Last updated: September 7, 2026

On this page: Story · Stats & Class Line · The No-Helmet Rule · All Skills · The Three Charges · Master Tree · Weapon Ladder · Early Sets · Set Ladder · Ancient Sets · Wings · How to Play · FAQ · 4th Skill Tree

MU Online Magic Gladiator – Skills, Stats, Builds & Guide

The Magic Gladiator is MU Online’s hybrid: a Dark Knight’s sword arm bolted onto a Dark Wizard’s spell list, in one character that gains 7 stat points per level instead of the usual 5. He pays for it in two ways — he starts locked behind another character reaching level 220, and he can never wear a helmet.

MU Online Magic Gladiator in the Imperial Magic set with Wings of Punishment
The Magic Gladiator in the level 1,600 Imperial Magic set with Wings of Punishment — rendered from the Season 21 client. Note the bare shoulders and open collar: there is no helmet, because no helmet in the game fits him.

How the Magic Gladiator Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Magic Gladiator Magic Gladiator appearance
Magic Gladiator
Base
MU Online Magic Gladiator Duel Master appearance
Duel Master
3rd class
MU Online Magic Gladiator Magic Knight appearance
Magic Knight
4th class

Story

The Magic Gladiator was never meant to exist. In MU’s fiction he is a swordsman who broke the guild’s oldest rule and studied magic alongside the blade — a discipline the Soul Masters guard jealously and the Blade Knights consider beneath them. Neither order would take him, so he trained alone.

That is why the class is gated behind a level 220 character on the same account: the game treats him as something you earn the right to play, not something you start with. It is also why he fights bare-headed. The helmets of Lorencia are made for knights and wizards who belong to an order; the Magic Gladiator belongs to neither, so he wears none. This is not flavour text — it is enforced in the item files, and we checked.

Stats & Class Line

The Magic Gladiator gains 7 points per level. Every other first-generation class gains 5. Over 400 levels that is roughly 800 extra stat points, and it is the single reason the class stays viable despite having no helmet slot and no party buffs.

PropertyMagic Gladiator
Points per level7 (all other 1st-gen classes: 5)
Unlock requirementAny character on the account at level 220
Starting level1 — but he can equip gear other level 1 characters cannot
Helmet slotNone. 0 of 376 helmets in the item files are flagged for him
Weapon typesSwords, magic swords, staffs, axes, maces, spears — never bows
Damage typesPhysical and Wizardry from the same character
Class changeSkips the 2nd class quest entirely — goes straight to 3rd class

The server files track four evolution tiers for the Magic Gladiator, and each one unlocks its own gear band:

TierNameGear unlocked at
1stMagic GladiatorEverything up to level 380
3rdDuel MasterLevel 400 – 800: Wings of Ruin, Bloodangel through Holyangel Magic sets
4th4th classLevel 800 – 1,500: Destruction Wings, Awakening Soul through Lightning Magic sets
5th5th classLevel 1,200+: Wings of Punishment, Temple Guard and Imperial Magic sets
There is no 2nd class change. Dark Knights become Blade Knights at level 150 and Blade Masters at 380. The Magic Gladiator has no equivalent middle step — he goes from base class straight to Duel Master at the 3rd class quest. The item files confirm it: MG gear jumps from evolution flag 1 to flag 3 with nothing in between.

The No-Helmet Rule – Verified

Every MU Online guide repeats that the Magic Gladiator cannot wear helmets. Here is the actual count from the Season 21 ItemList.xml, which stores a per-class permission flag on every one of the game’s 4,896 items:

SlotItems in gameUsable by Magic Gladiator
Helmets3760
Armor41252
Pants41252
Gloves39152
Boots41252
Swords13653
Staffs16629
Shields12717
Bows & Crossbows740

So a “full set” for a Magic Gladiator is four pieces, not five. This matters more than it sounds:

  • He loses the helmet’s base defense at every single tier — at Imperial that is a real chunk of armour he simply never gets.
  • Set option bonuses that count equipped pieces reach their cap one piece short, so he benefits from full-set bonuses sooner than other classes on servers that count 4.
  • Excellent and Ancient options that would roll on a helmet have to be found elsewhere — usually on the weapon and pendant.
Do not buy a helmet “for later”. There is no level, no class change and no event item that unlocks the helmet slot for a Magic Gladiator. It is a hard 0 in the item table at every tier including Imperial.

