Last updated: September 7, 2026

On this page: Story · Stats & Class Line · The Triple-Stat Problem · Skills From Beads · All Skills · Master Tree · Magic Gun Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree

MU Online Gun Crusher – Skills, Magic Guns, Stats & Guide

The Gun Crusher is the only class in MU Online who fights with a gun, and he is the only one who needs three stats at once to hold his own weapon. The Imperial Magic Gun asks for 397 Strength, 332 Agility and 986 Energy together — every other class in the game leans on one stat or two. His master tree is also the smallest in MU Online at just 56 nodes.

MU Online Gun Crusher in the Imperial Gun Crusher set with Crimson Wings
The Gun Crusher in the level 1,600 Imperial Gun Crusher set with Crimson Wings — rendered from the Season 21 client.

How the Gun Crusher Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Gun Crusher Gun Crusher appearance
Gun Crusher
Base
MU Online Gun Crusher Gun Breaker appearance
Gun Breaker
2nd class
MU Online Gun Crusher Master Gun Breaker appearance
Master Gun Breaker
3rd class
MU Online Gun Crusher Heist Gun Crusher appearance
Heist Gun Crusher
4th class

Story

The Gun Crusher does not belong to MU’s medieval logic at all, and that is the point — he brought a firearm to a world of swords and staves. Mechanically the game treats his gun as a hybrid: it sits in the bow slot, carries a Magic Power value like a wizard’s weapon, and demands physical stats like a knight’s. That is why his requirements read the way they do.

He carries no shield, learns most of his kit from Beads and Orbs rather than trainers, and his whole skill list is built around two elements — fire and ice — fired at range.

Stats & Class Line

PropertyGun Crusher
WeaponMagic Guns — 19 of them, all his alone, in the bow slot
Stat demandStrength, Agility and Energy together — unique in the game
Attack speed50 across the whole mastery ladder
Shield slotNone. 0 of 127 shields are flagged for him
Master tree56 nodes — the smallest of any class
Base skills6 — the shortest base list in the game
Skills from beads6 — Death Fire, Death Ice, Ice Break, Ice Blast, Dark Plasma, Bursting Flare
Back slotWings — Hit, Blood, Crimson
Never usesSwords, staffs, spears, maces, axes, shields

Class-quest gates come from Common.ini: 400 for 3rd, 800 for 4th, 1,200 for 5th.

TierGear unlocked at
1st — Gun CrusherEverything up to level 380
2ndDark Plasma, Plasma Storm; the Titan Gunner set at 380
3rd — Master Gun CrusherLevel 400 – 800: Wings of Hit, Stormwinger set, Bloodangel through Holyangel
4thLevel 800 – 1,500: Blood Wings, Soul through Lightning sets
5thLevel 1,200+: Crimson Wings, Temple Guard and Imperial sets

The Triple-Stat Problem

Every other class on this site has one dominant stat, or at most two. The Gun Crusher needs three, and the requirements are all substantial at once:

WeaponLevelStrengthAgilityEnergy
Bloodangel Magic Gun400369307910
Darkangel Magic Gun600374308919
Holyangel Magic Gun800380316927
Soul Magic Gun900382320934
Blue Eye Magic Gun1,000390327981
Silver Heart Magic Gun1,100402337991
Lightning Magic Gun1,500402337991
Imperial Magic Gun1,600397332986
This is the hardest gear requirement to plan for in MU Online. The Slayer needs 1,192 Agility but only 359 Strength — one big number. The Rune Wizard needs 1,180 Energy and almost nothing else. The Gun Crusher needs roughly 400 Strength plus 340 Agility plus 990 Energy simultaneously, which is around 1,730 points spread across three stats before you have equipped anything else.

His skills add a second Energy ladder on top:

SkillLevelEnergy requiredDamage
Death Fire50100160
Death Ice50100160
Ice Break50295180
Fixed Fire100300buff
Ice Blast1601,000140
Bursting Flare1601,075180
Energy is the stat to lead with. You need 1,075 for Bursting Flare and roughly 990 for the top guns, so Energy is doing double duty. Strength and Agility only ever need to reach about 400 and 340 respectively — get those to weapon requirement and stop, then pour everything else into Energy.

