Last updated: August 28, 2026

On this page: Episodes 1-3 · Why S6 · Rage Fighter · RF Skills · RF Items · Karutan · New Sets · Daily Quests · Master Renewal · Part 2 Gear & Quests · FAQ

MU Online Season 6 – Rage Fighter, Karutan & Master Renewal

Season 6 (2011) is the version half the private-server world still lives in — the final form of classic MU. Part 1 delivered the Rage Fighter, the desert map Karutan, new sets and daily quests; Part 2 rebuilt the master skill tree and armed the endgame with Phoenix Soul and Eternal Wing gear. Rebuilt here from the original patch notes with the original artwork.

Looking for a Season 6 server?

Season 6 Episode 3 is the most widely run version in the MU Online private server scene. It is the version most players mean by "classic" — feature-complete through Rage Fighter and the Master skill renewal, without the later seasons' power creep.

Browse Season 6 serversAll MU servers

Season 6 Episode 1, 2 and 3

Season 6 shipped in three parts, and private servers almost always advertise which one they run. Episode 3 is the one most people mean when they say "Season 6".

EpisodeWhat it added
Episode 1The Rage Fighter class, the Karutan maps, new set items and the daily quest system.
Episode 2The Master skill renewal — a rebuilt master skill tree — plus new gear and weekly quests.
Episode 3The final and most complete build. This is the standard reference point for "Season 6" servers and the version most classic private servers run.

Why Season 6 Is the Private Server Standard

ReasonDetail
Feature-complete, not bloatedAll nine classic classes through Rage Fighter, the full master skill tree, and the classic event set — without 5th class changes, artifacts or mastery ladders to balance around.
Stable filesSeason 6 server files have been maintained and debugged for well over a decade, so servers built on them tend to be more stable than newer-season ones.
The nostalgia versionFor most long-time players Season 6 is the MU they remember, which is why it keeps drawing populations that newer seasons do not.
Easier to gearProgression tops out at ancient sets and excellent items rather than a ten-tier mastery chain, so a casual player can realistically compete.

If you are choosing between versions: pick Season 6 for classic gameplay and larger populations, or Season 21 for the newest content and classes like the Crusader.

The Rage Fighter

Rage Fighter concept art MU Online Season 6

Heir to the martial arts of the fallen kingdom Kalutan, passed down by the descendants of its royal knight order. A close-range fighter in the DK/MG mold who pairs strikes with debuffs — planting fear in enemies to sap their power — and detonates the divine beast's force for lethal effect even at range.

Basic infoValue
CreationLevel 150+ character on the account
StartLorencia
Base statsHP 100 / MP 40 · STR 32, AGI 27, VIT 25, ENE 20
Class lineRage Fighter → Fist Master (3rd class)
PlaystyleOriginal design notes
SoloVIT build: heavy single-target damage + debuff kiting. ENE build: AoE farming with self-buffs
PartyENE build buffs the whole party's defense rate and vitality — the melee buffer MU never had
PvPENE scaling raises divine power and skill rates; Dragon Slasher can neutralize the enemy's SD and hit HP directly
SiegeBuff support plus PvP skills that shut down key figures — commanders and guild masters

Rage Fighter Skills

SkillTypeReqElementEffect
Killing BlowWeaponEarthFast combo strikes; plants fear — lowers enemy attack power
Beast UppercutWeaponFireHeavy blow that shakes the enemy
Chain DriveCombolvl 150IceFlying kick into punches; slows the target
Dark SideAoElvl 200WindRapid strikes on everything around the fighter
Dragon RoarAoElvl 150EarthDivine dragon force — damage splashes to nearby enemies
Dragon SlasherPvPlvl 200WindMassive flying kick at the vitals — chance to bypass SD and damage HP directly
Ignore DefenseBuff (self)lvl 200Attacks can ignore enemy defense; scales with energy
Increase HealthBuff (party)lvl 150Raises party vitality; scales with energy
Increase BlockBuff (party)lvl 70Raises party defense success rate
Killing Blow skill Rage Fighter
Killing Blow
Dragon Roar skill Rage Fighter
Dragon Roar
Dragon Slasher skill Rage Fighter
Dragon Slasher
Increase Health buff Rage Fighter
Increase Health
Skill scrollUse levelEnergyDrops from monster level
Increase Block508070+
Increase Health8013290+
Ignore Defense120404100+
Chain Drive15080+
Dragon Roar15090+
Dark Side180100+
Dragon Slasher20090+

Both capes are mixed in the Chaos Goblin's regular combination and roll random cape options: the Cape of Fighter one of three (HP +50+5/lvl, mana +50+5/lvl, or 3% ignore enemy defense), the Cape of Overrule one of four 5%-chance procs — ignore-defense strikes, damage return, full HP recovery when hit, or full mana recovery when hit.

