Last updated: September 7, 2026

On this page: Story · Stats & Class Line · All Skills · Master Tree · 4th Skill Tree · Gear · Set Ladder · Ancient Sets · Wings · How to Play · FAQ

MU Online Dark Knight – Skills, Stats, Gear & Build

The Dark Knight is MU Online's original melee class — a pure Strength warrior with the highest survivability of the classic five. He has been renewed repeatedly, gaining the Combat Power stat in Season 18 and a Faith build that turns him into a party protector.

MU Online Dark Knight in the Imperial Knight set with the Wings of Destruction
The Dark Knight in the level 1,600 Imperial Knight set with the Wings of Destruction — rendered from the Season 21 client.

How the Dark Knight Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Dark Knight Dark Knight appearance
Dark Knight
Base
MU Online Dark Knight Blade Knight appearance
Blade Knight
2nd class
MU Online Dark Knight Blade Master appearance
Blade Master
3rd class
MU Online Dark Knight Dragon Knight appearance
Dragon Knight
4th class

Story

The Dark Knight is the soldier of the MU continent — heavy armour, a sword in hand, and no reliance on magic. Where casters keep their distance, he closes it.

Over the seasons he has split into two identities: the Rage Knight, who stacks Strength and Combat Power to hit as hard as anything in the game, and the Faith Knight, who trades that damage for Solid Protection buffs that shield an entire party.

Stats & Class Line

Basic infoValue
CreationAvailable from the start
Start townLorencia
Class lineDark Knight → Blade Knight → Blade Master → Dragon Knight
WeaponsSword (one- or two-hand) + Shield
Main statStrength — or Energy for the Faith build
Combat PowerAdded in Season 18 from Strength and weapon options
BuildsRage Knight (STR damage) or Faith Knight (ENE party protection)

All Dark Knight Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Dark Knight line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
Crescent Moon SlashDark Knight9022154StartReach 4 with 90 base damage — the best opener before you close.
CycloneDark Knight92Weapon skillBuff / utility, range 2.
DefenseDark Knight30selfScroll of DefenseSelf buff.
Falling SlashDark Knight93Weapon skillMid-range fillers, no cooldown.
LungeDark Knight92Weapon skillBuff / utility, range 2.
SlashDark Knight102Weapon skillBuff / utility, range 2.
Twisting SlashDark Knight10102Orb of Twisting SlashThe classic AoE farm skill — costs AG rather than a timer.
UppercutDark Knight82Weapon skillBuff / utility, range 2.
Blessing of ExperienceDark Knight5058Skill orb / scroll / questLongest reach you have, no timer — keep it running on the party. Party exp buff — makes you welcome in every group.
Fire BreathDark Knight1103093Skill orb / scroll / questMid-range fillers, no cooldown. Ranged filler at 30 damage.
Swell LifeDark Knight1202224selfSkill orb / scroll / questHP buff for you and the party; 24 AG per cast.
Strong BeliefDark Knight120ENE 1,0408025selfStrong Belief BeadSelf buff.
Solid ProtectionDark Knight120ENE 1,0526520selfSolid Protection BeadTen minutes per cast — refresh it between fights, never mid-fight.
Sword's FuryDark Knight120STR 1,0602117selfSkill orb / scroll / questSelf buff.
Sword BlowDark Knight150STR 1,0903019175Sword Blow BeadYour longest attack range; needs 1,090 Strength.
Archangel's willDark Knight100150self90 s (30 min)Item skillCast before you leave town; the 90-second recast punishes panic use.
Strike of DestructionBlade Knight10011030245Skill orb / scroll / quest110 base damage for 30 mana.
Plasma StormBlade Knight11060502061.5 sSkill orb / scroll / questShared AoE debuff field every class gets at 110.
Death StabBlade Knight160701533Orb of Death Stab70 base damage for 15 mana.
Anger StrikeBlade Knight1706025203Skill orb / scroll / quest60 base damage for 25 mana.
Fire BlowBlade Master160STR 1,09012017175Orb of Fire Blow120 base damage for 17 mana.
Sword Blow of Saturation5th class150STR 1,09030191755th class change5th-class upgrade of Sword Blow.
Destruction of Gale5th class160120302455th class change5th-class upgrade of Destruction.
The pattern this implies: the Dark Knight has almost no attack cooldowns — his limit is AG (ability gauge), not timers. Buffs are the opposite: Solid Protection lasts 10 minutes and Archangel’s Will 30, so the correct habit is buffing on a schedule between pulls and then attacking freely.

