Last updated: September 7, 2026
On this page: Story · Stats & Class Line · No Shield, No Gloves · All Skills · The Energy Walls · Skills From Parchments · Master Tree · Claw Ladder · Early Sets · Set Ladder · Ancient Sets · Capes · Wings · How to Play · FAQ · 4th Skill Tree
MU Online Rage Fighter – Skills, Claws, Stats & Guide
The Rage Fighter is MU Online’s brawler. He carries no sword and no shield — he fights with claws worn on his fists, which is why he is the only class in the game with an empty glove slot. His skill list is unusually lean too: 19 abilities where a Dark Wizard has dozens. Every one of them hits hard.
How the Rage Fighter Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

3rd class

4th class
Story
The Rage Fighter came out of the arenas, not the academies. Where the Blade Knight was trained and the Soul Master was taught, he learned by being hit — and the class is built around that. He has no ranged opener worth the name, no party utility to hide behind, and no shield to duck behind. He walks in and trades.
The files back the fiction with unusual precision. He is the only class with zero shields available to him out of 127 in the game, and the only one for whom the entire glove slot is empty except a single level 1 starter item. His fists are the weapon and the armour both.
Stats & Class Line
| Property | Rage Fighter |
|---|---|
| Base skills | 19 — among the leanest in the game (only the Gun Crusher and Slayer have fewer) |
| Weapon | Claws and gloves — 21 of them are his alone |
| Shield slot | None. 0 of 127 shields are flagged for him |
| Glove slot | Effectively none — 1 of 391 gloves, a level 1 starter |
| Helmet slot | Yes — 26 helmets, 21 of them Rage Fighter only |
| Back slot | Cloaks, not wings |
| Never uses | Bows, crossbows, staffs, spears |
| Class change | Skips the 2nd class quest, straight to 3rd class |
The class-quest level gates come straight from Common.ini and are the same for every class: 400 for 3rd, 800 for 4th, 1,200 for 5th.
| Tier | Gear unlocked at |
|---|---|
| 1st — Rage Fighter | Everything up to level 380 |
| 3rd — Fist Master | Level 400 – 800: Cape of Overrule, Bloodangel through Holyangel Fighter sets |
| 4th — Fist Blazer | Level 800 – 1,500: Judgment Cloak, Awakening Soul through Lightning Fighter sets |
| 5th | Level 1,200+: Cloak of Oath, Temple Guard and Imperial Fighter sets |
No Shield, No Gloves – Verified
Two of the Rage Fighter’s equipment slots are effectively closed. Here is the count from the Season 21 ItemList.xml, which carries a per-class permission flag on every item in the game:
| Slot | Items in game | Usable by Rage Fighter | Of those, his alone |
|---|---|---|---|
| Shields | 127 | 0 | 0 |
| Gloves | 391 | 1 (level 1 Scale Gloves) | 0 |
| Claws & gloves (weapon) | 136 | 24 | 21 |
| Helmets | 376 | 26 | 21 |
| Armor | 412 | 26 | 21 |
| Pants | 412 | 26 | 21 |
| Boots | 412 | 26 | 21 |
| Bows & Crossbows | 74 | 0 | 0 |
| Staffs | 166 | 0 | 0 |
So a Rage Fighter’s “full set” is four pieces — helm, armor, pants, boots — and every defense total on this page is calculated that way. Two consequences:
- No shield means no block. The master tree gives him Increase Defense Success Rate, Steel Armor and Vengeance instead — his mitigation is passive, not reactive.
- The claw is doing two jobs. It is his damage source and it fills the hand slot, so a claw upgrade is worth roughly what a weapon and a glove upgrade would be to another class.
0 across all 127 shields at every tier, including Imperial.All Rage Fighter Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Rage Fighter line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Beast Uppercut | Rage Fighter | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Charge | Rage Fighter | — | — | 90 | 20 | 15 | 4 | — | Start | Early-game opener. |