A signature quirk from the original notes: with wings (or the Fist Master cape) equipped, RF skills burn HP per hit — Killing Blow 2 HP × 4 hits, Chain Drive 4 × 8, Dragon Slasher a flat 100. The fighter literally pays in blood for flight.

Rage Fighter Items

He shares low-tier gear (Kris, short sword, axes, maces, Morning Star through Crystal Morning Star; leather/scale/brass/plate armor) and fights bare-fisted or with claw gloves:

 WeaponDrop / ExcSpeedOriginal lore
Sacred Glove MU Online Rage FighterSacred Glove52 / 7725Worn by Kalutan's fist disciples; red mountain-goat leather absorbs the shock of every strike
Holy Storm Claw MU OnlineHoly Storm Claw82 / 10730Shaped as the divine white tiger, forged from wind-attribute metal — the claw of the Sarduin knights
Piercing Blade Glove MU OnlinePiercing Blade Glove105 / 13035Restored from Kalutan's ruins — blades on the glove for attack and defense in one motion
 SetDrop levelsOriginal lore
Sacred Fire set MU OnlineSacred Fire set50–66 (exc 75–91)The red training garb of Kalutan's disciples
Storm Zahard set MU OnlineStorm Zahard set62–82 (exc 87–107)Wind-metal alloy of the Sarduin knight order — metal armor light as cloth
Piercing Groove set MU OnlinePiercing Groove set82–101 (exc 107–126)Blades jut from every plate — the strongest armor of Kalutan's ruins, hostile to whoever stands close
 CapeFormula
Cape of Fighter MU OnlineCape of Fighter (2nd)Level 180 + 2×cape level · DEF 15+2/lvl · DMG +20+2/lvl
Cape of Overrule MU Online Fist MasterCape of Overrule (3rd, Fist Master)Level 400 · DMG +39+2/lvl · absorb 24+2/lvl

Karutan – the New Map

Kalutan's scorched homeland: entry at level 160+ on foot (170+ via the move window, 13,000 zen), connected to Aida. Karutan 1 holds the stronghold village — general and weapon merchants plus three warehouse keepers — while Karutan 2 is pure hunting field.

Karutan 1 map MU Online
Karutan 1 — village, Aida gate, K2 gate
Karutan 2 map MU Online
Karutan 2 — the open desert
 MonsterLvlHPATKDEF
Venomous Chain Scorpion Karutan MU OnlineVenomous Chain Scorpion995,000555–59045
Bone Scorpion Karutan MU OnlineBone Scorpion10360,000595–635485
Orcus Karutan MU OnlineOrcus — demon circling Kardamahal's seal10565,000618–655518
Gollock Karutan MU OnlineGollock — Kardamahal's second demon10872,000685–735545
Crypta Karutan MU OnlineCrypta — swarms of the southern hives11178,000705–755560
Crypos Karutan MU OnlineCrypos — its venom fells even Medusa11483,000720–770575
Condra Karutan MU OnlineCondra — stone spirit of Karutan's mystery11790,000735–790610
Narcondra Karutan MU OnlineNarcondra — Condra's greater form12096,000750–815640

New Set Items (Part 1)

SetPiecesPiece bonusesFull set
Vega's Sacred FireHelm, armor, pants, gloves2: attack rate +50 · 3: VIT +50 · 4: max ATK +30Exc DMG rate +15%, double DMG +5%, ignore DEF 5%
Chamer's Sacred FireArmor, pants, gloves, boots2: DEF +50 · 3: double DMG rate +5% · 4: DMG +30Crit DMG +30, exc DMG rate +15%, skill ATK +30

The Rage Fighter's first ancient sets — both on his Sacred Fire line.

