Last updated: September 7, 2026

On this page: Story · Stats & Class Line · No Shield, No Gloves · All Skills · The Energy Walls · Skills From Parchments · Master Tree · Claw Ladder · Early Sets · Set Ladder · Ancient Sets · Capes · Wings · How to Play · FAQ · 4th Skill Tree

MU Online Rage Fighter – Skills, Claws, Stats & Guide

The Rage Fighter is MU Online’s brawler. He carries no sword and no shield — he fights with claws worn on his fists, which is why he is the only class in the game with an empty glove slot. His skill list is unusually lean too: 19 abilities where a Dark Wizard has dozens. Every one of them hits hard.

MU Online Rage Fighter in the Imperial Fighter set with the Cloak of Oath
The Rage Fighter in the level 1,600 Imperial Fighter set with the Cloak of Oath — rendered from the Season 21 client. He wears a cloak rather than wings, and no gloves: the claws take that slot.

How the Rage Fighter Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Rage Fighter Rage Fighter appearance
Rage Fighter
Base
MU Online Rage Fighter Fist Master appearance
Fist Master
3rd class
MU Online Rage Fighter Fist Blazer appearance
Fist Blazer
4th class

Story

The Rage Fighter came out of the arenas, not the academies. Where the Blade Knight was trained and the Soul Master was taught, he learned by being hit — and the class is built around that. He has no ranged opener worth the name, no party utility to hide behind, and no shield to duck behind. He walks in and trades.

The files back the fiction with unusual precision. He is the only class with zero shields available to him out of 127 in the game, and the only one for whom the entire glove slot is empty except a single level 1 starter item. His fists are the weapon and the armour both.

Stats & Class Line

PropertyRage Fighter
Base skills19 — among the leanest in the game (only the Gun Crusher and Slayer have fewer)
WeaponClaws and gloves — 21 of them are his alone
Shield slotNone. 0 of 127 shields are flagged for him
Glove slotEffectively none — 1 of 391 gloves, a level 1 starter
Helmet slotYes — 26 helmets, 21 of them Rage Fighter only
Back slotCloaks, not wings
Never usesBows, crossbows, staffs, spears
Class changeSkips the 2nd class quest, straight to 3rd class

The class-quest level gates come straight from Common.ini and are the same for every class: 400 for 3rd, 800 for 4th, 1,200 for 5th.

TierGear unlocked at
1st — Rage FighterEverything up to level 380
3rd — Fist MasterLevel 400 – 800: Cape of Overrule, Bloodangel through Holyangel Fighter sets
4th — Fist BlazerLevel 800 – 1,500: Judgment Cloak, Awakening Soul through Lightning Fighter sets
5thLevel 1,200+: Cloak of Oath, Temple Guard and Imperial Fighter sets

No Shield, No Gloves – Verified

Two of the Rage Fighter’s equipment slots are effectively closed. Here is the count from the Season 21 ItemList.xml, which carries a per-class permission flag on every item in the game:

SlotItems in gameUsable by Rage FighterOf those, his alone
Shields12700
Gloves3911 (level 1 Scale Gloves)0
Claws & gloves (weapon)1362421
Helmets3762621
Armor4122621
Pants4122621
Boots4122621
Bows & Crossbows7400
Staffs16600

So a Rage Fighter’s “full set” is four pieces — helm, armor, pants, boots — and every defense total on this page is calculated that way. Two consequences:

  • No shield means no block. The master tree gives him Increase Defense Success Rate, Steel Armor and Vengeance instead — his mitigation is passive, not reactive.
  • The claw is doing two jobs. It is his damage source and it fills the hand slot, so a claw upgrade is worth roughly what a weapon and a glove upgrade would be to another class.
Do not hunt for a shield. There is no level, class change or event item that opens the shield slot for a Rage Fighter. It is a hard 0 across all 127 shields at every tier, including Imperial.

