Last updated: September 7, 2026
On this page: Story · Stats & Class Line · The Agility Ladder · Skills From Beads · All Skills · Master Tree · Short Sword Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree
MU Online Slayer – Skills, Short Swords, Agility & Guide
The Slayer is MU Online’s assassin, and she is gated on Agility more heavily than any class is gated on anything. Demolish needs 1,450 Agility and Pierce Attack needs 1,100 — and her endgame weapon asks for 1,187 Agility against only 354 Strength. She carries no shield, and her master tree is the second smallest in the game at 58 nodes, behind the Gun Crusher’s 56.
How the Slayer Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
The Slayer does not hold a line; she gets behind it. Everything in her files points the same way — a short curved blade instead of a sword, no shield in any slot, and a skill list built around closing distance, striking and disengaging. Her signature abilities are Bat Flock, Pierce Attack, Detection and Demolish, and each one is locked behind an Agility number rather than a level.
She also learns from Beads — consumable items that teach a skill, the same idea as the Dark Lord’s scrolls and the Rage Fighter’s parchments, but with her own name for it.
Stats & Class Line
| Property | Slayer |
|---|---|
| Primary stat | Agility — to a degree no other class approaches |
| Weapon | Short swords — 20 of them are hers alone |
| Shield slot | None. 0 of 127 shields are flagged for her |
| Master tree | 58 nodes — the second smallest of any class |
| Skills from beads | 5 — Sword Inertia, Bat Flock, Detection, Pierce Attack, Demolish |
| Back slot | Wings — Silence, Condemnation, Eyes |
| Never uses | Bows, staffs, spears, maces, axes |
| Class change | Has a 2nd class change |
Class-quest gates come from Common.ini: 400 for 3rd, 800 for 4th, 1,200 for 5th.
| Tier | Gear unlocked at |
|---|---|
| 1st — Slayer | Everything up to level 380 |
| 2nd | Bat Flock, Anger Strike, Plasma Storm; the Fidelity set at 380 |
| 3rd — Royal Slayer | Level 400 – 800: Wings of Silence, Trace set, Bloodangel through Holyangel |
| 4th | Level 800 – 1,500: Wings of Condemnation, Soul through Lightning sets |
| 5th | Level 1,200+: Wings of Eyes, Temple Guard and Imperial Slayer sets |
The Agility Ladder – What It Actually Gates
Her skills are not gated on level so much as on Agility, and the numbers get very large:
| Skill | Level | Agility required | Strength | What it does |
|---|---|---|---|---|
| Sword Inertia | 30 | 100 | 50 | Her first real attack. 10 damage, 5 mana. |
| Bat Flock | 150 | 380 | 100 | 90 damage at range 6. |
| Detection | 350 | 800 | – | 5-second cooldown utility. |
| Pierce Attack | 160 | 1,100 | 300 | 170 damage — her best attack. |
| Demolish | 400 | 1,450 | – | 60-second cooldown. 1,450 Agility — one of the four steepest stat gates in the game. |
Her weapons reinforce it. Every mastery short sword asks for far more Agility than Strength:
| Weapon | Strength | Agility | Ratio |
|---|---|---|---|
| Bloodangel Short Sword | 325 | 1,087 | 3.3× |
| Blue Eye Short Sword | 353 | 1,176 | 3.3× |
| Lightning Short Sword | 359 | 1,192 | 3.3× |
| Imperial Short Sword | 354 | 1,187 | 3.4× |
Skills From Beads
Five of her abilities arrive as consumable Beads rather than from a trainer. All five are flagged Slayer only:
| Bead | Teaches | Item level |
|---|---|---|
| Sword Inertia Bead | Sword Inertia | 30 |
| Bat Flock Bead | Bat Flock | 270 |
| Detection Bead | Detection | 400 |
| Pierce Attack Bead | Pierce Attack | 400 |
| Demolish Bead | Demolish | 400 |
All Slayer Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Slayer line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Crescent Moon Slash | Slayer | — | — | 90 | 22 | 15 | 4 | — | Start | Innate. Carries the early game. |
| Cyclone | Slayer | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Lunge | Slayer | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Twisting Slash | Slayer | — | — | — | 10 | 10 | 2 | — | Orb of Twisting Slash | Buff / utility, range 2. |
| Uppercut | Slayer | — | — | — | 8 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Sword Inertia | Slayer | 30 | STR 50, AGI 100 | 10 | 5 | — | 6 | — | Sword Inertia Bead | 5 mana, zero AG. Free filler at low level. |
| Blessing of Experience | Slayer | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff. |
| Archangel's will | Slayer | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Plasma Storm | Royal Slayer | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Generic AoE. |
