Last updated: September 7, 2026
On this page: Earrings Quick Facts · All Earring Sets by Grade · Detailed Stats – Grades 1 to 5 · How to Get Earrings · Upgrading Earrings · Earring Molds · Which Colour, Which Ear · Left vs Right – What to Prioritize · Set Bonuses · FAQ · Upcoming & New Mu Online Private Servers in 2026
MU Online Earrings Guide – All Sets, Options & Bonuses
Earrings are the endgame accessory slots of MU Online, introduced in Season 16. Every character class gets two extra equipment slots — a left earring (offense-focused) and a right earring (utility-focused) — and a well-rolled pair adds hundreds of flat damage, elemental defense, attack speed and critical/excellent damage chances on top of your gear. This guide covers every earring set, all base stats and option pools, the set bonus system, and exactly how to obtain and upgrade them.
Earrings Quick Facts
| Property | Details |
|---|---|
| First equippable | Level 300 (first left earring); higher grades require up to level 1100 |
| Classes | All character classes |
| Slots | Two independent slots: Left (L) and Right (R) |
| Earring options | Always at least 1, up to 3 — rolled at creation, cannot be rerolled or added later |
| Mastery options | Mastery-type option values grow as the earring's +item level rises |
| Upgrading | +0 to +15 at the Chaos Goblin Machine; higher grades crafted from lower-grade earrings |
| Set bonus | Wearing L + R of the same set activates extra options |
| Durability | Yes — earrings wear down in combat and need repair |
All Earring Sets by Grade
Names differ between servers — the table shows the common private-server names with official names in italics. Left earrings always unlock earlier than their right counterparts:
| L / R | Earring Set | Grade | Left level | Right level |
|---|---|---|---|---|
| Rage Earring (Earring of Wrath) | 1st | 300 | 700 | |
| Ancestral Earring (Earring of Forefathers) | 2nd | 700 | 750 | |
| Earring of Honor (Earring of Glory) | 3rd | 750 | 800 | |
| Blood Earring (Earring of Blood) | 4th | 800 | 850 | |
| Daze Earring (Earring of Allurement / Temptation) | 5th | 850 | 900 | |
| Binding Earring (Earring of Bond) | 6th | 900 | 950 | |
| Verdant Earring | 7th | 950 | 1000 | |
| Frost Earring | 8th | 1000 | 1050 | |
| Earring of Benevolence | 9th | 1050 | 1100 |
The 6th grade and above (Binding, Verdant, Frost, Benevolence) exist on the newest seasons and high-end private servers — their stats continue the same scaling pattern shown below, with exact values varying by server.
Detailed Stats – Grades 1 to 5
Verified stats for the first five earring grades. Left earrings roll offensive options, right earrings roll utility options. Grades 6 to 9 (Binding, Verdant, Frost and Benevolence) are not listed with numbers here on purpose: the client carries their models but no stat table, and private servers rebalance the top grades heavily, so any figure quoted for them would be someone’s server rather than the game. The pattern holds though — each grade adds roughly +66 base damage per step, +1% ignore-defence on the set bonus, and +200 HP or Mana on the option pool.
