Last updated: July 23, 2026
On this page: The Gun Crusher · All Skills · Magic Guns & Armor · Arnil Temple · Ashen Aida · Blood Earring · 3rd Guardian · Magic Gladiator Renewal · Silver Heart & Manticore · Pentagram Option · Harmony Renewal · Chaos Amulet · Reward Muuns · FAQ
MU Online Season 16 – Gun Crusher, Arnil Temple & Ashen Aida
Season 16 (2020–21) added the Gun Crusher — a magic-gun gunner, the first ranged class of his kind — with his own elemental skills, guns and armor. Around him came two maps (Arnil Temple, Ashen Aida) with full monster rosters and elite zones, the 4th Mastery (Blood) Earring, the 3rd Guardian (Pierce Lion), a Magic Gladiator renewal, the Silver Heart 6th weapons and the Roar of Manticore 7th armor. Rebuilt page-by-page from the original patch notes.
The Gun Crusher
![]() The Gun Crusher — key art |
|---|
Story: to turn the tide against Kundun, the MU Empire secretly founded an Imperial Corps and abducted a healthy orphan boy, Fisher, for brutal training. His eyes always burned brightest — he passed the ordeal but lost his sense of self, becoming a soldier loyal to the Empire. Named the Gun Crusher, his first mission — exterminate the monsters — sends him to Elbeland.
| Basic info | Value |
|---|---|
| Start town | Elbeland |
| Base stats | HP 100 / MP 80 · STR 20, AGI 18, VIT 20, ENE 25 |
| Class line | Gun Crusher → Gun Breaker → Master Gun Breaker |
| Weapon | Magic Gun — ranged elemental fire (uses Magic Power) |
| Set party | Gun Crusher + Rune Wizard + Grow Lancer |
The Gun Crusher's Skills
His kit is built around elemental Magic-Gun fire. The first three are bought from Marse in Elbeland, the next two from James (Ruud shop):
| Skill | Element | What it does |
|---|---|---|
| Dark Plasma | None | Fires a plasma orb at a target or spot; it stays put and damages nearby enemies every 0.5s for 5 seconds. |
| Ice Break | Water | Sends ice forward for a hit, then the shattering shards deal a second hit. |
| Deathfire | Fire | A very-fast fan-shaped barrage that pours damage into a cone of enemies. |
| Ice Blast | Water | Hits everything around him, freezing the ground where it lands. |
| Bursting Flare | Fire | A strong front hit plus a shockwave around him — enemies caught in both take extra damage. |
| Fixed Fire (buff) | — | ENE 300, from Marse. Toggle buff — drops a little defense but raises attack speed and magic power. Master nodes boost both further. |
![]() Dark Plasma | ![]() Ice Break |
|---|---|
![]() Deathfire | ![]() Ice Blast |
![]() Bursting Flare | ![]() Fixed Fire (buff) |
Magic Guns & Armor
His weapon is the Magic Gun, climbing from a starter gun up through the Archangel Absolute tier:
![]() Entro Magic Gun | ![]() Frere Magic Gun | ![]() Archangel Absolute Magic Gun |
|---|
| Magic Gun | Damage | Magic | Requirements |
|---|---|---|---|
| Entro Magic Gun | 75–86 | 20% | STR 20 |
| Frere Magic Gun | 116–118 | 37% | STR 307 / AGI 194 / ENE 455 |
| Archangel Absolute Magic Gun | 223–235 | 65% | STR 129 / AGI 54 / ENE 219 |
His armor runs the mastery ladder — the Frere set early (plus shared Leather/Scale/Round Gunner sets), then the Bloodangel Gun Crusher set (level 400) and up:
![]() Frere set — helm, armor, pants, gloves, boots |
![]() Bloodangel Gun Crusher set (Lv 400) |
Higher up the ladder he also gets the class Blue Eye, Silver Heart and Manticore sets, plus his own 4th wing:
![]() Wings of Bloodshed (4th wing) |
Wings of Bloodshed — requires the 4th class change, level 800+. Magic 100 · Defense 140 · Damage increase 55% · Damage absorb 43%. Life-jewel option (+magic, +defense or auto-HP-recovery) plus up to 4 wing options. |
|---|
Arnil Temple
![]() |
Lore: a colossal temple built in the ancient empire to worship the vampire god Arnil (Lemuria). Priests who were demons in human guise deceived the continent into worshipping an evil god, then gathered half its people in one place and slaughtered them as a sacrifice — awakening Arnil, who became Lemuria and resurrected the sealed evil god Sekneum (Kundun). The ruined temple is now a base for Kundun's remaining underlings.
