Last updated: September 7, 2026
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MU Online Dark Knight – Skills, Stats, Gear & Build
The Dark Knight is MU Online's original melee class — a pure Strength warrior with the highest survivability of the classic five. He has been renewed repeatedly, gaining the Combat Power stat in Season 18 and a Faith build that turns him into a party protector.
How the Dark Knight Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
The Dark Knight is the soldier of the MU continent — heavy armour, a sword in hand, and no reliance on magic. Where casters keep their distance, he closes it.
Over the seasons he has split into two identities: the Rage Knight, who stacks Strength and Combat Power to hit as hard as anything in the game, and the Faith Knight, who trades that damage for Solid Protection buffs that shield an entire party.
Stats & Class Line
| Basic info | Value |
|---|---|
| Creation | Available from the start |
| Start town | Lorencia |
| Class line | Dark Knight → Blade Knight → Blade Master → Dragon Knight |
| Weapons | Sword (one- or two-hand) + Shield |
| Main stat | Strength — or Energy for the Faith build |
| Combat Power | Added in Season 18 from Strength and weapon options |
| Builds | Rage Knight (STR damage) or Faith Knight (ENE party protection) |
All Dark Knight Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Dark Knight line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Crescent Moon Slash | Dark Knight | — | — | 90 | 22 | 15 | 4 | — | Start | Reach 4 with 90 base damage — the best opener before you close. |
| Cyclone | Dark Knight | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Defense | Dark Knight | — | — | — | 30 | — | self | — | Scroll of Defense | Self buff. |
| Falling Slash | Dark Knight | — | — | — | 9 | — | 3 | — | Weapon skill | Mid-range fillers, no cooldown. |
| Lunge | Dark Knight | — | — | — | 9 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Slash | Dark Knight | — | — | — | 10 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Twisting Slash | Dark Knight | — | — | — | 10 | 10 | 2 | — | Orb of Twisting Slash | The classic AoE farm skill — costs AG rather than a timer. |
| Uppercut | Dark Knight | — | — | — | 8 | — | 2 | — | Weapon skill | Buff / utility, range 2. |
| Blessing of Experience | Dark Knight | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Longest reach you have, no timer — keep it running on the party. Party exp buff — makes you welcome in every group. |
| Fire Breath | Dark Knight | 110 | — | 30 | 9 | — | 3 | — | Skill orb / scroll / quest | Mid-range fillers, no cooldown. Ranged filler at 30 damage. |
| Swell Life | Dark Knight | 120 | — | — | 22 | 24 | self | — | Skill orb / scroll / quest | HP buff for you and the party; 24 AG per cast. |
| Strong Belief | Dark Knight | 120 | ENE 1,040 | — | 80 | 25 | self | — | Strong Belief Bead | Self buff. |
| Solid Protection | Dark Knight | 120 | ENE 1,052 | — | 65 | 20 | self | — | Solid Protection Bead | Ten minutes per cast — refresh it between fights, never mid-fight. |
| Sword's Fury | Dark Knight | 120 | STR 1,060 | — | 21 | 17 | self | — | Skill orb / scroll / quest | Self buff. |
| Sword Blow | Dark Knight | 150 | STR 1,090 | 30 | 19 | 17 | 5 | — | Sword Blow Bead | Your longest attack range; needs 1,090 Strength. |
| Archangel's will | Dark Knight | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | Cast before you leave town; the 90-second recast punishes panic use. |
| Strike of Destruction | Blade Knight | 100 | — | 110 | 30 | 24 | 5 | — | Skill orb / scroll / quest | 110 base damage for 30 mana. |
| Plasma Storm | Blade Knight | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Shared AoE debuff field every class gets at 110. |
| Death Stab | Blade Knight | 160 | — | 70 | 15 | 3 | 3 | — | Orb of Death Stab | 70 base damage for 15 mana. |
| Anger Strike | Blade Knight | 170 | — | 60 | 25 | 20 | 3 | — | Skill orb / scroll / quest | 60 base damage for 25 mana. |
| Fire Blow | Blade Master | 160 | STR 1,090 | 120 | 17 | 17 | 5 | — | Orb of Fire Blow | 120 base damage for 17 mana. |
| Sword Blow of Saturation | 5th class | 150 | STR 1,090 | 30 | 19 | 17 | 5 | — | 5th class change | 5th-class upgrade of Sword Blow. |
| Destruction of Gale | 5th class | 160 | — | 120 | 30 | 24 | 5 | — | 5th class change | 5th-class upgrade of Destruction. |
Strength is the gate on the late skills — over a thousand points for Sword’s Fury and Sword Blow. Plan stat points toward the next skill you want rather than spreading them evenly.
