Last updated: September 7, 2026

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MU Online Dark Wizard – Skills, Staffs, Stats & Guide

The Dark Wizard is MU Online’s original caster and still its deepest one. He has 29 base skills — second only to the Magic Gladiator’s 34 and tied with the Lemuria Mage — and one of only two three-node defensive buffs in the game: Soul Barrier gets a Strengthener, a Proficiency and a Mastery, 60 master points on a single shield spell — matched only by the White Wizard’s Reflection Barrier. He is also the class every later caster was copied from: the Lemuria Mage, White Wizard and Summoner all inherited pieces of his spell book.

MU Online Dark Wizard in the Imperial Wizard set with the Wings of Integrity
The Dark Wizard in the level 1,600 Imperial Wizard set with the Wings of Integrity — rendered from the Season 21 client.

How the Dark Wizard Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Dark Wizard Dark Wizard appearance
Dark Wizard
Base
MU Online Dark Wizard Soul Master appearance
Soul Master
2nd class
MU Online Dark Wizard Grand Master appearance
Grand Master
3rd class
MU Online Dark Wizard Soul Wizard appearance
Soul Wizard
4th class

Story

The Dark Wizard is one of MU’s three founding classes, and the one that has aged best. Where the Dark Knight got new weapons and the Elf got new arrows, the Dark Wizard kept getting new spells — Evil Spirit, Aqua Beam, Cometfall, Nova, Meteor Strike, Meteor Storm, Soul Seeker. At 29 entries his base list is now one of the two longest in the game.

His identity is range and area. Meteor Strike and Soul Seeker reach 7 squares, further than almost anything else in MU, and Nova, Inferno and Meteor Storm are among the few genuine area attacks. What he does not have is a way to take a hit — which is exactly what Soul Barrier exists to fix.

Stats & Class Line

PropertyDark Wizard
WeaponStaffs — 22 of them, carrying Magic Power
Off-hand8 shields — ordinary ones, no Magic Power
Master tree70 nodes
Back slotWings — Heaven, Soul, Eternal, Angel Wings, Integrity
Attack speed30 on every mastery staff
Base skill list29 skills — second only to the Magic Gladiator’s 34
Highest requirement1,217 Energy for the Dark Devil Armor; 1,160 for Meteor Storm

Class-quest gates are the standard schedule: 400 for 3rd class, 800 for 4th, 1,200 for 5th.

TierWhat opens up
1st — Dark WizardEnergy Ball through Plasma Storm; Pad, Bone, Sphinx, Legendary, Eclipse, Grand Soul and Dark Soul sets
2nd — Soul MasterTeleport Ally, Ice Storm, Decay, Nova, Expansion of Wizardry; Hades and Venom Mist at 380
3rd — Grand MasterLevel 400 – 800: Wings of Eternal, the Dark Devil set, Bloodangel through Holyangel Wizard, and Meteor Strike / Meteor Storm / Soul Seeker at 160
4th — Soul WizardLevel 800 – 1,500: Angel Wings, Awakening Soul through Lightning Wizard
5thLevel 1,200+: Wings of Integrity, Temple Guard and Imperial Wizard

Soul Barrier – Sixty Master Points on One Defensive Buff

Soul Barrier unlocks at level 77 for 408 Energy, costs 70 mana and 22 AG, and reduces incoming damage. What makes it unusual is not the spell — it is how much of the master tree is devoted to it.

NodeMax pointsManaAG
Soul Barrier Strengthener207724
Soul Barrier Proficiency208426
Soul Barrier Mastery209228
Sixty master points on one defensive spell. The White Wizard’s Reflection Barrier is the only comparable investment, and it does something different — it reflects damage rather than absorbing it. Only the White Wizard matches it — his Reflection Barrier also carries three 20-point nodes. No third class comes close.
Every rank costs more to cast. Base Soul Barrier is 70 mana and 22 AG; by Mastery it is 92 mana and 28 AG. That is the trade — you are buying mitigation with sustain, and on a class with no shield worth speaking of, it is usually worth it.

All Dark Wizard Skills – Level, Cost, Range & Role

Pulled directly from the server skill table (Season 21 files), in unlock order: every skill the Dark Wizard line can learn from creation to 5th class, and what it is for. Lv is the character level, Req the stat gate, AG the ability-gauge cost, Range in tiles, CD cooldown (buff duration in brackets). Shared utility (Stun, Swell Mana, Invisibility, the Crywolf spells) and master-tree skills are not repeated here.

