Last updated: September 7, 2026

On this page: Story · Stats & Class Line · The Phantom Blade · All Skills · Master Tree · Blade Ladder · Skill Beads · Levelling Path · Early Sets · Set Ladder · Ancient Sets · Set Party · Cloaks · How to Play · FAQ · 4th Skill Tree

MU Online Illusion Knight – Skills, Blades, Stats & Guide

MU Online Illusion Knight in the Imperial set with the Cloak of Innocence
The Illusion Knight in the Imperial set (level 1,600) with the Cloak of Innocence — rendered from the Season 21 game client.

The Illusion Knight arrived in Season 18 and fights with a phantom blade summoned into his empty left hand. He is an Agility-based melee class — unusual in that Agility drives both his attack and his skill power — with some of the fastest area clear in the game. Every number on this page comes straight from the Season 21 server files, and every render from the game client.

How the Illusion Knight Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Illusion Knight Illusion Knight appearance
Illusion Knight
Base
MU Online Illusion Knight Mirage Knight appearance
Mirage Knight
2nd class
MU Online Illusion Knight Illusion Master appearance
Illusion Master
3rd class
MU Online Illusion Knight Phantom Knight appearance
Phantom Knight
4th class

Story

Born as a fragment of Kundun, Jacquard outclassed his peers with the sword effortlessly — yet as a descendant of the Magic Gladiator line who could wield neither magic nor a magic sword, he was never accepted, and hid his lineage for years. Then, blocking an incoming blade in a sparring match, a phantom of his sword appeared in his empty left hand. He trained the illusion relentlessly, learned to phantomise his weapon and even himself, won Kundun’s trust and became famous across MU — until a mission at Lost Tower left him fighting the horde alone, abandoned. Wounded and betrayed, he cut his way out, defeated Balrog, and walked out to carve his own path, bent on revenge against Kundun. Even the game files remember him: the client stores every Illusion Knight model under his name, jacquard.

Stats & Class Line

Basic infoValue
CreationFreely creatable
Start townLorencia — low-level gear from Blacksmith Hans; skill beads from the town mages
Base statsHP 100 / MP 20 · STR 25, AGI 28, VIT 15, ENE 10
Class lineIllusion Knight → Mirage Knight → Illusion Master
WeaponBlade — a one-handed sword class of its own, copied into the left hand as a phantom
Main statAgility — raises attack, defense and skill attack power
Master tree58 nodes — tied with the Slayer for the second-most compact tree in the game; only the Gun Crusher’s 56 is smaller

The Phantom Blade — the Class Mechanic

Two skills define the class, and the server’s own buff descriptions explain them better than any wiki:

SkillServer description
Illusion Blade (Lv 25, 40 mana)“Summons an Illusion Blade and increases the character’s attack speed.” The Strengthener and Mastery tree nodes upgrade it to also raise skill damage, and at Grand Mastery enemies you strike take increased damage.
Illusion Avatar (Lv 100, AGI 900)“Creates an illusion of an Illusion Knight and attacks nearby monsters.” A second you, fighting beside you.
The buff is your weapon. Illusion Blade copies the right-hand Blade into the left hand — drop or swap the weapon and the phantom vanishes. Recast it after every weapon change, and treat its uptime the way a Dark Knight treats Greater Fortitude.

Two hard limits from the server files: the Avatar cannot be used with offline levelling (the server refuses it with a dedicated message), and it unsummons if you outrange it. It deals no PvP damage and is banned in Chaos Castle.

All Illusion Knight Skills

The class kit is deliberately short — five signature skills plus two generic melee openers, every one of them scaling from Agility:

SkillUnlockBase dmgMana / AGRangeWhat it does
Cyclonestarter9 / 02Spinning melee hit; the levelling filler before Charge Slash.
Crescent Moon Slashstarter9022 / 154Crescent of sword energy; early AoE.
Charge SlashLv 25 · AGI 80803 / 06Dash attack releasing a fan of sword energy. Within 4 tiles it fires without dashing; beyond that it charges in. At 3 mana it is nearly free.
Illusion BladeLv 25buff40 / 0selfSummons the phantom blade: attack speed up, and with tree points skill damage up.
Wind GlaiveLv 45 · AGI 6501506 / 05Tornado of blade energy through enemies in a line. No cooldown.
Illusion AvatarLv 100 · AGI 90020040 / 06Summons your phantom double to fight nearby monsters.
Plasma StormLv 1106050 / 206Shared AoE debuff field — the same skill the other melee classes get.
Blade StormLv 160 · AGI 1,15022010 / 106Whips a storm of razor phantoms around you — the endgame farm and boss skill. Its enhanced form, Blade Storm of Saturation, raises the base to 300.