Dark Knight Master Skill Tree
At 3rd class you unlock the master skill tree and start earning master points. The Dark Knight tree has 70 nodes. Numbers in brackets are the maximum points per node.
| Group | Nodes |
|---|---|
| Skill enhancement 25 nodes | Tornado Strengthener (20) · Strong Belief Strengthener (20) · Anger Blow Strengthener (20) · Sword's Fury Mastery (10) · Weapon Mastery (20) · Solid Protection Strengthener (20) · Death Stab Strengthener (20) · Solid Protection Proficiency (20) · Death Stab Proficiency (20) · Strike of Destruction Strengthener (10) · Solid Protection Mastery (20) · Strike of Destruction Mastery (20) · Combo Strengthener (20) · Blood Storm Strengthener (20) · Two-handed Sword Strengthener (20) · One-handed Sword Strengthener (20) · Mace Strengthener (20) · Spear Strengthener (20) · Two-handed Sword Mastery (20) · One-handed Sword Mastery (10) · Mace Mastery (20) · Spear Mastery (20) · Swell Life Strengthener (20) · Swell Life Proficiency (20) · Swell Life Mastery (20) |
| Core & defensive 45 nodes | Durability Reduction (1) (20) · PvP Defense Rate Increase (20) · Maximum SD increase (20) · Auto Mana Recovery Increase (20) · Durability Reduction (2) (20) · SD Recovery Speed Increase (20) · Automatic HP Recovery Increase (20) · Defense Increase (20) · Elemental DEF Increase (10) · Automatic AG Recovery Increase (20) · Durability Reduction (3) (20) · Defense Success Rate Increase (20) · Armor Set Bonus Increase (20) · Vengeance (20) · Energy Increase (20) · Stamina Increase (20) · Agility Increase (20) · Strength Increase (20) · Wing of Storm Defense PowUp (20) · Wing of Storm Attack PowUp (20) · Steel Armor (20) · Attack Success Rate Increase (20) · Maximum Life Increase (20) · Maximum Mana Increase (20) · Maximum AG Increase (20) · Max HP Boost (20) · Blood Storm (10) · Rush (10) · Attack Rate (20) · Mana Reduction (20) · Monster Attack SD Increment (20) · Monster Attack Life Increment (20) · Minimum Attack Power Increase (20) · Monster Attack Mana Increment (20) · Maximum Attack Power Increase (20) · Increases critical damage rate (20) · Restores all Mana (20) · Restores all HP (20) · Absorb Life (20) · Increases excellent damage rate (20) · Battle Mind (20) · Restores all SD (20) · Increases double damage rate (20) · Absorb Shield (20) · Increases chance of ignore Def (20) |
See the master skill tree guide for how points are earned and which nodes to take first.