SkillClassLvReqDmgManaAGRangeCDLearned fromWhat it means in play
LanceDark Wizard90150106Start90 base damage for 150 mana.
Energy BallDark Wizard2316Skill orb / scroll / quest3 base damage for 1 mana.
Fire BallDark Wizard5ENE 40836Scroll of Fire Ball8 base damage for 3 mana.
Power WaveDark Wizard9ENE 561456Scroll of Power Wave14 base damage for 5 mana.
LightningDark Wizard13ENE 7217156Lightning Orb17 base damage for 15 mana.
TeleportDark Wizard17ENE 88306Scroll of TeleportHis own mobility skill. 88 Energy.
MeteoriteDark Wizard21ENE 10421126Scroll of Meteorite21 base damage for 12 mana.
IceDark Wizard25ENE 12010386Scroll of Ice10 base damage for 38 mana.
PoisonDark Wizard30ENE 14012426Scroll of Poison12 base damage for 42 mana.
FlameDark Wizard35ENE 16025506Scroll of Flame25 base damage for 50 mana.
TwisterDark Wizard40ENE 18035606Scroll of Twister35 base damage for 60 mana.
Blessing of ExperienceDark Wizard5058Skill orb / scroll / questParty experience buff; almost free to keep running.
Evil SpiritDark Wizard50ENE 22045906Scroll of Evil Spirit45 damage for 220 Energy — the skill that carries you to 400.
HellfireDark Wizard60ENE 2601201603Scroll of Hellfire120 damage but range collapses to 3.
Aqua BeamDark Wizard74ENE 345801406Scroll of Aqua Beam80 base damage for 140 mana.
Soul BarrierDark Wizard77ENE 40870226Scroll of Soul BarrierBuff / utility, range 6.
CometfallDark Wizard80ENE 500701506Scroll of Cometfall70 base damage for 150 mana.
InfernoDark Wizard88ENE 7241002004Scroll of Inferno100 base damage for 200 mana.
Archangel's willDark Wizard100150self90 s (30 min)Item skill30-minute self buff on a 90-second recast — cast before you leave town.
Teleport AllySoul Master83ENE 64490256Scroll of Teleport AllyBuff / utility, range 6.
Ice StormSoul Master93ENE 8498010056Scroll of Ice Storm80 base damage for 100 mana.
DecaySoul Master96ENE 9539511076Scroll of Decay95 base damage for 110 mana.
NovaSoul Master100ENE 1,052180456Scroll of Nova1,052 Energy and 45 AG.
Plasma StormSoul Master11060502061.5 sSkill orb / scroll / questCheap control.
Expansion of WizardrySoul Master220ENE 1,058200506Skill orb / scroll / quest1,058 Energy.
Meteor StrikeGrand Master160ENE 1,07310092177Scroll of Meteor StrikeLong reach (7) — 100 base damage for 92 mana.
Soul SeekerGrand Master160ENE 1,11512590167Scroll of Soul SeekerLong reach (7) — 125 base damage for 90 mana.
Meteor StormGrand Master160ENE 1,1601051052060.5 sScroll of Meteor Storm105 base damage for 105 mana.
Meteor Storm of Gale5th class160ENE 1,1601051052060.5 s5th class change5th-class upgrade of Meteor Storm.
His AG budget is the real constraint, not mana. Soul Barrier (22, rising to 28 at Mastery), Nova (45), Expansion of Wizardry (50), Meteor Storm (20) and Meteor Strike (17) all draw on the same pool. Open with Expansion of Wizardry and Soul Barrier before the fight, then spend the rest on Soul Seeker, which costs only 16.

Master Skill Tree – 70 Nodes

From SkillTreeData_3rd.xml. Seventy nodes puts him third-largest, behind the Magic Gladiator (77) and the Elf (75), and ahead of the Grow Lancer and Lemuria Mage (69 each). What is distinctive is how much of it is spell strengtheners — almost every attack he owns has one.

