Last updated: September 7, 2026
On this page: Story · Stats & Class Line · The Bond · Magic Circles · All Skills · Master Tree · Orb Ladder · Mage Shields · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree
MU Online Lemuria Mage – Skills, Orbs, Magic Circles & Guide
The Lemuria Mage is the only caster in MU Online who carries a real shield that also raises her damage. Her Imperial Mage Shield adds 157 defense and 382 Magic Power at the same time — the highest Magic Power on any shield in the game. Every other late-generation caster either gives up the off-hand entirely or fills it with a book that has no defense at all.
How the Lemuria Mage Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
The Lemuria Mage arrived with the newest wave of classes, alongside the Illusion Knight. She is a wizard by inheritance — her base spell list is the classic Dark Wizard book, Fire Ball through Inferno and Decay — but the four skills built on top of it are hers alone: Magical Shot, Marvel Burst, Unleash Marvel and Ultimate Force.
She is also half of the only paired class mechanic in the game. Party her with an Illusion Knight and a Bond forms between the two characters — a visible cord that raises both their damage and hurts monsters that touch it.
Stats & Class Line
| Property | Lemuria Mage |
|---|---|
| Weapon | Orbs — 19 of them, and they carry both physical damage and Magic Power |
| Off-hand | Shields, 20 of them — 12 are Mage Shields that add Magic Power |
| Master tree | 69 nodes |
| Back slot | Wings — Heaven, Soul, Eternal, Storm’s, Eternity |
| Attack speed | 30 on every mastery orb |
| Highest requirement | 1,250 Energy for Ultimate Force |
| Signature mechanic | The Bond with the Illusion Knight — the only paired class mechanic in MU |
Class-quest gates follow the standard schedule: 400 for 3rd class, 800 for 4th, 1,200 for 5th.
| Tier | What opens up |
|---|---|
| 1st | The inherited wizard list up to Plasma Storm at 110; Mage Pad, Sphinx, Legendary and Noble Pixie sets |
| 2nd | Teleport Ally, Ice Storm, Decay, Expansion of Wizardry; the Finesse set at 380 |
| 3rd | Level 400 – 800: Eternal Wings, the Geist set, Blood Angel through Holy Angel Mage, and the first Mage Shields |
| 4th | Level 800 – 1,500: Storm’s Wings, Soul through Lightning Mage, and the Magic Circle system that every class shares |
| 5th | Level 1,200+: Wings of Eternity, Temple Guard and Imperial Mage |
The Bond – MU’s Only Paired Class Mechanic
Four separate buff entries in BuffEffectManager.xml exist purely to describe what happens when a Lemuria Mage and an Illusion Knight join the same party. Nothing else in the game works this way.
| Buff | What the server file says it does |
|---|---|
| Bond – Inactive | The default state. The bond buff is dormant until a Lemuria Mage and an Illusion Knight are in a party together. |
| Bond | Damage increases for both bonded characters. |
| Bond – Party Member | Damage also increases for the rest of the party, at a different rate to the bonded pair. |
| Bond – Monsters | A visible cord forms between the two characters. Monsters that touch the cord take damage. |
Magic Circles – The 4th-Class Debuff System
SkillList.xml and the count is identical for all of them. We are documenting it here because it is the least-explained system in modern MU and because it matters more to her than to most: her spam skill has no cooldown, so she seeds circles faster than a class built around slow, heavy hits.Every attack has a chance to leave a magic circle on the ground. Circles come in three flavours, each with a base form and an upgraded form:
| Track | Base circle | Upgraded circle | Finisher |
|---|---|---|---|
| Poison | Poison Magic Circle | Addiction | Poison Storm |
| Cold | Chilling Magic Circle | Freezing | Frozen Slayer |
| Blood | Bleeding Magic Circle | Hemorrhage | Bloodying Hit |
Each track gets the same eight kinds of node, which is why the block is so large:
| Node type | Effect |
|---|---|
| Increase chance to create | How often your attacks drop a circle at all |
| Damage Enhancement | Raw damage the circle does |
| Increase Duration | How long the circle stays on the ground |
| Increase debuff range | How large the circle is |
| Increase debuff target count | How many enemies one circle can affect |
| Increase Debuff Success Rate | Chance the debuff actually lands |
| Increase chance to enhance | Chance a base circle upgrades to Addiction / Freezing / Hemorrhage |
| Explosion Infection Effect | The finisher detonates the circle and spreads it |
All Lemuria Mage Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Lemuria Mage line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Lance | Lemuria Mage | — | — | 90 | 150 | 10 | 6 | — | Start | 90 base damage for 150 mana. |
| Magical Shot | Lemuria Mage | 2 | — | 30 | 1 | — | 6 | — | Skill orb / scroll / quest | Your first real attack, 30 damage for 1 mana. |
| Fire Ball | Lemuria Mage | 5 | ENE 40 | 8 | 3 | — | 6 | — | Scroll of Fire Ball | 8 base damage for 3 mana. |
| Beginner Bless | Lemuria Mage | 8 | ENE 52 | — | 20 | — | 6 | — | Beginner Bless Bead | Buff / utility, range 6. |
| Power Wave | Lemuria Mage | 9 | ENE 56 | 14 | 5 | — | 6 | — | Scroll of Power Wave | 14 base damage for 5 mana. |
| Beginner Basic Defense Improvement | Lemuria Mage | 13 | ENE 72 | — | 30 | — | 6 | — | Skill orb / scroll / quest | Buff / utility, range 6. |
| Lightning | Lemuria Mage | 13 | ENE 72 | 17 | 15 | — | 6 | — | Lightning Orb | 17 base damage for 15 mana. |
| Beginner Attack Power Improvement | Lemuria Mage | 18 | ENE 92 | — | 40 | — | 6 | — | Skill orb / scroll / quest | Buff / utility, range 6. |
| Meteorite | Lemuria Mage | 21 | ENE 104 | 21 | 12 | — | 6 | — | Scroll of Meteorite | 21 base damage for 12 mana. |
| Marvel Burst | Lemuria Mage | 25 | ENE 104 | 70 | 5 | — | 6 | — | Skill orb / scroll / quest | 70 damage for 5 mana. Replaces everything above it. |
| Ice | Lemuria Mage | 25 | ENE 120 | 10 | 38 | — | 6 | — | Scroll of Ice | 10 base damage for 38 mana. |
| Poison | Lemuria Mage | 30 | ENE 140 | 12 | 42 | — | 6 | — | Scroll of Poison | 12 base damage for 42 mana. |
| Flame | Lemuria Mage | 35 | ENE 160 | 25 | 50 | — | 6 | — | Scroll of Flame | 25 base damage for 50 mana. |
| Twister | Lemuria Mage | 40 | ENE 180 | 35 | 60 | — | 6 | — | Scroll of Twister | 35 base damage for 60 mana. |
| Unleash Marvel | Lemuria Mage | 45 | ENE 700 | 135 | 50 | — | 6 | 10 s | Skill orb / scroll / quest | 135 damage, 10s cooldown, 700 Energy gate. |
| Blessing of Experience | Lemuria Mage | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff; almost free to keep running. |
| Hellfire | Lemuria Mage | 60 | ENE 260 | 120 | 160 | — | 3 | — | Scroll of Hellfire | 120 damage but range drops to 3. |
| Inferno | Lemuria Mage | 88 | ENE 724 | 100 | 200 | — | 4 | — | Scroll of Inferno | 100 base damage for 200 mana. |
| Archangel's will | Lemuria Mage | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Teleport Ally | Warmage | 83 | ENE 644 | — | 90 | 25 | 6 | — | Scroll of Teleport Ally | Buff / utility, range 6. |
| Ice Storm | Warmage | 93 | ENE 849 | 80 | 100 | 5 | 6 | — | Scroll of Ice Storm | 80 base damage for 100 mana. |
| Decay | Warmage | 96 | ENE 953 | 95 | 110 | 7 | 6 | — | Scroll of Decay | 95 base damage for 110 mana. |