All Magic Gladiator Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Magic Gladiator line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
CycloneMagic Gladiator92Weapon skillBuff / utility, range 2.
DefenseMagic Gladiator30selfScroll of DefenseSelf buff.
Falling SlashMagic Gladiator93Weapon skillBuff / utility, range 3.
LungeMagic Gladiator92Weapon skillBuff / utility, range 2.
Mana RaysMagic Gladiator8513076Start85 base damage for 130 mana.
Power SlashMagic Gladiator155Weapon skillBuff / utility, range 5.
SlashMagic Gladiator102Weapon skillBuff / utility, range 2.
Spiral SlashMagic Gladiator7520155Start75 base damage for 20 mana.
Twisting SlashMagic Gladiator10102Orb of Twisting SlashBuff / utility, range 2.
UppercutMagic Gladiator82Weapon skillBuff / utility, range 2.
Fire SlashMagic GladiatorSTR 5968017123Orb of Fire Slash80 base damage for 17 mana.
Fire BallMagic Gladiator5ENE 40836Scroll of Fire Ball8 base damage for 3 mana.
Power WaveMagic Gladiator9ENE 561456Scroll of Power Wave14 base damage for 5 mana.
LightningMagic Gladiator13ENE 7217156Lightning Orb17 base damage for 15 mana.
MeteoriteMagic Gladiator21ENE 10421126Scroll of Meteorite21 base damage for 12 mana.
IceMagic Gladiator25ENE 12010386Scroll of Ice10 base damage for 38 mana.
PoisonMagic Gladiator30ENE 14012426Scroll of Poison12 base damage for 42 mana.
FlameMagic Gladiator35ENE 16025506Scroll of Flame25 base damage for 50 mana.
TwisterMagic Gladiator40ENE 18035606Scroll of Twister35 base damage for 60 mana.
Blessing of ExperienceMagic Gladiator5058Skill orb / scroll / questParty experience buff; almost free to keep running.
Evil SpiritMagic Gladiator50ENE 22045906Scroll of Evil Spirit45 base damage for 90 mana.
HellfireMagic Gladiator60ENE 2601201603Scroll of Hellfire120 base damage for 160 mana.
Aqua BeamMagic Gladiator74ENE 345801406Scroll of Aqua Beam80 base damage for 140 mana.
CometfallMagic Gladiator80ENE 500701506Scroll of Cometfall70 base damage for 150 mana.
InfernoMagic Gladiator88ENE 7241002004Scroll of InfernoNeeds 724 Energy. Staff build only.
Flame StrikeMagic Gladiator10014020253Crystal of Flame Strike20 mana but 25 AG — stamina, not mana, limits it.
Plasma StormMagic Gladiator11060502061.5 sSkill orb / scroll / questThe base-class AoE.
Gigantic StormMagic Gladiator220ENE 1,058405036Scroll of Gigantic StormOnly 3 AG. Cheapest sustained AoE he has. 3 AG AoE — replaces Plasma Storm for grinding.
Archangel's willMagic Gladiator100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Crusher ChargeDuel Master120STR 9002117selfCrusher Charge OrbSelf buff.
Spiral ChargeDuel Master120STR 9002117selfSpiral Charge OrbSelf buff.
Elemental ChargeDuel Master120ENE 1,0736520selfElemental Charge ScrollThe class turns on. Pick one charge.
Chaos BladeDuel Master160STR 90035019143Chaos Blade OrbHighest-damage active. Melee range. 900 STR.
Fire BloodDuel Master160STR 90033019143Orb of Fire BloodChaos Blade’s fire variant, same cost.
Ice BloodDuel Master160STR 90033019143Orb of Ice BloodIce variant. Same cost again.
Dark BlastDuel Master160ENE 1,07312092177Scroll of Dark BlastLongest reach the class has.
Meteor StrikeDuel Master160ENE 1,07312092177Scroll of Meteor StrikeSame range and cost as Dark Blast.
Havok SpearDuel Master160ENE 1,32615092106Havok Spear ScrollRanged. Nearly 5× the mana. 1,326 ENE.
Chaos Blade of Saturation5th class160STR 900350191435th class change5th-class upgrade of Chaos Blade.
Havok Spear of Wrath5th class160ENE 1,326150921065th class change150 base damage for 92 mana.
A rotation that actually works — and the stat gates behind it. Open with Blood Storm, then fill the five-second lockout with Chaos Blade: at 19 mana against Havok Spear’s 92 it is nearly five times cheaper for more damage. But note what each one costs you in stats — Chaos Blade needs 900 Strength and Havok Spear needs 1,326 Energy, the second-highest Energy requirement in the game. That is the real reason the two-handed physical build leads with Chaos Blade and the staff build leads with Havok Spear: you will realistically only ever meet one of those two numbers. Let Gigantic Storm (3 AG) do the sustained AoE work and save Earth Prison for a target worth 180 mana.