GroupNodesWhat is in it
Spell strengtheners11Lightning, Meteor, Ice, Poison, Flame, Hellfire, Evil Spirit, Blast, Decay, Inferno, Ice Storm — nearly one per attack
Spell masteries3Meteor Mastery, Ice Storm Mastery, Magic Mastery
Soul Barrier3Strengthener, Proficiency and Mastery — 60 points on one defensive buff
Nova2Nova Strengthener and Nova Cast Strengthener
Expansion of Wizardry2Power Up and Mastery — another 40 points on one buff
Wizardry output4Minimum / Maximum Wizardry Increase, Grand Magic PowUp, Absorb Life
Staff and shield4Staff Strengthener and Mastery, Shield Strengthener and Mastery
Defensive core11Defense Increase, Defense Success Rate, Armor Set Bonus, Steel Armor, Protection Shield, Shield Block, Max HP Boost, Maximum Life / Mana / AG Increase
Wings2Wing defense and attack strengtheners
Utility3Cure, Earth Prison, Earth Prison Strengthener
Stats and recovery13Energy / Stamina / Agility / Strength Increase, three Durability Reductions, SD and HP and Mana and AG recovery
Damage procs9Critical, excellent, double and triple damage rate, ignore-defense chance, Vengeance, Attack Rate, Attack Success Rate, Mana Reduction
PvP and misc3PvP Defense Rate, Maximum SD, SD Absorption
Eleven separate spell strengtheners sit in his tree — and that is a trap as much as a feature. Spreading points across Lightning, Meteor, Ice, Poison and Flame boosts five spells you stopped casting at level 60. Put them into Evil Spirit, Decay, Ice Storm and Inferno — the four you will still be pressing at 800.

Dark Wizard 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Dark Wizard gets 3 branches holding 3 Enhancement SkillsMeteor Strike, Evil Spirit Strengthener, Meteor Storm — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Meteor Strike

NodeTypeMaxNeedsEffect
Meteor Strike Enhancement SkillEnhancement skill20Meteor Strike (learned)Increases the DMG of Meteor Strike by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Skill RangeLink node1010 pts in branchThe attack range of the connected skill increases by N tile(s).
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 2 – Evil Spirit Strengthener

NodeTypeMaxNeedsEffect
Evil Spirit Enhancement SkillEnhancement skill20Evil Spirit Strengthener 10 ptsIncreases the DMG of Evil Spirit by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase Attack SpeedLink node10Increases the attack speed of the connected skill by N.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.

Branch 3 – Meteor Storm

NodeTypeMaxNeedsEffect
Meteor Storm Enhancement SkillEnhancement skill20Meteor Storm (learned)Increases the DMG of Meteor Storm by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Remove Cooldown TimeLink node1010 pts in branchRemoves the cooldown time.
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon Magic DMG IncreaseLink node20Increases Magical DMG of weapon by N% when attacking with a chained skill.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

Staff Ladder – Every Tier Rendered

Eighteen staffs from the client’s own models, from the level-1 Skull Staff to the Imperial Wizard Staff at 571 Magic Power.

MU Online Skull Staff for the Dark Wizard
Skull Staff
6 Magic Power
MU Online Staff of Kundun for the Dark Wizard
Staff of Kundun
110 Magic Power
MU Online Grand Viper Staff for the Dark Wizard
Grand Viper Staff
Lv 380 · 130 Magic Power
MU Online Miracle Staff for the Dark Wizard
Miracle Staff
Lv 400 · 130 Magic Power
MU Online Divine Staff of Archangel for the Dark Wizard
Divine Staff of Archangel
156 Magic Power
MU Online Blessed Divine Arch Staff for the Dark Wizard
Blessed Divine Arch Staff
189 Magic Power
MU Online Bloodangel Staff for the Dark Wizard
Bloodangel Staff
Lv 400 · 155 Magic Power
MU Online Darkangel Staff for the Dark Wizard
Darkangel Staff
Lv 600 · 173 Magic Power
MU Online Holyangel Staff for the Dark Wizard
Holyangel Staff
Lv 800 · 196 Magic Power
MU Online Soul Staff for the Dark Wizard
Soul Staff
Lv 900 · 219 Magic Power
MU Online Blue Eye Staff for the Dark Wizard
Blue Eye Staff
Lv 1,000 · 240 Magic Power
MU Online Silver Heart Staff for the Dark Wizard
Silver Heart Staff
Lv 1,100 · 264 Magic Power
MU Online Manticore Staff for the Dark Wizard
Manticore Staff
Lv 1,200 · 288 Magic Power
MU Online Brilliant Staff for the Dark Wizard
Brilliant Staff
Lv 1,300 · 312 Magic Power
MU Online Apocalypse Staff for the Dark Wizard
Apocalypse Staff
Lv 1,400 · 336 Magic Power
MU Online Lightning Staff for the Dark Wizard
Lightning Staff
Lv 1,500 · 361 Magic Power
MU Online Temple Guard Wizard Staff for the Dark Wizard
Temple Guard Wizard Staff
Lv 1,500 · 474 Magic Power
MU Online Imperial Wizard Staff for the Dark Wizard
Imperial Wizard Staff
Lv 1,600 · 571 Magic Power

