Last updated: September 7, 2026
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MU Online Elf – Skills, Stats, Builds & Guide
The Elf (Fairy) is MU Online's most versatile class — she can be a pure ranged damage dealer or the best support in the game. Season 17 formally split her into Attack and Support builds, each with its own skills and a dedicated shield line.
How the Elf Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
The Elf fights from range with bow and crossbow, or stands behind the line keeping everyone else alive. No other class swings so far between two roles.
Season 17 made that split official: the Attack Elf gained Dex Booster and Raining Arrow, while the Support Elf gained the Attribute Boost buffs, a reworked Party Heal and Holy Bolt — plus a full ladder of Fairy Shields.
Stats & Class Line
| Basic info | Value |
|---|---|
| Creation | Available from the start |
| Start town | Noria |
| Class line | Elf → Muse Elf → High Elf → Noble Elf |
| Weapons | Bow or Crossbow + Quiver, or a Fairy Shield for support |
| Attack build | Agility — faster, stronger bow attacks |
| Support build | Energy — party buffs and healing |
| Unique role | The only class that can buff attack, defense and heal a party |
All Elf Skills – Level, Cost, Range & Role
Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Elf line can learn from creation to 5th class, with what it is actually for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles. Master-tree skills (Bless, Party Healing, Cure, Summon Satyros, Shadow Step) are listed in the master tree below.
| Skill | Class | Lv | Req | Dmg | Mana | AG | Range | CD | Learned from | What it means in play |
|---|---|---|---|---|---|---|---|---|---|---|
| Starfall | Elf | — | — | 120 | 20 | 15 | 8 | — | Level-up / start | Longest reach (8) and highest early damage — the opener from outside everything else. |
| Triple Shot | Elf | — | — | 50 | 1 | — | 6 | — | Level-up / start | 50 damage for one mana. This is why Elves level so cheaply; still your filler at 400. |
| Summon Goblin | Elf | — | ENE 30 | — | 40 | — | 6 | — | Level-up / start | First summon. Pure Energy check, no level gate. |
| Summon Stone Golem | Elf | — | ENE 60 | — | 70 | — | 6 | — | Level-up / start | Tanks early dungeons. |
| Summon Assassin | Elf | — | ENE 90 | — | 110 | — | 6 | — | Level-up / start | |
| Summon Elite Yeti | Elf | — | ENE 130 | — | 160 | — | 6 | — | Level-up / start | |
| Summon Dark Knight | Elf | — | ENE 170 | — | 200 | — | 6 | — | Level-up / start | |
| Summon Bali | Elf | — | ENE 210 | — | 250 | — | 6 | — | Level-up / start | |
| Summon Soldier | Elf | — | ENE 300 | — | 350 | — | 6 | — | Level-up / start | Top of the summon ladder; 300 Energy, 350 mana per cast. |
| Heal | Elf | 8 | ENE 52 | — | 20 | — | 6 | — | Level-up / start | Party healing from level 8. The skill that makes parties want you. |
| Greater Defense | Elf | 13 | ENE 72 | — | 30 | — | 6 | — | Level-up / start | Party defense buff; Buff Elf identity begins here. |
| Greater Damage | Elf | 18 | ENE 92 | — | 40 | — | 6 | — | Orb of Greater Damage | Party attack buff. With Greater Defense, the reason a support Elf is always invited. |
| Blessing of Experience | Elf | 50 | — | — | 5 | — | 8 | — | Skill orb / quest | Party exp buff at max range, almost free to cast. |
| Penetration | Elf | 130 | — | 70 | 7 | 5 | 6 | — | Orb of Penetration | 70 damage for 7 mana — the most efficient attack you own, from level 130. |
| Archangel's will | Elf | — | — | — | 100 | 150 | self | 90 s (30 min) | Item skill | 30-minute self buff on a 90-second recast — cast before you leave town. |
| Ice Arrow | Muse Elf | — | AGI 646 | 105 | 10 | 12 | 8 | — | Orb of Ice Arrow | Freezes the target (slow). Needs 646 Agility — PvP tool. |
| Multi-Shot | Muse Elf | 100 | — | 70 | 10 | — | 6 | — | Crystal of Multi-Shot | Your first real AoE at 100 — Muse Elf levelling skill. |
| Recovery | Muse Elf | 100 | ENE 168 | — | 40 | 10 | 6 | — | Crystal of Recovery | Restores party HP/MP; Energy 168. |
| Plasma Storm | Muse Elf | 110 | — | 60 | 50 | 20 | 6 | 1.5 s | Skill orb / quest | Only base skill with a cooldown (1.5 s); AoE around you. |
| Focus Shot | Muse Elf | 160 | AGI 700 | 110 | 5 | — | 7 | — | Orb of Focus Shot | Single-target nuke at 700 Agility — the boss/PvP shot. |