| Map | Entry | Enter Lv | Penalty Lv |
|---|---|---|---|
| Arnil Temple | Move command (50,000 zen) or walk in from Elbeland (209,135) | 1100 | 1130 |
![]() Temple Ogre | ![]() Temple Gremlin | ![]() Temple Gargoyle |
|---|
| Monster | Level | Behaviour |
|---|---|---|
| Temple Ogre | 520 | Melee attacker |
| Temple Gremlin | 525 | Ranged area attacker — absorbs 100 mana on hit |
| Temple Gargoyle | 530 | Melee attacker |
It's an attribute hunting ground (monsters resist excellent/critical damage) and drops Excellent Manticore armor. Its elite zone has five attribute wings (Fire/Water/Earth/Wind/Dark), each applying a 100% debuff on hit, and drops the materials for 4th wings, Blood Angel armor and Guardian enhancement.
Ashen Aida
![]() |
Lore: deep in Aida, lingering dark magic drained the colour from the land, plants and beasts — turning them black and white. Named Ashen Aida, the continent's heroes came to purge the dark magic within.
| Map | Entry | Enter Lv | Penalty Lv |
|---|---|---|---|
| Ashen Aida | Move command (50,000 zen) or walk in from Aida (120,113) | 1130 | 1160 |
![]() Ashen Destrie | ![]() Ashen Forest Orc | ![]() Ashen Death Rider | ![]() Ashen Witch Queen |
|---|
| Monster | Level | Behaviour |
|---|---|---|
| Ashen Destrie | 550 | Melee attacker |
| Ashen Forest Orc | 555 | Melee attacker |
| Ashen Death Rider | 555 | Melee attacker |
| Ashen Witch Queen | 560 | Ranged area attacker — absorbs 150 mana on hit |
Ashen Aida drops Excellent Manticore armor and Excellent Socket Necklaces, and has its own five-wing elite zone (elite Ashen Golem & Ashen Bloody Witch Queen).
4th Mastery Earring – Blood Earring
![]() Earring of Blood (Right) — Lv 850 | ![]() Earring of Blood (Left) — Lv 800 |
|---|
The Earring of Blood is the 4th mastery earring, after Wrath → Ancestor → Honor. Wear the matching left + right pair for the season set bonus; enhance to +15 at the Chaos Goblin.
| Earring | Req level | Base options |
|---|---|---|
| Earring of Blood (Right) | 850 | ATK / magic / curse 238–241 · elemental defense 226 |
| Earring of Blood (Left) | 800 | ATK / magic / curse 198–210 · elemental defense 168 |
Set bonus (both worn): ignore enemy defense +4%, all stats +7, and a new Mastery Damage +60. How to get it: upgrade a +11–15 Honor Earring at the Chaos Goblin with a Blood Jeweling Frame (Ruud shop, Elbeland 32/239) plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1 (100% at +15 down to 60% at +11).
3rd Guardian – Pierce Lion
![]() Pierce Lion (Lv 1000) | ![]() Pierce Lion (Rare) |
|---|
The Pierce Lion is the 3rd Guardian — an inventory-equipped mount at level 1000, with a rare, differently-coloured variant. Guardians also gained a new base Defense option this season (retroactive to the 1st and 2nd Guardians).
How to get it: upgrade-combine a +11 or higher 2nd Guardian (Ice Dragon) at the Lorencia Tamer (122/110) using a Seal of Pierce Lion (Ruud shop, Elbeland 32/239) plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1 (100% at +15 down to 60% at +11). A successful combine re-rolls its options and can rarely yield the rare version.
