Last updated: September 7, 2026
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MU Online Summoner – Skills, Builds, Stats & Guide
The Summoner is MU Online's curse caster — a class with two entirely different modes you swap between with a buff. Season 14 split her into the Sorceress (wizardry) and Curse Master (curse power) builds.
How the Summoner Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
![]() Summoner | The Summoner draws on curses and bound spirits rather than raw elemental force. She carries a Stick and a Book, and her power comes from debuffing what she fights as much as from damaging it. Season 14 rebuilt her around a choice: activate Berserker to become a fast wizardry attacker, or Darkness to unlock her curse skills and area damage. Each disables the other. |
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Stats & Class Line
| Basic info | Value |
|---|---|
| Creation | Requires an existing character (varies by server) |
| Start town | Elbeland |
| Class line | Summoner → Bloody Summoner → Dimension Master → Dimension Summoner |
| Weapons | Stick + Book (grimoire) |
| Main stat | Energy |
| Builds | Sorceress (wizardry, Berserker) or Curse Master (curse, Darkness) |
All Summoner Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Summoner line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Lance | Summoner | — | — | 90 | 150 | 10 | 6 | — | Start | 90 base damage for 150 mana. |
| Fire Ball | Summoner | 5 | ENE 40 | 8 | 3 | — | 6 | — | Scroll of Fire Ball | 8 base damage for 3 mana. |
| Power Wave | Summoner | 9 | ENE 56 | 14 | 5 | — | 6 | — | Scroll of Power Wave | 14 base damage for 5 mana. |
| Meteorite | Summoner | 21 | ENE 104 | 21 | 12 | — | 6 | — | Scroll of Meteorite | 21 base damage for 12 mana. |
| Ice | Summoner | 25 | ENE 120 | 10 | 38 | — | 6 | — | Scroll of Ice | 10 base damage for 38 mana. |
| Drain Life | Summoner | 35 | ENE 150 | 35 | 50 | — | 6 | — | Drain Life Parchment | Sustain while soloing; no timer to manage. First sustain skill — solo farming gets much easier. |
| Sleep | Summoner | 40 | ENE 180 | — | 20 | 3 | 6 | — | Sleep Parchment | Control tool; costs AG rather than a cooldown. Your first control tool. |
| Blessing of Experience | Summoner | 50 | — | — | 5 | — | 8 | — | Skill orb / scroll / quest | Party buff at long range; no cooldown, so keep it up constantly. |
| Explosion | Summoner | 50 | ENE 300 | 40 | 35 | — | 4 | 0.5 s | Explosion Parchment | Short range and a real timer — a close-quarters nuke. |
| Chain Lightning | Summoner | 75 | ENE 245 | 70 | 85 | — | 6 | — | Chain Lightning Parchment | No cooldown — your spammable multi-target damage. |
| Requiem | Summoner | 75 | ENE 416 | 65 | 60 | 4 | 4 | 0.8 s | Requiem Parchment | Slowest of the close-range trio; weave it between Pollutions. |
| Damage Reflection | Summoner | 80 | ENE 375 | — | 40 | 10 | 5 | 5 s | Damage Reflection Parchment | Party defensive buff; refresh between pulls, not mid-fight. |
| Berserker | Summoner | 83 | ENE 300 | — | 100 | 50 | 5 | 5 s | Berserker Parchment | Self-buff on a 5-second timer — recast is not instant, plan around it. |
| Darkness | Summoner | 83 | ENE 300 | — | 100 | 50 | 5 | 5 s | Darkness Parchment | The alternative stance, same 5-second recast. |
| Pollution | Summoner | 85 | ENE 542 | 80 | 70 | 8 | 4 | 0.5 s | Skill orb / scroll / quest | Same profile as Explosion with higher damage (80). |
| Weakness | Summoner | 93 | ENE 663 | — | 50 | 15 | 8 | 30 s | Weakness Parchment | Your longest reach. Cast it first from max range, then close in. |
| Lightning Shock | Summoner | 93 | ENE 823 | 95 | 115 | 7 | 6 | — | Lightning Shock Parchment | Highest base damage (95), also uncapped by cooldown. |