| Infinity Arrow | Muse Elf | 220 | — | — | 50 | 10 | self | — | Skill orb / quest | Toggle: shoot without arrows/bolts, +damage. Learned at 220. |
| Dex Booster | High Elf | 100 | AGI 500 | — | 10 | 12 | self | 50 s | 3rd class skill | Self Agility buff, 50 s cooldown. |
| Improve Elemental Attack Power | High Elf | 100 | ENE 1500 | — | 40 | — | 6 | — | 3rd class skill | Party elemental attack buff for pentagram content. |
| Improve Elemental Defense | High Elf | 100 | ENE 1500 | — | 40 | — | 6 | — | 3rd class skill | Party elemental defense buff. |
| Holy Bolt | High Elf | 110 | ENE 1200 | 777 | 20 | — | 6 | — | 3rd class skill | Energy-based attack (1200 ENE) — lets a support Elf actually kill. |
| Raining Arrow | High Elf | 160 | AGI 1302 | 120 | 15 | 7 | 7 | — | 3rd class skill | High Elf 3rd-class AoE, 1302 Agility. Main levelling skill after 400. |
| Holy Bolt of Gale | 5th class | 120 | ENE 1200 | 777 | 30 | — | 6 | — | 5th class change | 5th-class upgrade of Holy Bolt. |
| Raining Arrow of Saturation | 5th class | 160 | AGI 1302 | 120 | 19 | 8 | 7 | — | 5th class change | 5th-class upgrade of Raining Arrow. |
Three things the table shows. First, the Elf is built around range 6 — almost everything reaches exactly that far, so positioning matters more for her than for any other class; Starfall and Blessing of Experience (8) and the 3rd-class shots (7) are the exceptions. Second, the summon ladder is a pure Energy check with no level requirement: an Elf who invests in Energy early fields a Soldier far before the levelling curve suggests, and the master tree stacks three Summoned Monster Power Up nodes on top. Third, almost nothing is gated by Strength — the gates are Energy (buffs, heals, Holy Bolt) or Agility (Ice Arrow 646, Focus Shot 700, Raining Arrow 1302), which is exactly the attack-vs-support split described above.
Elf Master Skill Tree
At 3rd class you unlock the master skill tree and start earning master points. The Elf tree has 75 nodes. Numbers in brackets are the maximum points per node.
| Group | Nodes |
|---|---|
| Skill enhancement 21 nodes | Heal Strengthener (20) · Triple Shot Strengthener (20) · Penetration Strengthener (20) · Defense Increase Strengthener (20) · Triple Shot Mastery (10) · Attack Increase Strengthener (20) · Weapon Mastery (20) · Attack Increase Mastery (20) · Defense Increase Mastery (20) · Ice Arrow Strengthener (20) · Holy Bolt Strengthener (20) · Multi-Shot Strengthener (20) · Party Healing Strengthener (20) · Bless Strengthener (20) · Bow Strengthener (20) · Crossbow Strengthener (20) · Shield Strengthener (20) · Bow Mastery (10) · Crossbow Mastery (20) · Shield Mastery (20) · Infinity Arrow Strengthener (20) |
| Core & defensive 54 nodes | Durability Reduction (1) (20) · PvP Defense Rate Increase (20) · Maximum SD increase (20) · Auto Mana Recovery Increase (20) · Durability Reduction (2) (20) · SD Recovery Speed Increase (20) · Automatic HP Recovery Increase (20) · Defense Increase (20) · Elemental DEF Increase (10) · Automatic AG Recovery Increase (20) · Durability Reduction (3) (20) · Defense Success Rate Increase (20) · Armor Set Bonus Increase (20) · Vengeance (20) · Energy Increase (20) · Stamina Increase (20) · Agility Increase (20) · Strength Increase (20) · Illusion Wings Defense PowUp (20) · Protection Shield (20) · Illusion Wings Attack PowUp (20) · Steel Armor (20) · Shield Block (20) · Attack Success Rate Increase (20) · Summoned Monster Power Up(1) (20) · Summoned Monster Power Up(2) (20) · Maximum Life Increase (20) · Maximum Mana Increase (20) · Cure (10) · Maximum AG Increase (20) · Party Healing (10) · Max HP Boost (20) · Summoned Monster Power Up(3) (20) · Bless (10) · Summon Satyros (10) · Shadow Step (10) · Evasion (10) · Attack Rate (20) · Mana Reduction (20) · Monster Attack SD Increment (20) · Monster Attack Life Increment (20) · Minimum Attack Power Increase (20) · Monster Attack Mana Increment (20) · Maximum Attack Power Increase (20) · Increases critical damage rate (20) · Restores all Mana (20) · Restores all HP (20) · Absorb Life (20) · Increases excellent damage rate (20) · Marksman (20) · Restores all SD (20) · Increases double damage rate (20) · SD Absorption (20) · Increases chance of ignore Def (20) |
See the master skill tree guide for how points are earned and which nodes to take first.