Skills From Beads and Orbs

Like the Slayer, most of his kit is bought rather than trained. All six are flagged Gun Crusher only:

ItemTeachesTier
Deathfire OrbDeath FireBase
Death Ice BallDeath IceBase
Ice Break BeadIce BreakBase
Dark Plasma BeadDark Plasma2nd class
Ice Blast BeadIce Blast3rd class
Busting Flare BeadBursting Flare3rd class

All Gun Crusher Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Gun Crusher line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
Blessing of ExperienceGun Crusher5058Skill orb / scroll / questParty experience buff; almost free to keep running.
Death FireGun Crusher50ENE 100160516Deathfire OrbPractically free.
Death IceGun Crusher50ENE 100160516Skill orb / scroll / questThe ice twin, identical cost.
Ice BreakGun Crusher50ENE 295180716Ice Break Bead180 damage for 7 mana and 1 AG. The efficiency king.
Fixed FireGun Crusher100ENE 30010050selfFixed Fire Bead300 Energy. Self buff.
Archangel's willGun Crusher100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Plasma StormGun Breaker11060502061.5 sSkill orb / scroll / questGeneric AoE.
Dark PlasmaGun Breaker130300302075 sDark Plasma BeadHighest damage and longest reach, but a 5-second lockout.
Ice BlastMaster Gun Breaker160ENE 1,000140131060.4 sIce Blast BeadNeeds 1,000 Energy for less damage than Ice Break.
Bursting FlareMaster Gun Breaker160ENE 1,075180251563rd class skillSame damage as Ice Break for 3.5× the mana. Needs 1,075 Energy.
Bursting Flare of Gale5th class160ENE 1,075180351565th class change5th-class upgrade of Bursting Flare.
A rotation that works. Open with Dark Plasma for 300 damage at range 7, then fill the 5-second lockout with Ice Break — 180 damage for 7 mana and 1 AG is the best value in his kit and beats Bursting Flare outright despite Bursting Flare arriving 110 levels later. Death Fire and Death Ice cost 5 mana and 1 AG, so use them whenever anything else is on cooldown. Honestly, Ice Blast is skippable: it costs 1,000 Energy to unlock and does less damage than the level 50 Ice Break.
Nothing at all before level 50. The Gun Crusher has no damage skill until Death Fire and Death Ice unlock at 50 — his base list is six entries and three of them are utility. The early game is pure auto-attack with the gun, which is why the cheap Entropy Gun (20 Strength, no other requirement) exists.

Gun Crusher Master Skill Tree

56 nodes — the smallest master tree in MU Online. The Slayer has 58, the Rage Fighter 61, the Rune Wizard 66, the Magic Gladiator 77. Most cap at 20; Dark Plasma Strengthener, Fixed Fire Mastery and Magic Gun Mastery cap at 10.

Gun Crusher exclusives

NodeMaxWhy it matters
Magic Gun Strengthener20Scales his weapon line.
Magic Gun Mastery10The second half.
Wings of Hit Attack Strengthener20Wings as an offensive item.
Wings of Hit Defense Strengthener20The defensive half.
Death Fire Strengthener / Mastery20 / 20Two full 20-point nodes on his cheapest skill.
Death Ice Strengthener / Mastery20 / 20The same again for the ice half.
Ice Break Strengthener / Mastery20 / 20Another matched pair.
Dark Plasma Strengthener10Requires 10 points in its parent.
Dark Plasma Proficiency / Mastery20 / 20Three separate nodes on Dark Plasma in total.
Fixed Fire Strengthener / Mastery20 / 10The level 100 buff.
Absorb Shield20Shared only with the Rune Wizard.
Minimum / Maximum Wizardry Increase20 / 20His gun scales on Magic Power, so these matter.
Magic Mastery20More wizardry scaling.
Increase Vitality Stat20His tree names it Vitality where others say Stamina.
Eight of his nodes scale just two skills. Death Fire and Death Ice each get a Strengthener and a Mastery at 20 points apiece, and Ice Break gets the same treatment. That is 120 master points available to three cheap, low-level skills — the tree is telling you those skills are meant to carry the whole game, not be replaced.

