Last updated: September 7, 2026
On this page: Story · Stats & Class Line · The Triple-Stat Problem · Skills From Beads · All Skills · Master Tree · Magic Gun Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree
MU Online Gun Crusher – Skills, Magic Guns, Stats & Guide
The Gun Crusher is the only class in MU Online who fights with a gun, and he is the only one who needs three stats at once to hold his own weapon. The Imperial Magic Gun asks for 397 Strength, 332 Agility and 986 Energy together — every other class in the game leans on one stat or two. His master tree is also the smallest in MU Online at just 56 nodes.
How the Gun Crusher Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
The Gun Crusher does not belong to MU’s medieval logic at all, and that is the point — he brought a firearm to a world of swords and staves. Mechanically the game treats his gun as a hybrid: it sits in the bow slot, carries a Magic Power value like a wizard’s weapon, and demands physical stats like a knight’s. That is why his requirements read the way they do.
He carries no shield, learns most of his kit from Beads and Orbs rather than trainers, and his whole skill list is built around two elements — fire and ice — fired at range.
Stats & Class Line
| Property | Gun Crusher |
|---|---|
| Weapon | Magic Guns — 19 of them, all his alone, in the bow slot |
| Stat demand | Strength, Agility and Energy together — unique in the game |
| Attack speed | 50 across the whole mastery ladder |
| Shield slot | None. 0 of 127 shields are flagged for him |
| Master tree | 56 nodes — the smallest of any class |
| Base skills | 6 — the shortest base list in the game |
| Skills from beads | 6 — Death Fire, Death Ice, Ice Break, Ice Blast, Dark Plasma, Bursting Flare |
| Back slot | Wings — Hit, Blood, Crimson |
| Never uses | Swords, staffs, spears, maces, axes, shields |
Class-quest gates come from Common.ini: 400 for 3rd, 800 for 4th, 1,200 for 5th.
| Tier | Gear unlocked at |
|---|---|
| 1st — Gun Crusher | Everything up to level 380 |
| 2nd | Dark Plasma, Plasma Storm; the Titan Gunner set at 380 |
| 3rd — Master Gun Crusher | Level 400 – 800: Wings of Hit, Stormwinger set, Bloodangel through Holyangel |
| 4th | Level 800 – 1,500: Blood Wings, Soul through Lightning sets |
| 5th | Level 1,200+: Crimson Wings, Temple Guard and Imperial sets |
The Triple-Stat Problem
Every other class on this site has one dominant stat, or at most two. The Gun Crusher needs three, and the requirements are all substantial at once:
| Weapon | Level | Strength | Agility | Energy |
|---|---|---|---|---|
| Bloodangel Magic Gun | 400 | 369 | 307 | 910 |
| Darkangel Magic Gun | 600 | 374 | 308 | 919 |
| Holyangel Magic Gun | 800 | 380 | 316 | 927 |
| Soul Magic Gun | 900 | 382 | 320 | 934 |
| Blue Eye Magic Gun | 1,000 | 390 | 327 | 981 |
| Silver Heart Magic Gun | 1,100 | 402 | 337 | 991 |
| Lightning Magic Gun | 1,500 | 402 | 337 | 991 |
| Imperial Magic Gun | 1,600 | 397 | 332 | 986 |
His skills add a second Energy ladder on top:
| Skill | Level | Energy required | Damage |
|---|---|---|---|
| Death Fire | 50 | 100 | 160 |
| Death Ice | 50 | 100 | 160 |
| Ice Break | 50 | 295 | 180 |
| Fixed Fire | 100 | 300 | buff |
| Ice Blast | 160 | 1,000 | 140 |
| Bursting Flare | 160 | 1,075 | 180 |
Skills From Beads and Orbs
Like the Slayer, most of his kit is bought rather than trained. All six are flagged Gun Crusher only:
| Item | Teaches | Tier |
|---|---|---|
| Deathfire Orb | Death Fire | Base |
| Death Ice Ball | Death Ice | Base |
| Ice Break Bead | Ice Break | Base |
| Dark Plasma Bead | Dark Plasma | 2nd class |
| Ice Blast Bead | Ice Blast | 3rd class |
| Busting Flare Bead | Bursting Flare | 3rd class |
All Gun Crusher Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Gun Crusher line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Blessing of Experience | Gun Crusher | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff; almost free to keep running. |
| Death Fire | Gun Crusher | 50 | ENE 100 | 160 | 5 | 1 | 6 | — | Deathfire Orb | Practically free. |
| Death Ice | Gun Crusher | 50 | ENE 100 | 160 | 5 | 1 | 6 | — | Skill orb / scroll / quest | The ice twin, identical cost. |
| Ice Break | Gun Crusher | 50 | ENE 295 | 180 | 7 | 1 | 6 | — | Ice Break Bead | 180 damage for 7 mana and 1 AG. The efficiency king. |
| Fixed Fire | Gun Crusher | 100 | ENE 300 | — | 100 | 50 | self | — | Fixed Fire Bead | 300 Energy. Self buff. |
| Archangel's will | Gun Crusher | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Plasma Storm | Gun Breaker | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Generic AoE. |