| Falling Slash | Rage Fighter | — | — | — | 9 | — | 3 | — | Weapon skill | Buff / utility, range 3. |
| Killing Blow | Rage Fighter | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Phoenix Shot | Rage Fighter | — | — | — | 30 | — | 4 | 1.2 s | Weapon skill | Weapon skill, zero AG. |
| Blessing of Experience | Rage Fighter | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff; almost free to keep running. |
| Increase Block | Rage Fighter | 50 | ENE 80 | — | 50 | 10 | 7 | — | Increase Block Parchment | Buff / utility, range 7. |
| Increase Health | Rage Fighter | 80 | ENE 132 | — | 50 | 10 | 7 | — | Increase Health Parchment | 132 Energy. |
| Plasma Storm | Rage Fighter | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Generic AoE filler. |
| Ignore Defense | Rage Fighter | 120 | ENE 404 | — | 50 | 10 | 3 | — | Ignore Defense Parchment | 404 Energy. The wall. Plan for it long before here. |
| Chain Drive | Rage Fighter | 150 | — | — | 15 | 20 | 4 | 0.7 s | Chain Drive Parchment | Cheap on mana, the gap-closer. |
| Dragon Roar | Rage Fighter | 150 | — | — | 50 | 30 | 3 | 0.7 s | Dragon Roar Parchment | AoE. Expensive in AG. |
| Dark Side | Rage Fighter | 180 | — | — | 70 | — | 5 | — | Dark Side Parchment | Zero AG. Multi-target. Free to use as far as stamina goes. Zero-AG multi-target filler. |
| Dragon Slasher | Rage Fighter | 200 | — | — | 100 | 100 | 4 | 3 s | Dragon Slasher Parchment | 100 mana and 100 AG on a 3-second lockout. A finisher, not a rotation skill. The finisher. 100 mana, 100 AG. |
| Archangel's will | Rage Fighter | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Dark Phoenix Shot | Fist Master | 160 | AGI 987 | 650 | 30 | 10 | 7 | 0.6 s | Dark Phoenix Shot Parchment | Best damage-per-AG in the kit by a wide margin. |
| Spirit Hook | Fist Master | 180 | VIT 1,480 | 255 | 27 | 21 | 3 | — | Spirit Hook Parchment | Twice the AG of Phoenix Shot for a third of the damage. |
| Dark Side of Saturation | 5th class | 180 | — | — | 92 | 7 | 6 | — | 5th class change | 5th-class upgrade of Dark Side. |
| Spirit Hook of Saturation | 5th class | 180 | VIT 1,480 | 255 | 27 | 21 | 3 | — | 5th class change | 5th-class upgrade of Spirit Hook. |
The Energy Walls
The Rage Fighter looks like a pure Strength class and is not. Three of his most important abilities are gated behind Energy, and one of them is gated hard:
| Skill | Level | Energy required | What it does |
|---|---|---|---|
| Increase Block | 50 | 80 | Party buff. Range 7. |
| Increase Health | 80 | 132 | Party HP buff. Range 7. |
| Ignore Defense | 120 | 404 | The one that matters. Range 3. |
Note also that Increase Block and Increase Health are party buffs at range 7. The Rage Fighter is usually described as a pure solo bruiser; the files say he is a bruiser who also buffs the people standing near him.
Skills From Parchments
Like the Dark Lord and his scrolls, the Rage Fighter picks up two of his 3rd class abilities from consumable items rather than a trainer. Both are flagged Rage Fighter only and both need level 400:
| Item | Teaches | Level |
|---|---|---|
| Dark Phoenix Shot Parchment | Dark Phoenix Shot (650 damage) | 400 |
| Spirit Hook Parchment | Spirit Hook (255 damage) | 400 |
Rage Fighter Master Skill Tree
61 nodes — a small tree, behind only the Gun Crusher (56) and Slayer (58), matching his lean skill list. Most cap at 20 points; Dark Side Mastery and Blood Howling cap at 10 and need 10 points already spent in their parent.
Rage Fighter exclusives
| Node | Max | Why it matters |
|---|---|---|
| Reigning Cloak Attack PowUp | 20 | Turns the cloak into an offensive item. |
| Reigning Cloak Defense PowUp | 20 | The defensive half. |