Fairy Elf 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Fairy Elf gets 6 branches holding 12 Enhancement Skills — Triple Shot Mastery, Multi-Shot Strengthener, Focus Shot, Raining Arrow, Holy Bolt Strengthener, Heal Strengthener, Party Healing Strengthener, Attack Increase Mastery, Defense Increase Mastery, Bless Strengthener, Improve Elemental Attack Power, Improve Elemental Defense — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 7 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Triple Shot Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Triple Shot Enhancement Skill | Enhancement skill | 20 | Triple Shot Mastery 10 pts | Increases the DMG of Triple Shot by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 2 – Multi-Shot Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Multi-Shot Enhancement Skill | Enhancement skill | 20 | Multi-Shot Strengthener 10 pts | Increases the DMG of Multi-shot by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
Branch 3 – Focus Shot
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Focus Shot Enhancement Skill | Enhancement skill | 20 | Focus Shot (learned) | Increases the DMG of Focus Shot by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 4 – Raining Arrow
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Raining Arrow Enhancement Skill | Enhancement skill | 20 | Raining Arrow (learned) | Increases the DMG of Raining Arrow& x27;s by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 5 – Holy Bolt Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Holy Bolt Enhancement Skill | Enhancement skill | 20 | Holy Bolt Strengthener 10 pts | Increases the DMG of Holy Bolt by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Attack Speed | Link node | 10 | — | Increases the attack speed of the connected skill by N. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 6 – Heal Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Healing Enhancement Skill | Enhancement skill | 20 | Heal Strengthener 10 pts | When using Healing Enhancement Skill, increases Healing by N. |
| Party Healing Enhancement Skill | Enhancement skill | 20 | Party Healing Strengthener 10 pts | When using Party Healing Skill, increases Healing by N. |
| Attack Power Enhancement Skill | Enhancement skill | 10 | Attack Increase Mastery 10 pts | When using Attack Power Boost Skill, increases ATK by N. |
| Defense Enhancement Skill | Enhancement skill | 10 | Defense Increase Mastery 10 pts | When using Defense Boost Skill, increases DEF by N. |
| Bless Enhancement Skill | Enhancement skill | 10 | Bless Strengthener 10 pts | When using Bless Skill, increases Stats by N. |
| Elemental Attack Power Enhancement Skill | Enhancement skill | 10 | Improve Elemental Attack Power (learned) | When using Elemental Attack Enhancement Skill, increases Elemental ATK by N. |
| Elemental Defense Enhancement Skill | Enhancement skill | 10 | Improve Elemental Defense (learned) | When using Elemental Defense Enhancement Skill, increases Elemental DEF by N. |
Group 7 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
Gear
Attack Elves use a Bow or Crossbow with a Quiver; Support Elves carry a Fairy Shield.
| Bow | Damage | Spd | Requirements |
|---|---|---|---|
| Silver Heart Bow | 838–861 | 45 | STR 206 / AGI 1,204 |
| Manticore Bow | 971–999 | 45 | STR 206 / AGI 1,204 |
| Brilliant Bow | 1,104–1,137 | 55 | STR 206 / AGI 1,204 |
| Apocalypse Bow | 1,235–1,273 | 55 | STR 206 / AGI 1,204 |
| Temple Guard Bow (Legendary) | 1,432–1,475 | 55 | Lv 1,500 |
| Imperial Bow (2nd Legendary) | 1,483–1,526 | 55 | Lv 1,600 |
Fairy Shields (Support build)
Season 17 added a full Fairy Shield ladder from Blood Angel (Lv 400, +16% elemental defense enhance) to Manticore (Lv 1,200, +36%). The Imperial Fairy Shield tops it at 180 defense, 261 rate and 57% elemental defense enhancement.