Rage Earring (Earring of Wrath)
| Left earring | Right earring | |
|---|---|---|
| Base stats | ATK/WIZ/Curse DMG +17–20, Elemental DEF +15 · level 300 | ATK/WIZ/Curse DMG +37–40, Elemental DEF +25 · level 700 |
| Option pool (up to 3) | Skill DMG +17, ATK/WIZ DMG +20, Excellent DMG +35, Critical DMG +35, HP +200 | ATK Speed +7, Excellent DMG Chance +4%, Critical DMG Chance +4%, AG Recovery +10, Mana +200 |
| Set bonus (L + R) | Ignore Enemy Defense Chance +1%, All Stats +4 | |
Ancestral Earring (Earring of Forefathers)
| Left earring | Right earring | |
|---|---|---|
| Base stats | ATK/WIZ/Curse DMG +66–69, Elemental DEF +36 · level 700 | ATK/WIZ/Curse DMG +106–109, Elemental DEF +94 · level 750 |
| Option pool (up to 3) | Skill DMG +19, Mastery ATK/WIZ +38, Mastery Excellent DMG +65, Mastery Critical DMG +65, HP +400 | ATK Speed +7, Excellent DMG Chance +5%, Critical DMG Chance +5%, AG Recovery +10, Mana +400 |
| Set bonus (L + R) | Ignore Enemy Defense Chance +2%, All Stats +5 | |
Earring of Honor (Earring of Glory)
| Left earring | Right earring | |
|---|---|---|
| Base stats | ATK/WIZ/Curse DMG +132–135, Elemental DEF +102 · level 750 | ATK/WIZ/Curse DMG +172–175, Elemental DEF +160 · level 800 |
| Option pool (up to 3) | Skill DMG +21, Mastery ATK/WIZ +56, Mastery Excellent DMG +95, Mastery Critical DMG +95, HP +600 | ATK Speed +7, Excellent DMG Chance +6%, Critical DMG Chance +5%, AG Recovery +10, Mana +600 |
| Set bonus (L + R) | Ignore Enemy Defense Chance +3%, All Stats +6 | |
Blood Earring (Earring of Blood)
| Left earring | Right earring | |
|---|---|---|
| Base stats | ATK/WIZ/Curse DMG +198–210, Elemental DEF +168 · level 800 | ATK/WIZ/Curse DMG +238–241, Elemental DEF +226 · level 850 |
| Option pool (up to 3) | Skill DMG +23, Mastery ATK/WIZ +74, Mastery Excellent DMG +125, Mastery Critical DMG +125, HP +800 | ATK Speed +7, Excellent DMG Chance +7%, Critical DMG Chance +7%, AG Recovery +10, Mana +800 |
| Set bonus (L + R) | Ignore Enemy Defense Chance +4%, All Stats +7, Mastery DMG +60 | |
Daze Earring (Earring of Allurement)
| Left earring | Right earring | |
|---|---|---|
| Base stats | ATK/WIZ/Curse DMG +264–267, Elemental DEF +234 · level 850 | ATK/WIZ/Curse DMG +304–307, Elemental DEF +292 · level 900 |
| Option pool (up to 3) | Skill DMG +25, Mastery ATK/WIZ +92, Mastery Excellent DMG +155, Mastery Critical DMG +155, HP +1,000 | ATK Speed +7, Excellent DMG Chance +8%, Critical DMG Chance +8%, AG Recovery +10, Mana +1,000 |
| Set bonus (L + R) | Ignore Enemy Defense Chance +5%, All Stats +8, Mastery DMG +70 | |
How to Get Earrings
| Source | Details |
|---|---|
| Earrings do not drop from monsters — the classic source is the earring Gambling Box at NPC Moss in Loren Market | |
| Earring boxes | Event and boss reward boxes (Shiny Earring Box, Shining earring boxes per grade) give a random earring of that grade — common in invasions, seasonal events and battle passes |
| Grade upgrade | Higher-grade earrings are crafted at the Chaos Goblin Machine by combining a lower-grade earring with jewels and materials — the only route to the top sets on most servers |
| Web/vote shops | Private servers frequently sell entry-grade earring boxes for vote points or credits |
Upgrading Earrings
Two separate systems apply. First, the +item level: like any equipment, earrings upgrade from +0 to +15 with Jewels of Bless and Soul (or Chaos Goblin combinations at higher levels) — and this matters more than on armor, because Mastery options scale with the + level: a Mastery Critical DMG +65 option at +0 grows substantially by +15. Second, the grade upgrade: at the Chaos Goblin, a maxed lower-grade earring plus materials combines into the next grade (Rage → Ancestral → Honor → Blood → Daze and beyond). Materials and rates vary by server — check the combination Help window before mixing.
Earring Molds – Crafting the Top Three Grades
The 7th, 8th and 9th grade earrings are not dropped or bought as finished
items on most servers. They are cast from a Mold, and the
client ships a separate model for each one — earring7mold,
earring8mold and earring9mold in
Data\Item. A mold is a gold casting tray with the finished
earring glowing inside it, so the item tells you exactly which set it will
produce before you commit the materials:
| Mold | Produces | Shape in the tray |
|---|---|---|
![]() |
Verdant Earring (7th) | A swept fan of blades — the same silhouette as the finished Verdant pair |
![]() |
Frost Earring (8th) | A six-point snowflake |
![]() |
Earring of Benevolence (9th) | A crowned heart |
Because the mold is grade-specific, a server that sells or drops molds is effectively selling a guaranteed grade rather than a random earring — worth knowing before spending on Shining earring boxes, which are random inside their grade. Ask a server whether its top grades come from molds or from boxes; the answer tells you how long the grind really is.