Daily Quests (Part 1)

MU's first true daily system, for levels 350–400: register as a free mercenary with Tersia in Devias (200,000 zen once), then pay a 50,000 zen deposit for the day's Level 1 Request Form — a different contract each weekday, usable in town only:

DayQuestRewards (one at random)
Mon / ThuThe Underwater Temple — meet Veina in Kalima 6500k exp, Jewel of Soul/Bless, red light box
Tue / FriThe Stubborn Merchant — find the peddler Zairo touring the towns1M zen, Jewel of Soul/Life, green light box
Wed / SatGlory of the Family — visit your Gens steward500 Gens contribution, Jewel of Creation/Chaos, violet light box
SunThe Guild's Secret — Tersia's own errand1M exp, Jewel of Chaos, red + violet boxes

The colored light boxes are thrown on the ground to burst into items — the ancestor of every daily-reward chest on modern servers.

Master Skill Renewal (Part 2)

Part 2 tore down the Season 3 tree and built the system servers use today: three trees instead of four, every skill upgradeable to rank 20 at 1 point per rank. The trees follow one blueprint for every class:

Master skill tree renewal UI MU Online Season 6
The renewed three-tree window (Blade Master shown)

TreeCharacterContents
ProtectionDefensive passives — identical for all classesDurability reduction I–III, PvP defense rate, max SD & SD recovery, mana/HP/AG regeneration, defense & defense rate, poison/lightning/ice resistance
Valor (class-named)Active skill enhancementStrengtheners and masteries for the class's own skills
Rage (class-named)Offensive passives & buffsWeapon-type strengtheners/masteries, buff upgrades, on-kill sustain

The renewed class trees in full, translated from the original notes (ranks 1–5 as revealed at launch; the Fist Master's followed the same pattern):

Blade Master — full Valor & Rage trees

Valor tree (skill enhancement)

RankSkillEffect
1Attack Rate IncreaseAttack success rate rises
2Cyclone / Slash / Falling Slash / Lunge StrengthenerDamage of each basic skill rises
3Twisting Slash / Rageful Blow StrengthenerDamage of the core AoE skills rises
4Twisting Slash MasteryChance to knock targets back
4Rageful Blow MasteryChance to cut 10% durability off one equipped armor piece of the victim
4Max HP Increase / Weapon MasteryMore HP; min/max attack power up
5Blow / Strike of Destruction Strengthener, Max ManaLate-game damage and mana pool

Rage tree (offense & buffs)

RankSkillEffect
1PvP Attack Rate IncreaseAttack rate against players rises
2Two-hand / One-hand / Mace / Spear StrengthenerAttack power up with that weapon type
3Weapon Masteries2H: PvP damage · 1H: attack speed · Mace: stun chance · Spear: double damage chance
4Swell Life Strengthener / Mana Reduction / SD & HP on killBuff power, cheaper skills, sustain per kill
5Swell Life Proficiency / Min ATK / Mana on killBuff also raises max mana; floor damage up
Grand Master — full Wisdom & Meadow trees

Wisdom tree (skill enhancement)

RankSkillEffect
1Attack Rate IncreaseAttack success rate rises
2Flame / Lightning / Expansion of Wizardry StrengthenerCore spells up; EoW also raises max wizardry
3Inferno / Blast / Poison StrengthenerThe Tarkan-era spells scale again
3Expansion of Wizardry MasteryEoW adds min/max wizardry and critical damage rate
4Evil Spirit / Decay Strengthener, Magic Mastery, Max HPThe farming line plus min/max wizardry
5Hellfire / Ice Strengthener, Max ManaThe classics finished

Meadow tree (offense & buffs)

RankSkillEffect
1PvP Attack Rate IncreaseAttack rate against players rises
21H Staff / 2H Staff / Shield StrengthenerWizardry or defense up per equipment type
3Staff & Shield Masteries1H: attack speed · 2H: PvP damage · Shield: defense rate
4Soul Barrier Strengthener / Mana Reduction / SD & HP on killBarrier absorbs more; sustain per kill
5Soul Barrier Proficiency / Min Wizardry / Mana on killLonger barrier, higher damage floor
High Elf — full Salvation & Gale trees

Salvation tree (skill enhancement)

