Last updated: September 7, 2026
On this page: Story · Stats & Class Line · Nine Skills From Scrolls · All Skills · The Dual-Stat Gates · Master Tree · Lance Ladder · Early Sets · Set Ladder · Ancient Sets · Cloaks · How to Play · FAQ · 4th Skill Tree
MU Online Grow Lancer – Skills, Lances, Stats & Guide
The Grow Lancer is the only class in MU Online who fights with a lance, and she owns the category outright — 23 of the game’s 36 spears are hers alone. She is also the class that learns the most from scrolls: nine of her abilities arrive as consumable items rather than from a trainer, more than any other character in the game.
How the Grow Lancer Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

3rd class

4th class
Story
The Grow Lancer arrived late to MU and brought a weapon nobody else uses. Where the Blade Knight hacks and the Elf shoots, she keeps a lance between herself and the fight — reach as defence. The class fantasy is a disciplined duellist rather than a berserker, and the file data agrees: she is the only class we have documented who has every equipment slot open, shield included, and whose master tree spends points on two separate shield systems.
The scroll mechanic fits the same idea. She is not taught by an order; she reads. Spin Step, Obsidian, Magic Pin, Harsh Strike, Shining Peak, Wrath and Breche all come off parchments, and Oversting and Wild Breath follow at 3rd class.
Stats & Class Line
| Property | Grow Lancer |
|---|---|
| Weapon | Lances — 23 of the game’s 36 spears are hers alone |
| Shield slot | Yes — 24 shields, 19 of them exclusive |
| Equipment slots | All five armour slots plus shield — nothing is closed to her |
| Back slot | Cloaks, not wings |
| Skills from scrolls | 9 — tied with the Rage Fighter |
| Never uses | Bows, crossbows, staffs, maces |
| Class change | Skips the 2nd class quest, straight to 3rd class |
The class-quest level gates come from Common.ini and are shared across all classes: 400 for 3rd, 800 for 4th, 1,200 for 5th.
| Tier | Gear unlocked at |
|---|---|
| 1st — Grow Lancer | Everything up to level 380 |
| 3rd — Mirage Lancer | Level 400 – 800: Cloak of Transcendence, Bloodangel through Holyangel Lancer sets |
| 4th | Level 800 – 1,500: Eternity Cloak, Awakening Soul through Lightning Lancer sets |
| 5th | Level 1,200+: Cloak of Discipline, Temple Guard and Imperial Lancer sets |
Nine Skills From Scrolls
Almost half her kit is bought and read rather than trained. Each of these is flagged Grow Lancer only in the item files:
| Scroll | Teaches | Tier |
|---|---|---|
| Spin Step Scroll | Spin Step | Base |
| Obsidian Scroll | Obsidian | Base |
| Magic Pin Scroll | Magic Pin | Base |
| Harsh Strike Scroll | Harsh Strike | Base |
| Shining Peak Scroll | Shining Peak | Base |
| Wrath Scroll | Wrath | Base |
| Breche Scroll | Breche | Base |
| Oversting Scroll | Oversting | 3rd class |
| Wild Breath Scroll | Wild Breath | 3rd class |
All Grow Lancer Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Grow Lancer line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Clash | Grow Lancer | — | — | 50 | 50 | 50 | 6 | 10 s | Start | 10-second lockout. Situational. |
| Defense | Grow Lancer | — | — | — | 30 | — | self | — | Scroll of Defense | Self buff. |
| Lunge | Grow Lancer | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Magic Pin | Grow Lancer | 30 | STR 200, AGI 200 | 80 | 5 | 3 | 2 | 0.5 s | Magic Pin Scroll | Cheapest opener in the game at 5 mana. |
| Blessing of Experience | Grow Lancer | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party experience buff. |
| Wrath | Grow Lancer | 66 | STR 200, AGI 200 | — | 40 | 30 | self | — | Wrath Scroll | Self buff. |
| Harsh Strike | Grow Lancer | 74 | STR 150 | 100 | 12 | — | 3 | 0.5 s | Harsh Strike Scroll | Zero AG. Free filler. |
| Obsidian | Grow Lancer | 74 | ENE 200 | — | 50 | 50 | self | — | Obsidian Scroll | 200 Energy required. |
| Spin Step | Grow Lancer | 83 | AGI 150 | 100 | 12 | — | 2 | 0.5 s | Spin Step Scroll | Also zero AG. |
| Shining Peak | Grow Lancer | 92 | STR 600 | 50 | 8 | 5 | 4 | — | Shining Peak Scroll | Needs 600 Strength. |
| Plasma Storm | Grow Lancer | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Generic AoE. |
| Circle Shield | Grow Lancer | 220 | — | — | 100 | 50 | self | — | Skill orb / scroll / quest | The skill-shield. Four master nodes support it. The skill-shield. Four master nodes scale it later. |
| Breche | Grow Lancer | 300 | STR 300, AGI 300 | 230 | 15 | 6 | 5 | — | Breche Scroll | Only 15 mana and 6 AG. The cheapest strong skill she has. |
| Archangel's will | Grow Lancer | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Wild Breath | Mirage Lancer | 300 | STR 1,020 | 320 | 35 | 18 | 6 | — | Wild Breath Scroll | Same damage, 40% more mana. |
| Oversting | Mirage Lancer | 300 | AGI 1,470 | 320 | 25 | 12 | 6 | — | Oversting Scroll | Best damage-per-cost in the kit. |
| Wild Breath of Gale | 5th class | 300 | STR 1,020 | 320 | 35 | 19 | 6 | — | 5th class change | 5th-class upgrade of Wild Breath. |
| Oversting of Saturation | 5th class | 300 | AGI 1,470 | 320 | 27 | 17 | 6 | — | 5th class change | 5th-class upgrade of Oversting. |
The Dual-Stat Gates