Shared blocks

The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus critical, excellent and double damage rates, ignore-defense chance, Absorb Life and Mana Reduction. There are no shield nodes, matching the empty shield slot.

Gun Crusher 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Gun Crusher gets 3 branches holding 3 Enhancement SkillsDark Plasma Mastery, Ice Blast, Bursting Flare — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Dark Plasma Mastery

NodeTypeMaxNeedsEffect
Dark Plasma Enhancement SkillEnhancement skill20Dark Plasma Mastery 10 ptsIncreases the DMG of Dark Plasma by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 2 – Ice Blast

NodeTypeMaxNeedsEffect
Ice Blast Enhancement SkillEnhancement skill20Ice Blast (learned)Increases the DMG of Ice Blast by N.
Increase RangeLink node1515 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Remove Cooldown TimeLink node1010 pts in branchRemoves the cooldown time.
Increase Attack SpeedLink node1010 pts in branchIncreases the attack speed of the connected skill by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 3 – Bursting Flare

NodeTypeMaxNeedsEffect
Busting Flare Enhancement SkillEnhancement skill20Bursting Flare (learned)Increases the DMG of Bursting Flare by N.
Increase Skill RangeLink node1515 pts in branchThe attack range of the connected skill increases by N tile(s).
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Magic Gun Ladder

Guns occupy the bow slot but carry Magic Power like a caster weapon. Attack speed is a constant 50 across the whole mastery ladder — tied with the Rune Wizard’s maces for the fastest in the game.

Magic GunLevelDamageMagic PowerSTR / AGI / ENEGrade
Bloodangel Magic Gun40078–8895369 / 307 / 910Mastery 1
Darkangel Magic Gun60090–100106374 / 308 / 919Mastery 2
Holyangel Magic Gun800120–130140380 / 316 / 927Mastery 3
Soul Magic Gun900161–171176382 / 320 / 934Mastery 4
Blue Eye Magic Gun1,000175–185193390 / 327 / 981Mastery 5
Silver Heart Magic Gun1,100190–200210402 / 337 / 991Mastery 6
Manticore Magic Gun1,200205–215230402 / 337 / 991Mastery 7
Brilliant Magic Gun1,300220–230246402 / 337 / 991Mastery 8
Apocalypse Magic Gun1,400235–245262402 / 337 / 991Mastery 9
Lightning Magic Gun1,500250–260280402 / 337 / 991Mastery 10
Temple Guard Magic Gun1,500300–310391397 / 332 / 986Legendary 1
Imperial Magic Gun1,600349–359489397 / 332 / 986Legendary 2
Requirements freeze at Silver Heart, then drop at Legendary. Mastery 6 through 10 all need exactly 402 / 337 / 991. The Temple Guard and Imperial guns actually ask for less — 397 / 332 / 986 — while nearly doubling Magic Power from 280 to 489. The two Legendary guns are both the strongest and the easiest to equip on the entire ladder.
MU Online Bloodangel Magic Gun for the Gun Crusher
Bloodangel
Lv 400 · MP 95
MU Online Darkangel Magic Gun for the Gun Crusher
Darkangel
Lv 600 · MP 106
MU Online Holyangel Magic Gun for the Gun Crusher
Holyangel
Lv 800 · MP 140
MU Online Soul Magic Gun for the Gun Crusher
Soul
Lv 900 · MP 176
MU Online Blue Eye Magic Gun for the Gun Crusher
Blue Eye
Lv 1,000 · MP 193
MU Online Silver Heart Magic Gun for the Gun Crusher
Silver Heart
Lv 1,100 · MP 210
MU Online Manticore Magic Gun for the Gun Crusher
Manticore
Lv 1,200 · MP 230
MU Online Brilliant Magic Gun for the Gun Crusher
Brilliant
Lv 1,300 · MP 246
MU Online Apocalypse Magic Gun for the Gun Crusher
Apocalypse
Lv 1,400 · MP 262
MU Online Lightning Magic Gun for the Gun Crusher
Lightning
Lv 1,500 · MP 280
MU Online Temple Guard Magic Gun for the Gun Crusher
Temple Guard
Lv 1,500 · MP 391
MU Online Imperial Magic Gun for the Gun Crusher
Imperial
Lv 1,600 · MP 489