| Dark Plasma | Gun Breaker | 130 | — | 300 | 30 | 20 | 7 | 5 s | Dark Plasma Bead | Highest damage and longest reach, but a 5-second lockout. |
| Ice Blast | Master Gun Breaker | 160 | ENE 1,000 | 140 | 13 | 10 | 6 | 0.4 s | Ice Blast Bead | Needs 1,000 Energy for less damage than Ice Break. |
| Bursting Flare | Master Gun Breaker | 160 | ENE 1,075 | 180 | 25 | 15 | 6 | — | 3rd class skill | Same damage as Ice Break for 3.5× the mana. Needs 1,075 Energy. |
| Bursting Flare of Gale | 5th class | 160 | ENE 1,075 | 180 | 35 | 15 | 6 | — | 5th class change | 5th-class upgrade of Bursting Flare. |
Gun Crusher Master Skill Tree
56 nodes — the smallest master tree in MU Online. The Slayer has 58, the Rage Fighter 61, the Rune Wizard 66, the Magic Gladiator 77. Most cap at 20; Dark Plasma Strengthener, Fixed Fire Mastery and Magic Gun Mastery cap at 10.
Gun Crusher exclusives
| Node | Max | Why it matters |
|---|---|---|
| Magic Gun Strengthener | 20 | Scales his weapon line. |
| Magic Gun Mastery | 10 | The second half. |
| Wings of Hit Attack Strengthener | 20 | Wings as an offensive item. |
| Wings of Hit Defense Strengthener | 20 | The defensive half. |
| Death Fire Strengthener / Mastery | 20 / 20 | Two full 20-point nodes on his cheapest skill. |
| Death Ice Strengthener / Mastery | 20 / 20 | The same again for the ice half. |
| Ice Break Strengthener / Mastery | 20 / 20 | Another matched pair. |
| Dark Plasma Strengthener | 10 | Requires 10 points in its parent. |
| Dark Plasma Proficiency / Mastery | 20 / 20 | Three separate nodes on Dark Plasma in total. |
| Fixed Fire Strengthener / Mastery | 20 / 10 | The level 100 buff. |
| Absorb Shield | 20 | Shared only with the Rune Wizard. |
| Minimum / Maximum Wizardry Increase | 20 / 20 | His gun scales on Magic Power, so these matter. |
| Magic Mastery | 20 | More wizardry scaling. |
| Increase Vitality Stat | 20 | His tree names it Vitality where others say Stamina. |
Shared blocks
The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus critical, excellent and double damage rates, ignore-defense chance, Absorb Life and Mana Reduction. There are no shield nodes, matching the empty shield slot.
Gun Crusher 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Gun Crusher gets 3 branches holding 3 Enhancement Skills — Dark Plasma Mastery, Ice Blast, Bursting Flare — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Dark Plasma Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Dark Plasma Enhancement Skill | Enhancement skill | 20 | Dark Plasma Mastery 10 pts | Increases the DMG of Dark Plasma by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 2 – Ice Blast
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Ice Blast Enhancement Skill | Enhancement skill | 20 | Ice Blast (learned) | Increases the DMG of Ice Blast by N. |
| Increase Range | Link node | 15 | 15 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Remove Cooldown Time | Link node | 10 | 10 pts in branch | Removes the cooldown time. |
| Increase Attack Speed | Link node | 10 | 10 pts in branch | Increases the attack speed of the connected skill by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 3 – Bursting Flare
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Busting Flare Enhancement Skill | Enhancement skill | 20 | Bursting Flare (learned) | Increases the DMG of Bursting Flare by N. |
| Increase Skill Range | Link node | 15 | 15 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Magic Gun Ladder
Guns occupy the bow slot but carry Magic Power like a caster weapon. Attack speed is a constant 50 across the whole mastery ladder — tied with the Rune Wizard’s maces for the fastest in the game.
| Magic Gun | Level | Damage | Magic Power | STR / AGI / ENE | Grade |
|---|---|---|---|---|---|
| Bloodangel Magic Gun | 400 | 78–88 | 95 | 369 / 307 / 910 | Mastery 1 |
| Darkangel Magic Gun | 600 | 90–100 | 106 | 374 / 308 / 919 | Mastery 2 |
| Holyangel Magic Gun | 800 | 120–130 | 140 | 380 / 316 / 927 | Mastery 3 |
| Soul Magic Gun | 900 | 161–171 | 176 | 382 / 320 / 934 | Mastery 4 |
| Blue Eye Magic Gun | 1,000 | 175–185 | 193 | 390 / 327 / 981 | Mastery 5 |
| Silver Heart Magic Gun | 1,100 | 190–200 | 210 | 402 / 337 / 991 | Mastery 6 |
| Manticore Magic Gun | 1,200 | 205–215 | 230 | 402 / 337 / 991 | Mastery 7 |
| Brilliant Magic Gun | 1,300 | 220–230 | 246 | 402 / 337 / 991 | Mastery 8 |
| Apocalypse Magic Gun | 1,400 | 235–245 | 262 | 402 / 337 / 991 | Mastery 9 |
| Lightning Magic Gun | 1,500 | 250–260 | 280 | 402 / 337 / 991 | Mastery 10 |
| Temple Guard Magic Gun | 1,500 | 300–310 | 391 | 397 / 332 / 986 | Legendary 1 |
| Imperial Magic Gun | 1,600 | 349–359 | 489 | 397 / 332 / 986 | Legendary 2 |