| Innovation | Summoner | 111 | ENE 663 | — | 50 | 15 | 8 | 30 s | Innovation Parchment | Same range and timer — the two curses cycle together perfectly. The second half of the curse pair. |
| Archangel's will | Summoner | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | Long buff, long timer — cast it before you leave town, not in combat. |
| Plasma Storm | Bloody Summoner | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / scroll / quest | Shared AoE debuff field every class gets at 110. |
| Death Scythe | Dimension Master | 85 | ENE 930 | 75 | 120 | 20 | 6 | — | Death Scythe Parchment | 75 base damage for 120 mana. |
| Aqua Beast | Dimension Master | 160 | ENE 1,220 | 100 | 95 | 10 | 7 | 0.35 s | Parchment of Aqua Beast | Long reach (7) — 100 base damage for 95 mana. |
| Fire Beast | Dimension Master | 160 | ENE 1,220 | 100 | 95 | 10 | 7 | 0.35 s | Parchment of Fire Beast | Long reach (7) — 100 base damage for 95 mana. |
| Death Scythe of Fury | 5th class | 93 | ENE 930 | 95 | 120 | 20 | 6 | — | 5th class change | 5th-class upgrade of Death Scythe. |
| Fire Beast of Saturation | 5th class | 160 | ENE 1,220 | 100 | 95 | 11 | 7 | 0.5 s | 5th class change | 5th-class upgrade of Fire Beast. |
Energy is the gate on every one of these — Lightning Shock alone needs 823 Energy. Plan stat points around the next skill you want, not around the one you have.
Summoner Master Skill Tree
At 3rd class you unlock the master skill tree and start earning master points. The Summoner tree has 66 nodes. Numbers in brackets are the maximum points per node.
| Group | Nodes |
|---|---|
| Skill enhancement 22 nodes | Explosion Strengthener (20) · Requiem Strengthener (20) · Pollution Strengthener (20) · Chain Lightning Strengthener (20) · Pollution Strengthener (20) · Sleep Strengthener (20) · Lightning Shock Strengthener (20) · Pollution Mastery (20) · Magic Mastery (20) · Drain Life Strengthener (20) · Weakness Strengthener (20) · Innovation Strengthener (20) · Greatness Mastery (20) · Innovation Mastery (20) · Stick Strengthener (20) · Other World Tome Strengthener (20) · Stick Mastery (20) · Other World Tome Mastery (10) · Berserker Strengthener (20) · Darkness Strengthener (20) · Berserker Proficiency (10) · Darkness Mastery (20) |
| Core & defensive 44 nodes | Durability Reduction (1) (20) · PvP Defense Rate Increase (20) · Maximum SD increase (20) · Auto Mana Recovery Increase (20) · Durability Reduction (2) (20) · SD Recovery Speed Increase (20) · Automatic HP Recovery Increase (20) · Defense Increase (20) · Elemental DEF Increase (10) · Automatic AG Recovery Increase (20) · Durability Reduction (3) (20) · Defense Success Rate Increase (20) · Armor Set Bonus Increase (20) · Vengeance (20) · Energy Increase (20) · Stamina Increase (20) · Agility Increase (20) · Strength Increase (20) · Dimension Wings Defense PowUp (20) · Dimension Wings Attack PowUp (20) · Steel Armor (20) · Attack Success Rate Increase (20) · Maximum Life Increase (20) · Maximum Mana Increase (20) · Maximum AG Increase (20) · Max HP Boost (20) · Blind (10) · Attack Rate (20) · Monster Attack SD Increment (20) · Mana Reduction (20) · Monster Attack Life Increment (20) · Minimum Wizardry/Curse Increase (20) · Monster Attack Mana Increment (20) · Maximum Wizardry/Curse Increase (20) · Increases critical damage rate (20) · Restores all Mana (20) · Restores all HP (20) · Absorb Life (20) · Increases excellent damage rate (20) · Pain of Curse (20) · Restores all SD (20) · Increases double damage rate (20) · SD Absorption (20) · Increases chance of ignore Def (20) |
See the master skill tree guide for how points are earned and which nodes to take first.