All Rage Fighter Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Rage Fighter line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
Beast UppercutRage Fighter92Weapon skillBuff / utility, range 2.
ChargeRage Fighter9020154StartEarly-game opener.
Falling SlashRage Fighter93Weapon skillBuff / utility, range 3.
Killing BlowRage Fighter92Weapon skillBuff / utility, range 2.
Phoenix ShotRage Fighter3041.2 sWeapon skillWeapon skill, zero AG.
Blessing of ExperienceRage Fighter5058Skill orb / scroll / questParty experience buff; almost free to keep running.
Increase BlockRage Fighter50ENE 8050107Increase Block ParchmentBuff / utility, range 7.
Increase HealthRage Fighter80ENE 13250107Increase Health Parchment132 Energy.
Plasma StormRage Fighter11060502061.5 sSkill orb / scroll / questGeneric AoE filler.
Ignore DefenseRage Fighter120ENE 40450103Ignore Defense Parchment404 Energy. The wall. Plan for it long before here.
Chain DriveRage Fighter150152040.7 sChain Drive ParchmentCheap on mana, the gap-closer.
Dragon RoarRage Fighter150503030.7 sDragon Roar ParchmentAoE. Expensive in AG.
Dark SideRage Fighter180705Dark Side ParchmentZero AG. Multi-target. Free to use as far as stamina goes. Zero-AG multi-target filler.
Dragon SlasherRage Fighter20010010043 sDragon Slasher Parchment100 mana and 100 AG on a 3-second lockout. A finisher, not a rotation skill. The finisher. 100 mana, 100 AG.
Archangel's willRage Fighter100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Dark Phoenix ShotFist Master160AGI 987650301070.6 sDark Phoenix Shot ParchmentBest damage-per-AG in the kit by a wide margin.
Spirit HookFist Master180VIT 1,48025527213Spirit Hook ParchmentTwice the AG of Phoenix Shot for a third of the damage.
Dark Side of Saturation5th class18092765th class change5th-class upgrade of Dark Side.
Spirit Hook of Saturation5th class180VIT 1,480255272135th class change5th-class upgrade of Spirit Hook.
The rotation is an AG budget, not a mana one. Lead with Dark Phoenix Shot — 650 damage for 10 AG is roughly 65 damage per stamina point, where Spirit Hook manages 12. Use Dark Side as your free filler, since it costs zero AG. Keep Dragon Slasher for a target that will actually die to it, because 100 AG plus a 3-second lockout is most of your stamina bar. And cast Blood Howling before a fight, never during — 200 AG mid-pack leaves you unable to attack.

The Energy Walls

The Rage Fighter looks like a pure Strength class and is not. Three of his most important abilities are gated behind Energy, and one of them is gated hard:

SkillLevelEnergy requiredWhat it does
Increase Block5080Party buff. Range 7.
Increase Health80132Party HP buff. Range 7.
Ignore Defense120404The one that matters. Range 3.
404 Energy is the number to remember early — but 1,480 Vitality is the one that ends the build. Spirit Hook at level 180 needs 1,480 Vitality, the second-steepest single stat requirement in MU Online. Ignore Defense is what makes a Rage Fighter viable against armoured targets, and it needs more than five times the Energy of Increase Block. A Rage Fighter built purely into Strength and Stamina reaches level 120, unlocks the skill, and cannot cast it. Plan for 404 Energy from the start — it is not a stat you can add later without a reset.

Note also that Increase Block and Increase Health are party buffs at range 7. The Rage Fighter is usually described as a pure solo bruiser; the files say he is a bruiser who also buffs the people standing near him.

Skills From Parchments

Like the Dark Lord and his scrolls, the Rage Fighter picks up two of his 3rd class abilities from consumable items rather than a trainer. Both are flagged Rage Fighter only and both need level 400:

ItemTeachesLevel
Dark Phoenix Shot ParchmentDark Phoenix Shot (650 damage)400
Spirit Hook ParchmentSpirit Hook (255 damage)400

Rage Fighter Master Skill Tree

61 nodes — a small tree, behind only the Gun Crusher (56) and Slayer (58), matching his lean skill list. Most cap at 20 points; Dark Side Mastery and Blood Howling cap at 10 and need 10 points already spent in their parent.