Dark Knight 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Dark Knight gets 6 branches holding 6 Enhancement Skills — Death Stab Proficiency, Fire Blow, Anger Blow Strengthener, Strike of Destruction Mastery, Sword Blow, Solid Protection Mastery — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 7 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Death Stab Proficiency
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Death Stab Enhancement Skill | Enhancement skill | 20 | Death Stab Proficiency 10 pts | Increases the DMG of Blow by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Skill Range | Link node | 10 | 10 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 2 – Fire Blow
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Fire Blow Enhancement Skill | Enhancement skill | 20 | Fire Blow (learned) | Increases the DMG of Fire Blow by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Skill Range | Link node | 10 | 10 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 3 – Anger Blow Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Anger Blow Enhancement Skill | Enhancement skill | 20 | Anger Blow Strengthener 10 pts | Increases the DMG of Rageful Blow by N. |
| DMG Count +3 | Link node | 15 | 15 pts in branch | Connected skill attacks add 3 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 4 – Strike of Destruction Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Strike of Destruction Enhancement Skill | Enhancement skill | 20 | Strike of Destruction Mastery 10 pts | Increases the ATK of Strike of Destruction Skill by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | 10 pts in branch | Increases the attack speed of the connected skill by N. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 5 – Sword Blow
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Sword Blow Enhancement Skill | Enhancement skill | 20 | Sword Blow (learned) | Increases the ATK of Sword Blow Skill by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 6 – Solid Protection Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Solid Protection Enhancement Skill | Enhancement skill | 20 | Solid Protection Mastery 10 pts | When using Strong Blessing Skill, increases Base DEF by N. |
| Protection - Maximum HP Increase | Link node | 15 | — | When using Strong Blessing Skill, increases Max. HP by N. |
| Protection - Party Member Attack Power Increase | Link node | 20 | — | When using Strong Blessing Skill, increases Party Members& x27; ATK/Wizardry by an additional N. |
| Protection - HP Conversion Increase (%) | Link node | 10 | — | When using Strong Blessing Skill, increases HP Conversion rate by an additional N%. |
| Protection - Damage Conversion Increase (%) | Link node | 10 | — | When using Strong Blessing Skill, increases DMG Conversion rate by an additional N%. |
| Protection - Party Member Defense Increase | Link node | 20 | — | When using Strong Blessing Skill, increases Party Members& x27; DEF by N. |
| Protection - Shield Defense Increase | Link node | 20 | — | When using Strong Blessing Skill, increases Shield DEF by N. |
Group 7 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
Gear
He wields a Sword and Shield, or a two-hand sword for pure damage. His weapon ladder follows the standard mastery chain:
| Sword | Damage | Requirements |
|---|---|---|
| Blue Eye Sword | 552–562 | STR 994 / AGI 322 |
| Silver Heart Sord | 618–629 | STR 1,006 / AGI 327 |
| Manticore Sword | 684–696 | STR 1,006 / AGI 327 |
| Brilliant Sword | 750–763 | STR 1,006 (or ENE 936) / AGI 327 |
| Apocalypse Sword | 815–829 | STR 1,006 / AGI 327 |
| Temple Guard Sword (Legendary) | 946–961 | Lv 1,500 · STR 1,006 / AGI 327 |
| Imperial Sword (2nd Legendary) | 997–1,012 · Combat 174% | Lv 1,600 · STR 1,006 / AGI 327 |
The Faith build uses the same swords but with Energy requirements instead — the Imperial Conviction Sword needs only STR 52 but ENE 936.
His shields run the same ladder, topping out at the Imperial Shield with 155 defense and 263 defense rate.
Mastery armour (Bloodangel → Darkangel → Holyangel → Soul → Blue Eye → Silver Heart → Manticore → Brilliant → Apocalypse) is bought sealed from Priest James with Ruud, unsealed with an Ancient Hero's Soul and upgraded tier by tier — every tier is shown worn in the set ladder below, and the legendary equipment guide covers the full recipe chain.
Mastery & Legendary weapon ladder
The full upgrade chain, straight from the game files. Each step needs the previous weapon at +11 with +16 option plus the listed material, combined at the Chaos Machine. Every upgrade is 100% success — the only gamble is making the Ancient Hero's Soul at the start.
| Weapon | Char. Lv | Damage | Requirements | Upgrade material |
|---|---|---|---|---|
| 400 | 252–263 | STR 1,024 / AGI 313 | Sealed set from Priest James + Ancient Hero's Soul | |
| 600 | 302–313 | STR 1,074 / AGI 328 | Darkangel Anvil | |
| 800 | 365–376 | STR 1,080 / AGI 330 | Holyangel Anvil | |
| 1000 | 480–511 | STR 353 / AGI 1,176 | Blue Eye Anvil | |
| 1100 | 556–567 | STR 1,107 / AGI 343 | Silver Heart Anvil | |
| 1200 | 620–632 | STR 1,107 / AGI 343 | Manticore Anvil | |
| 1300 | 684–697 | STR 1,107 / AGI 343 | Brilliant Anvil | |
| 1400 | 748–762 | STR 1,107 / AGI 343 | Apocalypse Anvil | |
| 1500 | 812–827 | STR 1,107 / AGI 343 | Lightning Anvil | |
| 1500 | 864–879 | STR 1,102 / AGI 338 | Temple Guard Anvil (1st Legendary) | |
| 1600 | 915–930 | STR 1,102 / AGI 338 | Imperial materials (2nd Legendary) |
Temple Guard and Imperial are not mastery tiers — they are 1st and 2nd Legendary, a separate system above the 10-tier mastery ladder.