| Bat Flock | Royal Slayer | 150 | STR 100, AGI 380 | 90 | 20 | 5 | 6 | — | Bat Flock Bead | Only 5 AG. The efficient filler. |
| Anger Strike | Royal Slayer | 170 | — | 60 | 25 | 20 | 3 | — | Skill orb / scroll / quest | Melee range for less damage than Bat Flock. |
| Pierce Attack | Master Slayer | 160 | STR 300, AGI 1,100 | 170 | 30 | 10 | 6 | — | Pierce Attack Bead | Best damage-per-cost by a wide margin. Needs 1,100 AGI. |
| Detection | Master Slayer | 350 | AGI 800 | — | 100 | 100 | self | 5 s | Detection Bead | Utility. 800 AGI. |
| Demolish | Master Slayer | 400 | AGI 1,450 | — | 50 | — | self | 60 s | Demolish Bead | 1-minute cooldown. 1,450 AGI. |
| Pierce Attack of Saturation | 5th class | 170 | STR 300, AGI 1,100 | 170 | 20 | 10 | 6 | — | 5th class change | 5th-class upgrade of Pierce Attack. |
Slayer Master Skill Tree
58 nodes — tied with the Illusion Knight for the second smallest master tree in MU Online, behind only the Gun Crusher’s 56. The Rage Fighter has 61, the Rune Wizard 66, the Magic Gladiator 77. Most cap at 20; Sword Inertia Mastery, Bat Flock Mastery, Detection Strengthener, Rush and Short Sword Mastery cap at 10.
Slayer exclusives
| Node | Max | Why it matters |
|---|---|---|
| Short Sword Strengthener | 20 | Scales her weapon line. |
| Short Sword Mastery | 10 | The second half. |
| Wings of Silence Attack Strengthener | 20 | Wings as an offensive item. |
| Wings of Silence Defense Strengthener | 20 | The defensive half. |
| Bat Flock Strengthener / Mastery | 20 / 10 | Her 2nd class attack. |
| Demolish Strengthener / Mastery | 20 / 20 | Two full 20-point nodes on the 1,450-Agility skill. |
| Detection Strengthener | 10 | Requires 10 points in its parent. |
| Rush | 10 | Unlocks the gap-closer itself. |
| Sword Inertia Strengthener / Mastery | 20 / 10 | The early attack. |
| Anger Blow Strengthener | 20 | Scales Anger Strike. |
| Cyclone / Twisting Slash Strengtheners | 20 each | Weapon skills. |
| Battle Mind | 20 | Found in no other tree we have mapped. |
| Life Absorption | 20 | Her sustain, named differently from other classes’ Absorb Life. |
| Weapon Block | 20 | Her only block — there is no shield node, because there is no shield. |
Shared blocks
The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus critical, excellent and double damage rates, ignore-defense chance and SD Absorption.
Slayer 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Slayer gets 3 branches holding 3 Enhancement Skills — Sword Inertia Mastery, Bat Flock Mastery, Pierce Attack — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Sword Inertia Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Sword Inertia Enhancement | Enhancement skill | 20 | Sword Inertia Mastery 10 pts | Increases the DMG of Sword Inertia by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 2 – Bat Flock Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Bat Flock Enhancement | Enhancement skill | 20 | Bat Flock Mastery 10 pts | Increases the DMG of Bat Flock by N. |
| Increase Skill Range | Link node | 15 | 15 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 3 – Pierce Attack
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Pierce Attack Enhancement | Enhancement skill | 20 | Pierce Attack (learned) | Increases the DMG of Pierce Attack by N. |
| Increase Skill Range | Link node | 15 | 15 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Short Sword Ladder
Short swords are hers alone — 20 of them. Attack speed climbs from 20 on the starter blade to 45 and then holds there for the entire mastery ladder. Note the Agility column: it never drops below 1,087 once you reach mastery tier.
| Short Sword | Level | Damage | Speed | STR / AGI | Grade |
|---|---|---|---|---|---|
| Bloodangel Short Sword | 400 | 250–260 | 45 | 325 / 1,087 | Mastery 1 |
| Darkangel Short Sword | 600 | 300–310 | 45 | 341 / 1,139 | Mastery 2 |
| Holyangel Short Sword | 800 | 360–370 | 45 | 344 / 1,151 | Mastery 3 |
| Soul Short Sword | 900 | 420–440 | 45 | 351 / 1,163 | Mastery 4 |
| Blue Eye Short Sword | 1,000 | 480–511 | 45 | 353 / 1,176 | Mastery 5 |
| Silver Heart Short Sword | 1,100 | 540–583 | 45 | 359 / 1,192 | Mastery 6 |
| Manticore Short Sword | 1,200 | 600–655 | 45 | 359 / 1,192 | Mastery 7 |
| Brilliant Short Sword | 1,300 | 660–727 | 45 | 359 / 1,192 | Mastery 8 |
| Apocalypse Short Sword | 1,400 | 720–799 | 45 | 359 / 1,192 | Mastery 9 |
| Lightning Short Sword | 1,500 | 781–872 | 45 | 359 / 1,192 | Mastery 10 |
| Temple Guard Short Sword | 1,500 | 833–924 | 45 | 354 / 1,187 | Legendary 1 |
| Imperial Short Sword | 1,600 | 884–975 | 45 | 354 / 1,187 | Legendary 2 |