RankSkillEffect
1Attack Rate IncreaseAttack success rate rises
2Heal / Multi-Shot / Summon HP StrengthenerSupport and AoE lines both scale
3Penetration / Defense Increase Strengthener, Summon DEFDamage and buff power
3Multi-Shot MasteryMulti-Shot fires one extra arrow
4Attack Increase Strengthener / Weapon Mastery / Max HPBuff power and raw attack
5Attack & Defense Increase Masteries / Ice Arrow Strengthener / Max ManaBuffs last longer and hit harder

Gale tree (offense & buffs)

RankSkillEffect
1PvP Attack Rate IncreaseAttack rate against players rises
2Bow / Crossbow / Shield StrengthenerAttack or defense up per equipment type
3Bow / Crossbow / Shield MasteriesBow: attack speed · Crossbow: PvP damage · Shield: defense rate
4Mana Reduction / SD & HP on killCheaper skills, sustain per kill
5Infinity Arrow Strengthener / Min ATK / Mana on killThe signature buff gains bonus damage
Dimension Master (Summoner) — full Chaos & Honor trees

Chaos tree (skill enhancement)

RankSkillEffect
1Attack Rate IncreaseAttack success rate rises
2Fire / Wind / Lightning Book Skill StrengthenerElemental book skills hit harder
3Book MasteriesFire: damage over time · Wind: 3-second stun chance · Lightning: knocks targets 2 tiles back
3Sleep StrengthenerSleep lands more often
4Chain Lightning / Lightning Shock Strengthener / Max HPHer AoE core scales
5Magic Mastery / Drain Life Strengthener / Max ManaWizardry and curse power up

Honor tree (offense & buffs)

RankSkillEffect
1PvP Attack Rate IncreaseAttack rate against players rises
2Stick / Other-World Book StrengthenerWizardry and curse power per equipment
3Stick / Book MasteriesStick: PvP damage · Book: attack speed
4Berserker Strengthener / Mana Reduction / SD & HP on killBerserker's curse bonus grows — and so does its defense penalty
5Berserker Proficiency / Min Wizardry & Curse / Mana on killBerserker also raises ATK/wizardry and max mana
Duel Master (MG) — full Steadfast & Ultimate trees

Steadfast tree (skill enhancement)

RankSkillEffect
1Attack Rate IncreaseAttack success rate rises
2Cyclone / Lightning / Twisting Slash / Power Slash StrengthenerBoth halves of the hybrid scale
3Flame / Blast Strengthener / Weapon MasterySpells and raw attack
4Inferno / Evil Spirit Strengthener / Magic Mastery / Max HPThe caster side finished
5Blood Attack / Ice Strengthener / Max ManaFire Slash line capped

Ultimate tree (offense & buffs)

RankSkillEffect
1PvP Attack Rate IncreaseAttack rate against players rises
22H Sword / 1H Sword / 1H Staff / 2H Staff StrengthenerOne-hand sword bonus applies 50% per blade when dual-wielding
3Weapon Masteries2H sword: PvP · 1H sword: speed · 1H staff: speed · 2H staff: PvP
4Mana Reduction / SD & HP on killSustain per kill
5Min Wizardry / Min ATK / Mana on killBoth damage floors rise
Lord Emperor — full Justice & Conquest trees

Justice tree (skill enhancement)

RankSkillEffect
1Attack Rate IncreaseAttack success rate rises
2Fire Burst / Force Wave / Dark Horse StrengthenerSkills up; the horse gains defense
3Critical DMG Increase Strengthener / Earthshake Strengthener / Weapon MasteryThe buff and the horse stomp scale
4Fire Burst Mastery / Dark Horse MasteryFire Burst gains a stun chance; Earthshake stuns by chance
4Critical DMG Increase (2) / Max HPBuff duration up
5Critical DMG Increase (3) / Fire Scream Strengthener / Max ManaBuff adds crit rate; the Season 2 skill capped

Conquest tree (offense & buffs)

RankSkillEffect
1PvP Attack Rate IncreaseAttack rate against players rises
2Dark Spirit / Scepter / Shield Strengthener + Pet StrengthenerRaven, scepter, shield and pet damage
3Dark Spirit (2) / Scepter & Shield Masteries / Command ATKRaven crits; command stat feeds attack
4Mana Reduction / SD & HP on killSustain per kill
5Dark Spirit (3) / Pet Durability / Min ATK / Mana on killRaven deals excellent damage; pets last longer

Every weapon mastery follows the same grammar — strengthener first (raw power), mastery second (a proc: stun, knockback, speed or PvP bonus) — and every class closes rank 4–5 with mana reduction and the on-kill SD/HP/mana trio. Full modern layout: master skill tree guide.