Rage Fighter exclusives

NodeMaxWhy it matters
Reigning Cloak Attack PowUp20Turns the cloak into an offensive item.
Reigning Cloak Defense PowUp20The defensive half.
Blood Howling10Unlocks the buff itself. Requires 10 points in its parent.
Blood Howling Strengthener20Scales it.
Stamina Increase Strengthener20A second layer on Stamina — no other tree we have mapped has this.
Killing Blow Strengthener / Mastery20 / 20His basic attack line.
Beast Uppercut Strengthener / Mastery20 / 20The other basic line.
Enhance Phoenix Shot / Phoenix Shot Mastery20 / 20Scales the 650-damage skill.
Chain Drive Strengthener20The mobility skill.
Dark Side Strengthener / Mastery20 / 10His multi-target burst.
Dragon Roar Strengthener20AoE.
Dragon Slasher Strengthener20The level 200 finisher.
Equipped Weapon Strengthener / Mastery20 / 10Scales the claw directly.

Survivability — where his shield went

With no shield to block with, his mitigation is all passive: three Durability Reduction stages, Increases Defense, Increase Defense Success Rate plus a PowUp and a Mastery on top of it, Steel Armor, Vengeance, Increase Set Defense, Increase Maximum HP, Max HP Boost and the SD block.

Sustain

He is unusually well served here: Recover HP from Monster Kills, Recover Mana from Monster Kills, Recover SD from Monster Kills, plus Absorb Life, SD Absorption and the full-restore nodes. A melee class with no shield needs to get health back by killing things, and the tree is built for exactly that.

Three separate nodes convert kills into resources. HP, Mana and SD all have a “Recover from Monster Kills” node at 20 points each. Combined with Absorb Life and SD Absorption, a properly built Rage Fighter refills himself mid-pack — which is the design answer to having no shield and no ranged escape.

Rage Fighter 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Rage Fighter gets 3 branches holding 3 Enhancement SkillsSpirit Hook, Dark Side Mastery, Dragon Roar Strengthener — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Spirit Hook

NodeTypeMaxNeedsEffect
Spirit Hook Enhancement SkillEnhancement skill20Spirit Hook (learned)Increases the DMG of Spirit Hook by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 2 – Dark Side Mastery

NodeTypeMaxNeedsEffect
Dark Side Enhancement SkillEnhancement skill20Dark Side Mastery 10 ptsIncreases the DMG of Dark Side by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 3 – Dragon Roar Strengthener

NodeTypeMaxNeedsEffect
Dragon Roar Enhancement SkillEnhancement skill20Dragon Roar Strengthener 10 ptsIncreases the DMG of Dragon Roar by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Remove Cooldown TimeLink node1010 pts in branchRemoves the cooldown time.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Claw Ladder

Claws are the Rage Fighter’s exclusive weapon — 21 of them are flagged for him and no one else. They are worn on the fists, which is why he has no glove slot. Attack speed sits at a constant 35 across the whole mastery ladder, so every tier is a straight damage upgrade with no speed trade-off.

ClawLevelDamageAttack speedStrength / AgilityGrade
Bloodangel Claws400147–15735587 / 182Mastery 1
Darkangel Claws600214–22435616 / 191Mastery 2
Holyangel Claws800277–28735623 / 194Mastery 3
Soul Claws900340–35035629 / 196Mastery 4
Blue Eye Claws1,000404–41435634 / 197Mastery 5
Silver Heart Claw1,100468–48035644 / 199Mastery 6
Manticore Claw1,200532–54635644 / 199Mastery 7
Brilliant Claws1,300596–61235644 / 199Mastery 8
Apocalypse Claws1,400660–67835644 / 199Mastery 9
Lightning Claws1,500725–74535644 / 199Mastery 10
Temple Guard Claw1,500776–79635639 / 194Legendary 1
Imperial Claw1,600827–84735639 / 194Legendary 2
Requirements stop climbing at Silver Heart. From Mastery 6 onward every claw needs exactly 644 Strength and 199 Agility — five straight tiers with identical requirements while damage rises from 468 to 745. Once you can hold a Silver Heart Claw you can hold everything up to Lightning, so stat planning above 1,100 is about survivability, not weapon access.
MU Online Bloodangel Claws for the Rage Fighter
Bloodangel
Lv 400 · 147–157
MU Online Darkangel Claws for the Rage Fighter
Darkangel
Lv 600 · 214–224
MU Online Holyangel Claws for the Rage Fighter
Holyangel
Lv 800 · 277–287
MU Online Soul Claws for the Rage Fighter
Soul
Lv 900 · 340–350
MU Online Blue Eye Claws for the Rage Fighter
Blue Eye
Lv 1,000 · 404–414
MU Online Silver Heart Claws for the Rage Fighter
Silver Heart
Lv 1,100 · 468–480
MU Online Manticore Claws for the Rage Fighter
Manticore
Lv 1,200 · 532–546
MU Online Brilliant Claws for the Rage Fighter
Brilliant
Lv 1,300 · 596–612
MU Online Apocalypse Claws for the Rage Fighter
Apocalypse
Lv 1,400 · 660–678
MU Online Lightning Claws for the Rage Fighter
Lightning
Lv 1,500 · 725–745
MU Online Temple Guard Claws for the Rage Fighter
Temple Guard
Lv 1,500 · 776–796
MU Online Imperial Claws for the Rage Fighter
Imperial
Lv 1,600 · 827–847