The same ladder as numbers:

StaffLevelMagic PowerDamageStep
Skull Staff63–4
Staff of Kundun11055–61+104
Grand Viper Staff38013066–74+20
Miracle Staff40013067–69+0
Divine Staff of Archangel156153–165+26
Blessed Divine Arch Staff189153–165+33
Bloodangel Staff40015590–96-34
Darkangel Staff600173120–126+18
Holyangel Staff800196135–148+23
Soul Staff900219157–170+23
Blue Eye Staff1,000240179–193+21
Silver Heart Staff1,100264199–212+24
Manticore Staff1,200288219–231+24
Brilliant Staff1,300312239–250+24
Apocalypse Staff1,400336259–269+24
Lightning Staff1,500361279–288+25
Temple Guard Wizard Staff1,500474299–307+113
Imperial Wizard Staff1,600571347–355+97
The Blessed Divine Arch Staff is the mid-game answer. At 189 Magic Power with no level requirement it beats Bloodangel (155), Darkangel (173) and very nearly Holyangel (196) — skipping two entire mastery tiers. Its physical damage of 153–165 is also higher than every mastery staff below Soul.
Level 1,500 is the biggest jump in his whole progression. Lightning to Temple Guard adds 113 Magic Power in one step, against the roughly 24 an ordinary mastery grade gives — and it lands at the same level as a 342-point defense jump on the set. Imperial adds another 97 on top at 1,600.

Early Sets – What to Wear Before 400

Ten sets below the mastery tiers, all worn on the character. This is the deepest early-game wardrobe of any class — the Dark Wizard has been accumulating armour since 2003.

MU Online Pad set worn by a Dark Wizard
Pad
21 def
MU Online Bone set worn by a Dark Wizard
Bone
43 def
MU Online Sphinx set worn by a Dark Wizard
Sphinx
66 def
MU Online Legendary set worn by a Dark Wizard
Legendary
83 def
MU Online Eclipse set worn by a Dark Wizard
Eclipse
106 def
MU Online Grand Soul set worn by a Dark Wizard
Grand Soul
132 def
MU Online Dark Soul set worn by a Dark Wizard
Dark Soul
179 def
MU Online Hades set worn by a Dark Wizard
Hades
Lv 380 · 200 def
MU Online Venom Mist set worn by a Dark Wizard
Venom Mist
Lv 380 · 251 def
MU Online Dark Devil set worn by a Dark Wizard
Dark Devil
Lv 400 · 245 def
Venom Mist at 380 beats the first mastery set. It carries 251 total defense against Bloodangel Wizard’s 229, and Dark Devil at 400 carries 245. Swapping into Bloodangel the moment you hit 3rd class is a downgrade of 16 to 22 points — stay in Dark Devil until Darkangel Wizard at 600 and move only for the mastery option slots.

Dark Wizard Set Ladder – Every Tier Worn

All twelve mastery tiers composited onto the character from the client’s model files — ten mastery grades and the two Legendary sets.

MU Online Bloodangel Wizard set worn on the character
Bloodangel
Lv 400 · 229 def
MU Online Darkangel Wizard set worn on the character
Darkangel
Lv 600 · 354 def
MU Online Holyangel Wizard set worn on the character
Holyangel
Lv 800 · 604 def
MU Online Awakening Soul Wizard set worn on the character
Awakening Soul
Lv 900 · 828 def
MU Online Blue Eye Wizard set worn on the character
Blue Eye
Lv 1,000 · 1053 def
MU Online Silverheart Wizard set worn on the character
Silverheart
Lv 1,100 · 1024 def
MU Online Manticore Wizard set worn on the character
Manticore
Lv 1,200 · 1503 def
MU Online Brilliant Wizard set worn on the character
Brilliant
Lv 1,300 · 1728 def
MU Online Apocalypse Wizard set worn on the character
Apocalypse
Lv 1,400 · 1953 def
MU Online Lightning Wizard set worn on the character
Lightning
Lv 1,500 · 2178 def
MU Online Temple Guard Wizard set worn on the character
Temple Guard
Lv 1,500 · 2520 def
MU Online Imperial Wizard set worn on the character
Imperial
Lv 1,600 · 2636 def