Part 2 – New Gear & Weekly Quests

 ItemClassStats
Eternal Wing Stick MU OnlineEternal Wing StickSummonerDrop 147, wizardry 53, level 380
Absolute Stick of Archangel MU OnlineAbsolute Stick of the ArchangelSummonerWizardry 73 — the archangel weapon joins her arsenal
Eternal Wing set MU Online SummonerEternal Wing setSummonerDrop 99–131, level 380, energy-hungry (helm alone: ENE 808)
Phoenix Soul Star MU Online Rage FighterPhoenix Soul StarRage FighterDrop 147, ATK 122–128, level 380, STR 465
Phoenix Soul set MU OnlinePhoenix Soul setRage FighterDrop 119–143, level 380 — his endgame armor

Phoenix Shot skill MU Online Rage Fighter
Phoenix Shot — the Star's built-in ranged skill: knockback plus a defense-rate debuff, 30 mana

Weekly hero quests also arrived: repeatable event-map contracts — kill monsters in Chaos Castle, clear Blood Castle delivering the archangel weapon in time, survive Devil Square to the end, win Illusion Temple — a full ladder from level 240 to master level:

Quest chainBracketCC objectiveExp rewardJewel pool (1 random)
Hero's Quality240–270Kill 5800,000Chaos, Soul, Bless
Hero's Courage300–320Kill 103,000,000Chaos, Soul, Bless, Creation
Hero's Will331–350Kill 205,000,000Chaos, Soul ×2, Bless, Life
Hero's Spirit351–380Kill 308,000,000Soul ×2, Bless, Harmony, Chaos
Hero's Perseverance381–400Survive the clear8,000,000Soul ×2, Bless, Harmony, Life
Hero's Final TestMaster level+Survive the clear5,000,000Soul ×2, Bless, Life ×2

Part 2 also added the expansion quests every S6 player remembers: level 50 — the Ancient Statue from Death Knights buys a Warehouse Expansion Certificate; levels 150 and 300 — Magic Cloth (Silver Valkyrie) and Cloth of Space (Alquamos) each earn a Magic Backpack inventory expansion (relog after use to activate). And the quality-of-life pass: right-click moves items in trade, zen trades up to 9 digits, Gens chat with the $ prefix, chat channel hotkeys F2/F6–F9, and parties surviving a disconnect for 5 minutes.

The Season 6 World – Every Map

Season 6 Episode 3 runs 28 hunting maps on top of the towns, with 534 monster definitions in MonsterList.xml. The table below is read straight out of a stock IGCN Season 6 Episode 3 server package — warp levels and warp costs come from MoveReq.xml, spawn counts and level ranges from MonsterSpawn.xml. Most servers keep these defaults, so this is what you will actually meet when you log in.