Before mastery

ClawLevelDamageAttack speedStrength / Agility
Sacred Glove52–5825175 / 84
Holy Storm Claws82–8830293 / 156
Piercing Blade Glove95–10135430 / 225
Archangel Absolute Claws121–13035315 / 120
Blessed Arch's Absolute Claws136–14735461 / 181
Phoenix Soul Star380122–12840492 / 258
Pantera Claws38026–3440408 / 144
Devast Claws40035–4640452 / 167
MU Online Sacred Glove Rage Fighter claws
Sacred Glove
52–58
MU Online Holy Storm Rage Fighter claws
Holy Storm
82–88
MU Online Piercing Blade Rage Fighter claws
Piercing Blade
95–101
MU Online Archangel Absolute Rage Fighter claws
Archangel Absolute
121–130
MU Online Blessed Arch Absolute Rage Fighter claws
Blessed Arch Absolute
136–147
MU Online Phoenix Soul Star Rage Fighter claws
Phoenix Soul Star
Lv 380 · 122–128
MU Online Pantera Rage Fighter claws
Pantera
Lv 380 · 26–34
MU Online Devast Rage Fighter claws
Devast
Lv 400 · 35–46
Pantera and Devast Claws are not damage weapons. At 26–34 and 35–46 they sit far below the Phoenix Soul Star’s 122–128 at the same level. They exist for their option slots and attack speed of 40, not their listed damage — do not take one as a straight upgrade because the level requirement looks higher.

Early Sets – What to Wear Before 400

His own armour below the mastery tiers, worn on the character. Four pieces each — and you can see the bare hands in every render, because there are no gloves to put on them.

MU Online Sacred Fire set worn by a Rage Fighter
Sacred Fire
120 def
MU Online Storm Jahad set worn by a Rage Fighter
Storm Jahad
Lv 150 · 152 def
MU Online Piercing Groove set worn by a Rage Fighter
Piercing Groove
189 def
MU Online Tigris set worn by a Rage Fighter
Tigris
Lv 380 · 197 def
MU Online Crimson Skull set worn by a Rage Fighter
Crimson Skull
Lv 400 · 232 def
MU Online Phoenix Soul set worn by a Rage Fighter
Phoenix Soul
Lv 380 · 263 def
Phoenix Soul at 380 is the bridge. It carries 263 total defense against Bloodangel Fighter’s 210 — so like the Dark Lord, the Rage Fighter’s first mastery set is a raw-defense downgrade. Take Bloodangel for the option slots and the upgrade path, not for the armour value.

Rage Fighter Set Ladder – Every Tier Worn

All twelve mastery tiers composited onto the character from the client’s model files. Four pieces each, bare-handed, with the claw filling the hand slot in play.