Dark Knight Set Ladder – Every Tier Worn
The Dark Knight’s full gear progression, each set composited onto the character from the game client’s own model files. Twelve tiers, from the first mastery set at level 400 to Imperial at 1,600 — the heaviest armour in the game.
Lv 400 · 341 def
Lv 600 · 466 def
Lv 800 · 716 def
Lv 900 · 942 def
Lv 1,000 · 1,167 def
Lv 1,100 · 1,392 def
Lv 1,200 · 1,617 def
Lv 1,300 · 1,842 def
Lv 1,400 · 2,067 def
Lv 1,500 · 2,292 def
Lv 1,500 · 2,644 def
Lv 1,600 · 2,760 def
| Set | Level | Total defense | Note |
|---|---|---|---|
| Bloodangel | 400 | 341 | 1st mastery tier |
| Darkangel | 600 | 466 | — |
| Holyangel | 800 | 716 | — |
| Awakening Soul | 900 | 942 | — |
| Blue Eye | 1,000 | 1,167 | — |
| Silverheart | 1,100 | 1,392 | — |
| Manticore | 1,200 | 1,617 | — |
| Brilliant | 1,300 | 1,842 | — |
| Apocalypse | 1,400 | 2,067 | — |
| Lightning | 1,500 | 2,292 | top of the mastery ladder |
| Temple Guard | 1,500 | 2,644 | 1st Legendary |
| Imperial | 1,600 | 2,760 | 2nd Legendary — end-game |
Defense climbs 225 per tier through the mastery ladder, then jumps at the Legendary tiers. The Dark Knight carries the highest set defense of any class — Imperial’s 2,760 is roughly 120 more than the Summoner’s equivalent, which is exactly the tanking gap the class is built around.
Dark Knight Ancient Sets
Every ancient set the Dark Knight can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
4 pieces · item level 8
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increase Agility +50
- 4 pieces – Increase defense when using shield weapons +25
- Increase Damage
7 pieces · item level 10
- 2 pieces – Increase Strength +10
- 3 pieces – Increase Skill Damage +10
- 4 pieces – Increase Maximum AG +20
- 5 pieces – Increase AG Value +5
- 6 pieces – Increases Defense +20
- 7 pieces – Increase Agility +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Strength
3 pieces · item level 16
- 2 pieces – Increases Stamina +20
- 3 pieces – Increase Skill Damage +30
- Double Damage Chance
- Increase Agility
3 pieces · item level 18
- 2 pieces – Increase Energy +15
- 3 pieces – Increase Agility +15
- Increase Skill Damage
- Increase Max. Mana
5 pieces · item level 28
- 2 pieces – Increase Skill Damage +15
- 3 pieces – Increase Attack Rate +50
- 4 pieces – Increase Wizardry Damage +5
- 5 pieces – Increase Max. Life +50
- Increase Maximum AG
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
5 pieces · item level 28
- 2 pieces – Increase Max. Damage +10
- 3 pieces – Increase Max. Damage +20
- 4 pieces – Increase Max. Damage +30
- 5 pieces – Increase Max. Damage +40
- Increase Skill Damage
- Increase Strength
5 pieces · item level 28
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
2 pieces · item level 36
- 2 pieces – Increases Critical Damage Chance +20
- Increase Critical Damage
5 pieces · item level 38
- 2 pieces – Increase Maximum AG +30
- 3 pieces – Double Damage Chance +5
- 4 pieces – Increase Energy +15
- 5 pieces – Increase Max. Life +50
- Increase Skill Damage
- Increase Wizardry Damage
5 pieces · item level 48
- 2 pieces – Increase Energy +15
- 3 pieces – Increases Stamina +30
- 4 pieces – Increase Wizardry Damage +10
- 5 pieces – Increase Strength +15
- Increase Skill Damage
- Increase Excellent Damage Chance
- Increase Excellent Damage
3 pieces · item level 48
- 2 pieces – Increase Skill Damage +20
- 3 pieces – Double Damage Chance +10
- Increase damage when using two handed weapons
- Ignore Enemy's Defense
4 pieces · item level 57