Strength is the gate on the late skills — over a thousand points for Sword’s Fury and Sword Blow. Plan stat points toward the next skill you want rather than spreading them evenly.

Dark Knight Master Skill Tree

At 3rd class you unlock the master skill tree and start earning master points. The Dark Knight tree has 70 nodes. Numbers in brackets are the maximum points per node.

GroupNodes
Skill enhancement
25 nodes
Tornado Strengthener (20) · Strong Belief Strengthener (20) · Anger Blow Strengthener (20) · Sword's Fury Mastery (10) · Weapon Mastery (20) · Solid Protection Strengthener (20) · Death Stab Strengthener (20) · Solid Protection Proficiency (20) · Death Stab Proficiency (20) · Strike of Destruction Strengthener (10) · Solid Protection Mastery (20) · Strike of Destruction Mastery (20) · Combo Strengthener (20) · Blood Storm Strengthener (20) · Two-handed Sword Strengthener (20) · One-handed Sword Strengthener (20) · Mace Strengthener (20) · Spear Strengthener (20) · Two-handed Sword Mastery (20) · One-handed Sword Mastery (10) · Mace Mastery (20) · Spear Mastery (20) · Swell Life Strengthener (20) · Swell Life Proficiency (20) · Swell Life Mastery (20)
Core & defensive
45 nodes
Durability Reduction (1) (20) · PvP Defense Rate Increase (20) · Maximum SD increase (20) · Auto Mana Recovery Increase (20) · Durability Reduction (2) (20) · SD Recovery Speed Increase (20) · Automatic HP Recovery Increase (20) · Defense Increase (20) · Elemental DEF Increase (10) · Automatic AG Recovery Increase (20) · Durability Reduction (3) (20) · Defense Success Rate Increase (20) · Armor Set Bonus Increase (20) · Vengeance (20) · Energy Increase (20) · Stamina Increase (20) · Agility Increase (20) · Strength Increase (20) · Wing of Storm Defense PowUp (20) · Wing of Storm Attack PowUp (20) · Steel Armor (20) · Attack Success Rate Increase (20) · Maximum Life Increase (20) · Maximum Mana Increase (20) · Maximum AG Increase (20) · Max HP Boost (20) · Blood Storm (10) · Rush (10) · Attack Rate (20) · Mana Reduction (20) · Monster Attack SD Increment (20) · Monster Attack Life Increment (20) · Minimum Attack Power Increase (20) · Monster Attack Mana Increment (20) · Maximum Attack Power Increase (20) · Increases critical damage rate (20) · Restores all Mana (20) · Restores all HP (20) · Absorb Life (20) · Increases excellent damage rate (20) · Battle Mind (20) · Restores all SD (20) · Increases double damage rate (20) · Absorb Shield (20) · Increases chance of ignore Def (20)

See the master skill tree guide for how points are earned and which nodes to take first.

Dark Knight 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Dark Knight gets 6 branches holding 6 Enhancement SkillsDeath Stab Proficiency, Fire Blow, Anger Blow Strengthener, Strike of Destruction Mastery, Sword Blow, Solid Protection Mastery — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 7 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Death Stab Proficiency

NodeTypeMaxNeedsEffect
Death Stab Enhancement SkillEnhancement skill20Death Stab Proficiency 10 ptsIncreases the DMG of Blow by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Skill RangeLink node1010 pts in branchThe attack range of the connected skill increases by N tile(s).
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 2 – Fire Blow

NodeTypeMaxNeedsEffect
Fire Blow Enhancement SkillEnhancement skill20Fire Blow (learned)Increases the DMG of Fire Blow by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Skill RangeLink node1010 pts in branchThe attack range of the connected skill increases by N tile(s).
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 3 – Anger Blow Strengthener