On top of these come the shared utility every melee class carries: Stun, Swell Mana, Invisibility, the Crywolf spell set, and Blessing of Experience at level 50.

The rotation writes itself: keep Illusion Blade up, keep the Avatar out, and spam the biggest AoE you have unlocked — Charge Slash until 45, Wind Glaive until 160, Blade Storm after. With 3–10 mana costs the class effectively never drinks mana potions while farming, which is why it clears low-mana maps like Swamp of Calmness faster than almost anyone.

The AGI gates are the real levelling plan. 80 → 650 → 900 → 1,150 Agility — and since Agility is also the damage stat, pumping it never feels wasted. The steepest single requirement in the whole kit is the 1,216 AGI demanded by the Silver Heart Blade and every blade above it.

Master Skill Tree — 58 Nodes

The tree is compact and almost nothing in it is filler. Three branches matter:

BranchKey nodesWhy it matters
Survival rootSteel Armor, Vengeance, Defense Increase, Maximum SD/Life/AG Increase, elemental defenseThe standard tank column — take it to the SD nodes for PvP.
Cloak of Death branchReinforcement of Cloak of Death Defense and Reinforcement of Cloak of Death AttackEvery class tree carries a reinforcement pair for its signature wing — the Illusion Knight’s targets the level-400 Cloak of Death, adding both defense and attack, so the cloak keeps scaling after you outlevel it.
Skill columnStrengthener → Mastery pairs for Charge Slash, Wind Glaive, Illusion Blade, Illusion Avatar and Blade Storm, plus Blade Strengthener / Blade Mastery for the weapon itselfEvery signature skill has exactly one upgrade path — no dead choices. Wind Glaive Mastery is the gate for Blade Storm.

Illusion Knight 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Illusion Knight gets 3 branches holding 3 Enhancement SkillsCharge Slash Mastery, Wind Glaive Mastery, Blade Storm Mastery — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Charge Slash Mastery

NodeTypeMaxNeedsEffect
Charge Slash Enhancement SkillEnhancement skill20Charge Slash Mastery 10 ptsIncreases the DMG of Charge Slash by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 2 – Wind Glaive Mastery

NodeTypeMaxNeedsEffect
Wind Glaive Enhancement SkillEnhancement skill20Wind Glaive Mastery 10 ptsIncreases the DMG of Wind Glaive by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 3 – Blade Storm Mastery

NodeTypeMaxNeedsEffect
Blade Storm Enhancement SkillEnhancement skill20Blade Storm Mastery 10 ptsIncreases the DMG of Blade Storm by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Blade Ladder — Every Weapon Rendered

The Blade is the Illusion Knight’s own weapon class — no other character can lift one. Four pre-400 blades, then the ten-step mastery ladder, then the two legendary blades:

Before level 400

MU Online Silver Blade render
Silver Blade
STR 84 / AGI 149
MU Online Xeno Blade render
Xeno Blade
STR 161 / AGI 414
MU Online Dragon Blade render
Dragon Blade
Lv 380 · STR 236 / AGI 860
MU Online Blood Blade render
Blood Blade
Lv 400 · STR 284 / AGI 970
MU Online Archangel's Absolute Blade render
Archangel's Absolute Blade
quest reward
MU Online Blessed Archangel's Absolute Blade render
Blessed Archangel's Absolute Blade
STR 387 / AGI 644

The mastery ladder (400 → 1,500)