MU Online Bloodangel Fighter set worn by a Rage Fighter
Bloodangel
Lv 400 · 210 def
MU Online Darkangel Fighter set worn by a Rage Fighter
Darkangel
Lv 600 · 310 def
MU Online Holyangel Fighter set worn by a Rage Fighter
Holyangel
Lv 800 · 510 def
MU Online Awakening Soul Fighter set worn by a Rage Fighter
Awakening Soul
Lv 900 · 688 def
MU Online Blue Eye Fighter set worn by a Rage Fighter
Blue Eye
Lv 1,000 · 868 def
MU Online Silverheart Fighter set worn by a Rage Fighter
Silverheart
Lv 1,100 · 1048 def
MU Online Manticore Fighter set worn by a Rage Fighter
Manticore
Lv 1,200 · 1228 def
MU Online Brilliant Fighter set worn by a Rage Fighter
Brilliant
Lv 1,300 · 1408 def
MU Online Apocalypse Fighter set worn by a Rage Fighter
Apocalypse
Lv 1,400 · 1588 def
MU Online Lightning Fighter set worn by a Rage Fighter
Lightning
Lv 1,500 · 1768 def
MU Online Temple Guard Fighter set worn by a Rage Fighter
Temple Guard
Lv 1,500 · 2043 def
MU Online Imperial Fighter set worn by a Rage Fighter
Imperial
Lv 1,600 · 2143 def

The same ladder as numbers, all four slots:

GradeSetLevelHelmArmorPantsBoots4-piece totalStep
Mastery 1Bloodangel Fighter40042665646210
Mastery 2Darkangel Fighter60067918171310+100
Mastery 3Holyangel Fighter800117141131121510+200
Mastery 4Awakening Soul Fighter900160186176166688+178
Mastery 5Blue Eye Fighter1,000205231221211868+180
Mastery 6Silverheart Fighter1,1002502762662561048+180
Mastery 7Manticore Fighter1,2002953213113011228+180
Mastery 8Brilliant Fighter1,3003403663563461408+180
Mastery 9Apocalypse Fighter1,4003854114013911588+180
Mastery 10Lightning Fighter1,5004304564464361768+180
Legendary 1Temple Guard Fighter1,5004985265155042043+275
Legendary 2Imperial Fighter1,6005235515405292143+100
The ladder is flat in the middle and jumps at the end. Awakening Soul through Lightning each add exactly 180 defense — six identical steps. Then Lightning to Temple Guard jumps 275, the single biggest upgrade available to him. If you are deciding what to chase, skip a mastery grade and save for the Legendary set.

Cloaks – He Does Not Wear Wings

The Rage Fighter’s back slot takes a cloak, and the master tree treats it as offensive equipment with Reigning Cloak Attack PowUp and Reigning Cloak Defense PowUp at 20 points each.

MU Online Cape of Fighter for the Rage Fighter
Cape of Fighter
Lv 180
MU Online Cape of Overrule for the Rage Fighter
Cape of Overrule
Lv 400 · 3rd class
MU Online Judgment Cloak for the Rage Fighter
Judgment Cloak
Lv 800 · 4th class
MU Online Cloak of Oath for the Rage Fighter
Cloak of Oath
Lv 1,200 · 5th class

A Little Warrior’s Cloak is available from level 1 as the starter item.