| Beginner Recovery | Warmage | 100 | ENE 168 | — | 40 | 10 | 6 | — | Beginner Recovery Bead | Buff / utility, range 6. |
| Plasma Storm | Warmage | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Cheap control on a 1.5s cooldown. |
| Expansion of Wizardry | Warmage | 220 | ENE 1,058 | — | 200 | 50 | 6 | — | Skill orb / scroll / quest | 1,058 Energy. The big pre-fight buff. |
| Ultimate Force | Archmage | 160 | ENE 1,250 | 180 | 92 | 4 | 7 | — | 3rd class skill | Range 7 and 180 damage — if you have 1,250 Energy. |
| Ultimate Storm of Saturation | 5th class | 160 | ENE 1,250 | 180 | 95 | 6 | 7 | — | 5th class change | 5th-class upgrade of Ultimate Storm. |
Master Skill Tree – 69 Nodes
From SkillTreeData_3rd.xml, class ID 4096. Sixty-nine nodes puts her joint fourth-largest with the Grow Lancer, behind the Magic Gladiator (77), the Elf (75) and the Dark Knight (70).
| Group | Nodes | What is in it |
|---|---|---|
| Defensive core | 13 | Defense Increase, Defense Success Rate, Armor Set Bonus, Steel Armor, Protection Shield, Shield Block, Max HP Boost, Maximum Life / Mana / AG Increase, Elemental DEF Increase |
| Orb and shield | 4 | Orb Strengthener, Orb Mastery, Shield Strengthener, Shield Mastery |
| Her own attacks | 4 | Marvel Burst Strengthener + Mastery, Unleash Marvel Strengthener + Mastery |
| Inherited spells | 5 | Flame Strengthener, Ice Strengthener, Ice Storm Strengthener, Inferno Strengthener, Magic Mastery |
| Wizardry output | 4 | Minimum / Maximum Wizardry Increase, Grand Magic PowUp, Absorb Life |
| Expansion of Wizardry | 2 | Power Up and Mastery — 40 points on one buff |
| Wings | 2 | Eternal Wings Defense Strengthener, Eternal Wings Attack Strengthener |
| Beginner buffs | 5 | Defense Improvement Strengthener + Mastery, Attack Power Improvement Strengthener + Mastery, Beginner Bless Strengthener |
| Utility | 4 | Cure, Earth Prison, Earth Prison Strengthener, Intensive Care Strengthener |
| Stats and recovery | 13 | Energy / Stamina / Agility / Strength Increase, the three Durability Reductions, SD and HP and Mana and AG recovery nodes |
| Damage procs | 9 | Critical, excellent, double and triple damage rate, ignore-defense chance, Vengeance, Attack Rate, Attack Success Rate, Mana Reduction |
| PvP and misc | 4 | PvP Defense Rate, Maximum SD, SD Absorption, the three Monster Attack increments |
Lemuria Mage 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Lemuria Mage gets 3 branches holding 3 Enhancement Skills — Marvel Burst Mastery, Unleash Marvel Mastery, Ultimate Force — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Marvel Burst Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Marvel Burst Enhancement Skill | Enhancement skill | 20 | Marvel Burst Mastery 10 pts | Increases the DMG of Marble Burst by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 2 – Unleash Marvel Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Unleash Marvel Enhancement Skill | Enhancement skill | 20 | Unleash Marvel Mastery 10 pts | Increases the DMG of Unleash Marble by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 3 – Ultimate Force
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Ultimate Force Enhancement Skill | Enhancement skill | 20 | Ultimate Force (learned) | Increases the DMG of Ultimate Force by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
Orb Ladder – Every Tier Rendered
Her orbs are unusual: they carry both a physical damage range and a Magic Power value, and the physical number is the larger of the two at every mastery tier. Rendered from the client’s own models.