MapWarp levelWarp costSpawnsMonster levelsMain residents
LorenciaLv 102 000 zen2902–19Budge Dragon, Spider, Bull Fighter
NoriaLv 102 000 zen4002–18Spider, Chain Scorpion, Agon
ElbelandLv 102 000 zen2432–48Hideous Rabbit, Strange Rabbit, Polluted Butterfly
DeviasLv 202 000 zen28020–52Elite Yeti, Hommerd, Ice Monster
DungeonLv 303 000 zen25519–55Ghost, Cyclops, Skeleton
Lost TowerLv 505 000 zen44247–66Poison Shadow, Shadow, Death Knight
AtlansLv 704 000 zen33743–74Silver Valkyrie, Great Bahamut, Lizard King
TarkanLv 1408 000 zen21772–93Tantalos, Beam Knight, Mutant
IcarusLv 17010 000 zen8075–108Alquamos, Great Drakan, Queen Rainier
AidaLv 1508 500 zen25172–120Death Rider, Blue Golem, Forest Orc
KanturuLv 1609 000 zen21080–129Berserker, Satyros, Splinter Wolf
Kanturu RuinsLv 23012 000 zen63117–119Persona, Twin Tale, Dreadfear
Kanturu Refinery TowerEvent map — Nightmare and the Maya fight spawn here
CrywolfLv 30015 000 zen17497–134Hammer Scout, Lance Scout, Bow Scout
Balgass Barracks28117–119Balram (Trainee Soldier), Death Spirit (Trainee Soldier), Soram (Trainee Soldier)
Balgass Refuge9118–128Soram (Trainee Soldier), Death Spirit (Trainee Soldier), Dark Elf (Trainee Soldier)
Land Of Trials20375–128Ax Warrior, Lizard Warrior, Poison Golem
Swamp Of CalmnessLv 40015 000 zen28295–137Ice Napin, Sapi Queen, Shadow Master
Raklion120102–148Dark Giant, Iron Knight, Dark Iron Knight
VulcanusLv 3015 000 zen26590–124Zombie Fighter, Ash Slaughterer, Resurrected Gladiator
Karutan 1Lv 17013 000 zen12399–114Bone Scorpion, Venomous Chain Scorpion, Crypta
Karutan 2Lv 17014 000 zen133105–120Condra, Narcondra, Orcus
Valley Of LorenCastle Siege battlefield, populated only during the siege
ArenaLv 502 000 zenDuel arena, no monsters
Loren MarketTrade town added in Season 6
Santa VillageSeasonal Christmas town
Kalima 1–7Ticket only43917–147Reached with a Lost Map from Kalima 1 to 7

Warp costs scale with the sub-area. Lost Tower alone has seven warp entries from 5 000 to 8 000 zen, and Devias, Dungeon, Atlans and Elveland each have numbered follow-up warps that cost 500 zen more per step.

The Season 6 Event Clock

These are the default schedules shipped in the Season 6 Episode 3 server files. Servers edit them, but almost all of them start from this timetable, which is why Blood Castle on half past the hour and Devil Square on even hours feel familiar on every S6 realm you join.

EventStarts (server time)LengthWhat happens
Blood Castle00:10, 00:40, 01:10, 01:40, 02:10, 02:40 … (22/day)15 minSeven levels plus the Master round; escort the Archangel weapon out before the clock runs down.
Chaos Castle01:00, 15:00, 17:00, 19:00, 21:00, 23:0010 minFree-for-all on a shrinking floor - last player standing takes the prize.
Devil Square00:00, 02:00, 04:00, 06:00, 08:00, 10:00 … (12/day)20 minSeven exp rooms, 10 players per room, ranked by score at the end.
Illusion Temple01:00, 05:00, 09:00, 16:00, 19:00, 21:00 … (7/day)15 minTwo teams race to 7 match points; the Fenrir upgrade drops here.
Crywolf02:10, 04:10Defend the altars against Balgass. Losing it disables the Crywolf buffs.
White Wizard Invasion02:00, 12:10, 18:00, 22:0030 minThe White Wizard leads Destructive Ogre Soldiers into the towns.
Loren Deep (Balgass raid)20:00Three waves of Balgass minions in the Valley of Loren.
Selupan (Raklion Hatchery)00:00, 06:00, 12:00, 18:00Break 15 eggs to summon Selupan; the boss zone seals 300 seconds after.

On top of the events there is a bonus window four times a day — 02:00–04:00, 08:00–10:00, 14:00–16:00, 20:00–22:00 — giving ×1.5 experience, +15% item drop and +5% excellent drop. Castle Siege runs on a 14-day cycle rather than a daily clock, and the Doppelganger and Imperial Guardian events are entered with mixed invitations — the Imperial Guardian invitation mix costs 1 000 000 zen and each of its four rounds gives you 10 minutes.

The Season 6 Guide Index

Every guide on MuOnline.Net that applies to a Season 6 server, grouped by what you are trying to do. Later-season pages are excluded — nothing here needs content that Season 6 does not have.

FAQ

Where can I play Season 6?
The biggest listing on the site: Season 6 private servers — new openings almost daily.

Why do RF skills drain my HP?
Original design: with wings or the cape equipped, his skills cost HP per hit (2–4 HP per strike, 100 on Dragon Slasher). Build vitality accordingly.

Is Season 6 the same as Season 6 Episode 3?
Episode 3 is the final polish of this content — the build private servers standardized on. Everything in this guide is included.

What came after?
Season 7 and beyond drift toward the modern game — if you want that story, start with our Ruud guide for where the endgame went next.