Mastery armour (Bloodangel → Darkangel → Holyangel → Soul → Blue Eye → Silver Heart → Manticore → Brilliant → Apocalypse) is bought sealed from Priest James with Ruud, unsealed with an Ancient Hero's Soul and upgraded tier by tier — every tier is shown worn in the set ladder below, and the legendary equipment guide covers the full recipe chain.
Mastery & Legendary weapon ladder
The full upgrade chain, straight from the game files. Each step needs the previous weapon at +11 with +16 option plus the listed material, combined at the Chaos Machine. Every upgrade is 100% success — the only gamble is making the Ancient Hero's Soul at the start.
| Weapon | Char. Lv | Damage | Requirements | Upgrade material |
|---|---|---|---|---|
| 400 | 250–260 | STR 188 / AGI 1,230 | Sealed set from Priest James + Ancient Hero's Soul | |
| 600 | 300–310 | STR 197 / AGI 1,289 | Darkangel Anvil | |
| 800 | 363–373 | STR 202 / AGI 1,301 | Holyangel Anvil | |
| 1000 | 490–499 | STR 205 / AGI 1,318 | Blue Eye Anvil | |
| 1100 | 554–564 | STR 207 / AGI 1,330 | Silver Heart Anvil | |
| 1200 | 618–629 | STR 207 / AGI 1,330 | Manticore Anvil | |
| 1300 | 682–694 | STR 207 / AGI 1,330 | Brilliant Anvil | |
| 1400 | 746–759 | STR 207 / AGI 1,330 | Apocalypse Anvil | |
| 1500 | 810–824 | STR 207 / AGI 1,330 | Lightning Anvil | |
| 1500 | 862–876 | STR 202 / AGI 1,325 | Temple Guard Anvil (1st Legendary) | |
| 1600 | 913–927 | STR 202 / AGI 1,325 | Imperial materials (2nd Legendary) |
Temple Guard and Imperial are not mastery tiers — they are 1st and 2nd Legendary, a separate system above the 10-tier mastery ladder.
Elf Set Ladder – Every Tier Worn
The Elf’s full gear progression, each set composited onto the character from the game client’s own model files. Twelve tiers, from the first mastery set at level 400 to Imperial at 1,600.
Lv 400 · 277 def
Lv 600 · 402 def
Lv 800 · 652 def
Lv 900 · 884 def
Lv 1,000 · 1,109 def
Lv 1,100 · 1,334 def
Lv 1,200 · 1,559 def
Lv 1,300 · 1,784 def
Lv 1,400 · 1,631 def
Lv 1,500 · 2,234 def
Lv 1,500 · 2,581 def
Lv 1,600 · 2,697 def
| Set | Level | Total defense | Note |
|---|---|---|---|
| Bloodangel | 400 | 277 | 1st mastery tier |
| Darkangel | 600 | 402 | — |
| Holyangel | 800 | 652 | — |
| Awakening Soul | 900 | 884 | — |
| Blue Eye | 1,000 | 1,109 | — |
| Silverheart | 1,100 | 1,334 | — |
| Manticore | 1,200 | 1,559 | — |
| Brilliant | 1,300 | 1,784 | — |
| Apocalypse | 1,400 | 1,631 | — |
| Lightning | 1,500 | 2,234 | top of the mastery ladder |
| Temple Guard | 1,500 | 2,581 | 1st Legendary |
| Imperial | 1,600 | 2,697 | 2nd Legendary — end-game |
Every mastery tier from Bloodangel upward comes in two visual variants (A and B) — identical stats, different look. The renders above use the (A) style. Defense climbs about 225 per tier, sitting between the Summoner’s and the Dark Knight’s at the same level, which matches the Elf’s role as a ranged fighter who still needs to survive a stray hit.
