Last updated: September 7, 2026

On this page: Story · Stats & Class Line · Lugard’s Protection · All Skills · Master Tree · Hammer Ladder · Shield Ladder · Early Sets · Set Ladder · Ancient Sets · Cloaks · How to Play · FAQ · 4th Skill Tree

MU Online Crusader – Skills, Hammers, Shields & Guide

MU Online Crusader in the Imperial set with the Cloak of Radiance
The Crusader in the Imperial set (level 1,600) with the Cloak of Radiance — rendered from the Season 21 game client.

The Crusader is the newest class in MU Online, added in Season 21. He is a holy knight of Lugard, God of Light who fights with a hammer and shield, attacks with manifested light, and raises his whole party’s skill damage with Lugard’s emblem. With 150 base HP he has the toughest starting frame of any class. Every number on this page comes from the Season 21 server files, every render from the game client.

How the Crusader Looks at Every Evolution

The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

MU Online Crusader Crusader appearance
Crusader
Base
MU Online Crusader Impact Crusader appearance
Impact Crusader
2nd class
MU Online Crusader Master Paladin appearance
Master Paladin
3rd class
MU Online Crusader Templar Commander appearance
Templar Commander
4th class

Story

Allen had just become knight-commander of the holy order serving Lugard, God of Light in Elbeland when Kundun’s war swept the continent. His order was sent to the fiercest battlefield, and their light techniques cut through Kundun’s monsters — but endless waves pushed them back until they stood with their heels at a cliff edge. Allen dropped his weapon, watched his knights fall, and prayed to Lugard in desperation. Lugard’s emblem rose into the air and brilliant light enveloped them all. Their hearts burned again, Allen raised his weapon, and the losing battle turned into victory. Believing Lugard’s light to be his mission, he trains on as a guardian, waiting for the next battle.

Stats & Class Line

Basic infoValue
CreationFreely creatable
Start townElbeland — armor from NPC Lea (29, 236), weapons and skill orbs from NPC Marce (36, 219)
Base statsHP 150 / MP 40 · STR 26, AGI 18, VIT 19, ENE 20
Class lineCrusader → Impact Crusader → Master Paladin → Sacred Paladin → Templar Commander
WeaponsHammer (main hand) + Crusader Shield (off hand) — both his own weapon classes
Main statStrength, with Agility as the secondary requirement
Set partyCrusader + Illusion Knight + Rage Fighter
Master tree60 nodes, including the Hammer Strengthener/Mastery pair and the reinforcement pair for his level-400 cloak

Lugard’s Protection — the Class Mechanic

At level 50 the Crusader learns Lugard’s Protection: Punishment (ENE 200, 200 mana + 30 AG, 8-tile radius). The server’s buff file describes it plainly: “Skill damage is increased by the effect of Lugard’s Punishment Emblem.” The emblem rises over the battlefield — exactly like the story — and everyone under it hits harder.

He buffs the party’s skills, not their stats. Lugard’s Protection stacks with an Elf’s attack buff and a Dark Lord’s Critical Damage Increase because it raises skill damage — a different multiplier. That is why endgame parties want exactly one Crusader in the room.

All Crusader Skills — the Light Line

Four exclusive light skills, learned from skill orbs sold by Marce in Elbeland:

SkillUnlockBase dmgMana / AGRangeWhat it does
Divine FallLv 30 · STR 601505 / 06A hammer manifested from Lugard’s light falls from the sky. No cooldown, 5 mana — the levelling workhorse.
Holy SweepLv 50 · STR 42030013 / 15Advances forward swinging a hammer enlarged by Lugard’s power, striking everything in the way.
Lugard’s Protection: PunishmentLv 50 · ENE 200buff200 / 308The party emblem: raises skill damage for everyone in its radius.
Sacred ImpactLv 160 · STR 1,04535020 / 157Hurls a hammer of light for up to 8 hits, including repeats on the same target — the endgame nuke. Its enhanced form is Sacred Impact of Gale.

Alongside them he swings the shared Dark Knight arsenal — Twisting Slash, Rageful Blow, Strike of Destruction, Blood Storm and Charge — plus the usual utility set and Blessing of Experience at 50.

STR 1,045 is the wall. Sacred Impact’s requirement is the steepest gate in his whole kit — higher than any hammer (904) or armour piece (838). Plan the level-160 window around hitting it, because his damage roughly doubles the day it lands.