The Three Charges – What Makes Him a Duel Master

At the 3rd class quest the Magic Gladiator gets three self-buffs that no other class has. Each lasts 600 seconds (10 minutes) and they are mutually exclusive — casting one replaces another. Choosing between them is the Duel Master build.

ChargeLevelManaAGDurationWhat it is for
Spiral Charge1202117600sCheapest to keep up. The default for grinding.
Crusher Charge1202117600sSame cost as Spiral. The physical-damage pick.
Elemental Charge1206520600sThree times the mana. Pays off on the Pentagram / elemental build only.

The master tree then gives each charge a Strengthener (20 points) and a Mastery (10 points, and it requires 10 points already spent in the Strengthener). Six of your master points sink into whichever charge you picked — so pick once and commit.

Elemental Charge is a trap on a fresh character. At 65 mana against Spiral’s 21, and with the Mastery gated behind 10 points in the Strengthener, it only outperforms once your Pentagram and Errtels are actually built. Run Spiral Charge until then.

Magic Gladiator Master Skill Tree

The Duel Master tree holds 77 nodes. Most cap at 20 points; the Mastery nodes cap at 10 and require 10 points already invested in their parent. Grouped by what they actually do:

Weapon specialisation — the choice that defines your build

This block is unique to the Magic Gladiator, because he is the only class that can meaningfully go either way:

NodeMax pointsRequires
One-handed Sword Strengthener20
One-handed Sword Mastery1010 pts in Strengthener
Two-handed Sword Strengthener20
Two-handed Sword Mastery1010 pts in Strengthener
One-handed Staff Strengthener20
One-handed Staff Mastery1010 pts in Strengthener
Two-handed Staff Strengthener20
Two-handed Staff Mastery1010 pts in Strengthener

Skill strengtheners

Cyclone, Lightning, Twisting Slash, Power Slash, Flame, Blast, Fire Slash, Evil Spirit, Gigantic Storm, Blood Storm and Earth Prison each get a 20-point Strengthener. Fire Slash and the three Charge lines additionally get 10-point Mastery nodes.

Survivability

Durability Reduction (three chained stages), Defense Increase, Defense Success Rate, Steel Armor, Shield Block, Weapon Block, Protection Shield, Vengeance, Armor Set Bonus Increase, Maximum Life, Max HP Boost, Maximum SD and SD Recovery Speed.

Offense & utility

Minimum and Maximum Attack Power, Minimum and Maximum Wizardry, Attack Rate, Attack Success Rate, critical damage rate, excellent damage rate, double damage rate, ignore-defense chance, Absorb Life, SD Absorption, Mana Reduction, and the four stat nodes (Strength, Agility, Stamina, Energy).

Minimum and Maximum Wizardry Increase both appear in his tree. No other melee-capable class has wizardry scaling in the master tree at all. This is the mechanical proof that the staff build is intended, not a gimmick.