Lv 400 · MP 95

Lv 600 · MP 106

Lv 800 · MP 140

Lv 900 · MP 176

Lv 1,000 · MP 193

Lv 1,100 · MP 210

Lv 1,200 · MP 230

Lv 1,300 · MP 246

Lv 1,400 · MP 262

Lv 1,500 · MP 280

Lv 1,500 · MP 391

Lv 1,600 · MP 489
Before mastery
| Magic Gun | Level | Damage | Magic Power | STR / AGI / ENE |
|---|---|---|---|---|
| Entropy Gun | – | 24–30 | 38 | 20 / – / – |
| Frere Magic Gun | – | 39–45 | 52 | 330 / 209 / 491 |
| Archangel's Absolute Magic Gun | – | 95–105 | 114 | 176 / 69 / 306 |
| Blessed Archangel's Absolute Magic Gun | – | 140–150 | 164 | 203 / 49 / 608 |
| Weiwen Magic Gun | 380 | 60–70 | 74 | 382 / 232 / 651 |
| Cannon Magic Gun | 400 | 80–90 | 89 | 384 / 241 / 695 |

MP 38 · 20 STR

MP 52

MP 114

MP 164

Lv 380 · MP 74

Lv 400 · MP 89
Early Sets – What to Wear Before 400
His own armour below the mastery tiers, worn on the character. Five pieces each.