Which Colour Goes in Which Ear
Every grade ships as two colour variants, and the colour is not cosmetic — it tells you which ear the earring belongs to. The client's item table lists all the left-side models first and all the right-side models second, so the pairing is fixed, not a server choice:
| Grade | Set | Left earring | Right earring |
|---|---|---|---|
| 4th | Blood Earring | Red on silver | Blue on gold |
| 5th | Daze Earring | Red gem | Blue gem |
| 6th | Binding Earring | Pink gems | Blue gems |
| 7th | Verdant Earring | Red plumes | Cyan plumes |
| 8th | Frost Earring | Pink snowflake | Blue snowflake |
| 9th | Earring of Benevolence | Blue heart | Red heart |
The rule is warm on the left, cool on the right — and the 9th grade reverses it. That single exception is the most common mix-up at endgame: players who learned the pattern on Frost put the blue Benevolence in the right ear, where it will not equip.
Left vs Right – What to Prioritize
The two slots serve different jobs. The left earring is your damage slot: Skill DMG, Mastery ATK/WIZ and Mastery Excellent/Critical DMG options multiply with your build's core stats, so PvM farmers want Mastery Excellent DMG while PvP players lean toward Skill DMG. The right earring is the utility slot, and one option towers over the rest: ATK Speed +7 — for most builds it is the single best earring option in the game, since attack speed breakpoints affect every hit you make. After speed, Excellent/Critical DMG Chance are the picks. A budget-minded player should hunt a right earring with ATK Speed first and settle for any decent left earring until the market offers better.
Set Bonuses
Equipping the left and right earring of the same set activates the set bonus: Ignore Enemy Defense Chance (+1% on Wrath scaling to +5% on Allurement and beyond), All Stats (+4 to +8), and from the Blood set upward an extra Mastery DMG bonus. The ignore-defense chance is the headline — it stacks with ignore options from other gear, which makes a matched pair meaningfully stronger than two mismatched earrings of even higher grades in PvP.
Every Earring Option – Exact Values by Grade
From the server’s earring attribute file. An earring rolls 1 option (20%), 2 options (40%) or 3 options (40%) from its side’s pool of five, each line equally likely; values scale with the earring grade (I–IX). The set line activates when the matching left and right earrings of the same grade are worn together.
| Grade | Left earring pool (any 1–3 of these) | Right earring pool (any 1–3 of these) | Set bonus (left + right) |
|---|---|---|---|
| Rage Rage Earring (L) / Rage Earring (R) | Skill Damage Increases +17 ATK / HP +20 Excellent Damage Power Increase +35 Critical Damage Power Increase +35 Maximum Life Increase +200 | Attack Speed Increase +7 Excellent Damage Probability Increase +4 Critical Damage Probability Increase +4 AG Automatic Recovery Increase +10 Maximum Mana Increase +200 | Ignore Enemy Defense +1 All Stats Increase +4 |
| Ancestor Ancestral Earring (L) / Ancestral Earring (R) | Skill Damage Increases +19 Mastery attack power and wizardry increase Mastery Excellent Damage Increase +1 Mastery Critical Damage Increase +1 Maximum Life Increase +400 | Attack Speed Increase +7 Excellent Damage Probability Increase +5 Critical Damage Probability Increase +5 AG Automatic Recovery Increase +10 Maximum Mana Increase +400 | Ignore Enemy Defense +2 All Stats Increase +5 |
| Honor Earring of Honor (L) / Earring of Honor (R) | Skill Damage Increases +21 Mastery attack power and wizardry increase +2 Mastery Excellent Damage Increase +3 Mastery Critical Damage Increase +3 Maximum Life Increase +600 | Attack Speed Increase +7 Excellent Damage Probability Increase +6 Critical Damage Probability Increase +6 AG Automatic Recovery Increase +10 Maximum Mana Increase +600 | Ignore Enemy Defense +3 All Stats Increase +6 |
| Blood Blood Earring (L) / Blood Earring (R) | Skill Damage Increases +23 Mastery attack power and wizardry increase +4 Mastery Excellent Damage Increase +5 Mastery Critical Damage Increase +5 Maximum Life Increase +800 | Attack Speed Increase +7 Excellent Damage Probability Increase +7 Critical Damage Probability Increase +7 AG Automatic Recovery Increase +10 Maximum Mana Increase +800 | Ignore Enemy Defense +4 All Stats Increase +7 Mastery Damage Increase +6 |