Magic Gladiator 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Magic Gladiator gets 8 branches holding 8 Enhancement SkillsFire Blood, Ice Blood, Fire Slash Mastery, Chaos Blade, Dark Blast, Gigantic Storm Strengthener, Evil Spirit Strengthener, Havok Spear — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 9 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Fire Blood

NodeTypeMaxNeedsEffect
Fire Blood Enhancement SkillEnhancement skill20Fire Blood (learned)Increases the DMG of Fire Blood by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 2 – Ice Blood

NodeTypeMaxNeedsEffect
Ice Blood Enhancement SkillEnhancement skill20Ice Blood (learned)Increases the DMG of Ice Blood by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 3 – Fire Slash Mastery

NodeTypeMaxNeedsEffect
Fire Slash Enhancement SkillEnhancement skill20Fire Slash Mastery 10 ptsIncreases the DMG of Fire Slash by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 4 – Chaos Blade

NodeTypeMaxNeedsEffect
Chaos Blade Enhancement SkillEnhancement skill20Chaos Blade (learned)Increases the DMG of Chaos Blade by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 5 – Dark Blast

NodeTypeMaxNeedsEffect
Dark Blast Enhancement SkillEnhancement skill20Dark Blast (learned)Increases the DMG of Dark Blast by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Skill RangeLink node1010 pts in branchThe attack range of the connected skill increases by N tile(s).
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 6 – Gigantic Storm Strengthener

NodeTypeMaxNeedsEffect
Gigantic Storm Enhancement SkillEnhancement skill20Gigantic Storm Strengthener 10 ptsIncreases the DMG of Gigantic Storm by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 7 – Evil Spirit Strengthener

NodeTypeMaxNeedsEffect
Evil Spirit Enhancement SkillEnhancement skill20Evil Spirit Strengthener 10 ptsIncreases the DMG of Evil Spirit by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 8 – Havok Spear

NodeTypeMaxNeedsEffect
Havok Spear Enhancement SkillEnhancement skill20Havok Spear (learned)Increases the DMG of Havok Spear by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Group 9 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Magic Sword Ladder – One-Handed vs Two-Handed

Magic swords are the Magic Gladiator’s exclusive weapon class: they carry a Magic Power value on top of physical damage, so they scale with both halves of the character. From Bloodangel onward every mastery tier ships in both a one-handed and a two-handed version, and the gap between them is much wider than most players realise.

TierLvOne-handed dmgTwo-handed dmg2H gainMagic Power
Bloodangel Magic Sword400246–257296–325+22%112
Darkangel Magic Sword600300–311351–382+19%118
Holyangel Magic Sword800364–375425–463+18%125
Soul Magic Sword900427–438499–542+18%133
Blue Eye Magic Sword1,000491–501606–656+25%140
Silver Heart Magic Sword1,100555–565711–761+29%149
Manticore Magic Sword1,200619–629816–866+33%158
Brilliant Magic Sword1,300683–693921–971+36%167
Apocalypse Magic Sword1,400747–7571,026–1,076+39%176
Lightning Magic Sword1,500812–8221,131–1,181+41%185
Temple Guard Magic Sword1,500864–8741,184–1,234+40%194
Imperial Magic Sword1,600915–9251,237–1,287+38%290
The two-handed gap widens as you climb. At Bloodangel the two-hander is 22% stronger; by Lightning it is 41% stronger. Early on, going one-handed to keep a shield costs you little. Past level 1,000 it costs you a third of your damage. Imperial also more than doubles Magic Power over Temple Guard — 290 against 194 — making it a far bigger jump for the staff and hybrid builds than the damage numbers alone suggest.