37 def

127 def

162 def

Lv 150 · 262 def

Lv 380 · 396 def

Lv 400 · 436 def
Gun Crusher Set Ladder – Every Tier Worn
All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

Lv 400 · 367 def

Lv 600 · 417 def

Lv 800 · 667 def

Lv 900 · 892 def

Lv 1,000 · 1117 def

Lv 1,100 · 1342 def

Lv 1,200 · 1550 def

Lv 1,300 · 1758 def

Lv 1,400 · 1966 def

Lv 1,500 · 2174 def

Lv 1,500 · 2515 def

Lv 1,600 · 2631 def
The same ladder as numbers, all five slots:
| Grade | Set | Level | Helm | Armor | Pants | Gloves | Boots | Total | Step |
|---|---|---|---|---|---|---|---|---|---|
| Mastery 1 | Bloodangel Gun Crusher | 400 | 75 | 76 | 74 | 72 | 70 | 367 | – |
| Mastery 2 | Darkangel Gun Crusher | 600 | 85 | 86 | 84 | 82 | 80 | 417 | +50 |
| Mastery 3 | Holyangel Gun Crusher | 800 | 135 | 136 | 134 | 132 | 130 | 667 | +250 |
| Mastery 4 | Soul Gun Crusher | 900 | 180 | 181 | 179 | 177 | 175 | 892 | +225 |
| Mastery 5 | Blue Eye Gun Crusher | 1,000 | 225 | 226 | 224 | 222 | 220 | 1117 | +225 |
| Mastery 6 | Silver Heart Gun Crusher | 1,100 | 270 | 271 | 269 | 267 | 265 | 1342 | +225 |
| Mastery 7 | Manticore Gun Crusher | 1,200 | 310 | 315 | 312 | 305 | 308 | 1550 | +208 |
| Mastery 8 | Brilliant Gun Crusher | 1,300 | 350 | 359 | 355 | 343 | 351 | 1758 | +208 |
| Mastery 9 | Apocalypse Gun Crusher | 1,400 | 390 | 403 | 398 | 381 | 394 | 1966 | +208 |
| Mastery 10 | Lightning Gun Crusher | 1,500 | 430 | 447 | 441 | 419 | 437 | 2174 | +208 |
| Legendary 1 | Temple Guard Gun Crusher | 1,500 | 498 | 516 | 510 | 486 | 505 | 2515 | +341 |
| Legendary 2 | Imperial Gun Crusher | 1,600 | 523 | 541 | 535 | 502 | 530 | 2631 | +116 |
Gun Crusher Ancient Sets
Every ancient set the Gun Crusher can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 28
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 59
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 100
- 2 pieces – Increases Defense +25
- 3 pieces – Double Damage Chance +10
- 4 pieces – Increase Skill Damage +20
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 100
- 2 pieces – Increase Skill Damage +15
- 3 pieces – Increase Wizardry Damage +15
- 4 pieces – Double Damage Chance +10
- Increase Min. Damage
- Increase Max. Damage
- Ignore Enemy's Defense
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Wings
Three wings, each tied to a class tier. The master tree has Wings of Hit Attack Strengthener and Defense Strengthener at 20 points each.