Rage Fighter Ancient Sets

Every ancient set the Rage Fighter can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Anonymous Leather Set worn by a Rage Fighter
Anonymous Leather Set
4 pieces · item level 8
Small Shield, Leather Helm, Leather Pants, Leather Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increase Agility +50
  • 4 pieces – Increase defense when using shield weapons +25
Full set
  • Increase Damage
MU Online Eplete Scale Set worn by a Rage Fighter
Eplete Scale Set
5 pieces · item level 28
Plate Shield, Scale Helm, Scale Armor, Scale Pants, Pendant of Lighting
  • 2 pieces – Increase Skill Damage +15
  • 3 pieces – Increase Attack Rate +50
  • 4 pieces – Increase Wizardry Damage +5
  • 5 pieces – Increase Max. Life +50
Full set
  • Increase Maximum AG
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
MU Online Moros Scale Set worn by a Rage Fighter
Moros Scale Set
5 pieces · item level 28
Scale Helm, Scale Armor, Scale Pants, Scale Gloves, Scale Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Cloud Brass Set worn by a Rage Fighter
Cloud Brass Set
2 pieces · item level 36
Brass Helm, Brass Pants
  • 2 pieces – Increases Critical Damage Chance +20
Full set
  • Increase Critical Damage
MU Online Rave Plate Set worn by a Rage Fighter
Rave Plate Set
3 pieces · item level 48
Plate Helm, Plate Armor, Plate Pants
  • 2 pieces – Increase Skill Damage +20
  • 3 pieces – Double Damage Chance +10
Full set
  • Increase damage when using two handed weapons
  • Ignore Enemy's Defense
MU Online Vega Sacred Fire Set worn by a Rage Fighter
Vega Sacred Fire Set
4 pieces · item level 66
Sacred Glove, Sacred Fire Helm, Sacred Fire Armor, Sacred Fire Pants
  • 2 pieces – Increase Attack Rate +50
  • 3 pieces – Increases Stamina +50
  • 4 pieces – Increase Max. Damage +30
Full set
  • Increase Excellent Damage Chance
  • Double Damage Chance
  • Ignore Enemy's Defense
MU Online Chamer Sacred Fire Set worn by a Rage Fighter
Chamer Sacred Fire Set
4 pieces · item level 66
Sacred Glove, Sacred Fire Armor, Sacred Fire Pants, Sacred Fire Boots
  • 2 pieces – Increases Defense +50
  • 3 pieces – Double Damage Chance +5
  • 4 pieces – Increase Damage +30
Full set
  • Increase Critical Damage
  • Increase Excellent Damage Chance
  • Increase Skill Damage
  • Increase Excellent Damage
MU Online Trite Storm Jahad Set worn by a Rage Fighter
Trite Storm Jahad Set
4 pieces · item level 82
Storm Jahad Helm, Storm Jahad Armor, Storm Jahad Pants, Storm Jahad Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Magni Piercing Groove Set worn by a Rage Fighter
Magni Piercing Groove Set
5 pieces · item level 101
Piercing Blade Glove, Piercing Groove Helm, Piercing Groove Armor, Piercing Groove Boots, Ring of Wind
  • 2 pieces – Increase Max. Damage +5
  • 3 pieces – Increase Max. Damage +10
  • 4 pieces – Increase Max. Damage +15
  • 5 pieces – Increase Max. Life +100
Full set
  • Increases Defense
  • Increase Excellent Damage
  • Increase Excellent Damage Chance
  • Increase Damage

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Rage Fighter Capes & Cloaks

The Rage Fighter wears capes and cloaks. The ladder ends at the level-1,200 Cloak of Oath:

MU Online Cape of Fighter render
Cape of Fighter
Lv 180 · 15 def
MU Online Cloak of Death render
Cloak of Death
Lv 290 · 27 def
MU Online Cape of Overrule render
Cape of Overrule
Lv 400 · 3rd · 45 def
MU Online Judgment Cloak render
Judgment Cloak
Lv 800 · 4th · 170 def
MU Online Cloak of Oath render
Cloak of Oath
Lv 1,200 · 5th · 175 def

Little Warrior's Cloak (level 1) uses the same model as the Cape of Fighter. He can also equip Wings of Conqueror, Wings of Angel and Devil and the level-750 Wings of Power. See the full wings guide for stats and crafting.

How to Play the Rage Fighter

He has fewer meaningful choices than the other classes on this site, and that is the point. There is one core build and two ways to tune it.

1. Strength with the Energy floor — the correct build

Strength for damage, Stamina for the health you need without a shield, and exactly enough Energy to reach 404 for Ignore Defense. That number is not negotiable and it is the single most common Rage Fighter mistake. Everything after 404 Energy goes into Strength and Stamina.

2. Stamina-heavy brawler

Same Energy floor, but weighted into Stamina and the survivability block: three Durability Reduction stages, Increase Defense Success Rate with its PowUp and Mastery, Steel Armor, Vengeance and Increase Set Defense. Then lean on the three Recover from Monster Kills nodes to refill mid-fight. This is the build that survives without a shield.

3. Party bruiser

People forget he has buffs. Increase Block (80 Energy) and Increase Health (132 Energy) are party-wide at range 7, and both are cheap compared with the 404 you already need. If you are running fixed groups you get these essentially for free on the way to Ignore Defense.