NodeTypeMaxNeedsEffect
Anger Blow Enhancement SkillEnhancement skill20Anger Blow Strengthener 10 ptsIncreases the DMG of Rageful Blow by N.
DMG Count +3Link node1515 pts in branchConnected skill attacks add 3 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 4 – Strike of Destruction Mastery

NodeTypeMaxNeedsEffect
Strike of Destruction Enhancement SkillEnhancement skill20Strike of Destruction Mastery 10 ptsIncreases the ATK of Strike of Destruction Skill by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node1010 pts in branchIncreases the attack speed of the connected skill by N.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 5 – Sword Blow

NodeTypeMaxNeedsEffect
Sword Blow Enhancement SkillEnhancement skill20Sword Blow (learned)Increases the ATK of Sword Blow Skill by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 6 – Solid Protection Mastery

NodeTypeMaxNeedsEffect
Solid Protection Enhancement SkillEnhancement skill20Solid Protection Mastery 10 ptsWhen using Strong Blessing Skill, increases Base DEF by N.
Protection - Maximum HP IncreaseLink node15When using Strong Blessing Skill, increases Max. HP by N.
Protection - Party Member Attack Power IncreaseLink node20When using Strong Blessing Skill, increases Party Members&
x27; ATK/Wizardry by an additional N.
Protection - HP Conversion Increase (%)Link node10When using Strong Blessing Skill, increases HP Conversion rate by an additional N%.
Protection - Damage Conversion Increase (%)Link node10When using Strong Blessing Skill, increases DMG Conversion rate by an additional N%.
Protection - Party Member Defense IncreaseLink node20When using Strong Blessing Skill, increases Party Members&
x27; DEF by N.
Protection - Shield Defense IncreaseLink node20When using Strong Blessing Skill, increases Shield DEF by N.

Group 7 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

Gear

He wields a Sword and Shield, or a two-hand sword for pure damage. His weapon ladder follows the standard mastery chain:

SwordDamageRequirements
Blue Eye Sword552–562STR 994 / AGI 322
Silver Heart Sord618–629STR 1,006 / AGI 327
Manticore Sword684–696STR 1,006 / AGI 327
Brilliant Sword750–763STR 1,006 (or ENE 936) / AGI 327
Apocalypse Sword815–829STR 1,006 / AGI 327
Temple Guard Sword (Legendary)946–961Lv 1,500 · STR 1,006 / AGI 327
Imperial Sword (2nd Legendary)997–1,012 · Combat 174%Lv 1,600 · STR 1,006 / AGI 327

The Faith build uses the same swords but with Energy requirements instead — the Imperial Conviction Sword needs only STR 52 but ENE 936.

His shields run the same ladder, topping out at the Imperial Shield with 155 defense and 263 defense rate.

Mastery armour (Bloodangel → Darkangel → Holyangel → Soul → Blue Eye → Silver Heart → Manticore → Brilliant → Apocalypse) is bought sealed from Priest James with Ruud, unsealed with an Ancient Hero's Soul and upgraded tier by tier — every tier is shown worn in the set ladder below, and the legendary equipment guide covers the full recipe chain.

Mastery & Legendary weapon ladder

The full upgrade chain, straight from the game files. Each step needs the previous weapon at +11 with +16 option plus the listed material, combined at the Chaos Machine. Every upgrade is 100% success — the only gamble is making the Ancient Hero's Soul at the start.

WeaponChar. LvDamageRequirementsUpgrade material
Bloodangel Sword MU OnlineBloodangel Sword400252–263STR 1,024 / AGI 313Sealed set from Priest James + Ancient Hero's Soul
Darkangel Sword MU OnlineDarkangel Sword600302–313STR 1,074 / AGI 328Darkangel Anvil
Holyangel Sword MU OnlineHolyangel Sword800365–376STR 1,080 / AGI 330Holyangel Anvil
Blue Eye Short Sword MU OnlineBlue Eye Short Sword1000480–511STR 353 / AGI 1,176Blue Eye Anvil
Silver Heart Sword MU OnlineSilver Heart Sword1100556–567STR 1,107 / AGI 343Silver Heart Anvil
Manticore Sword MU OnlineManticore Sword1200620–632STR 1,107 / AGI 343Manticore Anvil
Brilliant Sword MU OnlineBrilliant Sword1300684–697STR 1,107 / AGI 343Brilliant Anvil
Apocalypse Sword MU OnlineApocalypse Sword1400748–762STR 1,107 / AGI 343Apocalypse Anvil
Lightning Sword MU OnlineLightning Sword1500812–827STR 1,107 / AGI 343Lightning Anvil
Temple Guard Sword MU OnlineTemple Guard Sword1500864–879STR 1,102 / AGI 338Temple Guard Anvil (1st Legendary)
Imperial Sword MU OnlineImperial Sword1600915–930STR 1,102 / AGI 338Imperial materials (2nd Legendary)