Lv 400 · 250–260

Lv 600 · 300–310

Lv 800 · 360–370

Lv 900 · 420–440

Lv 1,000 · 480–511

Lv 1,100 · 540–583

Lv 1,200 · 600–655

Lv 1,300 · 660–727

Lv 1,400 · 720–799

Lv 1,500 · 781–872

Lv 1,500 · 833–924

Lv 1,600 · 884–975
Before mastery
| Short Sword | Level | Damage | Speed | STR / AGI |
|---|---|---|---|---|
| Flat Short Sword | – | 1–6 | 20 | 21 / – |
| Dacia Short Sword | – | 50–60 | 40 | 96 / 183 |
| Cookery Short Sword | – | 80–90 | 40 | 166 / 433 |
| Paring Short Sword | 380 | 110–130 | 45 | 287 / 943 |
| Novakura Short Sword | 400 | 130–140 | 45 | 298 / 991 |
| Divine Short Sword of Archangel | – | 220–230 | 45 | 216 / 589 |
| Blessed Arch Absolute Short Sword | – | 260–270 | 45 | 203 / 424 |

1–6

50–60

80–90

Lv 380 · 110–130

Lv 400 · 130–140

220–230

260–270
Early Sets – What to Wear Before 400
Her own armour below the mastery tiers, worn on the character.