MU Online Blood Angel Blade render
Blood Angel Blade
Lv 400 · AGI 1,055
MU Online Dark Angel Blade render
Dark Angel Blade
Lv 600 · AGI 1,106
MU Online Holy Angel Blade render
Holy Angel Blade
Lv 800 · AGI 1,151
MU Online Soul Blade render
Soul Blade
Lv 900 · AGI 1,179
MU Online Blue Eye Blade render
Blue Eye Blade
Lv 1,000 · AGI 1,206
MU Online Silver Heart Blade render
Silver Heart Blade
Lv 1,100 · AGI 1,216
MU Online Manticore Blade render
Manticore Blade
Lv 1,200 · AGI 1,216
MU Online Brilliant Blade render
Brilliant Blade
Lv 1,300 · AGI 1,216
MU Online Apocalypse Blade render
Apocalypse Blade
Lv 1,400 · AGI 1,216
MU Online Lightning Blade render
Lightning Blade
Lv 1,500 · AGI 1,216

Legendary

MU Online Temple Guard Blade render
Temple Guard Blade
Lv 1,500 · legendary grade 1
MU Online Imperial Blade render
Imperial Blade
Lv 1,600 · legendary grade 2

Every blade’s requirements at a glance

BladeLevelGradeSTRAGI
Silver Blade84149
Xeno Blade161414
Archangel's Absolute Bladequest251419
Blessed Archangel's Absolute Bladequest387644
Dragon Blade380236860
Blood Blade400284970
Blood Angel Blade400mastery 13071,055
Dark Angel Blade600mastery 23221,106
Holy Angel Blade800mastery 33371,151
Soul Blade900mastery 43511,179
Blue Eye Blade1000mastery 53701,206
Silver Heart Blade1100mastery 63821,216
Manticore Blade1200mastery 73821,216
Brilliant Blade1300mastery 83821,216
Apocalypse Blade1400mastery 93821,216
Lightning Blade1500mastery 103821,216
Temple Guard Blade1500legendary 13771,211
Imperial Blade1600legendary 23771,211

Notice the plateau: from Silver Heart (1,100) onward the requirements freeze at STR 382 / AGI 1,216 — past that point every stat you add is pure damage, not gate-keeping.

Skill Beads — How the Skills Are Learned

The signature skills are taught by beads, the Illusion Knight’s version of orbs and scrolls. Three exist, all class-exclusive:

ItemTeachesRequirement
Charge Slash BeadCharge SlashAGI 80
Illusion Blade BeadIllusion BladeLevel 25
Wind Glaive BeadsWind GlaiveAGI 650

Illusion Avatar and Blade Storm come later through drops and the master tree path — Blade Storm needs Wind Glaive Mastery invested before it can be used at all.

Levelling Path by AGI Gate

Because skills and blades gate on Agility, the levelling route maps cleanly onto the AGI milestones:

AGIWhat unlocksWhere to hunt
80Charge SlashLorencia and Noria — the dash clears budge-dragon packs instantly
414Xeno BladeDevias / Dungeon
650Wind GlaiveLost Tower — line-shaped pulls suit the Glaive perfectly
900Illusion AvatarAtlans / Tarkan
1,150Blade StormKanturu and up — from here the class farms anything

Early Sets (Before Level 400)

Four sets carry a fresh Illusion Knight to the third class quest:

MU Online Illusion Knight Scale set worn by an Illusion Knight
Illusion Knight Scale
starter · 76 base defense
MU Online Illusion Knight Iron Plate set worn by an Illusion Knight
Illusion Knight Iron Plate
104 base defense
MU Online Steel Plate set worn by an Illusion Knight
Steel Plate
Lv 150 · 201 base defense
MU Online Black Origin set worn by an Illusion Knight
Black Origin
279 base defense

Then the two level 380–400 sets bridge into the mastery ladder:

MU Online Primal set worn by an Illusion Knight
Primal
Lv 380 · 296 base defense
MU Online Apex set worn by an Illusion Knight
Apex
Lv 400 · 324 base defense
Skip straight to Blood Angel. For most classes the level-400 non-mastery set beats the first mastery set — not here. The Blood Angel Illusion Knight set carries 392 base defense against the Apex set’s 324, so the moment you finish the 3rd class quest, the mastery set is simply better.