Before mastery

Magic GunLevelDamageMagic PowerSTR / AGI / ENE
Entropy Gun24–303820 / – / –
Frere Magic Gun39–4552330 / 209 / 491
Archangel's Absolute Magic Gun95–105114176 / 69 / 306
Blessed Archangel's Absolute Magic Gun140–150164203 / 49 / 608
Weiwen Magic Gun38060–7074382 / 232 / 651
Cannon Magic Gun40080–9089384 / 241 / 695
MU Online Entropy Magic Gun for the Gun Crusher
Entropy
MP 38 · 20 STR
MU Online Frere Magic Gun for the Gun Crusher
Frere
MP 52
MU Online Archangel Absolute Magic Gun for the Gun Crusher
Archangel Absolute
MP 114
MU Online Blessed Archangel Magic Gun for the Gun Crusher
Blessed Archangel
MP 164
MU Online Weiwen Magic Gun for the Gun Crusher
Weiwen
Lv 380 · MP 74
MU Online Cannon Magic Gun for the Gun Crusher
Cannon
Lv 400 · MP 89
The Blessed Archangel gun beats four mastery tiers. At 164 Magic Power it outclasses Bloodangel (95), Darkangel (106), Holyangel (140) and nearly matches Soul (176) — and it needs only 49 Agility, a twentieth of what the mastery guns demand. If you can get one it carries you comfortably past level 900.

Early Sets – What to Wear Before 400

His own armour below the mastery tiers, worn on the character. Five pieces each.

MU Online Leather Gunner set worn by a Gun Crusher
Leather Gunner
37 def
MU Online Scale Gunner set worn by a Gun Crusher
Scale Gunner
127 def
MU Online Round Gunner set worn by a Gun Crusher
Round Gunner
162 def
MU Online Frere set worn by a Gun Crusher
Frere
Lv 150 · 262 def
MU Online Titan Gunner set worn by a Gun Crusher
Titan Gunner
Lv 380 · 396 def
MU Online Stormwinger set worn by a Gun Crusher
Stormwinger
Lv 400 · 436 def
Stormwinger at 400 beats the first two mastery sets outright. It carries 436 total defense against Bloodangel’s 367 and Darkangel’s 417 — so the first mastery set is a downgrade and the second barely breaks even at level 600. A Gun Crusher can stay in Stormwinger until Holyangel at level 800 (667 defense) and lose nothing but the mastery option slots.

Gun Crusher Set Ladder – Every Tier Worn

All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

MU Online Bloodangel Gun Crusher set worn on the character
Bloodangel
Lv 400 · 367 def
MU Online Darkangel Gun Crusher set worn on the character
Darkangel
Lv 600 · 417 def
MU Online Holyangel Gun Crusher set worn on the character
Holyangel
Lv 800 · 667 def
MU Online Soul Gun Crusher set worn on the character
Soul
Lv 900 · 892 def
MU Online Blue Eye Gun Crusher set worn on the character
Blue Eye
Lv 1,000 · 1117 def
MU Online Silver Heart Gun Crusher set worn on the character
Silver Heart
Lv 1,100 · 1342 def
MU Online Manticore Gun Crusher set worn on the character
Manticore
Lv 1,200 · 1550 def
MU Online Brilliant Gun Crusher set worn on the character
Brilliant
Lv 1,300 · 1758 def
MU Online Apocalypse Gun Crusher set worn on the character
Apocalypse
Lv 1,400 · 1966 def
MU Online Lightning Gun Crusher set worn on the character
Lightning
Lv 1,500 · 2174 def
MU Online Temple Guard Gun Crusher set worn on the character
Temple Guard
Lv 1,500 · 2515 def
MU Online Imperial Gun Crusher set worn on the character
Imperial
Lv 1,600 · 2631 def

The same ladder as numbers, all five slots:

GradeSetLevelHelmArmorPantsGlovesBootsTotalStep
Mastery 1Bloodangel Gun Crusher4007576747270367
Mastery 2Darkangel Gun Crusher6008586848280417+50
Mastery 3Holyangel Gun Crusher800135136134132130667+250
Mastery 4Soul Gun Crusher900180181179177175892+225
Mastery 5Blue Eye Gun Crusher1,0002252262242222201117+225
Mastery 6Silver Heart Gun Crusher1,1002702712692672651342+225
Mastery 7Manticore Gun Crusher1,2003103153123053081550+208
Mastery 8Brilliant Gun Crusher1,3003503593553433511758+208
Mastery 9Apocalypse Gun Crusher1,4003904033983813941966+208
Mastery 10Lightning Gun Crusher1,5004304474414194372174+208
Legendary 1Temple Guard Gun Crusher1,5004985165104865052515+341
Legendary 2Imperial Gun Crusher1,6005235415355025302631+116
His mastery steps are smaller than everyone else’s. Manticore through Lightning add exactly 208 defense per grade, where the Dark Lord, Grow Lancer and Slayer all get 225. Then Lightning to Temple Guard jumps 341 — the usual Legendary cliff, and the single biggest upgrade he can make.

Gun Crusher Ancient Sets

Every ancient set the Gun Crusher can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Gunner Lucky 1st Scale Gunner Set worn by a Gun Crusher
Gunner Lucky 1st Scale Gunner Set
5 pieces · item level 28
Scale Gunner Helmet, Scale Gunner Armor, Scale Gunner Pants, Scale Gunner Glove, Scale Gunner Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Gunner Lucky 2nd Frere Set worn by a Gun Crusher
Gunner Lucky 2nd Frere Set
5 pieces · item level 59
Frere Helmet, Frere Armor, Frere Pants, Frere Gloves, Frere Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Core Gunner 1 Frere Set worn by a Gun Crusher
Core Gunner 1 Frere Set
4 pieces · item level 100
Frere Helmet, Frere Armor, Frere Pants, Frere Boots
  • 2 pieces – Increases Defense +25
  • 3 pieces – Double Damage Chance +10
  • 4 pieces – Increase Skill Damage +20
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Core Gunner 2 Frere Set worn by a Gun Crusher
Core Gunner 2 Frere Set
4 pieces · item level 100
Frere Helmet, Frere Armor, Frere Pants, Frere Gloves
  • 2 pieces – Increase Skill Damage +15
  • 3 pieces – Increase Wizardry Damage +15
  • 4 pieces – Double Damage Chance +10
Full set
  • Increase Min. Damage
  • Increase Max. Damage
  • Ignore Enemy's Defense

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Wings

Three wings, each tied to a class tier. The master tree has Wings of Hit Attack Strengthener and Defense Strengthener at 20 points each.

MU Online Wings of Hit for the Gun Crusher
Wings of Hit
Lv 400 · 3rd class
MU Online Blood Wings for the Gun Crusher
Blood Wings
Lv 800 · 4th class
MU Online Crimson Wings for the Gun Crusher
Crimson Wings
Lv 1,200 · 5th class

How to Play the Gun Crusher

His build question is not which stat but in what order, because he needs three of them.

1. Energy-led – the correct build

Take Strength to about 400 and Agility to about 340, which is everything his weapons will ever ask for, then put every remaining point into Energy. You need roughly 990 for the top guns and 1,075 for Bursting Flare, and Energy also drives the Magic Power his gun scales on. Hitting the two physical caps early and then never touching them again is the whole trick.

2. Cheap-skill grinder

Same stat plan, but you spend master points on Death Fire, Death Ice and Ice Break — 120 points across their six Strengthener and Mastery nodes. Those three skills cost 5–7 mana and 1 AG each, so a Gun Crusher built this way grinds essentially without resource limits.

3. Dark Plasma burst

Built around the three Dark Plasma nodes (Strengthener, Proficiency and Mastery) for 300 damage at range 7. The 5-second lockout means this is a burst-opener build rather than sustained damage, and it wants the cheap skills anyway to fill the gap.