Most classes gate a skill behind one stat. The Grow Lancer gates several behind two at once, and one behind a very large single number:
| Skill | Level | Strength | Agility | Energy |
|---|---|---|---|---|
| Magic Pin | 30 | 200 | 200 | – |
| Wrath | 66 | 200 | 200 | – |
| Harsh Strike | 74 | 150 | – | – |
| Obsidian | 74 | – | – | 200 |
| Spin Step | 83 | – | 150 | – |
| Shining Peak | 92 | 600 | – | – |
| Breche | 300 | 300 | 300 | – |
Meanwhile Obsidian at level 74 wants 200 Energy from a class that otherwise never touches the stat, and Breche at level 300 wants 300 of both Strength and Agility. Her stat sheet is genuinely the most demanding of the classes we have documented.
Grow Lancer Master Skill Tree
69 nodes. Most cap at 20; Harsh Strike Mastery, Breche Mastery, Magic Pin Mastery and Burst cap at 10 and require 10 points already spent in their parent.
Grow Lancer exclusives
| Node | Max | Why it matters |
|---|---|---|
| Lance PowUp | 20 | Scales the lance itself. |
| Lance Mastery | 20 | The second half of the weapon line. |
| Circle Shield PowUp / Mastery | 20 / 20 | Her skill-based shield. |
| Shield PowUp / Shield Mastery | 20 / 20 | The equipped shield — a separate system. |
| Cloak of Transcendence Attack PowUp | 20 | Cloak as an offensive item. |
| Cloak of Transcendence Defense PowUp | 20 | The defensive half. |
| Burst + Burst PowUp | 10 / 20 | Unlocks and scales the burst buff. |
| Increases Retaliation DMG | 10 | A counter-damage node found in no other tree we have mapped. |
| Increases Rage DMG | 10 | Its companion. |
| Oversting Strengthener | 20 | The efficient 3rd class skill. |
| Wild Breath Strengthener | 20 | Its more expensive twin. |
| Harsh Strike / Spin Step / Obsidian / Magic Pin / Breche / Shining Peak Strengtheners | 20 each | The scroll-taught kit. |
| Wrath Strengthener | 10 | Caps at 10, unusually. |
Shared blocks
The usual survivability set — three Durability Reduction stages, Defense Increase, Defense Success Rate, Steel Armor, Protection Shield, Vengeance, Armor Set Bonus, Maximum Life, Max HP Boost and the SD nodes — plus the standard offense block of Minimum/Maximum Attack Power, Attack Rate, critical, excellent and double damage rates, ignore-defense chance, Absorb Life and SD Absorption.
Grow Lancer 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Grow Lancer gets 5 branches holding 5 Enhancement Skills — Breche Mastery, Magic Pin Mastery, Shining Peak Strengthener, Oversting Strengthener, Wild Breath Strengthener — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 6 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Breche Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Breche Enhancement Skill | Enhancement skill | 20 | Breche Mastery 10 pts | Increases the DMG of Breche by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 2 – Magic Pin Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Magic Pin Enhancement Skill | Enhancement skill | 20 | Magic Pin Mastery 10 pts | Increases the DMG of Magic Pin by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Skill Range | Link node | 10 | 10 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 3 – Shining Peak Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Shining Peak Enhancement Skill | Enhancement skill | 20 | Shining Peak Strengthener 10 pts | Increases the DMG of Shining Peak by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 4 – Oversting Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Oversting Enhancement Skill | Enhancement skill | 20 | Oversting Strengthener 10 pts | Increases the DMG of Oversting by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 5 – Wild Breath Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Wild Breath Enhancement Skill | Enhancement skill | 20 | Wild Breath Strengthener 10 pts | Increases the DMG of Wildbreath by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Group 6 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Lance Ladder
Lances are hers alone. Attack speed locks to 40 across the whole mastery ladder, so every tier is a pure damage upgrade. The Combat Power column is the item’s CP rating from the files — it is the number that jumps hardest at the top.
| Lance | Level | Damage | Combat Power | STR / AGI | Grade |
|---|---|---|---|---|---|
| Bloodangel Lance | 400 | 134–145 | 42 | 431 / 307 | Mastery 1 |
| Darkangel Lance | 600 | 150–160 | 62 | 452 / 322 | Mastery 2 |
| Holyangel Lance | 800 | 202–212 | 82 | 459 / 323 | Mastery 3 |
| Soul Lance | 900 | 254–264 | 102 | 467 / 327 | Mastery 4 |
| Blue Eye Lance | 1,000 | 306–318 | 122 | 471 / 329 | Mastery 5 |
| Silver Heart Lance | 1,100 | 358–373 | 142 | 479 / 335 | Mastery 6 |
| Manticore Lance | 1,200 | 410–428 | 162 | 479 / 335 | Mastery 7 |
| Brilliant Lance | 1,300 | 462–483 | 182 | 479 / 335 | Mastery 8 |
| Apocalypse Lance | 1,400 | 514–538 | 202 | 479 / 335 | Mastery 9 |
| Lightning Lance | 1,500 | 565–592 | 222 | 479 / 335 | Mastery 10 |
| Temple Guard Lance | 1,500 | 616–643 | 318 | 474 / 330 | Legendary 1 |
| Imperial Lance | 1,600 | 666–693 | 391 | 474 / 330 | Legendary 2 |
ItemList.xml we read gives 666–693 with 391 Combat Power, and Temple Guard at 616–643 with 318. Private servers do edit these values, so check your own server’s files if the figures matter to you.
Lv 400 · 134–145