Lv 400 · 3rd class

Lv 800 · 4th class

Lv 1,200 · 5th class
How to Play the Gun Crusher
His build question is not which stat but in what order, because he needs three of them.
1. Energy-led – the correct build
Take Strength to about 400 and Agility to about 340, which is everything his weapons will ever ask for, then put every remaining point into Energy. You need roughly 990 for the top guns and 1,075 for Bursting Flare, and Energy also drives the Magic Power his gun scales on. Hitting the two physical caps early and then never touching them again is the whole trick.
2. Cheap-skill grinder
Same stat plan, but you spend master points on Death Fire, Death Ice and Ice Break — 120 points across their six Strengthener and Mastery nodes. Those three skills cost 5–7 mana and 1 AG each, so a Gun Crusher built this way grinds essentially without resource limits.
3. Dark Plasma burst
Built around the three Dark Plasma nodes (Strengthener, Proficiency and Mastery) for 300 damage at range 7. The 5-second lockout means this is a burst-opener build rather than sustained damage, and it wants the cheap skills anyway to fill the gap.
| Build | Stat priority | Key master nodes | Best for |
|---|---|---|---|
| Energy-led | STR 400 → AGI 340 → all Energy | Magic Gun Strengthener + Mastery, Min/Max Wizardry Increase | General play — the default |
| Cheap-skill grinder | Same, Energy heavy | Death Fire / Death Ice / Ice Break Strengthener + Mastery | Long grinding sessions |
| Dark Plasma burst | Same, Energy heavy | Dark Plasma Strengthener, Proficiency and Mastery | PvP and burst openers |
FAQ
What stats does a Gun Crusher need?
Three at once, which is unique in MU Online. The Imperial Magic Gun requires 397 Strength, 332 Agility and 986 Energy together. Strength and Agility have hard ceilings around 400 and 340, so cap those and put everything else into Energy - you also need 1,075 Energy for Bursting Flare.
What weapon does the Gun Crusher use?
Magic Guns - 19 of them, all his alone. They sit in the bow slot but carry a Magic Power value like a caster weapon, which is why he needs both physical and magical stats. Attack speed is a constant 50 across the whole mastery ladder.
What is the Gun Crusher's best skill?
Ice Break, oddly enough. It does 180 damage for 7 mana and 1 AG at level 50, which beats Bursting Flare - the same 180 damage for 25 mana, 15 AG and a 1,075 Energy requirement, 110 levels later. Dark Plasma hits harder at 300 but sits on a 5-second lockout.
Are Death Fire and Death Ice worth keeping?
Yes, for the entire game. Both do 160 damage for 5 mana and 1 AG at range 6, the best damage-per-cost of any skill we have documented. The master tree agrees: each gets a Strengthener and a Mastery at 20 points apiece, 80 points across the two.
Is Ice Blast worth unlocking?
Not really. It needs 1,000 Energy and does 140 damage - less than Ice Break, which you already have from level 50 at a fraction of the cost. Spend the bead and the points on Bursting Flare or Dark Plasma instead.
Can the Gun Crusher use a shield?
No. Zero of the game's 127 shields are flagged for him, and his master tree has no shield nodes at all. He shares this with the Slayer and the Rage Fighter.
Does the Gun Crusher have the smallest master tree?
Yes, at 56 nodes. The Slayer has 58, the Rage Fighter 61, the Rune Wizard 66, the Dark Lord 67, the Grow Lancer 69 and the Magic Gladiator 77. His base skill list is also the shortest in the game at six entries.
Which gun should I use before mastery?
The Blessed Archangel's Absolute Magic Gun at 164 Magic Power. It beats Bloodangel (95), Darkangel (106) and Holyangel (140) outright, nearly matches Soul (176), and needs only 49 Agility - a twentieth of what the mastery guns demand.
What is the best Gun Crusher weapon?
Imperial Magic Gun at level 1,600 with 489 Magic Power. Both Legendary guns are unusual in that they require less than the mastery guns below them - 397/332/986 against Silver Heart's 402/337/991 - while nearly doubling Magic Power.
Should I rush the first mastery set?
No. Stormwinger at level 400 carries 436 total defense against Bloodangel Gun Crusher's 367, so the first mastery set is an outright downgrade. Stormwinger stays competitive until Holyangel at level 800.
What is the best Gun Crusher set?
Imperial Gun Crusher at level 1,600 - 2,631 defense across five pieces. His mastery steps are smaller than most classes at 208 per grade from Manticore onward, then Lightning to Temple Guard jumps 341.
Why does the Gun Crusher have no skills before level 50?
His base list is only six entries and three of them are utility. Death Fire and Death Ice unlock at level 50 and are the first real damage skills, so the early game is auto-attacking with the gun. The Entropy Gun exists for exactly this - it needs 20 Strength and nothing else.
Continue Reading
| Guide | Why it helps |
|---|---|
| Rune Wizard guide | The other Energy-led class, and the other fastest weapon. |
| Slayer guide | The other class with no shield and a tiny master tree. |
| Elf guide | The other ranged class. |
| Magic Gladiator guide | The other physical-and-magical hybrid. |
| All MU Online guides | Every class, season and system guide. |