The full one-handed ladder, rendered from the client:

MU Online Bloodangel Magic Sword for the Magic Gladiator
Bloodangel
Lv 400 · 246–257
MU Online Darkangel Magic Sword for the Magic Gladiator
Darkangel
Lv 600 · 300–311
MU Online Holyangel Magic Sword for the Magic Gladiator
Holyangel
Lv 800 · 364–375
MU Online Soul Magic Sword for the Magic Gladiator
Soul
Lv 900 · 427–438
MU Online Blue Eye Magic Sword for the Magic Gladiator
Blue Eye
Lv 1,000 · 491–501
MU Online Silver Heart Magic Sword for the Magic Gladiator
Silver Heart
Lv 1,100 · 555–565
MU Online Manticore Magic Sword for the Magic Gladiator
Manticore
Lv 1,200 · 619–629
MU Online Brilliant Magic Sword for the Magic Gladiator
Brilliant
Lv 1,300 · 683–693
MU Online Apocalypse Magic Sword for the Magic Gladiator
Apocalypse
Lv 1,400 · 747–757
MU Online Lightning Magic Sword for the Magic Gladiator
Lightning
Lv 1,500 · 812–822
MU Online Temple Guard Magic Sword for the Magic Gladiator
Temple Guard
Lv 1,500 · 864–874
MU Online Imperial Magic Sword for the Magic Gladiator
Imperial
Lv 1,600 · 915–925

Before mastery — the blades that get you to 400

These are the Magic Gladiator’s own weapons below the mastery tiers. Every one is flagged for him and no other class:

WeaponLvDamageMagic PowerHandsRequirements
Rune Blade104–130104Two461 STR / 222 AGI / 59 ENE
Sword Dancer109–136108Two525 STR / 232 AGI / 64 ENE
Dark Reign Blade115–142115Two538 STR / 256 AGI / 73 ENE
Thunder Blade140–168Two635 STR / 191 AGI
Rune Bastard Sword38098–122109One473 STR / 383 AGI / 132 ENE
Explosion Blade380127–155134Two478 STR / 244 AGI / 63 ENE
Asura400115–140112One474 STR / 389 AGI / 132 ENE
Deadly Staff380126StaffStaff build
MU Online Rune Blade Magic Gladiator weapon
Rune Blade
104–130 · MP 104
MU Online Sword Dancer Magic Gladiator weapon
Sword Dancer
109–136 · MP 108
MU Online Dark Reign Blade Magic Gladiator weapon
Dark Reign Blade
115–142 · MP 115
MU Online Thunder Blade Magic Gladiator weapon
Thunder Blade
140–168 · no MP
MU Online Explosion Blade Magic Gladiator weapon
Explosion Blade
127–155 · MP 134
MU Online Rune Bastard Sword Magic Gladiator weapon
Rune Bastard Sword
98–122 · MP 109
MU Online Asura Magic Gladiator weapon
Asura
115–140 · MP 112
MU Online Deadly Staff Magic Gladiator weapon
Deadly Staff
Lv 380 · MP 126
Thunder Blade is the odd one out. It hits hardest of the pre-mastery blades at 140–168, but it has no Magic Power at all. On a hybrid or staff build it is a downgrade from the Dark Reign Blade despite the bigger damage number. Only take it if you are running pure physical.

Early Sets – What to Wear Before 400

The Magic Gladiator’s own armour below the mastery tiers, worn on the character. Remember these are four-piece sets — the defense totals below are armor + pants + gloves + boots, with no helmet to add.

MU Online Storm Crow set worn by a Magic Gladiator
Storm Crow
120 def total
MU Online Thunder Hawk set worn by a Magic Gladiator
Thunder Hawk
180 def total
MU Online Hurricane set worn by a Magic Gladiator
Hurricane
229 def total
MU Online Atlans set worn by a Magic Gladiator
Atlans
Lv 150 · 138 def
MU Online Valiant set worn by a Magic Gladiator
Valiant
149 def total
MU Online Destroy set worn by a Magic Gladiator
Destroy
Lv 380 · 201 def
MU Online Phantom set worn by a Magic Gladiator
Phantom
Lv 380 · 249 def
MU Online Volcano set worn by a Magic Gladiator
Volcano
Lv 380 · 276 def
MU Online Hell Night set worn by a Magic Gladiator
Hell Night
Lv 400 · 285 def
Hell Night at 400 is the bridge. It carries 285 total defense against Bloodangel Magic’s 269, so it stays competitive right up until you can actually assemble a full mastery set — and unlike Bloodangel it does not need mastery materials to repair.