Temple Guard and Imperial are not mastery tiers — they are 1st and 2nd Legendary, a separate system above the 10-tier mastery ladder.

Dark Knight Set Ladder – Every Tier Worn

The Dark Knight’s full gear progression, each set composited onto the character from the game client’s own model files. Twelve tiers, from the first mastery set at level 400 to Imperial at 1,600 — the heaviest armour in the game.

MU Online Bloodangel Dark Knight set
Bloodangel
Lv 400 · 341 def
MU Online Darkangel Dark Knight set
Darkangel
Lv 600 · 466 def
MU Online Holyangel Dark Knight set
Holyangel
Lv 800 · 716 def
MU Online Awakening Soul Dark Knight set
Awakening Soul
Lv 900 · 942 def
MU Online Blue Eye Dark Knight set
Blue Eye
Lv 1,000 · 1,167 def
MU Online Silverheart Dark Knight set
Silverheart
Lv 1,100 · 1,392 def
MU Online Manticore Dark Knight set
Manticore
Lv 1,200 · 1,617 def
MU Online Brilliant Dark Knight set
Brilliant
Lv 1,300 · 1,842 def
MU Online Apocalypse Dark Knight set
Apocalypse
Lv 1,400 · 2,067 def
MU Online Lightning Dark Knight set
Lightning
Lv 1,500 · 2,292 def
MU Online Temple Guard Dark Knight set
Temple Guard
Lv 1,500 · 2,644 def
MU Online Imperial Dark Knight set
Imperial
Lv 1,600 · 2,760 def
SetLevelTotal defenseNote
Bloodangel4003411st mastery tier
Darkangel600466
Holyangel800716
Awakening Soul900942
Blue Eye1,0001,167
Silverheart1,1001,392
Manticore1,2001,617
Brilliant1,3001,842
Apocalypse1,4002,067
Lightning1,5002,292top of the mastery ladder
Temple Guard1,5002,6441st Legendary
Imperial1,6002,7602nd Legendary — end-game

Defense climbs 225 per tier through the mastery ladder, then jumps at the Legendary tiers. The Dark Knight carries the highest set defense of any class — Imperial’s 2,760 is roughly 120 more than the Summoner’s equivalent, which is exactly the tanking gap the class is built around.

Which to chase? Mastery sets (Bloodangel → Lightning) upgrade in order through the mastery system. Temple Guard and Imperial sit outside that ladder as 1st and 2nd Legendary, built from their own Anvil, Soul and Upgrade Stone materials.