The same ladder as numbers, all five slots:

GradeSetLevelHelmArmorPantsGlovesBootsTotalStep
Mastery 1Bloodangel4004653494041229
Mastery 2Darkangel6007178746566354+125
Mastery 3Holyangel800121128124115116604+250
Mastery 4Awakening Soul900164172169159164828+224
Mastery 5Blue Eye1,0002092172142042091053+225
Mastery 6Silverheart1,10002622592492541024+-29
Mastery 7Manticore1,2002993073042942991503+479
Mastery 8Brilliant1,3003443523493393441728+225
Mastery 9Apocalypse1,4003893973943843891953+225
Mastery 10Lightning1,5004344424394294342178+225
Legendary 1Temple Guard1,5005025115084975022520+342
Legendary 2Imperial1,6005275365335225182636+116
Lightning to Temple Guard is the step worth saving for342 defense in one move, against roughly 225 for an ordinary mastery grade. Combined with the staff’s 113-point Magic Power leap at the same level, 1,500 is by far his biggest power spike. Imperial at 1,600 adds only 116 more defense.

Dark Wizard Ancient Sets

Every ancient set the Dark Wizard can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Barnake Pad Set worn by a Dark Wizard
Barnake Pad Set
3 pieces · item level 8
Pad Helm, Pad Pants, Pad Boots
  • 2 pieces – Increase Wizardry Damage +10
  • 3 pieces – Increase Energy +20
Full set
  • Increase Skill Damage
  • Increase Max. Mana
MU Online Apollo Pad Set worn by a Dark Wizard
Apollo Pad Set
7 pieces · item level 10
Skull Staff, Pad Helm, Pad Armor, Pad Pants, Pad Gloves, Ring of Magic, Pendant of Ice
  • 2 pieces – Increase Energy +10
  • 3 pieces – Increase Wizardry Damage +5
  • 4 pieces – Increase Skill Damage +10
  • 5 pieces – Increase Max. Mana +30
  • 6 pieces – Increase Max. Life +30
  • 7 pieces – Increase Maximum AG +20
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Energy
MU Online Evis Bone Set worn by a Dark Wizard
Evis Bone Set
4 pieces · item level 22
Bone Armor, Bone Pants, Bone Boots, Pendant of Wind
  • 2 pieces – Increase Skill Damage +15
  • 3 pieces – Increases Stamina +20
  • 4 pieces – Increase Wizardry Damage +10
Full set
  • Double Damage Chance
  • Increase Attack Rate
  • Increase AG Value
MU Online Sylion Bone Set worn by a Dark Wizard
Sylion Bone Set
4 pieces · item level 22
Bone Helm, Bone Armor, Bone Gloves, Bone Boots
  • 2 pieces – Double Damage Chance +5
  • 3 pieces – Increases Critical Damage Chance +5
  • 4 pieces – Increases Defense +20
Full set
  • Increase Strength
  • Increase Agility
  • Increases Stamina
  • Increase Energy
MU Online Heras Sphinx Set worn by a Dark Wizard
Heras Sphinx Set
6 pieces · item level 38
Skull Shield, Sphinx Mask, Sphinx Armor, Sphinx Pants, Sphinx Gloves, Sphinx Boots
  • 2 pieces – Increase Strength +15
  • 3 pieces – Increase Wizardry Damage +10
  • 4 pieces – Increase defense when using shield weapons +5
  • 5 pieces – Increase Energy +15
  • 6 pieces – Increase Attack Rate +50
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Max. Life
  • Increase Max. Mana
MU Online Minet Sphinx Set worn by a Dark Wizard
Minet Sphinx Set
3 pieces · item level 38
Sphinx Armor, Sphinx Pants, Sphinx Boots
  • 2 pieces – Increase Energy +30
  • 3 pieces – Increases Defense +30
Full set
  • Increase Max. Mana
  • Increase Skill Damage
MU Online Hades Sphinx Set worn by a Dark Wizard
Hades Sphinx Set
5 pieces · item level 38
Sphinx Helm, Sphinx Armor, Sphinx Pants, Sphinx Gloves, Sphinx Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Anubis Legendary Set worn by a Dark Wizard
Anubis Legendary Set
4 pieces · item level 56
Legendary Helm, Legendary Armor, Legendary Gloves, Ring of Fire
  • 2 pieces – Double Damage Chance +10
  • 3 pieces – Increase Max. Mana +50
  • 4 pieces – Increase Wizardry Damage +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Enis Legendary Set worn by a Dark Wizard
Enis Legendary Set
4 pieces · item level 56
Legendary Helm, Legendary Armor, Legendary Pants, Legendary Boots
  • 2 pieces – Increase Skill Damage +10
  • 3 pieces – Double Damage Chance +10
  • 4 pieces – Increase Energy +30
Full set
  • Increase Wizardry Damage
  • Ignore Enemy's Defense
MU Online Taros Legendary Set worn by a Dark Wizard
Taros Legendary Set
5 pieces · item level 56
Legendary Helm, Legendary Armor, Legendary Pants, Legendary Gloves, Legendary Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Bes Eclipse Set worn by a Dark Wizard
Bes Eclipse Set
2 pieces · item level 69
Staff of Destruction, Eclipse Pants
  • 2 pieces – Increase Energy +200
Full set
  • Increase Wizardry Damage
  • Increase Skill Damage
MU Online Alvis Grand Soul Set worn by a Dark Wizard
Alvis Grand Soul Set
5 pieces · item level 91
Dragon Soul Staff, Grand Soul Armor, Grand Soul Gloves, Grand Soul Boots, Pendant of Water
  • 2 pieces – Double Damage Chance +1
  • 3 pieces – Double Damage Chance +2
  • 4 pieces – Double Damage Chance +3
  • 5 pieces – Increase Energy +10
Full set
  • Ignore Enemy's Defense
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase defense when using shield weapons