Lv 600 · 150–160

Lv 800 · 202–212

Lv 900 · 254–264

Lv 1,000 · 306–318

Lv 1,100 · 358–373

Lv 1,200 · 410–428

Lv 1,300 · 462–483

Lv 1,400 · 514–538

Lv 1,500 · 565–592

Lv 1,500 · 616–643

Lv 1,600 · 666–693
Before mastery
| Lance | Level | Damage | Speed | STR / AGI |
|---|---|---|---|---|
| Prickle Lance | – | 27–35 | 35 | 122 / – |
| Lapid Lance | – | 32–41 | 40 | 66 / 75 |
| Conmocion Lance | – | 65–72 | 40 | 242 / 286 |
| Alacran Lance | – | 73–80 | 35 | 430 / – |
| Pluma Lance | – | 86–93 | 40 | 330 / 386 |
| Vis Lance | – | 94–101 | 35 | 682 / – |
| Rectuus Lance | 380 | 78–89 | 40 | 368 / 273 |
| Russell Light Lance | 400 | 99–110 | 40 | 410 / 310 |
| Absolute Lance of the Archangel | – | 115–126 | 40 | 302 / 220 |
| Blessed Divine Arch Lance | – | 173–184 | 40 | 475 / 336 |

27–35

32–41

65–72

73–80

86–93

94–101 · 682 STR

Lv 380 · 78–89

Lv 400 · 99–110
Early Sets – What to Wear Before 400
Her own armour below the mastery tiers, worn on the character. Five pieces each — she has no closed slots.

70 def

Lv 150 · 106 def

139 def

129 def

Lv 380 · 188 def

Lv 400 · 231 def
Grow Lancer Set Ladder – Every Tier Worn
All twelve mastery tiers composited onto the character from the client’s own model files — ten mastery grades and the two Legendary sets, five pieces each.