BuildStat priorityKey master nodesBest for
Strength + Energy floorStrength → 404 Energy → StaminaEnhance Phoenix Shot, Phoenix Shot Mastery, Equipped Weapon StrengthenerGeneral play and damage
Stamina brawlerStamina → 404 Energy → StrengthDefense Success Rate line, Steel Armor, Recover HP/Mana/SD from killsSurviving without a shield
Party bruiserStrength → 404+ Energy → StaminaBlood Howling + Strengthener, cloak nodesFixed groups and events
Two mistakes account for most bad Rage Fighters. The first is skipping Energy and finding at level 120 that Ignore Defense will not cast — it needs 404. The second is treating AG like mana: Dragon Slasher at 100 AG and Blood Howling at 200 AG will empty your stamina bar in two actions, leaving you standing in melee range with nothing to press. Budget stamina, not mana.

FAQ

Can the Rage Fighter use a shield in MU Online?

No. We checked all 127 shields in the Season 21 item files and zero of them are flagged for the Rage Fighter. There is no level, class change or event item that opens the slot. His mitigation comes from passive master tree nodes instead — Increase Defense Success Rate, Steel Armor and Vengeance.

Why does the Rage Fighter have no gloves?

Because his claws are worn on the fists and occupy that slot. Exactly one glove in the game is flagged for him, the level 1 Scale Gloves, and nothing after it. A full Rage Fighter set is four pieces: helm, armor, pants and boots.

How much Energy does a Rage Fighter need?

404, for Ignore Defense at level 120. Increase Block needs 80 and Increase Health needs 132, but Ignore Defense is the one that decides whether the character works against armoured targets. Plan for 404 from the start — it is not something you can add later without a stat reset.

What is the Rage Fighter's best skill?

Dark Phoenix Shot at level 160 — 650 base damage at range 7 for 30 mana and only 10 AG. That is the highest single-skill damage figure of any class we have documented, and its damage-per-stamina is roughly five times better than Spirit Hook's.

Why do I run out of stamina as a Rage Fighter?

Because his costs are in AG rather than mana. Dragon Slasher costs 100 AG and Blood Howling costs 200 — two actions can empty the bar. Use Dark Side as your filler instead: it costs zero AG.

Does the Rage Fighter wear wings?

No, cloaks. Little Warrior's Cloak from level 1, Cape of Fighter at 180, Cape of Overrule at 400, Judgment Cloak at 800 and Cloak of Oath at 1,200. The master tree has Reigning Cloak Attack PowUp and Reigning Cloak Defense PowUp at 20 points each.

How many skills does the Rage Fighter have?

19 in the base class, among the leanest in MU Online, plus three more at the 3rd class quest: Dark Phoenix Shot, Spirit Hook and Blood Howling. His master tree is small too at 61 nodes — only the Gun Crusher (56) and Slayer (58) are smaller.

Does the Rage Fighter have party buffs?

Yes, and they are often overlooked. Increase Block at level 50 and Increase Health at level 80 are both party-wide at range 7. Their Energy requirements of 80 and 132 are well below the 404 you need for Ignore Defense anyway, so you get them on the way.

What is the best Rage Fighter claw?

Imperial Claw at level 1,600, 827-847 damage. Worth knowing: from Silver Heart at Mastery 6 onward every claw needs the same 644 Strength and 199 Agility, so once you can equip one you can equip all of them up to Lightning.

Are Pantera and Devast Claws upgrades?

Not for damage. Pantera does 26-34 and Devast does 35-46, far below the Phoenix Soul Star's 122-128 at a similar level. They exist for their option slots and attack speed of 40, so do not take one purely because its level requirement is higher.

What is the best Rage Fighter set?

Imperial Fighter at level 1,600 — 2,143 defense across four pieces. The ladder adds a flat 180 defense per step from Awakening Soul to Lightning, then jumps 275 from Lightning to Temple Guard, which is the biggest single upgrade he can make.

Is the first mastery set an upgrade?

Not in raw defense. Phoenix Soul at level 380 gives 263 total; Bloodangel Fighter gives 210. Take Bloodangel for the mastery option slots and the upgrade path rather than the armour value.

Continue Reading

GuideWhy it helps
Dark Knight guideThe other pure melee class, with a shield.
Magic Gladiator guideThe other class with a closed equipment slot.
Dark Lord guideThe other class that learns skills from consumables.
Summoner guideA full caster comparison.
All MU Online guidesEvery class, season and system guide.