Dark Knight Ancient Sets

Every ancient set the Dark Knight can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Anonymous Leather Set worn by a Dark Knight
Anonymous Leather Set
4 pieces · item level 8
Small Shield, Leather Helm, Leather Pants, Leather Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increase Agility +50
  • 4 pieces – Increase defense when using shield weapons +25
Full set
  • Increase Damage
MU Online Warrior Leather Set worn by a Dark Knight
Warrior Leather Set
7 pieces · item level 10
Morning Star, Leather Helm, Leather Armor, Leather Pants, Leather Gloves, Leather Boots, Ring of Ice
  • 2 pieces – Increase Strength +10
  • 3 pieces – Increase Skill Damage +10
  • 4 pieces – Increase Maximum AG +20
  • 5 pieces – Increase AG Value +5
  • 6 pieces – Increases Defense +20
  • 7 pieces – Increase Agility +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Strength
MU Online Mist Bronze Set worn by a Dark Knight
Mist Bronze Set
3 pieces · item level 16
Bronze Helm, Bronze Pants, Bronze Gloves
  • 2 pieces – Increases Stamina +20
  • 3 pieces – Increase Skill Damage +30
Full set
  • Double Damage Chance
  • Increase Agility
MU Online Hyperion Bronze Set worn by a Dark Knight
Hyperion Bronze Set
3 pieces · item level 18
Bronze Armor, Bronze Pants, Bronze Boots
  • 2 pieces – Increase Energy +15
  • 3 pieces – Increase Agility +15
Full set
  • Increase Skill Damage
  • Increase Max. Mana
MU Online Eplete Scale Set worn by a Dark Knight
Eplete Scale Set
5 pieces · item level 28
Plate Shield, Scale Helm, Scale Armor, Scale Pants, Pendant of Lighting
  • 2 pieces – Increase Skill Damage +15
  • 3 pieces – Increase Attack Rate +50
  • 4 pieces – Increase Wizardry Damage +5
  • 5 pieces – Increase Max. Life +50
Full set
  • Increase Maximum AG
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
MU Online Berserker Scale Set worn by a Dark Knight
Berserker Scale Set
5 pieces · item level 28
Scale Helm, Scale Armor, Scale Pants, Scale Gloves, Scale Boots
  • 2 pieces – Increase Max. Damage +10
  • 3 pieces – Increase Max. Damage +20
  • 4 pieces – Increase Max. Damage +30
  • 5 pieces – Increase Max. Damage +40
Full set
  • Increase Skill Damage
  • Increase Strength
MU Online Moros Scale Set worn by a Dark Knight
Moros Scale Set
5 pieces · item level 28
Scale Helm, Scale Armor, Scale Pants, Scale Gloves, Scale Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Cloud Brass Set worn by a Dark Knight
Cloud Brass Set
2 pieces · item level 36
Brass Helm, Brass Pants
  • 2 pieces – Increases Critical Damage Chance +20
Full set
  • Increase Critical Damage
MU Online Garuda Brass Set worn by a Dark Knight
Garuda Brass Set
5 pieces · item level 38
Brass Armor, Brass Pants, Brass Gloves, Brass Boots, Pendant of Fire
  • 2 pieces – Increase Maximum AG +30
  • 3 pieces – Double Damage Chance +5
  • 4 pieces – Increase Energy +15
  • 5 pieces – Increase Max. Life +50
Full set
  • Increase Skill Damage
  • Increase Wizardry Damage
MU Online Kantata Plate Set worn by a Dark Knight
Kantata Plate Set
5 pieces · item level 48
Plate Armor, Plate Gloves, Plate Boots, Ring of Poison, Ring of Wind
  • 2 pieces – Increase Energy +15
  • 3 pieces – Increases Stamina +30
  • 4 pieces – Increase Wizardry Damage +10
  • 5 pieces – Increase Strength +15
Full set
  • Increase Skill Damage
  • Increase Excellent Damage Chance
  • Increase Excellent Damage
MU Online Rave Plate Set worn by a Dark Knight
Rave Plate Set
3 pieces · item level 48
Plate Helm, Plate Armor, Plate Pants
  • 2 pieces – Increase Skill Damage +20
  • 3 pieces – Double Damage Chance +10
Full set
  • Increase damage when using two handed weapons
  • Ignore Enemy's Defense
MU Online Hyon Dragon Set worn by a Dark Knight
Hyon Dragon Set
4 pieces · item level 57
Lighting Sword, Dragon Helm, Dragon Gloves, Dragon Boots
  • 2 pieces – Increases Defense +25
  • 3 pieces – Double Damage Chance +10
  • 4 pieces – Increase Skill Damage +20
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Vicious Dragon Set worn by a Dark Knight
Vicious Dragon Set
4 pieces · item level 59
Dragon Helm, Dragon Armor, Dragon Pants, Ring of Earth
  • 2 pieces – Increase Skill Damage +15
  • 3 pieces – Increase Damage +15
  • 4 pieces – Double Damage Chance +10
Full set
  • Increase Min. Damage
  • Increase Max. Damage
  • Ignore Enemy's Defense
MU Online Hegaton Dragon Set worn by a Dark Knight
Hegaton Dragon Set
5 pieces · item level 59
Dragon Helm, Dragon Armor, Dragon Pants, Dragon Gloves, Dragon Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Mahes Black Dragon Set worn by a Dark Knight
Mahes Black Dragon Set
2 pieces · item level 84
Bronze Shield, Black Dragon Pants
  • 2 pieces – Increase Max. Life +100
Full set
  • Ignore Enemy's Defense
  • Increase defense when using shield weapons
MU Online Bragi Dark Phoenix Set worn by a Dark Knight
Bragi Dark Phoenix Set
5 pieces · item level 100
Dark Breaker, Dark Phoenix Helm, Dark Phoenix Armor, Dark Phoenix Pants, Dark Phoenix Boots
  • 2 pieces – Increase Strength +10
  • 3 pieces – Increase Strength +20
  • 4 pieces – Increase Strength +30
  • 5 pieces – Increase Max. Life +50
Full set
  • Increase Min. Damage
  • Increase damage when using two handed weapons
  • Double Damage Chance
  • Increase Skill Damage