Magic Gladiator Set Ladder – Every Tier Worn

All twelve mastery tiers, each one composited onto the character from the client’s own model files. Ten mastery grades then the two Legendary sets. Every figure is four pieces, because that is all he gets.

MU Online Bloodangel Magic set worn by a Magic Gladiator
Bloodangel
Lv 400 · 269 def
MU Online Darkangel Magic set worn by a Magic Gladiator
Darkangel
Lv 600 · 369 def
MU Online Holyangel Magic set worn by a Magic Gladiator
Holyangel
Lv 800 · 559 def
MU Online Awakening Soul Magic set worn by a Magic Gladiator
Awakening Soul
Lv 900 · 739 def
MU Online Blue Eye Magic set worn by a Magic Gladiator
Blue Eye
Lv 1,000 · 919 def
MU Online Silverheart Magic set worn by a Magic Gladiator
Silverheart
Lv 1,100 · 1099 def
MU Online Manticore Magic set worn by a Magic Gladiator
Manticore
Lv 1,200 · 1279 def
MU Online Brilliant Magic set worn by a Magic Gladiator
Brilliant
Lv 1,300 · 1459 def
MU Online Apocalypse Magic set worn by a Magic Gladiator
Apocalypse
Lv 1,400 · 1625 def
MU Online Lightning Magic set worn by a Magic Gladiator
Lightning
Lv 1,500 · 1819 def
MU Online Temple Guard Magic set worn by a Magic Gladiator
Temple Guard
Lv 1,500 · 2100 def
MU Online Imperial Magic set worn by a Magic Gladiator
Imperial
Lv 1,600 · 2200 def

The same ladder as numbers, so you can see exactly where the jumps are:

GradeSetLevelArmorPantsGlovesBoots4-piece total
Mastery 1Bloodangel Magic40083715560269
Mastery 2Darkangel Magic600108968085369
Mastery 3Holyangel Magic800158136130135559
Mastery 4Awakening Soul Magic900203181175180739
Mastery 5Blue Eye Magic1,000248226220225919
Mastery 6Silverheart Magic1,1002932712652701099
Mastery 7Manticore Magic1,2003383163103151279
Mastery 8Brilliant Magic1,3003833613553601459
Mastery 9Apocalypse Magic1,4004254023974011625
Mastery 10Lightning Magic1,5004734514454501819
Legendary 1Temple Guard Magic1,5005455215145202100
Legendary 2Imperial Magic1,6005705465395452200
Where the real jumps are. Holyangel to Awakening Soul adds 180 defense; Lightning to Temple Guard adds 281 — the biggest single step in the whole ladder. If you are choosing what to chase, the Legendary sets are worth far more than another mastery grade.