Master Skill Tree — 60 Nodes

BranchKey nodesWhy it matters
Survival rootSteel Armor, Vengeance, SD/HP/AG maximums, Shield Block, elemental defenseHe is the game’s newest tank — the defensive column plus a true shield slot makes him the hardest Season 21 class to kill.
Cloak branchReinforcement of Cloak of the Desire Defense + AttackHis wing-reinforcement pair (every class has one) — it upgrades the level-400 cloak the items call Cloak of Aspiration.
Light columnStrengthener → Mastery pairs for Divine Fall, Holy Sweep, Sacred Impact and Lugard’s Protection, plus Hammer Strengthener / Hammer MasteryLugard’s Protection Strengthener upgrades the party emblem itself — tree points that pay out for five people at once.

Crusader 4th Master Skill Tree (Season 20+)

The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Crusader gets 3 branches holding 3 Enhancement SkillsDivine Fall Mastery, Holly Sweep Strengthener, Secred Impact Strengthener — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.

Branch 1 – Divine Fall Mastery

NodeTypeMaxNeedsEffect
Divine Fall Enhancement SkillEnhancement skill20Divine Fall Mastery 10 ptsIncreases the attack power of Divine Fall by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Increase TargetLink node1010 pts in branchConnected skill attacks increase the number of targets receiving the DMG by N.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.

Branch 2 – Holly Sweep Strengthener

NodeTypeMaxNeedsEffect
Holly Sweep Enhancement SkillEnhancement skill20Holly Sweep Strengthener 10 ptsIncreases the attack power of Holy Sweep by N.
DMG Count +1Link node1515 pts in branchConnected skill attacks add 1 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Increase RangeLink node1010 pts in branchIncreases the attack range of the connected skill by N tile(s).
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Poison Magic CirclesDebuff proc20When attacking with skill, N% chance to create a Poisoning magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Poison effect(DOT) to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Poison Damage EnhancementPassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the poison DoT DMG of Poisoning by N.
Increase Poison debuff target countPassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the number of targets affected by debuff within the Poisoning magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to create Poison Magic Circles 10 ptsIncreases the success chance of inflicting the Poisoning debuff by N.
Increase Poison debuff rangePassive20Increase chance to create Poison Magic Circles 10 ptsIncreases the AOE of the Poisoning magic field by N.
Increase chance to enhance to Addiction Magic CirclePassive10Increase chance to create Poison Magic Circles 10 ptsPoisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects.

Poison damage x2 when affected by Toxic.
Addiction Damage IncreasePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the poison DoT DMG of Deadly Poison by N.
Increase Poison debuff target countPassive20Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the success chance of inflicting the Toxic debuff by N.
Increase Poison Magic Circle DurationPassive10Increase chance to enhance to Addiction Magic Circle 10 ptsIncreases the duration of Poisoning by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Poison Magic CirclesPassive20Increase chance to create Poison Magic Circles 10 ptsChance to create Poisoning magic field increased by additional N%.
Additional Addiction Damage EnhancementPassive30Addiction Damage Increase 10 ptsAdditionally increases the poison DoT DMG of Deadly Poison debuff by N.
Increased Poison / Poison Debuff target countPassive20Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 ptsIncreases the number of targets affected by debuff within the Poisoning/Toxic magic field by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Poisoning debuff by N.
Increase Poison Debuff Success RatePassive30Increase Poison Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Toxic debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Branch 3 – Secred Impact Strengthener

NodeTypeMaxNeedsEffect
Secred Impact Enhancement SkillEnhancement skill20Secred Impact Strengthener 10 ptsIncreases the attack power of Sacred Impact by N.
DMG Count +2Link node1515 pts in branchConnected skill attacks add 2 skill DMG.
Increase Additional DMG RateLink node20Connected skill attacks increase the Additional DMG Rate by N%.
Add Splash DMGLink node1010 pts in branchAdds Splash DMG to the connected skills.
Increase Skill RangeLink node1010 pts in branchThe attack range of the connected skill increases by N tile(s).
Increase Skill DMGLink node20Connected skill attacks increase the skill DMG by N.
Weapon DMG IncreaseLink node20Increases the (Max/Min) DMG of the equipped weapon by N%.
Increase chance to create Bleeding Magic CircleDebuff proc20When attacking with skill, N% chance to create a Bleeding magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Bleed(additional damage) effects to up to 7 targets.
Increase chance to create Chilling Magic CircleDebuff proc20When attacking with skill, N% chance to create a Freezing magic field.
(Magic field lasts 10 seconds/Cooldown 20 seconds)

Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets.
Bleeding Damage EnhancementPassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the bleeding DMG of Bleeding debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to create Bleeding Magic Circle 10 ptsIncreases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage debuff rangePassive20Increase chance to create Bleeding Magic Circle 10 ptsIncreases the AOE of the Bleeding magic field by N.
Increase chance to enhance to Hemorrhage Magic CirclePassive10Increase chance to create Bleeding Magic Circle 10 ptsBleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects.