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Wings

Five wings across his progression, rendered from the client.

MU Online Wings of Heaven for the Dark Wizard
Wings of Heaven
Lv 150 · 10 def
MU Online Wings of Soul for the Dark Wizard
Wings of Soul
Lv 215 · 30 def
MU Online Wings of Eternal for the Dark Wizard
Wings of Eternal
Lv 400 · 45 def
MU Online Angel Wings for the Dark Wizard
Angel Wings
Lv 800 · 155 def
MU Online Wings of Integrity for the Dark Wizard
Wings of Integrity
Lv 1,200 · 175 def
WingsLevelDefenseStep
Wings of Heaven15010
Wings of Soul21530+20
Wings of Eternal40045+15
Angel Wings800155+110
Wings of Integrity1,200175+20
Angel Wings at 800 is the jump that matters+110 defense in one step. The Wings of Integrity at 1,200 add only 20 more on the base number, so take them for the 5th-class option slots rather than the defense.

How to Play the Dark Wizard

Energy is everything. Agility buys attack speed and a little defense; Strength buys nothing except the ability to wear armour.

1. Soul Seeker caster – the standard build

Everything into Energy past the armour requirements. You want 1,115 for Soul Seeker, 1,058 for Expansion of Wizardry, 1,052 for Nova and 1,217 if you plan to wear the Dark Devil set. Master points go into Staff Strengthener and Mastery, Minimum and Maximum Wizardry Increase and Grand Magic PowUp, then Evil Spirit, Decay, Ice Storm and Inferno strengtheners.

2. Soul Barrier tank

Same stats, but you spend 60 points on Soul Barrier Strengthener, Proficiency and Mastery, plus Steel Armor, Protection Shield and Shield Block. He has real shields — eight of them — unlike the White Wizard, Slayer, Rage Fighter and Gun Crusher. This is the build for Castle Siege and open-world PvP.

3. Nova bomber

Built around Nova, Meteor Storm and Inferno with the Nova Strengthener and Nova Cast Strengthener nodes. It is the highest burst he has and the worst sustain — Nova alone is 180 mana and 45 AG. Party content only.