Lv 400 · 208 def

Lv 600 · 333 def

Lv 800 · 583 def

Lv 900 · 804 def

Lv 1,000 · 1029 def

Lv 1,100 · 1254 def

Lv 1,200 · 1479 def

Lv 1,300 · 1704 def

Lv 1,400 · 1929 def

Lv 1,500 · 2154 def

Lv 1,500 · 2494 def

Lv 1,600 · 2610 def
The same ladder as numbers, all five slots:
| Grade | Set | Level | Helm | Armor | Pants | Gloves | Boots | Total | Step |
|---|---|---|---|---|---|---|---|---|---|
| Mastery 1 | Bloodangel Lancer | 400 | 37 | 47 | 38 | 45 | 41 | 208 | – |
| Mastery 2 | Darkangel Lancer | 600 | 62 | 72 | 63 | 70 | 66 | 333 | +125 |
| Mastery 3 | Holyangel Lancer | 800 | 112 | 122 | 120 | 113 | 116 | 583 | +250 |
| Mastery 4 | Awakening Soul Lancer | 900 | 156 | 167 | 164 | 157 | 160 | 804 | +221 |
| Mastery 5 | Blue Eye Lancer | 1,000 | 201 | 212 | 209 | 202 | 205 | 1029 | +225 |
| Mastery 6 | Silverheart Lancer | 1,100 | 246 | 257 | 254 | 247 | 250 | 1254 | +225 |
| Mastery 7 | Manticore Lancer | 1,200 | 291 | 302 | 299 | 292 | 295 | 1479 | +225 |
| Mastery 8 | Brilliant Lancer | 1,300 | 336 | 347 | 344 | 337 | 340 | 1704 | +225 |
| Mastery 9 | Apocalypse Lancer | 1,400 | 381 | 392 | 389 | 382 | 385 | 1929 | +225 |
| Mastery 10 | Lightning Lancer | 1,500 | 426 | 437 | 434 | 427 | 430 | 2154 | +225 |
| Legendary 1 | Temple Guard Lancer | 1,500 | 494 | 505 | 502 | 495 | 498 | 2494 | +340 |
| Legendary 2 | Imperial Lancer | 1,600 | 519 | 530 | 527 | 520 | 514 | 2610 | +116 |
Grow Lancer Ancient Sets
Every ancient set the Grow Lancer can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 30
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 60
- 2 pieces – Increase Damage +20
- 2 pieces – Increase Skill Damage +20
- 3 pieces – Increase Max. Life +100
- 3 pieces – Increase Max. Mana +100
- 4 pieces – Increase defense when using shield weapons +5
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
5 pieces · item level 80
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 95
- 2 pieces – Increase Skill Damage +30
- 3 pieces – Increase Strength +30
- 4 pieces – Increase Excellent Damage +20
- Increase Critical Damage
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
4 pieces · item level 95
- 2 pieces – Increase Skill Damage +30
- 3 pieces – Increase Agility +30
- 4 pieces – Increase Excellent Damage +20
- Increase Critical Damage
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
4 pieces · item level 101
- 2 pieces – Increase Skill Damage +20
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +10
- Increase Damage
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase defense when using shield weapons
4 pieces · item level 101
- 2 pieces – Increase Min. Damage +30
- 3 pieces – Increase Max. Damage +50
- 4 pieces – Double Damage Chance +10
- Increase Damage
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase defense when using shield weapons
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Cloaks – She Does Not Wear Wings
Her back slot takes a cloak, and the master tree treats it as offensive equipment through Cloak of Transcendence Attack PowUp alongside the defensive node.