24 def

56 def

Lv 150 · 109 def

283 def

Lv 380 · 318 def

Lv 400 · 363 def
Slayer Set Ladder – Every Tier Worn
All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

Lv 400 · 403 def

Lv 600 · 453 def

Lv 800 · 703 def

Lv 900 · 928 def

Lv 1,000 · 1153 def

Lv 1,100 · 1378 def

Lv 1,200 · 1603 def

Lv 1,300 · 1828 def

Lv 1,400 · 2053 def

Lv 1,500 · 2278 def

Lv 1,500 · 2629 def

Lv 1,600 · 2745 def
The same ladder as numbers, all five slots:
| Grade | Set | Level | Helm | Armor | Pants | Gloves | Boots | Total | Step |
|---|---|---|---|---|---|---|---|---|---|
| Mastery 1 | Bloodangel Slayer | 400 | 82 | 94 | 87 | 64 | 76 | 403 | – |
| Mastery 2 | Darkangel Slayer | 600 | 92 | 104 | 97 | 74 | 86 | 453 | +50 |
| Mastery 3 | Holyangel Slayer | 800 | 142 | 154 | 147 | 124 | 136 | 703 | +250 |
| Mastery 4 | Soul Slayer | 900 | 187 | 199 | 192 | 169 | 181 | 928 | +225 |
| Mastery 5 | Blue Eye Slayer | 1,000 | 232 | 244 | 237 | 214 | 226 | 1153 | +225 |
| Mastery 6 | Silverheart Slayer | 1,100 | 277 | 289 | 282 | 259 | 271 | 1378 | +225 |
| Mastery 7 | Manticore Slayer | 1,200 | 322 | 334 | 327 | 304 | 316 | 1603 | +225 |
| Mastery 8 | Brilliant Slayer | 1,300 | 367 | 379 | 372 | 349 | 361 | 1828 | +225 |
| Mastery 9 | Apocalypse Slayer | 1,400 | 412 | 424 | 417 | 394 | 406 | 2053 | +225 |
| Mastery 10 | Lightning Slayer | 1,500 | 457 | 469 | 462 | 439 | 451 | 2278 | +225 |
| Legendary 1 | Temple Guard Slayer | 1,500 | 527 | 541 | 532 | 508 | 521 | 2629 | +351 |
| Legendary 2 | Imperial Slayer | 1,600 | 552 | 566 | 557 | 533 | 537 | 2745 | +116 |
Slayer Ancient Sets
Every ancient set the Slayer can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 32
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 50
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 127
- 2 pieces – Increase Max. Life +100
- 3 pieces – Increase Skill Damage +20
- 4 pieces – Increase Excellent Damage Chance +15
- Increases Critical Damage Chance
- Double Damage Chance
4 pieces · item level 127
- 2 pieces – Increases Defense +50
- 3 pieces – Increase Min. Damage +20
- 3 pieces – Increase Max. Damage +30
- 4 pieces – Double Damage Chance +5
- Ignore Enemy's Defense
- Increase Excellent Damage Chance
- Increase Skill Damage
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Wings
The master tree treats them as offensive equipment through Wings of Silence Attack Strengthener, alongside the defensive node.