Magic Gladiator Ancient Sets

Every ancient set the Magic Gladiator can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Hyperion Bronze Set worn by a Magic Gladiator
Hyperion Bronze Set
3 pieces · item level 18
Bronze Armor, Bronze Pants, Bronze Boots
  • 2 pieces – Increase Energy +15
  • 3 pieces – Increase Agility +15
Full set
  • Increase Skill Damage
  • Increase Max. Mana
MU Online Evis Bone Set worn by a Magic Gladiator
Evis Bone Set
4 pieces · item level 22
Bone Armor, Bone Pants, Bone Boots, Pendant of Wind
  • 2 pieces – Increase Skill Damage +15
  • 3 pieces – Increases Stamina +20
  • 4 pieces – Increase Wizardry Damage +10
Full set
  • Double Damage Chance
  • Increase Attack Rate
  • Increase AG Value
MU Online Garuda Brass Set worn by a Magic Gladiator
Garuda Brass Set
5 pieces · item level 38
Brass Armor, Brass Pants, Brass Gloves, Brass Boots, Pendant of Fire
  • 2 pieces – Increase Maximum AG +30
  • 3 pieces – Double Damage Chance +5
  • 4 pieces – Increase Energy +15
  • 5 pieces – Increase Max. Life +50
Full set
  • Increase Skill Damage
  • Increase Wizardry Damage
MU Online Minet Sphinx Set worn by a Magic Gladiator
Minet Sphinx Set
3 pieces · item level 38
Sphinx Armor, Sphinx Pants, Sphinx Boots
  • 2 pieces – Increase Energy +30
  • 3 pieces – Increases Defense +30
Full set
  • Increase Max. Mana
  • Increase Skill Damage
MU Online Kantata Plate Set worn by a Magic Gladiator
Kantata Plate Set
5 pieces · item level 48
Plate Armor, Plate Gloves, Plate Boots, Ring of Poison, Ring of Wind
  • 2 pieces – Increase Energy +15
  • 3 pieces – Increases Stamina +30
  • 4 pieces – Increase Wizardry Damage +10
  • 5 pieces – Increase Strength +15
Full set
  • Increase Skill Damage
  • Increase Excellent Damage Chance
  • Increase Excellent Damage
MU Online Gaion Storm Crow Set worn by a Magic Gladiator
Gaion Storm Crow Set
4 pieces · item level 80
Storm Crow Armor, Storm Crow Pants, Storm Crow Boots, Pendant of Water
  • 2 pieces – Ignore Enemy's Defense +5
  • 3 pieces – Double Damage Chance +15
  • 4 pieces – Increase Skill Damage +15
Full set
  • Increase Excellent Damage Chance
  • Increase Excellent Damage
  • Increase Wizardry Damage
  • Increase Strength
MU Online Muren Storm Crow Set worn by a Magic Gladiator
Muren Storm Crow Set
4 pieces · item level 80
Storm Crow Armor, Storm Crow Pants, Storm Crow Gloves, Ring of Fire
  • 2 pieces – Increase Skill Damage +10
  • 3 pieces – Increase Wizardry Damage +10
  • 4 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increases Defense
  • Increase damage when using two handed weapons
MU Online Amis Atlans Set worn by a Magic Gladiator
Amis Atlans Set
4 pieces · item level 80
Atlans Armor, Atlans Pants, Atlans Gloves, Atlans Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Apis Valiant Set worn by a Magic Gladiator
Apis Valiant Set
2 pieces · item level 98
Valiant Boots, Pendant of Fire
  • 2 pieces – Increase Strength +60
Full set
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Tyr Thunder Hawk Set worn by a Magic Gladiator
Tyr Thunder Hawk Set
5 pieces · item level 99
Rune Blade, Thunder Hawk Pants, Thunder Hawk Gloves, Thunder Hawk Boots, Pendant of Lighting
  • 2 pieces – Increase Strength +20
  • 3 pieces – Increase Agility +20
  • 4 pieces – Increase Energy +20
  • 5 pieces – Increases Stamina +20
Full set
  • Double Damage Chance
  • Increase Wizardry Damage
  • Increase damage when using two handed weapons
  • Increase Excellent Damage Chance

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Magic Gladiator Wings

His own wing line, rendered from the client. Wings of Ruin at level 400 is the one that matters — it is the Duel Master wing and the master tree has two dedicated nodes for it (Wing of Ruin Attack PowUp and Wing of Ruin Defense PowUp, 20 points each).

MU Online Wings of Darkness for the Magic Gladiator
Wings of Darkness
Lv 215 · 2nd level
MU Online Wings of Magic for the Magic Gladiator
Wings of Magic
Lv 290
MU Online Wings of Ruin for the Magic Gladiator
Wings of Ruin
Lv 400 · Duel Master
MU Online Destruction Wings for the Magic Gladiator
Destruction Wings
Lv 800 · 4th class
MU Online Wings of Punishment for the Magic Gladiator
Wings of Punishment
Lv 1,200 · 5th class

How to Play the Magic Gladiator

There are three real builds. They are not cosmetic variations — they use different weapons, different master nodes and different stat spreads.

1. Two-handed physical — the default

Strength-heavy, enough Agility to meet weapon requirements, Energy only as high as your chosen skills demand. Take Two-handed Sword Strengthener and Mastery, run Crusher or Spiral Charge, and lead with Chaos Blade. This is the highest raw damage and the simplest to gear, and the two-handed advantage grows from 22% to 41% as you climb the mastery ladder.