BuildStat priorityKey master nodesBest for
Soul Seeker casterEnergy → Agility → StaminaStaff Strengthener + Mastery, Min/Max Wizardry, Grand Magic PowUpGeneral play — the default
Soul Barrier tankEnergy → Stamina → AgilitySoul Barrier Strengthener + Proficiency + Mastery, Steel Armor, Shield BlockCastle Siege and PvP
Nova bomberEnergy → StaminaNova Strengthener, Nova Cast Strengthener, Inferno StrengthenerParty bossing
Three mistakes to avoid. First, spending master points on Lightning, Meteor, Ice, Poison and Flame strengtheners — those are level-13-to-35 spells you will never cast again. Second, taking Meteor Storm before Soul Seeker: Soul Seeker does more damage, reaches further, costs less mana and needs 45 less Energy. Third, forgetting to recast Soul Barrier — it is the only thing standing between you and a Dark Knight.

FAQ

What stats does a Dark Wizard need?

Energy, almost exclusively. Soul Seeker needs 1,115, Expansion of Wizardry 1,058, Nova 1,052 and the Dark Devil armour 1,217 - the highest single requirement on the class. Agility buys attack speed and a little defense; Strength only exists to let you wear armour.

What is the Dark Wizard's best skill?

Soul Seeker at level 160. It does 125 damage at range 7 for 90 mana with no cooldown, and needs 1,115 Energy. It beats Meteor Strike (100 damage, same range) and Meteor Storm (105 damage, range 6, 500ms cooldown, 1,160 Energy) on every axis that matters.

Should I take Meteor Storm or Soul Seeker first?

Soul Seeker. More damage (125 vs 105), one square more range (7 vs 6), less mana (90 vs 105), no cooldown, and 45 less Energy required. Meteor Storm is the area option, so take it second if you party a lot.

Why does Soul Barrier get three master nodes?

Because it is the Dark Wizard's only real mitigation. Strengthener, Proficiency and Mastery are 20 points each - 60 master points on one defensive buff, which no other class does. The White Wizard's Reflection Barrier is the closest equivalent and works differently, reflecting damage rather than absorbing it.

Can the Dark Wizard use a shield?

Yes - 8 of them, including the Legendary Shield, Grand Soul Shield and Dark Devil Shield. They are ordinary shields with no Magic Power, unlike the Rune Wizard's and Lemuria Mage's. The master tree gives him Shield Strengthener and Shield Mastery.

Which staff should I use before the mastery tiers?

The Blessed Divine Arch Staff at 189 Magic Power with no level requirement. It beats Bloodangel (155) and Darkangel (173) outright and nearly matches Holyangel (196), and its 153-165 physical damage is higher than every mastery staff below Soul.

What is the best Dark Wizard weapon?

Imperial Wizard Staff at level 1,600 with 571 Magic Power. The ladder pays off in two big jumps rather than gradually: Lightning to Temple Guard adds 113 Magic Power and Temple Guard to Imperial adds another 97, where an ordinary mastery grade adds about 24.

Should I rush the first mastery set?

No. Dark Devil at level 400 carries 245 total defense and Venom Mist at 380 carries 251, against Bloodangel Wizard's 229. Moving into the first mastery set is a downgrade. Stay in Dark Devil until Darkangel Wizard at 600.

What is the best Dark Wizard set?

Imperial Wizard at level 1,600 - 2,636 defense across five pieces. His biggest single step is Lightning to Temple Guard at +342, which lands at level 1,500 alongside the staff's 113-point Magic Power jump. That makes 1,500 his largest power spike by a wide margin.

How many skills does the Dark Wizard have?

29 in his base list - second only to the Magic Gladiator's 34, and tied with the Lemuria Mage. On top of that come three level-160 skills (Soul Seeker, Meteor Strike, Meteor Storm), their 4th-class enhancements, and the shared Magic Circle system.

How big is the Dark Wizard's master tree?

70 nodes, third-largest behind the Magic Gladiator (77) and the Elf (75). Eleven of those are individual spell strengtheners - a trap, since most of them boost spells you stop casting before level 60.

Which wings does the Dark Wizard use?

Wings of Heaven at 150, Wings of Soul at 215, Wings of Eternal at 400, Angel Wings at 800 and Wings of Integrity at 1,200. Angel Wings is the meaningful jump at +110 defense; the Wings of Integrity add only 20 more.

Continue Reading

GuideWhy it helps
Lemuria Mage guideThe newest class to inherit his spell book.
White Wizard guideThe light-caster counterpart.
Rune Wizard guideThe other Energy-led caster, with Magic Power shields.
Summoner guideA full caster comparison.
All MU Online guidesEvery class, season and system guide.