| Blood Howling | 10 | Unlocks the buff itself. Requires 10 points in its parent. |
| Blood Howling Strengthener | 20 | Scales it. |
| Stamina Increase Strengthener | 20 | A second layer on Stamina — no other tree we have mapped has this. |
| Killing Blow Strengthener / Mastery | 20 / 20 | His basic attack line. |
| Beast Uppercut Strengthener / Mastery | 20 / 20 | The other basic line. |
| Enhance Phoenix Shot / Phoenix Shot Mastery | 20 / 20 | Scales the 650-damage skill. |
| Chain Drive Strengthener | 20 | The mobility skill. |
| Dark Side Strengthener / Mastery | 20 / 10 | His multi-target burst. |
| Dragon Roar Strengthener | 20 | AoE. |
| Dragon Slasher Strengthener | 20 | The level 200 finisher. |
| Equipped Weapon Strengthener / Mastery | 20 / 10 | Scales the claw directly. |
Survivability — where his shield went
With no shield to block with, his mitigation is all passive: three Durability Reduction stages, Increases Defense, Increase Defense Success Rate plus a PowUp and a Mastery on top of it, Steel Armor, Vengeance, Increase Set Defense, Increase Maximum HP, Max HP Boost and the SD block.
Sustain
He is unusually well served here: Recover HP from Monster Kills, Recover Mana from Monster Kills, Recover SD from Monster Kills, plus Absorb Life, SD Absorption and the full-restore nodes. A melee class with no shield needs to get health back by killing things, and the tree is built for exactly that.
Rage Fighter 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Rage Fighter gets 3 branches holding 3 Enhancement Skills — Spirit Hook, Dark Side Mastery, Dragon Roar Strengthener — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Spirit Hook
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Spirit Hook Enhancement Skill | Enhancement skill | 20 | Spirit Hook (learned) | Increases the DMG of Spirit Hook by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 2 – Dark Side Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Dark Side Enhancement Skill | Enhancement skill | 20 | Dark Side Mastery 10 pts | Increases the DMG of Dark Side by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 3 – Dragon Roar Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Dragon Roar Enhancement Skill | Enhancement skill | 20 | Dragon Roar Strengthener 10 pts | Increases the DMG of Dragon Roar by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Remove Cooldown Time | Link node | 10 | 10 pts in branch | Removes the cooldown time. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Claw Ladder
Claws are the Rage Fighter’s exclusive weapon — 21 of them are flagged for him and no one else. They are worn on the fists, which is why he has no glove slot. Attack speed sits at a constant 35 across the whole mastery ladder, so every tier is a straight damage upgrade with no speed trade-off.
| Claw | Level | Damage | Attack speed | Strength / Agility | Grade |
|---|---|---|---|---|---|
| Bloodangel Claws | 400 | 147–157 | 35 | 587 / 182 | Mastery 1 |
| Darkangel Claws | 600 | 214–224 | 35 | 616 / 191 | Mastery 2 |
| Holyangel Claws | 800 | 277–287 | 35 | 623 / 194 | Mastery 3 |
| Soul Claws | 900 | 340–350 | 35 | 629 / 196 | Mastery 4 |
| Blue Eye Claws | 1,000 | 404–414 | 35 | 634 / 197 | Mastery 5 |
| Silver Heart Claw | 1,100 | 468–480 | 35 | 644 / 199 | Mastery 6 |
| Manticore Claw | 1,200 | 532–546 | 35 | 644 / 199 | Mastery 7 |
| Brilliant Claws | 1,300 | 596–612 | 35 | 644 / 199 | Mastery 8 |
| Apocalypse Claws | 1,400 | 660–678 | 35 | 644 / 199 | Mastery 9 |
| Lightning Claws | 1,500 | 725–745 | 35 | 644 / 199 | Mastery 10 |
| Temple Guard Claw | 1,500 | 776–796 | 35 | 639 / 194 | Legendary 1 |
| Imperial Claw | 1,600 | 827–847 | 35 | 639 / 194 | Legendary 2 |