Summoner 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Summoner gets 4 branches holding 4 Enhancement Skills — Death Scythe, Lightning Shock Strengthener, Aqua Beast, Fire Beast — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 5 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Death Scythe
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Deathside Enhancement | Enhancement skill | 20 | Death Scythe (learned) | Increases the DMG of Death Scythe by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Minimum DMG Increase | Link node | 20 | — | Increases Curse of weapon by N% when attacking with a chained skill. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 2 – Lightning Shock Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Lightning Shock Enhancement Skill | Enhancement skill | 20 | Lightning Shock Strengthener 10 pts | Increases the DMG of Lightning Shock by N. |
| DMG Count +3 | Link node | 15 | 15 pts in branch | Connected skill attacks add 3 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 3 – Aqua Beast
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Aqua Beast Enhancement Skill | Enhancement skill | 20 | Aqua Beast (learned) | Increases the DMG of Aqua Beast by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Remove Cooldown Time | Link node | 10 | 10 pts in branch | Removes the cooldown time. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 4 – Fire Beast
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Fire Beast Enhancement Skill | Enhancement skill | 20 | Fire Beast (learned) | Increases the DMG of Fire Beast by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Remove Cooldown Time | Link node | 10 | 10 pts in branch | Removes the cooldown time. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon Magic DMG Increase | Link node | 20 | — | Increases Magical DMG of weapon by N% when attacking with a chained skill. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Group 5 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
Curses vs Damage – What Makes the Summoner Different
The Summoner is the only class in MU Online built around curses: debuffs that weaken enemies rather than raw damage. That is why she is prized in parties and feared in Castle Siege, and it is why her two stances are exclusive:
| Berserker | Darkness | |
|---|---|---|
| Focus | Wizardry damage output | Curse power, defense, control |
| Cost | HP and defense | HP |
| Best for | Fast farming, burst | PvP, sieges, party support |
| Recast | 5 s | 5 s |
They cancel each other, so pick a stance per situation rather than trying to run both. The master tree reinforces this split — Berserker Strengthener/Proficiency on one side, Darkness Strengthener/Mastery on the other.
Gear
She wields a Stick in the main hand and a Book in the off hand:
| Weapon | Damage / Curse | Requirements |
|---|---|---|
| Manticore Stick | 226–240 · magic 155% | STR 278 / AGI 112 |
| Brilliant Stick | 245–262 · magic 163% | STR 278 / AGI 112 |
| Apocalypse Stick | 265–285 · magic 170% | STR 278 / AGI 112 |
| Temple Guard Stick | 317–343 · magic 239% | Lv 1,500 |
| Imperial Stick | 368–394 · magic 290% | Lv 1,600 |
| Apocalypse Book | curse 162% | AGI 206 / ENE 760 |
| Temple Guard Grimoire | curse 230% | Lv 1,500 |
| Imperial Book | curse 281% | Lv 1,600 |
Mastery & Legendary weapon ladder
The full upgrade chain, straight from the game files. Each step needs the previous weapon at +11 with +16 option plus the listed material, combined at the Chaos Machine. Every upgrade is 100% success — the only gamble is making the Ancient Hero's Soul at the start.
| Weapon | Char. Lv | Damage | Requirements | Upgrade material |
|---|---|---|---|---|
| 400 | 81–87 | STR 257 / AGI 88 | Sealed set from Priest James + Ancient Hero's Soul | |
| 600 | 111–117 | STR 269 / AGI 93 | Darkangel Anvil | |
| 800 | 127–135 | STR 273 / AGI 94 | Holyangel Anvil | |
| 1000 | 164–172 | STR 284 / AGI 97 | Blue Eye Anvil | |
| 1100 | 183–194 | STR 288 / AGI 101 | Silver Heart Anvil | |
| 1200 | 202–216 | STR 288 / AGI 101 | Manticore Anvil | |
| 1300 | 221–238 | STR 288 / AGI 101 | Brilliant Anvil | |
| 1400 | 240–260 | STR 288 / AGI 101 | Apocalypse Anvil | |
| 1500 | 259–282 | STR 288 / AGI 101 | Lightning Anvil | |
| 1500 | 278–304 | STR 283 / AGI 96 | Temple Guard Anvil (1st Legendary) | |
| 1600 | 327–353 | STR 283 / AGI 96 | Imperial materials (2nd Legendary) |
Temple Guard and Imperial are not mastery tiers — they are 1st and 2nd Legendary, a separate system above the 10-tier mastery ladder.