Bleeding damage x2 when affected by Severe Bleeding.
Hemorrhage Damage IncreasePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the bleeding DMG of Hemorrhage debuff by N.
Increase Hemorrhage debuff target countPassive20Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the number of targets affected by the Severe the Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the success chance of inflicting the Severe Bleeding debuff by N.
Increase Bleeding Magic Circle DurationPassive10Increase chance to enhance to Hemorrhage Magic Circle 10 ptsIncreases the duration of Bleeding debuff by N second(s).
Chilling Effect EnhancementPassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the DEF reduction effect of Chilling debuff by N.
Increase Freezing debuff target countPassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Freezing magic field by N
Increase Freezing Debuff Success RatePassive30Increase chance to create Chilling Magic Circle 10 ptsIncreases the success chance of inflicting the Freeze debuff by N.
Increase Freezing debuff rangePassive20Increase chance to create Chilling Magic Circle 10 ptsIncreases the AOE of the Freezing magic field by N.
Increase chance to enhance to Freezing Magic CirclePassive10Increase chance to create Chilling Magic Circle 10 ptsFrozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects.

Attack Speed is slowed when affected by Frostbite.
Freezing Damage IncreasePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the attack speed reduction effect of Frostbite debuff by N%.
Increase Freezing debuff target countPassive20Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the number of targets affected by debuff within the Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the success chance of inflicting the Frostbite debuff by N.
Increase Chilling Magic Circle DurationPassive10Increase chance to enhance to Freezing Magic Circle 10 ptsIncreases the duration of Chilling debuff by N second(s).
Additional chance to enhance to Hemorrhage Magic CirclePassive20Increase chance to create Bleeding Magic Circle 10 ptsChance to create Bleeding magic field increased by additional N%.
Additional Hemorrhage Effect EnhancementPassive30Hemorrhage Damage Increase 10 ptsAdditionally increases the bleeding DMG of Hemorrhage debuff by N.
Increased Hemorrhage / Hemorrhage Debuff target countPassive20Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 ptsIncreases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Bleeding debuff by N.
Increase Hemorrhage Debuff Success RatePassive30Increase Hemorrhage Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Severe Bleeding debuff by N.
Additional chance to enhance to Freezing Magic CirclePassive20Increase chance to create Chilling Magic Circle 10 ptsChance to create Freezing magic field increased by additional N%.
Additional Freezing Effect EnhancementPassive30Freezing Damage Increase 10 ptsAdditionally increases the attack speed reduction effect of Frostbite debuff by N%.
Increased Freezing / Freezing Debuff target countPassive20Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 ptsIncreases the number of targets affected by debuff within the Freezing/Frostbite magic field by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Freeze debuff by N.
Increase Freezing Debuff Success RatePassive30Increase Freezing Debuff Success Rate 10 ptsAdditionally increases the success chance of inflicting the Frostbite debuff by N.

Group 4 – finishing skills

NodeTypeMaxNeedsEffect
Poison StormEnhancement skill1010 pts in branchWhen Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill.
Frozen SlayerEnhancement skill1010 pts in branchWhen Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill.
Bloodying HitEnhancement skill1010 pts in branchWhen Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill.
Poison Storm Blast Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Poison Storm by N.
Poison Storm Damage EnhancementPassive20Increases the explosion DMG of Poison Storm by N.
Poison Storm Blast Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic)
Poison Storm Damage EnhancementPassive20Additionally increases the explosion damage of Poison Storm by N.
Frozen Slayer Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Frozen Slayer by N.
Frozen Slayer Damage EnhancementPassive20Increases the explosion DMG of Frozen Slayer by N.
Frozen Slayer Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite)
Frozen Slayer Damage EnhancementPassive20Additionally increases the explosion damage of Frozen Slayer by N.
Bloodying Hit Explosion Infection EffectPassive2010 pts in branchIncreases the AOE of the explosion in Bleeding Hit by N.
Bloodying Hit Damage EnhancementPassive20Increases the explosion DMG of Bloodying Hit by N.
Bloodying Hit Explosion Infection EffectPassive1010 pts in branchDebuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding)
Bloodying Hit Damage EnhancementPassive20Additionally increases the explosion damage of Bleeding Hit by N.