Magic Gladiator Renewal
The Magic Gladiator was reworked into three distinct builds, each with its own persistent charge buff (bought from the Loren mage Pashi) and signature aura skills:
![]() Spiral Charge (2H) | ![]() Crasher Charge (1H) | ![]() Elemental Charge (mage) |
|---|
| Build | Charge buff | Req | What the charge does |
|---|---|---|---|
| Two-hand sword (STR) | Spiral Charge | STR 900 | Toggle buff — +Attack Power & Defense. Chaos Blade & Fire Blood range → 6; every 3rd skill use explodes the sword aura around him. |
| One-hand dual (AGI) | Crasher Charge | STR 900 | Toggle buff — +Attack Speed & Defense. Chaos Blade & Ice Blood range → 5; every 3rd use explodes the aura. |
| Staff mage (ENE) | Elemental Charge | ENE 1073 | Toggle buff — +Magic Power & Defense. Havoc Spear range → 7; every 3rd use triggers a Nova hitting nearby enemies. |
Each charge stays on until death or logout. The new and renewed attack skills (all from Priest James in Elbeland, 1,000 Ruud) build around them:
![]() Chaos Blade | ![]() Havoc Spear |
|---|
| Skill | Build | Effect |
|---|---|---|
| Chaos Blade (MP19/AG14) | Both melee | Wide black sword-aura with a blue glow, front + around him. Base range 3, extended by the charge; 3rd-hit aura explosion when charged. |
| Fire Blood (renewed) | Two-hand | Burning sword aura across a wide front/surrounding area. +range with Spiral Charge; 3rd-hit explosion. |
| Ice Blood (renewed) | One-hand | Frozen sword aura in a straight wide line. +range with Crasher Charge; 3rd-hit explosion. |
| Havoc Spear (MP92/AG20) | Mage | Electric spears erupt around him, hitting many. Base range 6, +range with Elemental Charge; 3rd-hit Nova. |
| Gigantic Storm (renewed) | Mage | Lightning over a wide area — normal damage count raised from 1 to 2. |
New Magic Two-Hand Swords arrived across every tier — Blood Angel (400) → Dark Angel (600) → Holy Angel (800) → Soul (900) → Blue Eye (1000) → Silver Heart (1100, 790–840 damage). Knight-type AG costs were cut (Blood Attack 20–24→12, Fire/Ice Blood 28→14), agility now gives more attack speed, and the master/skill-enhancement trees were reorganised around the charges (each charge's Mastery adds an extra aura-explosion/Nova on the 3rd trigger).
Silver Heart Weapons & Manticore Armor
The Silver Heart weapons are the 6th mastery weapon tier — one per class, all requiring level 1100, all sharing the Excellent line (+10% excellent-damage chance, +7 attack/magic speed, life/mana on kill, +2.4 per 20 levels, +68 attack). Made by upgrading a +11 (16-option) Blue Eye Excellent weapon with a Silver Heart Anvil (James in Elbeland, 100,000 Ruud) + Bless ×30, Soul ×30, Chaos ×1, Creation ×1 — a 100% combine that keeps the weapon type, Luck and Excellent options.
| Weapon (class) | Img | Damage | Spd | STR / AGI / other | Skill |
|---|---|---|---|---|---|
| Silver Heart Sord Dragon Knight (DK) | ![]() | 618–629 | 40 | 1006 / 327 (or 936 ENE) | Twisting Slash |
| Silver Heart Shield Dragon Knight (DK) | ![]() | def 92 | — | 245 / 189 (or 950 ENE) | — |
| Silver Heart Staff Soul Wizard / MG | ![]() | 224–237 | 30 | 308 / 106 · magic 148% | — |
| Silver Heart Bow Noble Elf | ![]() | 838–861 | 45 | 206 / 1204 | Multi-Shot |
| Silver Heart Quiver Noble Elf | ![]() | 561–584 | 55 | 199 / 1190 | — |
| Silver Heart Magic Sword Magic Knight (MG) | ![]() | 617–627 | 45 | 743 / 458 · ENE 164 | Power Slash |
| Silver Heart Magic 2H Sword Magic Knight (MG) | ![]() | 790–840 | 45 | 743 / 458 · ENE 164 | — |
| Silver Heart Scepter Empire Lord (DL) | ![]() | 642–658 | 40 | 710 / 166 · pet 104% | Force Wave |
| Silver Heart Stick Dimension Summoner | ![]() | 207–218 | 30 | 278 / 112 · magic 148% | — |
| Silver Heart Book Dimension Summoner | ![]() | — | 50 | AGI 206 · ENE 760 · curse 144% | — |
| Silver Heart Claw Fist Blazer (RF) | ![]() | 521–533 | 35 | 595 / 199 | Phoenix Shot |
| Silver Heart Lance Shining Lancer (GL) | ![]() | 400–415 | 40 | 448 / 320 | Thrust |
| Silver Heart Rune Mace Majestic Rune Wizard | ![]() | 193–200 | 50 | 294 / 113 · ENE 1108 · magic 123% | — |
| Silver Heart Short Sword Slaughterer (Slayer) | ![]() | 601–644 | 45 | 341 / 1081 | Twisting Slash |
Above them, the Roar of Manticore set is the 7th mastery armor (level 1200) — made by upgrading a +11 Silver Heart armor with a Manticore Soul (James, 50,000 Ruud) + Bless ×30, Soul ×30, Chaos ×1, Creation ×1, keeping class, slot, Luck and All-Stat options. Most classes get 5 pieces; MG and Rage Fighter get 4.