41 Magic Power

Lv 380 · 130 Magic Power

Lv 400 · 150 Magic Power

258 Magic Power

Lv 400 · 155 Magic Power

Lv 600 · 175 Magic Power

Lv 800 · 223 Magic Power

Lv 900 · 255 Magic Power

Lv 1,000 · 278 Magic Power

Lv 1,100 · 300 Magic Power

Lv 1,200 · 322 Magic Power

Lv 1,300 · 343 Magic Power

Lv 1,400 · 366 Magic Power

Lv 1,500 · 386 Magic Power

Lv 1,500 · 498 Magic Power

Lv 1,600 · 594 Magic Power
The same ladder as numbers:
| Orb | Level | Magic Power | Damage | Step | STR | AGI | Energy |
|---|---|---|---|---|---|---|---|
| Royal Orb | – | 41 | 17–18 | – | 31 | 0 | 21 |
| Myotis Orb | – | 70 | 23–25 | +29 | 73 | 27 | 40 |
| Spinel Orb | 380 | 130 | 66–74 | +60 | 93 | 35 | 159 |
| Almandin Orb | 400 | 150 | 86–94 | +20 | 99 | 41 | 217 |
| Blessed Archangel's Absolute Orb | – | 258 | 283–293 | +108 | 97 | 42 | 167 |
| Blood Angel Orb | 400 | 155 | 210–220 | +-103 | 82 | 13 | 277 |
| Dark Angel Orb | 600 | 175 | 225–235 | +20 | 86 | 21 | 291 |
| Holy Angel Orb | 800 | 223 | 245–255 | +48 | 87 | 23 | 318 |
| Soul Orb | 900 | 255 | 275–285 | +32 | 87 | 25 | 325 |
| Blue Eye Orb | 1,000 | 278 | 304–314 | +23 | 160 | 65 | 523 |
| Silver Heart Orb | 1,100 | 300 | 334–344 | +22 | 164 | 69 | 535 |
| Manticore Orb | 1,200 | 322 | 364–374 | +22 | 164 | 69 | 535 |
| Brilliant Orb | 1,300 | 343 | 394–404 | +21 | 164 | 69 | 535 |
| Apocalypse Orb | 1,400 | 366 | 424–434 | +23 | 164 | 69 | 535 |
| Lightning Orb | 1,500 | 386 | 454–464 | +20 | 164 | 69 | 535 |
| Temple Guard Orb | 1,500 | 498 | 579–589 | +112 | 159 | 64 | 530 |
| Imperial Orb | 1,600 | 594 | 704–714 | +96 | 159 | 64 | 530 |
Mage Shields – The Part That Makes Her Different
Twelve shields that carry Magic Power as well as defense. Only one other class in MU Online gets this — the Rune Wizard, whose best tops out at 363 against her 382.

Lv 400 · 26 def · 50 MP

Lv 600 · 36 def · 65 MP

Lv 800 · 46 def · 85 MP

Lv 900 · 56 def · 98 MP

Lv 1,000 · 66 def · 110 MP

Lv 1,100 · 76 def · 122 MP

Lv 1,200 · 86 def · 134 MP

Lv 1,300 · 96 def · 146 MP

Lv 1,400 · 106 def · 160 MP

Lv 1,500 · 116 def · 174 MP

Lv 1,500 · 123 def · 285 MP

Lv 1,600 · 157 def · 382 MP
| Shield | Level | Defense | Magic Power | MP step |
|---|---|---|---|---|
| Blood Angel Mage Shield | 400 | 26 | 50 | – |
| Dark Angel Mage Shield | 600 | 36 | 65 | +15 |
| Holy Angel Mage Shield | 800 | 46 | 85 | +20 |
| Soul Mage Shield | 900 | 56 | 98 | +13 |
| Blue Eye Mage Shield | 1,000 | 66 | 110 | +12 |
| Silver Heart Mage Shield | 1,100 | 76 | 122 | +12 |
| Manticore Mage Shield | 1,200 | 86 | 134 | +12 |
| Brilliant Mage Shield | 1,300 | 96 | 146 | +12 |
| Apocalypse Mage Shield | 1,400 | 106 | 160 | +14 |
| Lightning Mage Shield | 1,500 | 116 | 174 | +14 |
| Temple Guard Mage Shield | 1,500 | 123 | 285 | +111 |
| Imperial Mage Shield | 1,600 | 157 | 382 | +97 |
Early Sets – What to Wear Before 400
Her own armour below the mastery tiers, worn on the character.

24 def

75 def

174 def

Lv 1 · 136 def

Lv 380 · 190 def

Lv 400 · 238 def
Lemuria Mage Set Ladder – Every Tier Worn
All twelve tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