The Set Ladder, Worn

The full mastery ladder from 400 to 1,500, then the two legendary sets — every one rendered on the character from the client models:

MU Online Blood Angel Illusion Knight set worn by an Illusion Knight
Blood Angel
Lv 400 · 392 base defense
MU Online Dark Angel Illusion Knight set worn by an Illusion Knight
Dark Angel
Lv 600 · 496 base defense
MU Online Holy Angel Illusion Knight set worn by an Illusion Knight
Holy Angel
Lv 800 · 725 base defense
MU Online Soul Illusion Knight set worn by an Illusion Knight
Soul
Lv 900 · 946 base defense
MU Online Blue Eye Illusion Knight set worn by an Illusion Knight
Blue Eye
Lv 1,000 · 1196 base defense
MU Online Silver Heart Illusion Knight set worn by an Illusion Knight
Silver Heart
Lv 1,100 · 1422 base defense
MU Online Manticore Illusion Knight set worn by an Illusion Knight
Manticore
Lv 1,200 · 1615 base defense
MU Online Brilliant Illusion Knight set worn by an Illusion Knight
Brilliant
Lv 1,300 · 1836 base defense
MU Online Apocalypse Illusion Knight set worn by an Illusion Knight
Apocalypse
Lv 1,400 · 2052 base defense
MU Online Lightning Illusion Knight set worn by an Illusion Knight
Lightning
Lv 1,500 · 2268 base defense
MU Online Temple Guard Illusion Knight set worn by an Illusion Knight
Temple Guard
Lv 1,500 · legendary · 2617 base defense
MU Online Imperial Illusion Knight set worn by an Illusion Knight
Imperial
Lv 1,600 · legendary · 2733 base defense

The biggest single jump is still the classic one: Lightning → Temple Guard at 1,500 takes the set from 2,268 to 2,617 base defense while the legendary blade arrives in the same bracket — weapon and armour spike together.

Set defense and requirements

SetLevelTotal base defenseSTRAGI
Illusion Knight Scale764798
Illusion Knight Iron Plate10489155
Steel Plate150201155386
Black Origin279227593
Primal380296384581
Apex400324487767
Blood Angel4003923201,050
Dark Angel6004963201,050
Holy Angel8007253201,050
Soul9009463201,050
Blue Eye1,0001,1963201,050
Silver Heart1,1001,4223201,050
Manticore1,2001,6153201,050
Brilliant1,3001,8363201,050
Apocalypse1,4002,0523201,050
Lightning1,5002,2683201,050
Temple Guard1,5002,6173201,050
Imperial1,6002,7333201,050
The armour gates are gentle. Every mastery set from Blood Angel to Imperial asks the same STR 270 / AGI 863 — the blades are always the harder requirement, which is why Agility never stops being the answer.

Set Party Bonus

MU’s class-combination party bonus gives the Illusion Knight one defined combo: Illusion Knight + Magic Gladiator + Elf — a nod to the story, putting Jacquard back beside the bloodline that rejected him. Run it when you can: the Elf buffs multiply exactly the stats his Agility scaling feeds on.

Illusion Knight Ancient Sets

Every ancient set the Illusion Knight can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Legion Illusion Knight Iron Plate Set worn by a Illusion Knight
Legion Illusion Knight Iron Plate Set
5 pieces · item level 35
Illusion Knight Iron Plate Helmet, Illusion Knight Iron Plate Armor, Illusion Knight Iron Plate Pants, Illusion Knight Iron Plate Gloves, Illusion Knight Iron Plate Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Devourer Steel Plate Set worn by a Illusion Knight
Devourer Steel Plate Set
5 pieces · item level 60
Steel Plate Helmet, Steel Plate Armor, Steel Plate Pants, Steel Plate Gloves, Steel Plate Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Mortal Black Origin Set worn by a Illusion Knight
Mortal Black Origin Set
4 pieces · item level 91
Black Origin Armor, Black Origin Pants, Black Origin Gloves, Black Origin Boots
  • 2 pieces – Increase Max. Life +100
  • 3 pieces – Increase Skill Damage +20
  • 4 pieces – Increase Excellent Damage Chance +15
Full set
  • Increases Critical Damage Chance
  • Double Damage Chance
MU Online Slaughterer Black Origin Set worn by a Illusion Knight
Slaughterer Black Origin Set
4 pieces · item level 91
Black Origin Helmet, Black Origin Armor, Black Origin Pants, Black Origin Gloves
  • 2 pieces – Increases Defense +50
  • 3 pieces – Increase Min. Damage +20
  • 3 pieces – Increase Max. Damage +30
  • 4 pieces – Double Damage Chance +5
Full set
  • Ignore Enemy's Defense
  • Increase Excellent Damage Chance
  • Increase Skill Damage

