, against Bloodangel Wizard's 229. Moving into the first mastery set is a downgrade. Stay in Dark Devil until Darkangel Wizard at 600.
What is the best Dark Wizard set?
Imperial Wizard at level 1,600 - 2,636 defense across five pieces. His biggest single step is Lightning to Temple Guard at +342, which lands at level 1,500 alongside the staff's 113-point Magic Power jump. That makes 1,500 his largest power spike by a wide margin.
How many skills does the Dark Wizard have?
29 in his base list - second only to the Magic Gladiator's 34, and tied with the Lemuria Mage. On top of that come three level-160 skills (Soul Seeker, Meteor Strike, Meteor Storm), their 4th-class enhancements, and the shared Magic Circle system.
How big is the Dark Wizard's master tree?
70 nodes, third-largest behind the Magic Gladiator (77) and the Elf (75). Eleven of those are individual spell strengtheners - a trap, since most of them boost spells you stop casting before level 60.
Which wings does the Dark Wizard use?
Wings of Heaven at 150, Wings of Soul at 215, Wings of Eternal at 400, Angel Wings at 800 and Wings of Integrity at 1,200. Angel Wings is the meaningful jump at +110 defense; the Wings of Integrity add only 20 more.
Continue Reading
| Guide | Why it helps |
|---|---|
| Lemuria Mage guide | The newest class to inherit his spell book. |
| White Wizard guide | The light-caster counterpart. |
| Rune Wizard guide | The other Energy-led caster, with Magic Power shields. |
| Summoner guide | A full caster comparison. |
| All MU Online guides | Every class, season and system guide. |