Early Sets – What to Wear Before Level 400
Every set further down this page needs level 400+. These are the ones you actually wear on the way there, in the order you will find them. Drop level is roughly the monster level where the pieces start appearing:
Drop lv 26 · 71 def
Drop lv 46 · 96 def
Drop lv 65 · 127 def
Drop lv 91 · 168 def
Drop lv 95 · 220 def
Drop lv 99 · 186 def
Drop lv 140 · 231 def
| Set | Drop level | Total defense | Note |
|---|---|---|---|
| Violent Wind | 26 | 71 | first set worth wearing |
| Red Wing | 46 | 96 | — |
| Ancient | 65 | 127 | Ancient options possible |
| Demonic | 91 | 168 | — |
| Storm Blitz | 95 | 220 | level 380 |
| Eternal Wing | 99 | 186 | level 380 |
| Succubus | 140 | 231 | level 400, bridges to mastery |
The early curve is gentle — Violent Wind to Ancient roughly doubles your defense across the first 60-odd levels. The real jumps come at Storm Blitz and Eternal Wing (both level 380), and then Succubus at 400, which is the last classic set before the mastery ladder opens with Bloodangel.
Summoner Set Ladder – Every Tier Worn
This is the Summoner’s full gear progression, each set composited onto the character from the game client’s own model files — so you can see what you will actually look like, not just inventory icons. Twelve tiers, from your first mastery set at level 400 to the Imperial end-game at 1,600.
Lv 400 · 218 def
Lv 600 · 343 def
Lv 800 · 593 def
Lv 900 · 831 def
Lv 1,000 · 1,056 def
Lv 1,100 · 1,281 def
Lv 1,200 · 1,506 def
Lv 1,300 · 1,731 def
Lv 1,400 · 1,956 def
Lv 1,500 · 2,181 def
Lv 1,500 · 2,523 def
Lv 1,600 · 2,639 def
| Set | Level | Total defense | Note |
|---|---|---|---|
| Bloodangel | 400 | 218 | 1st mastery tier — the first set built for the Summoner alone |
| Darkangel | 600 | 343 | — |
| Holyangel | 800 | 593 | — |
| Awakening Soul | 900 | 831 | — |
| Blue Eye | 1,000 | 1,056 | — |
| Silverheart | 1,100 | 1,281 | — |
| Manticore | 1,200 | 1,506 | — |
| Brilliant | 1,300 | 1,731 | — |
| Apocalypse | 1,400 | 1,956 | — |
| Lightning | 1,500 | 2,181 | top of the 10-tier mastery ladder |
| Temple Guard | 1,500 | 2,523 | 1st Legendary |
| Imperial | 1,600 | 2,639 | 2nd Legendary — current end-game |
Defense climbs steadily — roughly 225 per tier through the mastery ladder — then jumps at the Legendary tiers. Every set from Bloodangel upward is Summoner-exclusive: her sets use their own models rather than recolours shared with other classes, which is why the visual identity changes so much between tiers.