- 2 pieces – Increases Defense +25
- 3 pieces – Double Damage Chance +10
- 4 pieces – Increase Skill Damage +20
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 59
- 2 pieces – Increase Skill Damage +15
- 3 pieces – Increase Damage +15
- 4 pieces – Double Damage Chance +10
- Increase Min. Damage
- Increase Max. Damage
- Ignore Enemy's Defense
5 pieces · item level 59
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
2 pieces · item level 84
- 2 pieces – Increase Max. Life +100
- Ignore Enemy's Defense
- Increase defense when using shield weapons
5 pieces · item level 100
- 2 pieces – Increase Strength +10
- 3 pieces – Increase Strength +20
- 4 pieces – Increase Strength +30
- 5 pieces – Increase Max. Life +50
- Increase Min. Damage
- Increase damage when using two handed weapons
- Double Damage Chance
- Increase Skill Damage
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Dark Knight Wings
The Dark Knight’s wing line runs from the little Satan wings a fresh character can wear to the level-1,200 Wings of Destruction. Every one below is rendered from the Season 21 game client:

Lv 1 · 20 defense

Lv 150 · 1st wings · 20 def

Lv 215 · 2nd wings · 45 def

Lv 290 · 46 def

Lv 400 · 3rd wings · 60 def

Lv 800 · 4th wings · 170 def

Lv 1,200 · 5th wings · 175 def
On top of the ladder he can equip the shared utility wings — Wings of Growth, Wings of Conqueror, Wings of Angel and Devil, and the level-750 Wings of Power (700 defense). His master tree carries the Wing of Storm attack and defense reinforcement pair. See the full wings guide for stats and crafting.
How to Play the Dark Knight
| Topic | Advice |
|---|---|
| Rage build | Stack Strength. It drives damage and feeds Combat Power (%), which multiplies both attack and skill attack. Sword Rage extends your skill range and makes every third hit explode. |
| Faith build | Stack Energy and always carry a shield. Strong Faith converts you into a defensive anchor and Solid Blessing turns damage your party takes into a party attack buff. |
| Farming | Twisting Slash remains the fastest clear. Add Sword Blow once you reach STR 1,090 for wide packs. |
| Cheap AG | Season 18 cut Blow's AG cost to 3, making it far more sustainable to spam. |
| Endgame | Apocalypse Sword → Temple Guard → Imperial Sword (174% Combat Power). The Faith set's 4-piece gives crit and excellent rate +60%. |
Continue Reading
| Guide | Why it helps |
|---|---|
| Season 1 guide | Where the Dark Knight was introduced. |
| All classes | How the Dark Knight compares to every other class. |
| Wings guide | The wing ladder for every class. |
| 5th class change | The endgame progression gate. |
FAQ
Is the Dark Knight good in MU Online?
Yes — he is the most durable of the classic classes and his Combat Power scaling makes his damage competitive at endgame. The Faith build also makes him one of the best party protectors in the game.
What stats does the Dark Knight use?
Strength for the standard Rage build — it drives damage and Combat Power. The Faith build instead stacks Energy (up to 936+) and requires a shield.
What is the difference between Rage Knight and Faith Knight?
Rage uses Sword Rage and Sword Blow for maximum damage from Strength. Faith uses Strong Faith and Solid Blessing to boost defense and shield the party, scaling from Energy.
What weapon does the Dark Knight use?
A Sword with a shield, or a two-hand sword. The ladder tops out at the Temple Guard Sword (946–961) and the Imperial Sword (997–1,012 with 174% Combat Power).