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Cloaks — the Illusion Knight’s Wings

Like the Grow Lancer, the Illusion Knight wears cloaks instead of wings, and his master tree’s reinforcement pair targets the Cloak of Death:

MU Online Iron Cloak render
Iron Cloak
Lv 150 (Small Iron Cloak at Lv 1)
MU Online Black Cloak render
Black Cloak
Lv 215 · 2nd cloak
MU Online Cloak of Death render
Cloak of Death
Lv 400 · upgraded by two master tree nodes
MU Online Cloak of Hatred render
Cloak of Hatred
Lv 800 · 3rd cloak, 170 defense
MU Online Cloak of Innocence render
Cloak of Innocence
Lv 1,200 · 4th cloak, 175 defense

He can also equip the shared utility wings — Wings of Growth, Wings of Conqueror, Wings of Angel and Devil, and the level-750 Wings of Power.

How to Play the Illusion Knight

BuildStatsHow it plays
AGI farm (start here)Everything into AGI past the STR gear gates; VIT from set optionsCharge Slash to 45, Wind Glaive to 160, then Blade Storm forever. Avatar out, Illusion Blade up, and pull half the map — the 3–10 mana costs mean you never stop moving.
Boss / Blood CastleSame stats, swap set options to reflect/DDThe Avatar is a free second damage source against stationary bosses; keep it summoned and rotate Wind Glaive into the boss while Blade Storm handles adds. Strong in Blood Castle gate rushes thanks to the Charge Slash dash.
PvP duelistAGI to the weapon gate, rest split VIT/ENE for SDRemember the Avatar deals no PvP damage — duels are won with Charge Slash mobility, Stun, and the tree’s SD column. Take both Cloak of Death nodes; the attack reinforcement works in PvP.

Illusion Knight FAQ

Is the Illusion Knight good for new players?

Yes - arguably the easiest melee start in the game. His damage skills cost 3-10 mana, his main stat (Agility) raises attack, defense and skill power at once, and the Illusion Avatar effectively doubles your damage while farming.

What stat should an Illusion Knight focus on?

Agility. It gates every skill (80 / 650 / 900 / 1,150) and every blade (up to 1,216 for Silver Heart and above), and it is also his damage stat. Add only the STR each item demands - the highest STR gate in his whole kit is 487 on the Apex set.

What weapon does the Illusion Knight use?

The Blade - a weapon class only he can equip, running from the Silver Blade to the Lightning Blade at level 1,500, plus the legendary Temple Guard and Imperial Blades. The Illusion Blade buff copies whichever blade he holds into his left hand as a phantom.

Does the Illusion Avatar work in PvP?

No. The server files disable its damage against players, and it cannot be used in Chaos Castle or with offline levelling. In PvE it is a second copy of you that attacks nearby monsters.

What are the Illusion Knight cloak options?

Iron Cloak (150), Black Cloak (215), Cloak of Death (400), Cloak of Hatred (800) and Cloak of Innocence (1,200). His master tree carries two reinforcement nodes for the Cloak of Death, adding defense and attack on top of the cloak itself.

When does the Illusion Knight get strong?

Immediately at 25 with Charge Slash, again at 100 with the Avatar, and the endgame spike is level 1,500, where the Lightning Blade and the Temple Guard set arrive in the same bracket.

Continue Reading

All Classes ComparedEvery class line, stat focus and unlock level in one place.
3rd Class Quest GuideThe Balgass Barracks run the Illusion Knight needs at 400.
Magic Gladiator GuideThe bloodline Jacquard was born from.
All Maps & MonstersWhere to spend all that Agility.