Lv 400 · 222 def

Lv 600 · 348 def

Lv 800 · 598 def

Lv 900 · 838 def

Lv 1,000 · 1060 def

Lv 1,100 · 1284 def

Lv 1,200 · 1511 def

Lv 1,300 · 1733 def

Lv 1,400 · 1955 def

Lv 1,500 · 2185 def

Lv 1,500 · 2528 def

Lv 1,600 · 2644 def
The same ladder as numbers, all five slots:
| Grade | Set | Level | Helm | Armor | Pants | Gloves | Boots | Total | Step |
|---|---|---|---|---|---|---|---|---|---|
| Mastery 1 | Blood Angel Mage | 400 | 41 | 56 | 48 | 37 | 40 | 222 | – |
| Mastery 2 | Dark Angel Mage | 600 | 67 | 81 | 74 | 62 | 64 | 348 | +126 |
| Mastery 3 | Holy Angel Mage | 800 | 119 | 132 | 123 | 110 | 114 | 598 | +250 |
| Mastery 4 | Soul Mage | 900 | 168 | 180 | 171 | 157 | 162 | 838 | +240 |
| Mastery 5 | Blue Eye Mage | 1,000 | 210 | 224 | 218 | 201 | 207 | 1060 | +222 |
| Mastery 6 | Silver Heart Mage | 1,100 | 255 | 270 | 260 | 247 | 252 | 1284 | +224 |
| Mastery 7 | Manticore Mage | 1,200 | 300 | 314 | 305 | 294 | 298 | 1511 | +227 |
| Mastery 8 | Brilliant Mage | 1,300 | 347 | 359 | 350 | 337 | 340 | 1733 | +222 |
| Mastery 9 | Apocalypse Mage | 1,400 | 394 | 404 | 395 | 380 | 382 | 1955 | +222 |
| Mastery 10 | Lightning Mage | 1,500 | 438 | 444 | 440 | 430 | 433 | 2185 | +230 |
| Legendary 1 | Temple Guard Mage | 1,500 | 507 | 513 | 509 | 498 | 501 | 2528 | +343 |
| Legendary 2 | Imperial Mage | 1,600 | 532 | 538 | 534 | 523 | 517 | 2644 | +116 |
Lemuria Mage Ancient Sets
Every ancient set the Lemuria Mage can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 38
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 56
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 91
- 2 pieces – Double Damage Chance +20
- 3 pieces – Increases Defense +60
- 4 pieces – Increase Wizardry Damage +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 91
- 2 pieces – Increase Wizardry Damage +15
- 3 pieces – Double Damage Chance +10
- 4 pieces – Increase Skill Damage +30
- Increase Max. Life
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Wings
Five wings across her progression, rendered from the client. The master tree adds Eternal Wings Defense Strengthener and Eternal Wings Attack Strengthener, so the back slot is an offensive item for her too.