Lv 400 · 147–157

Lv 600 · 214–224

Lv 800 · 277–287

Lv 900 · 340–350

Lv 1,000 · 404–414

Lv 1,100 · 468–480

Lv 1,200 · 532–546

Lv 1,300 · 596–612

Lv 1,400 · 660–678

Lv 1,500 · 725–745

Lv 1,500 · 776–796

Lv 1,600 · 827–847
Before mastery
| Claw | Level | Damage | Attack speed | Strength / Agility |
|---|---|---|---|---|
| Sacred Glove | – | 52–58 | 25 | 175 / 84 |
| Holy Storm Claws | – | 82–88 | 30 | 293 / 156 |
| Piercing Blade Glove | – | 95–101 | 35 | 430 / 225 |
| Archangel Absolute Claws | – | 121–130 | 35 | 315 / 120 |
| Blessed Arch's Absolute Claws | – | 136–147 | 35 | 461 / 181 |
| Phoenix Soul Star | 380 | 122–128 | 40 | 492 / 258 |
| Pantera Claws | 380 | 26–34 | 40 | 408 / 144 |
| Devast Claws | 400 | 35–46 | 40 | 452 / 167 |

52–58

82–88

95–101

121–130

136–147

Lv 380 · 122–128

Lv 380 · 26–34

Lv 400 · 35–46
Early Sets – What to Wear Before 400
His own armour below the mastery tiers, worn on the character. Four pieces each — and you can see the bare hands in every render, because there are no gloves to put on them.

120 def

Lv 150 · 152 def

189 def

Lv 380 · 197 def

Lv 400 · 232 def

Lv 380 · 263 def
Rage Fighter Set Ladder – Every Tier Worn
All twelve mastery tiers composited onto the character from the client’s model files. Four pieces each, bare-handed, with the claw filling the hand slot in play.

Lv 400 · 210 def

Lv 600 · 310 def

Lv 800 · 510 def

Lv 900 · 688 def

Lv 1,000 · 868 def

Lv 1,100 · 1048 def

Lv 1,200 · 1228 def

Lv 1,300 · 1408 def

Lv 1,400 · 1588 def

Lv 1,500 · 1768 def

Lv 1,500 · 2043 def

Lv 1,600 · 2143 def
The same ladder as numbers, all four slots:
| Grade | Set | Level | Helm | Armor | Pants | Boots | 4-piece total | Step |
|---|---|---|---|---|---|---|---|---|
| Mastery 1 | Bloodangel Fighter | 400 | 42 | 66 | 56 | 46 | 210 | – |
| Mastery 2 | Darkangel Fighter | 600 | 67 | 91 | 81 | 71 | 310 | +100 |
| Mastery 3 | Holyangel Fighter | 800 | 117 | 141 | 131 | 121 | 510 | +200 |
| Mastery 4 | Awakening Soul Fighter | 900 | 160 | 186 | 176 | 166 | 688 | +178 |
| Mastery 5 | Blue Eye Fighter | 1,000 | 205 | 231 | 221 | 211 | 868 | +180 |
| Mastery 6 | Silverheart Fighter | 1,100 | 250 | 276 | 266 | 256 | 1048 | +180 |
| Mastery 7 | Manticore Fighter | 1,200 | 295 | 321 | 311 | 301 | 1228 | +180 |
| Mastery 8 | Brilliant Fighter | 1,300 | 340 | 366 | 356 | 346 | 1408 | +180 |
| Mastery 9 | Apocalypse Fighter | 1,400 | 385 | 411 | 401 | 391 | 1588 | +180 |
| Mastery 10 | Lightning Fighter | 1,500 | 430 | 456 | 446 | 436 | 1768 | +180 |
| Legendary 1 | Temple Guard Fighter | 1,500 | 498 | 526 | 515 | 504 | 2043 | +275 |
| Legendary 2 | Imperial Fighter | 1,600 | 523 | 551 | 540 | 529 | 2143 | +100 |
Cloaks – He Does Not Wear Wings
The Rage Fighter’s back slot takes a cloak, and the master tree treats it as offensive equipment with Reigning Cloak Attack PowUp and Reigning Cloak Defense PowUp at 20 points each.