| Daze Daze Earring (L) / Daze Earring (R) | Skill Damage Increases +25 Mastery attack power and wizardry increase +7 Mastery Excellent Damage Increase +8 Mastery Critical Damage Increase +8 Maximum Life Increase +1000 | Attack Speed Increase +7 Excellent Damage Probability Increase +8 Critical Damage Probability Increase +8 AG Automatic Recovery Increase +10 Maximum Mana Increase +1000 | Ignore Enemy Defense +5 All Stats Increase +8 Mastery Damage Increase +9 |
| Solidarity Binding Earring (L) / Binding Earring (R) | Skill Damage Increases +27 Mastery attack power and wizardry increase +10 Mastery Excellent Damage Increase +11 Mastery Critical Damage Increase +11 Maximum Life Increase +1000 | Attack Speed Increase +7 Excellent Damage Probability Increase +9 Critical Damage Probability Increase +9 AG Automatic Recovery Increase +10 Maximum Mana Increase +1000 | Ignore Enemy Defense +6 All Stats Increase +9 Mastery Damage Increase +12 |
| Verdant Verdant Earring (L) / Verdant Earring (R) | Skill Damage Increases +29 Mastery attack power and wizardry increase +13 Mastery Excellent Damage Increase +14 Mastery Critical Damage Increase +14 Maximum Life Increase +1000 | Attack Speed Increase +7 Excellent Damage Probability Increase +10 Critical Damage Probability Increase +10 AG Automatic Recovery Increase +10 Maximum Mana Increase +1000 | Ignore Enemy Defense +7 All Stats Increase +10 Mastery Damage Increase +15 |
| Frost Frost Earring (L) / Frost Earring (R) | Skill Damage Increases +31 Mastery attack power and wizardry increase +16 Mastery Excellent Damage Increase +17 Mastery Critical Damage Increase +17 Maximum Life Increase +1000 | Attack Speed Increase +7 Excellent Damage Probability Increase +11 Critical Damage Probability Increase +11 AG Automatic Recovery Increase +10 Maximum Mana Increase +1000 | Ignore Enemy Defense +8 All Stats Increase +11 Mastery Damage Increase +18 |
| Benevolence Earring of Benevolence (Left) / Earring of Benevolence (Right) | Skill Damage Increases +32 Mastery attack power and wizardry increase +19 Mastery Excellent Damage Increase +20 Mastery Critical Damage Increase +20 Maximum Life Increase +1000 | Attack Speed Increase +7 Excellent Damage Probability Increase +12 Critical Damage Probability Increase +12 AG Automatic Recovery Increase +10 Maximum Mana Increase +1000 | Ignore Enemy Defense +9 All Stats Increase +12 Mastery Damage Increase +21 |
Upgrade costs per level
| To level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Success | 60% | 60% | 60% | 60% | 60% | 60% | 60% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% |
| Lapidary Stone | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 |
| Zen | 1.0M | 1.5M | 2.0M | 2.5M | 3.0M | 3.5M | 4.0M | 4.5M | 5.0M | 5.5M | 6.0M | 6.5M | 7.0M | 7.5M | 8.0M |
Total for +0 → +15: 55 Lapidary Stones and 67.5 million Zen at 100% luck; on failure the earring keeps its level and only the stones are lost.
Continue Reading
Earrings share the endgame with these systems:
| Guide | Why it helps |
|---|---|
| All MU Online wings | The complete wings overview — every tier and every class on one page. |
| 4th level wings | The same level-800 bracket where Blood and Allurement earrings unlock — wings with four options and elemental defense. |
| 5th level wings | Level 1200 endgame wings — the wing counterpart to the top earring grades. |
| Wing Cores | Another elemental-option system — cores and earrings both feed the Pentagram elemental stats. |
| Talisman of Wings | Result-fixing talismans for the wing crafts you will run at the same character levels. |
FAQ
Do earrings drop from monsters?
No — they come from Moss gambling, event boxes and Chaos Goblin grade upgrades only.
Can any class wear earrings?
Yes, all classes. Requirements are purely character level.
Can I add or reroll earring options?
No. Options are fixed at creation — 1 to 3 of them, randomly. Only their Mastery values grow with the + level.
Which earring option is best?
On the right: ATK Speed +7, almost universally. On the left: Mastery Excellent DMG for PvM, Skill DMG for PvP.
Is the set bonus worth matching grades for?
Usually yes — the Ignore Enemy Defense chance from a matched set is hard to replace, especially in PvP.