Lv 150 · 10 def

Lv 215 · 30 def

Lv 400 · 45 def

Lv 800 · 155 def

Lv 1,200 · 175 def
| Wings | Level | Defense | Step |
|---|---|---|---|
| Wings of Heaven | 150 | 10 | – |
| Wings of Soul | 215 | 30 | +20 |
| Eternal Wings | 400 | 45 | +15 |
| Storm's Wings | 800 | 155 | +110 |
| Wings of Eternity | 1,200 | 175 | +20 |
How to Play the Lemuria Mage
Energy is the stat. Strength and Agility have hard ceilings you clear once and forget.
1. Circle mage – the build the class was designed for
Cap Strength at 164 and Agility at 69 (enough for every mastery orb and shield), then everything into Energy. You need 1,250 for Ultimate Force, 1,058 for Expansion of Wizardry and 535 for the orb itself. Spend master points on one magic circle track — create chance and success rate first, damage second.
2. Shield mage
Same stats, but you take Shield Strengthener, Shield Mastery, Shield Block, Protection Shield and Steel Armor. Because the Mage Shield carries Magic Power, this is the only defensive investment in MU Online that also raises your damage. It is the natural build if you are the Illusion Knight’s bonded partner and need to survive standing next to them.
3. Bond support
Built around a fixed duo. You take Expansion of Wizardry Power Up and Mastery (40 points), Cure, Earth Prison Strengthener and the beginner buff nodes, and let the Illusion Knight carry the damage while the bond cord does passive work. Only worth it if you actually have a partner — solo, this build is weak.
| Build | Stat priority | Key master nodes | Best for |
|---|---|---|---|
| Circle mage | Energy → STR 164 → AGI 69 | One full circle track, Orb Strengthener + Mastery, Min/Max Wizardry | General play — the default |
| Shield mage | Energy → Stamina → STR 164 | Shield Strengthener + Mastery, Shield Block, Protection Shield, Steel Armor | Surviving in parties and PvP |
| Bond support | Energy → Stamina | Expansion of Wizardry Power Up + Mastery, Cure, Earth Prison Strengthener | Playing a fixed duo with an Illusion Knight |
FAQ
Can the Lemuria Mage use a shield?
Yes, and it is the main reason to play her. She has 20 shields, 12 of which are Mage Shields that carry Magic Power as well as defense. The Imperial Mage Shield gives 157 defense and 382 Magic Power - the highest Magic Power on any shield in MU Online. Only the Rune Wizard has anything comparable, and his tops out at 363.
What is the Bond between the Lemuria Mage and the Illusion Knight?
A party mechanic unique to these two classes. When a Lemuria Mage and an Illusion Knight are in the same party, four buff entries activate: both bonded characters do more damage, the rest of the party gets a smaller damage bonus, and a visible cord forms between the pair that damages monsters touching it. It costs nothing - no mana, no AG, no skill points.
What are Magic Circles, and are they unique to the Lemuria Mage?
They are the 4th-class debuff system, and they are NOT unique to her - all thirteen classes get the same 55 nodes. Attacks have a chance to leave a circle on the ground in one of three tracks: Poison, Chilling or Bleeding. Each can upgrade to a stronger form (Addiction, Freezing, Hemorrhage) and each has a finisher that detonates it - Poison Storm, Frozen Slayer and Bloodying Hit. They suit her because her spam skill, Marvel Burst, has no cooldown, so she seeds circles faster than a class built on slow heavy hits.
Should I spread master points across all three magic circle tracks?
No. The nodes are per-track, so spreading gives you three circles that rarely land instead of one that reliably lands, upgrades and detonates. Pick one track and take its create-chance and debuff-success-rate nodes before any damage node.
How much Energy does a Lemuria Mage need?
At least 1,250, which is the requirement for Ultimate Force - her only range-7 attack and the steepest requirement on the class. Expansion of Wizardry needs 1,058, Decay 953, Ice Storm 849 and the Geist set 1,140. Energy is effectively her only stat once Strength is at 164 and Agility at 69.
What is the Lemuria Mage's best skill?
Marvel Burst, for efficiency - 70 damage for 5 mana at level 25, with no cooldown and only 104 Energy required. Ultimate Force hits harder at 180 and reaches one square further, but it costs 92 mana and gates behind 1,250 Energy.
What is the best Lemuria Mage weapon?
Imperial Orb at level 1,600 - 594 Magic Power and 704-714 physical damage. Both Legendary orbs are actually easier to wear than the mastery orbs below them: 159 STR / 64 AGI / 530 ENE against Silver Heart through Lightning's 164 / 69 / 535.
Which orb should I use before the mastery tiers?
The Blessed Archangel's Absolute Orb at 258 Magic Power. It has no level requirement, beats Blood Angel (155), Dark Angel (175) and Holy Angel (223) outright, and nearly matches the level-900 Soul Orb (255) while needing roughly half the Energy.
Should I rush the first mastery set?
No. Geist at level 400 carries 238 total defense against Blood Angel Mage's 222, so the first mastery set is a downgrade. The catch is that Geist needs 1,140 Energy and 298 Strength, which is harder than any mastery set - those all sit flat at 220 STR / 52 AGI / 888 ENE.
What is the best Lemuria Mage set?
Imperial Mage at level 1,600 - 2,644 defense across five pieces. But her biggest single step is Lightning to Temple Guard at +343 defense, which lands at level 1,500 alongside a 112-point Magic Power jump on the orb and 111 on the shield. Level 1,500 is by far her largest power spike; the Imperial step adds only 116 defense.
How big is the Lemuria Mage's master tree?
69 nodes, joint fourth-largest with the Grow Lancer. The Magic Gladiator has 77, the Elf 75 and the Dark Knight 70. At the other end the Gun Crusher has 56 and the Slayer 58.
Which wings does the Lemuria Mage use?
Wings of Heaven at 150, Wings of Soul at 215, Eternal Wings at 400, Storm's Wings at 800 and Wings of Eternity at 1,200. Storm's Wings is the meaningful jump at +125 defense; the Wings of Eternity add only 20 more on the base number.
Continue Reading
| Guide | Why it helps |
|---|---|
| Dark Wizard guide | Where her inherited spell list comes from. |
| Rune Wizard guide | The other class with Magic Power on its shields. |
| White Wizard guide | The caster who fills the off-hand with a book instead. |
| Summoner guide | A full caster comparison. |
| All MU Online guides | Every class, season and system guide. |