Pentagram – New Opposing-Attribute Option
![]() |
Season 16 gave every Pentagram a new default opposing-attribute attack / defense option that grows as you enhance the Pentagram — a big boost on the attribute maps, since it targets the element your Pentagram counters. Mastery Pentagrams also gained attribute-option slots (one per Wrath/Guardian/Sacred slot, up to 3), filled by combining Errtel items — each Errtel type grants its element's target attack or defense option (you can't duplicate the opposing-attribute option or an existing one). |
|---|
| Your Pentagram | Opposing-attribute option (attack & defense vs.) |
|---|---|
| Fire Pentagram | Dark-attribute targets |
| Water Pentagram | Fire-attribute targets |
| Earth Pentagram | Water-attribute targets |
| Wind Pentagram | Earth-attribute targets |
| Dark Pentagram | Wind-attribute targets |
More on the system: Pentagrams & Errtels guide.
Gem of Harmony Renewal
The Gem of Harmony system was reworked so Harmony options no longer depend on your item's enhance level, and the combine can't fail:
| Before | After | |
|---|---|---|
| Option value | Tied to the item's enhance level | Same regardless of enhance level |
| Options given | 1 random option, can fail | 1–3 random options, no failure |
Values now roll in a range across four tiers, shown by option colour: Low / Mid (white), High (blue) and Top (pink) — e.g. STR +10, +15, +20, +30. Assigning, removing and refining (now "refine-stone crafting") are all handled by the Jerin and Osbon NPCs in Aida.
Details: Harmony options guide.
Bound Mastery Chaos Combine Amulet
![]() The bound Chaos Combine Amulets, one per mastery tier |
A new bound (non-tradeable) Chaos Combine Amulet in six mastery tiers — Blood Angel, Dark Angel, Holy Angel, Soul, Blue Eye and Silver Heart. When you run a +10 to +15 enhance combine on the matching mastery-tier armor or weapon, the amulet prevents the item from being destroyed on failure (in exchange for a 5% lower success rate). Its fragments drop from certain hunting grounds — collect 5 fragments to craft the amulet for that tier.
Season Reward Muuns
Both max-level expansions came with a Season Level Reward box — reach the level cap before the next season, claim the box from your Gremory Case (30-day claim, 14-day box life), and drop it to receive an exclusive Muun. Each grants a small permanent stat plus a big ×20 base-ability boost for its first 30 days:
![]() Refined Elpis | ![]() Muren Rexmilion |
|---|
| Muun | From | Base ability | Bonus |
|---|---|---|---|
| Refined Elpis | Reach Lv 1,250 (max-level 1,300 patch) | Skill Attack +15 when worn | ×20 base ability for 30 days |
| Muren Rexmilion | Reach Lv 1,300 (max-level 1,350 patch) | Elemental Defense +10 when worn | ×20 base ability for 30 days |
Full pet mechanics: Muun guide.
Everything Else in Season 16
| Update | Details |
|---|---|
| Max level 1,350 | Raised to 1,300 then 1,350 across the two parts (see the reward Muuns above) |
| Dimension Labyrinth | Monster placement rebalanced and rewards improved |
| Mount & disassembly | Mount item and item-disassembly functions improved |
| Mos's Box | Reworked contents from the Suspicious Merchant Mos |
Continue Reading
| Guide | Why it helps |
|---|---|
| Classes overview | The Gun Crusher among all classes. |
| Season 15 guide | The Slayer and Blue Eye gear, right before. |
| Earrings guide | The full mastery earring ladder. |
| Ruud guide | Silver Heart, Manticore and the upgrade frames. |
FAQ
Where can I play Season 16?
Browse the Season 16 private servers listed — the Gun Crusher ships in every later version too.
Is the Gun Crusher strong?
He's a ranged elemental gunner — Dark Plasma zoning, Deathfire cone spam and Ice Blast AoE make him a fast farmer, and Fixed Fire adds attack speed and magic power. Energy is his key stat.
What's the endgame gear path?
Blue Eye → Silver Heart weapons (6th mastery, Lv1100) and the Roar of Manticore armor (7th mastery, Lv1200), plus the Blood Earring and the Pierce Lion Guardian.
















