BuildStat priorityKey master nodesBest for
Energy-ledSTR 400 → AGI 340 → all EnergyMagic Gun Strengthener + Mastery, Min/Max Wizardry IncreaseGeneral play — the default
Cheap-skill grinderSame, Energy heavyDeath Fire / Death Ice / Ice Break Strengthener + MasteryLong grinding sessions
Dark Plasma burstSame, Energy heavyDark Plasma Strengthener, Proficiency and MasteryPvP and burst openers
The mistake is spreading evenly across three stats. His requirements look like they demand balance, but Strength and Agility have hard ceilings — about 400 and 340 — while Energy keeps paying out through Magic Power and the 1,075 gate on Bursting Flare. Cap the two physical stats as early as you can afford to, then stop. And remember there is no shield: your only mitigation is the passive defensive block in the tree.

FAQ

What stats does a Gun Crusher need?

Three at once, which is unique in MU Online. The Imperial Magic Gun requires 397 Strength, 332 Agility and 986 Energy together. Strength and Agility have hard ceilings around 400 and 340, so cap those and put everything else into Energy - you also need 1,075 Energy for Bursting Flare.

What weapon does the Gun Crusher use?

Magic Guns - 19 of them, all his alone. They sit in the bow slot but carry a Magic Power value like a caster weapon, which is why he needs both physical and magical stats. Attack speed is a constant 50 across the whole mastery ladder.

What is the Gun Crusher's best skill?

Ice Break, oddly enough. It does 180 damage for 7 mana and 1 AG at level 50, which beats Bursting Flare - the same 180 damage for 25 mana, 15 AG and a 1,075 Energy requirement, 110 levels later. Dark Plasma hits harder at 300 but sits on a 5-second lockout.

Are Death Fire and Death Ice worth keeping?

Yes, for the entire game. Both do 160 damage for 5 mana and 1 AG at range 6, the best damage-per-cost of any skill we have documented. The master tree agrees: each gets a Strengthener and a Mastery at 20 points apiece, 80 points across the two.

Is Ice Blast worth unlocking?

Not really. It needs 1,000 Energy and does 140 damage - less than Ice Break, which you already have from level 50 at a fraction of the cost. Spend the bead and the points on Bursting Flare or Dark Plasma instead.

Can the Gun Crusher use a shield?

No. Zero of the game's 127 shields are flagged for him, and his master tree has no shield nodes at all. He shares this with the Slayer and the Rage Fighter.

Does the Gun Crusher have the smallest master tree?

Yes, at 56 nodes. The Slayer has 58, the Rage Fighter 61, the Rune Wizard 66, the Dark Lord 67, the Grow Lancer 69 and the Magic Gladiator 77. His base skill list is also the shortest in the game at six entries.

Which gun should I use before mastery?

The Blessed Archangel's Absolute Magic Gun at 164 Magic Power. It beats Bloodangel (95), Darkangel (106) and Holyangel (140) outright, nearly matches Soul (176), and needs only 49 Agility - a twentieth of what the mastery guns demand.

What is the best Gun Crusher weapon?

Imperial Magic Gun at level 1,600 with 489 Magic Power. Both Legendary guns are unusual in that they require less than the mastery guns below them - 397/332/986 against Silver Heart's 402/337/991 - while nearly doubling Magic Power.

Should I rush the first mastery set?

No. Stormwinger at level 400 carries 436 total defense against Bloodangel Gun Crusher's 367, so the first mastery set is an outright downgrade. Stormwinger stays competitive until Holyangel at level 800.

What is the best Gun Crusher set?

Imperial Gun Crusher at level 1,600 - 2,631 defense across five pieces. His mastery steps are smaller than most classes at 208 per grade from Manticore onward, then Lightning to Temple Guard jumps 341.

Why does the Gun Crusher have no skills before level 50?

His base list is only six entries and three of them are utility. Death Fire and Death Ice unlock at level 50 and are the first real damage skills, so the early game is auto-attacking with the gun. The Entropy Gun exists for exactly this - it needs 20 Strength and nothing else.

Continue Reading

GuideWhy it helps
Rune Wizard guideThe other Energy-led class, and the other fastest weapon.
Slayer guideThe other class with no shield and a tiny master tree.
Elf guideThe other ranged class.
Magic Gladiator guideThe other physical-and-magical hybrid.
All MU Online guidesEvery class, season and system guide.