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Dark Knight Wings

The Dark Knight’s wing line runs from the little Satan wings a fresh character can wear to the level-1,200 Wings of Destruction. Every one below is rendered from the Season 21 game client:

MU Online Small Wings of Satan render
Small Wings of Satan
Lv 1 · 20 defense
MU Online Wings of Satan render
Wings of Satan
Lv 150 · 1st wings · 20 def
MU Online Wings of Dragon render
Wings of Dragon
Lv 215 · 2nd wings · 45 def
MU Online Wings of Chaos render
Wings of Chaos
Lv 290 · 46 def
MU Online Wings of Storm render
Wings of Storm
Lv 400 · 3rd wings · 60 def
MU Online Devil Wings render
Devil Wings
Lv 800 · 4th wings · 170 def
MU Online Wings of Destruction render
Wings of Destruction
Lv 1,200 · 5th wings · 175 def

On top of the ladder he can equip the shared utility wings — Wings of Growth, Wings of Conqueror, Wings of Angel and Devil, and the level-750 Wings of Power (700 defense). His master tree carries the Wing of Storm attack and defense reinforcement pair. See the full wings guide for stats and crafting.

How to Play the Dark Knight

TopicAdvice
Rage buildStack Strength. It drives damage and feeds Combat Power (%), which multiplies both attack and skill attack. Sword Rage extends your skill range and makes every third hit explode.
Faith buildStack Energy and always carry a shield. Strong Faith converts you into a defensive anchor and Solid Blessing turns damage your party takes into a party attack buff.
FarmingTwisting Slash remains the fastest clear. Add Sword Blow once you reach STR 1,090 for wide packs.
Cheap AGSeason 18 cut Blow's AG cost to 3, making it far more sustainable to spam.
EndgameApocalypse Sword → Temple Guard → Imperial Sword (174% Combat Power). The Faith set's 4-piece gives crit and excellent rate +60%.

Continue Reading

GuideWhy it helps
Season 1 guideWhere the Dark Knight was introduced.
All classesHow the Dark Knight compares to every other class.
Wings guideThe wing ladder for every class.
5th class changeThe endgame progression gate.

FAQ

Is the Dark Knight good in MU Online?
Yes — he is the most durable of the classic classes and his Combat Power scaling makes his damage competitive at endgame. The Faith build also makes him one of the best party protectors in the game.

What stats does the Dark Knight use?
Strength for the standard Rage build — it drives damage and Combat Power. The Faith build instead stacks Energy (up to 936+) and requires a shield.

What is the difference between Rage Knight and Faith Knight?
Rage uses Sword Rage and Sword Blow for maximum damage from Strength. Faith uses Strong Faith and Solid Blessing to boost defense and shield the party, scaling from Energy.

What weapon does the Dark Knight use?
A Sword with a shield, or a two-hand sword. The ladder tops out at the Temple Guard Sword (946–961) and the Imperial Sword (997–1,012 with 174% Combat Power).