Summoner Ancient Sets
Every ancient set the Summoner can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 34
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 53
- 2 pieces – Double Damage Chance +20
- 3 pieces – Increases Defense +60
- 4 pieces – Increase Skill Damage +30
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 56
- 2 pieces – Increase Wizardry Damage +15
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increase Energy +30
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
5 pieces · item level 56
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
2 pieces · item level 75
- 2 pieces – Increase Agility +10
- Ignore Enemy's Defense
- Increases Defense
5 pieces · item level 91
- 2 pieces – Increase Excellent Damage Chance +8
- 3 pieces – Increase Excellent Damage Chance +9
- 4 pieces – Increase Excellent Damage Chance +10
- 5 pieces – Double Damage Chance +12
- Increase Skill Damage
- Increases Defense
- Increase Max. Mana
- Increase Wizardry Damage
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Summoner Wings
The Summoner’s wing line, rendered from the game client. Wings are the single biggest power jump available to her — see the full wings guide for combination recipes and success rates.
1st tier · early flight
2nd tier · the classic Summoner wing
3rd tier · master-tree bonuses apply here
4th tier · late-game
5th tier · current end-game
Models rendered from the MU Online game client by MuOnline.Net. The master skill tree nodes Dimension Wings Attack PowUp and Dimension Wings Defense PowUp (20 points each) scale directly with the 3rd-tier wings.
Imperial Set – the Summoner End-Game
The Imperial set is the Summoner’s current ceiling: 2nd Legendary grade, level 1,600 required, and a dedicated Summoner model line rather than a shared recolour. Rendered here from the game client:
529 defense
541 defense
533 defense
521 defense
515 defense
515 curse
| Piece | Defense | Requirements |
|---|---|---|
| Imperial Summoner Armor | 541 | STR 227 / AGI 71 |
| Imperial Summoner Pants | 533 | STR 214 / AGI 64 |
| Imperial Summoner Helm | 529 | STR 202 / AGI 58 |
| Imperial Summoner Gloves | 521 | STR 146 / AGI 21 |
| Imperial Summoner Boots | 515 | STR 194 / AGI 26 |
| Set total: 2,639 defense · all pieces level 1,600, 2nd Legendary, 100 durability | ||
The matching weapons are the Imperial Stick (327–353 damage, 532 magic power, STR 283 / AGI 96) and the Imperial Scripture off-hand (515 curse power, AGI 202 / ENE 876 — note the huge Energy requirement, which is why Energy stays your main stat right to the end).
How to Play the Summoner
| Topic | Advice |
|---|---|
| Main stat | Energy — both builds scale from it, and both buffs use it in their formula. |
| Pick a build | Berserker for fast wizardry damage, or Darkness for curse power, defense and area control. They are mutually exclusive — casting one disables the other build's skills. |
| Both cost HP | Berserker costs HP and defense; Darkness costs HP. Build enough Vitality to absorb it. |
| Death Scythe | The Curse Master's best skill — a 6-target AoE that summons a scythe following you. It vanishes after 10 seconds of not using it, so keep the rotation going. |
| Magic circles | Weakness and Innervation are no longer instant debuffs — they place a circle enemies must stand on. Position them on chokepoints. |
| Fairy buffs still work | After casting Berserker or Darkness you can still receive the Elf's attack buff. |
Continue Reading
| Guide | Why it helps |
|---|---|
| Season 3 guide | Where the Summoner was introduced. |
| All classes | How the Summoner compares to every other class. |
| Wings guide | The wing ladder for every class. |
| 5th class change | The endgame progression gate. |
FAQ
Is the Summoner good in MU Online?
Yes — she has strong area damage and unique debuff tools. The Curse Master build with Death Scythe is a very effective farmer, while the Sorceress build offers fast wizardry damage.
What is the difference between Berserker and Darkness?
Berserker makes you a Sorceress — raising wizardry and attack speed at the cost of HP and defense, but disabling your curse skills. Darkness makes you a Curse Master — raising curse power and defense and enabling curse skills. You cannot use both.
What stats does the Summoner use?
Energy is the main stat for both builds, since both buffs and all damage scale from it. Add Vitality to offset the HP cost of the buffs.
What is Death Scythe?
The Curse Master's signature skill (Pollution Mastery 10P, Dark element). It creates a scythe that follows you and attacks in a 6-tile radius hitting up to 6 targets, vanishing after 10 seconds without use.