Lv 180

Lv 400 · 3rd class

Lv 800 · 4th class

Lv 1,200 · 5th class
A Small Cloak of Limit is available from level 1 as the starter item.
How to Play the Grow Lancer
Her stat sheet is the most demanding in the game, so the build question is really which requirements you are willing to pay for.
1. Dual-stat duellist — the standard build
Strength and Agility in rough balance, enough of each to clear 200/200 for Magic Pin and Wrath, then 300/300 for Breche at level 300. Skip Shining Peak entirely — its 600 Strength requirement does not pay for itself when Breche does 230 damage for 15 mana. This is the build most Grow Lancers should run.
2. Strength-heavy, Shining Peak included
If you want Shining Peak you commit to 600 Strength by level 92, which means neglecting Agility and delaying Magic Pin and Wrath. Viable, but you are paying a great deal for a 50-damage skill. Only worth it if your server has modified the numbers.
3. Shield front-liner
The build the master tree is quietly designed for. Take Shield PowUp, Shield Mastery, Circle Shield PowUp and Circle Shield Mastery — 80 points across two shield systems — plus Increases Retaliation DMG and Increases Rage DMG, which exist in no other class tree. Pair with the Defense Success Rate block and she holds a line properly.
| Build | Stat priority | Key master nodes | Best for |
|---|---|---|---|
| Dual-stat duellist | Strength & Agility together → 300/300 | Oversting Strengthener, Breche Strengthener + Mastery, Lance PowUp / Mastery | General play — the default |
| Strength-heavy | Strength to 600 → Agility | Shining Peak Strengthener, Lance Mastery | Players who want Shining Peak |
| Shield front-liner | Balanced → Stamina | Shield + Circle Shield PowUp / Mastery, Retaliation and Rage DMG | Holding a line in parties and sieges |
FAQ
How many Grow Lancer skills come from scrolls?
Nine — tied with the Rage Fighter, and behind the Dark Lord’s 10 and the Summoner’s 15. Spin Step, Obsidian, Magic Pin, Harsh Strike, Shining Peak, Wrath and Breche are all taught by scrolls in the base class, and Oversting and Wild Breath follow at 3rd class. Reaching the level does nothing on its own.
What stats does a Grow Lancer need?
Strength and Agility together. Magic Pin at level 30 and Wrath at 66 both need 200 of each, and Breche at level 300 needs 300 of each. She is the only class we have documented whose skills carry dual-stat requirements. Obsidian also wants 200 Energy, a stat she otherwise ignores.
Is Shining Peak worth taking?
Usually not. It needs 600 Strength at level 92 and only does 50 damage. Getting there means neglecting Agility, which then locks you out of Magic Pin and Wrath at 200/200 and Breche at 300/300. Most Grow Lancers are better skipping it.
Oversting or Wild Breath?
Oversting. Both unlock at level 300, both do 320 damage at range 6, but Oversting costs 25 mana and 12 AG against Wild Breath's 35 and 18. That is 40% more mana and 50% more stamina for identical output.
What is the Grow Lancer's most efficient skill?
Breche. It does 230 damage for only 15 mana and 6 AG, which beats everything else in the list per point spent. Harsh Strike and Spin Step are also worth knowing about because both cost zero AG, making them free fillers when stamina runs low.
Does the Grow Lancer use a shield?
Yes, and more than most. 24 shields are available to her with 19 exclusive, and her master tree has four dedicated nodes across two systems: Shield PowUp and Shield Mastery for the equipped shield, plus Circle Shield PowUp and Circle Shield Mastery for the Circle Shield skill she learns at level 220.
Does the Grow Lancer wear wings?
No, cloaks. Small Cloak of Limit from level 1, Cloak of Limit at 180, Cloak of Transcendence at 400, Eternity Cloak at 800 and Cloak of Discipline at 1,200. The master tree has Cloak of Transcendence Attack PowUp and Defense PowUp at 20 points each.
What weapon does the Grow Lancer use?
Lances. 23 of the game's 36 spears are flagged for her and no one else, so she effectively owns the category. Attack speed is locked at 40 across the entire mastery ladder, meaning every tier is a straight damage upgrade with no speed trade-off.
What is the best Grow Lancer lance?
Imperial Lance at level 1,600 - 666 to 693 damage with 391 Combat Power. Combat Power is where the Legendary lances separate themselves: every mastery step adds a flat 20 CP, then Lightning to Temple Guard adds 96 and Temple Guard to Imperial adds another 73.
Which early lance should I use?
Lapid Lance. It does 32-41 at attack speed 40 for only 66 Strength and 75 Agility, the lowest requirements of any lance in the game. The Vis Lance does three times the damage but demands 682 Strength at a slower speed of 35.
What is the best Grow Lancer set?
Imperial Lancer at level 1,600, 2,610 defense across five pieces. Every mastery step from Awakening Soul upward adds exactly 225 defense, then Lightning to Temple Guard jumps 340 - the single biggest armour upgrade she can make.
Is the first mastery set an upgrade?
Not in raw defense. Constant at level 400 gives 231 total across five pieces; Bloodangel Lancer gives 208. Take Bloodangel for its mastery option slots and the upgrade path rather than the armour value.
Continue Reading
| Guide | Why it helps |
|---|---|
| Dark Lord guide | The other class that learns skills from consumables. |
| Rage Fighter guide | The opposite case — two equipment slots closed. |
| Magic Gladiator guide | Another dual-stat hybrid. |
| Elf guide | The other ranged-and-support female class. |
| All MU Online guides | Every class, season and system guide. |