Lv 400 · 3rd class

Lv 800 · 4th class

Lv 1,200 · 5th class
How to Play the Slayer
Like the Rune Wizard, her stat requirements answer the build question for you — but on Agility rather than Energy.
1. Pure Agility – the only real build
Agility first, and keep going. You need 380 for Bat Flock, 800 for Detection, 1,100 for Pierce Attack and 1,450 for Demolish — plus 1,192 just to hold a Silver Heart Short Sword. Strength gets roughly a third of your Agility and no more; that ratio matches every mastery weapon in her ladder.
2. Stamina-supported assassin
Same Agility floor, but you put the spare points into Stamina rather than Strength. This is the honest answer to having no shield: her only defensive master node is Weapon Block, so health is the mitigation. Pair with Life Absorption and the Defense Success Rate block.
3. Burst opener
Built around Rush, Detection and Demolish — the three utility skills with long cooldowns — and their master nodes. Expensive in points and only pays off in PvP, where opening the fight on your terms is worth more than sustained damage.
| Build | Stat priority | Key master nodes | Best for |
|---|---|---|---|
| Pure Agility | Agility → Strength (about 1:3) → Stamina | Pierce Attack line, Short Sword Strengthener + Mastery, Bat Flock Strengthener | General play — the default |
| Stamina assassin | Agility → Stamina → Strength | Weapon Block, Life Absorption, Defense Success Rate, Max HP Boost | Surviving without a shield |
| Burst opener | Agility → Strength | Rush, Detection Strengthener, Demolish Strengthener + Mastery | PvP and duels |
FAQ
How much Agility does a Slayer need?
A great deal - Demolish requires 1,450 Agility, Pierce Attack 1,100 and Detection 800, and the Silver Heart Short Sword and above all require 1,192. Only the Elf (1,500 Energy), Rage Fighter (1,480 Vitality) and Grow Lancer (1,470 Agility) have steeper single requirements anywhere in the game.
What is the Slayer's best skill?
Pierce Attack at level 160 - 170 damage at range 6 for 30 mana and 10 AG. It needs 1,100 Agility. Bat Flock is the efficient filler at 90 damage for only 5 AG.
Can the Slayer use a shield?
No. Zero of the game's 127 shields are flagged for her, and her master tree has no shield nodes at all - only Weapon Block. She shares this with the Rage Fighter and nobody else.
Why does Rush cost so much?
Rush costs 200 mana and 200 AG for 178 damage, one of the most expensive single presses in the game behind the White Wizard’s Illusion. It exists to close distance at range 7, not to deal damage. Pressing it as an attack will empty your stamina bar in one action.
How does the Slayer learn skills?
From Beads - consumable items that teach a skill, the same idea as the Dark Lord's scrolls. Sword Inertia, Bat Flock, Detection, Pierce Attack and Demolish all come from beads. Buying the bead unlocks the slot; your Agility decides whether the skill will actually fire.
What weapon does the Slayer use?
Short swords - 20 of them are hers alone. Attack speed reaches 45 and then stays there for the entire mastery ladder, so every tier is a straight damage upgrade with no speed trade-off.
Which short sword should I use before mastery?
The Blessed Arch Absolute Short Sword. It does 260-270 damage for only 203 Strength and 424 Agility, which is more damage than the Bloodangel Short Sword at roughly a quarter of its Agility requirement, and it carries no level gate.
What is the best Slayer weapon?
Imperial Short Sword at level 1,600, 884-975 damage. Worth knowing: from Silver Heart at Mastery 6 onward every short sword needs exactly 359 Strength and 1,192 Agility, so clearing that once unlocks everything up to Lightning.
What stat ratio should a Slayer aim for?
Roughly three Agility for every one Strength. Every mastery short sword in her ladder sits at about a 3.3 to 1 ratio - the Imperial needs 354 Strength against 1,187 Agility. Building to that from early on means never being locked out of your own weapon.
Does the Slayer have one of the smallest master trees?
Almost - at 58 nodes she is second, behind the Gun Crusher’s 56. The Rage Fighter has 61, the Rune Wizard 66, the Dark Lord 67, the Grow Lancer 69 and the Magic Gladiator 77. Her tree is lean in the same way her skill list is.
What is the best Slayer set?
Imperial Slayer at level 1,600 - 2,745 defense across five pieces. Holyangel through Lightning each add exactly 225 defense, eight identical steps in a row, then Lightning to Temple Guard jumps 351.
Is the first mastery set an upgrade?
Yes, but only just. Trace at level 400 gives 363 total defense; Bloodangel Slayer gives 403, a gap of 40 across five pieces. Move for the mastery option slots and the upgrade path rather than the armour value.
Continue Reading
| Guide | Why it helps |
|---|---|
| Rage Fighter guide | The other class with no shield slot. |
| Elf guide | The other Agility-scaling class. |
| Rune Wizard guide | The same story, but on Energy. |
| Dark Knight guide | The Strength melee comparison. |
| All MU Online guides | Every class, season and system guide. |