Lv 180

Lv 400 · 3rd class

Lv 800 · 4th class

Lv 1,200 · 5th class
A Little Warrior’s Cloak is available from level 1 as the starter item.
Rage Fighter Ancient Sets
Every ancient set the Rage Fighter can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
4 pieces · item level 8
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increase Agility +50
- 4 pieces – Increase defense when using shield weapons +25
- Increase Damage
5 pieces · item level 28
- 2 pieces – Increase Skill Damage +15
- 3 pieces – Increase Attack Rate +50
- 4 pieces – Increase Wizardry Damage +5
- 5 pieces – Increase Max. Life +50
- Increase Maximum AG
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
5 pieces · item level 28
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
2 pieces · item level 36
- 2 pieces – Increases Critical Damage Chance +20
- Increase Critical Damage
3 pieces · item level 48
- 2 pieces – Increase Skill Damage +20
- 3 pieces – Double Damage Chance +10
- Increase damage when using two handed weapons
- Ignore Enemy's Defense
4 pieces · item level 66
- 2 pieces – Increase Attack Rate +50
- 3 pieces – Increases Stamina +50
- 4 pieces – Increase Max. Damage +30
- Increase Excellent Damage Chance
- Double Damage Chance
- Ignore Enemy's Defense
4 pieces · item level 66
- 2 pieces – Increases Defense +50
- 3 pieces – Double Damage Chance +5
- 4 pieces – Increase Damage +30
- Increase Critical Damage
- Increase Excellent Damage Chance
- Increase Skill Damage
- Increase Excellent Damage
4 pieces · item level 82
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
5 pieces · item level 101
- 2 pieces – Increase Max. Damage +5
- 3 pieces – Increase Max. Damage +10
- 4 pieces – Increase Max. Damage +15
- 5 pieces – Increase Max. Life +100
- Increases Defense
- Increase Excellent Damage
- Increase Excellent Damage Chance
- Increase Damage
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Rage Fighter Capes & Cloaks
The Rage Fighter wears capes and cloaks. The ladder ends at the level-1,200 Cloak of Oath:

Lv 180 · 15 def

Lv 290 · 27 def

Lv 400 · 3rd · 45 def

Lv 800 · 4th · 170 def

Lv 1,200 · 5th · 175 def
Little Warrior's Cloak (level 1) uses the same model as the Cape of Fighter. He can also equip Wings of Conqueror, Wings of Angel and Devil and the level-750 Wings of Power. See the full wings guide for stats and crafting.
How to Play the Rage Fighter
He has fewer meaningful choices than the other classes on this site, and that is the point. There is one core build and two ways to tune it.
1. Strength with the Energy floor — the correct build
Strength for damage, Stamina for the health you need without a shield, and exactly enough Energy to reach 404 for Ignore Defense. That number is not negotiable and it is the single most common Rage Fighter mistake. Everything after 404 Energy goes into Strength and Stamina.
2. Stamina-heavy brawler
Same Energy floor, but weighted into Stamina and the survivability block: three Durability Reduction stages, Increase Defense Success Rate with its PowUp and Mastery, Steel Armor, Vengeance and Increase Set Defense. Then lean on the three Recover from Monster Kills nodes to refill mid-fight. This is the build that survives without a shield.
3. Party bruiser
People forget he has buffs. Increase Block (80 Energy) and Increase Health (132 Energy) are party-wide at range 7, and both are cheap compared with the 404 you already need. If you are running fixed groups you get these essentially for free on the way to Ignore Defense.
| Build | Stat priority | Key master nodes | Best for |
|---|---|---|---|
| Strength + Energy floor | Strength → 404 Energy → Stamina | Enhance Phoenix Shot, Phoenix Shot Mastery, Equipped Weapon Strengthener | General play and damage |
| Stamina brawler | Stamina → 404 Energy → Strength | Defense Success Rate line, Steel Armor, Recover HP/Mana/SD from kills | Surviving without a shield |
| Party bruiser | Strength → 404+ Energy → Stamina | Blood Howling + Strengthener, cloak nodes | Fixed groups and events |
FAQ
Can the Rage Fighter use a shield in MU Online?
No. We checked all 127 shields in the Season 21 item files and zero of them are flagged for the Rage Fighter. There is no level, class change or event item that opens the slot. His mitigation comes from passive master tree nodes instead — Increase Defense Success Rate, Steel Armor and Vengeance.
Why does the Rage Fighter have no gloves?
Because his claws are worn on the fists and occupy that slot. Exactly one glove in the game is flagged for him, the level 1 Scale Gloves, and nothing after it. A full Rage Fighter set is four pieces: helm, armor, pants and boots.
How much Energy does a Rage Fighter need?
404, for Ignore Defense at level 120. Increase Block needs 80 and Increase Health needs 132, but Ignore Defense is the one that decides whether the character works against armoured targets. Plan for 404 from the start — it is not something you can add later without a stat reset.
What is the Rage Fighter's best skill?
Dark Phoenix Shot at level 160 — 650 base damage at range 7 for 30 mana and only 10 AG. That is the highest single-skill damage figure of any class we have documented, and its damage-per-stamina is roughly five times better than Spirit Hook's.
Why do I run out of stamina as a Rage Fighter?
Because his costs are in AG rather than mana. Dragon Slasher costs 100 AG and Blood Howling costs 200 — two actions can empty the bar. Use Dark Side as your filler instead: it costs zero AG.
Does the Rage Fighter wear wings?
No, cloaks. Little Warrior's Cloak from level 1, Cape of Fighter at 180, Cape of Overrule at 400, Judgment Cloak at 800 and Cloak of Oath at 1,200. The master tree has Reigning Cloak Attack PowUp and Reigning Cloak Defense PowUp at 20 points each.
How many skills does the Rage Fighter have?
19 in the base class, among the leanest in MU Online, plus three more at the 3rd class quest: Dark Phoenix Shot, Spirit Hook and Blood Howling. His master tree is small too at 61 nodes — only the Gun Crusher (56) and Slayer (58) are smaller.
Does the Rage Fighter have party buffs?
Yes, and they are often overlooked. Increase Block at level 50 and Increase Health at level 80 are both party-wide at range 7. Their Energy requirements of 80 and 132 are well below the 404 you need for Ignore Defense anyway, so you get them on the way.
What is the best Rage Fighter claw?
Imperial Claw at level 1,600, 827-847 damage. Worth knowing: from Silver Heart at Mastery 6 onward every claw needs the same 644 Strength and 199 Agility, so once you can equip one you can equip all of them up to Lightning.
Are Pantera and Devast Claws upgrades?
Not for damage. Pantera does 26-34 and Devast does 35-46, far below the Phoenix Soul Star's 122-128 at a similar level. They exist for their option slots and attack speed of 40, so do not take one purely because its level requirement is higher.
What is the best Rage Fighter set?
Imperial Fighter at level 1,600 — 2,143 defense across four pieces. The ladder adds a flat 180 defense per step from Awakening Soul to Lightning, then jumps 275 from Lightning to Temple Guard, which is the biggest single upgrade he can make.
Is the first mastery set an upgrade?
Not in raw defense. Phoenix Soul at level 380 gives 263 total; Bloodangel Fighter gives 210. Take Bloodangel for the mastery option slots and the upgrade path rather than the armour value.
Continue Reading
| Guide | Why it helps |
|---|---|
| Dark Knight guide | The other pure melee class, with a shield. |
| Magic Gladiator guide | The other class with a closed equipment slot. |
| Dark Lord guide | The other class that learns skills from consumables. |
| Summoner guide | A full caster comparison. |
| All MU Online guides | Every class, season and system guide. |