2. One-handed and shield — the PvP build

Same stats, but you give up roughly a quarter of your damage for a shield slot, Shield Block and Weapon Block. Worth it below level 1,000 where the two-handed gap is still under 25%; increasingly expensive above it. This is also the only way the Magic Gladiator gets any defensive gear on his upper body beyond the armour itself — remember he has no helmet.

3. Staff mage — the one people forget

Energy-heavy, using the Magic Staff line and Minimum / Maximum Wizardry Increase in the master tree. This is a genuine build, not a novelty: he is the only sword-carrying class with wizardry scaling in his master tree, and the Imperial Magic Staff carries 484 Magic Power. The catch is the Energy walls — Inferno alone needs 724.

BuildMain statWeaponChargeKey master nodes
Two-handed physicalStrengthMagic Two-Handed SwordCrusher or Spiral2H Sword Strengthener + Mastery, Chaos Blade line
One-hand & shieldStrengthMagic Sword + shieldSpiral1H Sword Strengthener + Mastery, Shield Block, Weapon Block
Staff mageEnergyMagic StaffElementalMin/Max Wizardry Increase, Evil Spirit Strengthener
Do not spread your 7 points evenly. The extra two points per level are the Magic Gladiator’s whole advantage, and splitting them across Strength and Energy produces a character who is worse at both jobs than a Dark Knight or a Dark Wizard is at one. Commit to a build, then put points into Stamina with whatever is left over — he needs the health, having no helmet.

FAQ

Can the Magic Gladiator wear a helmet in MU Online?

No. We checked all 376 helmets in the Season 21 item files and the Magic Gladiator is permitted on exactly zero of them. There is no level, class change or event item that unlocks the slot. A full Magic Gladiator set is four pieces: armor, pants, gloves and boots.

How do I unlock the Magic Gladiator?

You need any character on the same account at level 220. The Magic Gladiator then starts at level 1 like any other character — the requirement is an account unlock, not a transfer.

Why does the Magic Gladiator get 7 stat points per level?

It compensates for what he gives up: no helmet slot, no party buffs, no 2nd class change and a hard account-level unlock. Over 400 levels the extra 2 points per level is roughly 800 additional stats, which is what lets one character carry both a physical and a magical skill list.

Does the Magic Gladiator have a 2nd class change?

No. He skips it entirely and goes from the base class straight to Duel Master at the 3rd class quest. The item files show this clearly — his gear jumps from evolution flag 1 to flag 3 with no tier in between.

One-handed or two-handed magic sword?

Two-handed, unless you specifically need the shield for PvP. The two-hander's advantage grows as you climb: 22% more damage at Bloodangel, 41% more at Lightning. Below level 1,000 the one-hand-and-shield build is defensible; above it you are paying a third of your damage for the shield.

Which charge should I use?

Spiral Charge for general play — it costs 21 mana against Elemental Charge's 65, and all three last 600 seconds. Only move to Elemental Charge once your Pentagram and Errtels are built, since its Mastery node requires 10 points already spent in the Strengthener.

Is the staff build actually viable?

Yes, and the master tree proves it: the Magic Gladiator is the only sword-carrying class with Minimum and Maximum Wizardry Increase nodes. The Imperial Magic Staff carries 484 Magic Power. The barrier is Energy — Inferno alone requires 724 Energy, so it is a build you commit to from early on, not one you respec into.

Can the Magic Gladiator use a bow?

No. Zero of the game's 74 bows and crossbows are flagged for him. He can use swords, magic swords, staffs, axes, maces and spears.

What is the best Magic Gladiator set?

Imperial Magic at level 1,600 — 2,200 defense across four pieces. The biggest single upgrade on the whole ladder is Lightning to Temple Guard, which adds 281 defense; chasing a Legendary set is worth more than another mastery grade.

What weapon skills does the Magic Gladiator get for free?

Slash, Lunge, Uppercut, Cyclone, Falling Slash, Power Slash and Defense all arrive attached to weapons rather than being learned. They disappear when you unequip the weapon, which is why a new Magic Gladiator seems to lose skills when changing gear.

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