Fairy Elf Ancient Sets
Every ancient set the Fairy Elf can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
6 pieces · item level 8
- 2 pieces – Increase Agility +10
- 3 pieces – Increase Max. Life +50
- 4 pieces – Increases Defense +20
- 5 pieces – Increase defense when using shield weapons +5
- 6 pieces – Increase Energy +10
- Increase Max. Life
- Increase Strength
4 pieces · item level 10
- 2 pieces – Increase Agility +20
- 3 pieces – Increase Damage +25
- 4 pieces – Double Damage Chance +20
- Increases Defense
- Increases Critical Damage Chance
3 pieces · item level 18
- 2 pieces – Increase Max. Life +100
- 3 pieces – Increase Max. Mana +100
- Increases Defense
5 pieces · item level 20
- 2 pieces – Increase Skill Damage +10
- 3 pieces – Increase Max. Mana +25
- 4 pieces – Increase Strength +10
- 5 pieces – Double Damage Chance +5
- Increase Agility
- Increase Excellent Damage Chance
- Increase Excellent Damage
5 pieces · item level 20
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
2 pieces · item level 30
- 2 pieces – Increase Agility +30
- Ignore Enemy's Defense
5 pieces · item level 32
- 2 pieces – Increase Energy +15
- 3 pieces – Increase Max. Life +50
- 4 pieces – Increase Attack Rate +50
- 5 pieces – Increase Agility +30
- Increase Max. Mana
- Ignore Enemy's Defense
- Increase Maximum AG
3 pieces · item level 42
- 2 pieces – Increase Skill Damage +15
- 3 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Agility
3 pieces · item level 44
- 2 pieces – Increase Max. Damage +20
- 3 pieces – Increase Skill Damage +25
- Increase Maximum AG
- Double Damage Chance
5 pieces · item level 57
- 2 pieces – Increase Agility +30
- 3 pieces – Increase Min. Damage +20
- 4 pieces – Increases Defense +20
- 5 pieces – Increase Max. Damage +20
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 57
- 2 pieces – Increase Damage +10
- 3 pieces – Double Damage Chance +10
- 4 pieces – Increase Skill Damage +20
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
5 pieces · item level 57
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
2 pieces · item level 69
- 2 pieces – Increase Agility +40
- Increases Defense
- Increase Damage
5 pieces · item level 92
- 2 pieces – Increase Min. Damage +40
- 3 pieces – Increase Max. Damage +40
- 4 pieces – Increase Min. Damage +50
- 5 pieces – Increase Max. Damage +50
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Max. Life
- Increases Defense
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Elf Wings
The Elf’s wing line is the lightest-looking in the game, running from the little starter pair to the level-1,200 Wings of Fantasy. All rendered from the Season 21 game client:

Lv 1 · 10 def

Lv 150 · 1st wings · 10 def

Lv 215 · 2nd wings · 30 def

Lv 290 · 37 def

Lv 400 · 3rd wings · 45 def

Lv 800 · 4th wings · 170 def

Lv 1,200 · 5th wings · 175 def
She can also equip the shared utility wings — Wings of Growth, Wings of Conqueror, Wings of Angel and Devil and the level-750 Wings of Power (700 defense). See the full wings guide for stats and crafting.
How to Play the Elf
| Topic | Advice |
|---|---|
| Attack build | Stack Agility. Every top bow needs 1,200+ Agility against only ~200 Strength. Keep Dex Booster running and open with Raining Arrow. |
| Support build | Stack Energy. Your buffs scale from it, and Season 21 changed the formula so Energy now contributes more to Elemental Defense while the upgrade option gives slightly less. |
| Party value | You are the only class that can buff attack, defense and heal. In a serious party the Support Elf is close to mandatory. |
| Attribute buffs | Attribute Attack and Defense Boost only work on allies wearing an attribute Pentagram — check before casting. |
| MU Helper | Season 17 raised the Fairy buff registration slots from 4 to 6 and added a Heal / Party Heal auto-support setting. |
Continue Reading
| Guide | Why it helps |
|---|---|
| Season 17 guide | Where the Elf was introduced. |
| All classes | How the Elf compares to every other class. |
| Wings guide | The wing ladder for every class. |
| 5th class change | The endgame progression gate. |
FAQ
Is the Elf good in MU Online?
She is the most versatile class — a strong ranged damage dealer as an Attack Elf, and the single best support in the game as an Energy Elf. Most serious parties want one.
Should I play Attack or Support Elf?
Attack (Agility) is better for solo farming and PvP damage. Support (Energy) is better in parties — you buff attack and defense, heal, and carry a Fairy Shield for survivability.
What stats does the Elf use?
Agility for the attack build — top bows need 1,200+ Agility. Energy for the support build, since all buffs and heals scale from it.
What is the Elf class line?
Elf → Muse Elf → High Elf → Noble Elf, then the generic 5th class change at level 1,200.