The Hammer Ladder

Before level 400

MU Online Floor Hammer render
Floor Hammer
STR 24
MU Online Considered Hammer render
Considered Hammer
STR 73
MU Online Blast Hammer render
Blast Hammer
Lv 380 · STR 515
MU Online Belief Hammer render
Belief Hammer
Lv 400 · STR 681
MU Online Archangel's Absolute Hammer render
Archangel's Absolute Hammer
quest · STR 463
MU Online Blessed Archangel's Absolute Hammer render
Blessed Archangel's Absolute Hammer
quest · STR 828

Mastery and legendary

MU Online Blood Angel Hammer render
Blood Angel Hammer
Lv 400 · STR 756
MU Online Dark Angel Hammer render
Dark Angel Hammer
Lv 600 · STR 792
MU Online Soul Hammer render
Soul Hammer
Lv 900 · STR 861
MU Online Blue Eye Hammer render
Blue Eye Hammer
Lv 1,000 · STR 891
MU Online Silver Heart Hammer render
Silver Heart Hammer
Lv 1,100 · STR 904
MU Online Manticore Hammer render
Manticore Hammer
Lv 1,200 · STR 904
MU Online Brilliant Hammer render
Brilliant Hammer
Lv 1,300 · STR 904
MU Online Apocalypse Hammer render
Apocalypse Hammer
Lv 1,400 · STR 904
MU Online Lightning Hammer render
Lightning Hammer
Lv 1,500 · STR 904
MU Online Temple Guard Hammer render
Temple Guard Hammer
Lv 1,500 · legendary
MU Online Imperial Hammer render
Imperial Hammer
Lv 1,600 · legendary

The Holy Angel Hammer (Lv 800, STR 823) sits between Dark Angel and Soul; its client model does not render cleanly, so it is the one rung shown without an image.

The Crusader Shield Ladder

His off-hand is a true shield line of his own — sixteen Crusader Shields from the starter Floor Shield to the Imperial:

MU Online Floor Shield render
Floor Shield
STR 40
MU Online Conceived Shield render
Conceived Shield
STR 71
MU Online Blast Shield render
Blast Shield
Lv 380 · STR 511
MU Online Belief Shield render
Belief Shield
Lv 400 · STR 677
MU Online Blood Angel Crusader Shield render
Blood Angel Crusader Shield
Lv 400 · STR 725
MU Online Dark Angel Crusader Shield render
Dark Angel Crusader Shield
Lv 600 · STR 760
MU Online Holy Angel Crusader Shield render
Holy Angel Crusader Shield
Lv 800 · STR 766
MU Online Soul Crusader Shield render
Soul Crusader Shield
Lv 900 · STR 769
MU Online Blue Eye Crusader Shield render
Blue Eye Crusader Shield
Lv 1,000 · STR 792
MU Online Silver Heart Crusader Shield render
Silver Heart Crusader Shield
Lv 1,100 · STR 792
MU Online Manticore Crusader Shield render
Manticore Crusader Shield
Lv 1,200 · STR 792
MU Online Brilliant Crusader Shield render
Brilliant Crusader Shield
Lv 1,300 · STR 792
MU Online Apocalypse Crusader Shield render
Apocalypse Crusader Shield
Lv 1,400 · STR 792
MU Online Lightning Crusader Shield render
Lightning Crusader Shield
Lv 1,500 · STR 792
MU Online Temple Guard Crusader Shield render
Temple Guard Crusader Shield
Lv 1,500 · legendary
MU Online Imperial Crusader Shield render
Imperial Crusader Shield
Lv 1,600 · legendary

Early Sets (Before Level 400)

MU Online Crusader Leather set worn by a Crusader
Crusader Leather
starter · 50 base defense
MU Online Crusader Brass set worn by a Crusader
Crusader Brass
140 base defense
MU Online Crusader Plate set worn by a Crusader
Crusader Plate
205 base defense
MU Online Solid set worn by a Crusader
Solid
136 base defense
MU Online Trust set worn by a Crusader
Trust
Lv 380 · 280 base defense
MU Online Saint set worn by a Crusader
Saint
Lv 400 · 357 base defense
Saint just loses at 400. The Saint set carries 357 base defense to the Blood Angel Crusader’s 329 — another Season 21 class where the first mastery set immediately wins, so finish the quest and switch.

The Set Ladder, Worn

MU Online Blood Angel Crusader set worn by a Crusader
Blood Angel
Lv 400 · 329 base defense
MU Online Dark Angel Crusader set worn by a Crusader
Dark Angel
Lv 600 · 454 base defense
MU Online Holy Angel Crusader set worn by a Crusader
Holy Angel
Lv 800 · 704 base defense
MU Online Soul Crusader set worn by a Crusader
Soul
Lv 900 · 930 base defense
MU Online Blue Eye Crusader set worn by a Crusader
Blue Eye
Lv 1,000 · 1155 base defense
MU Online Silver Heart Crusader set worn by a Crusader
Silver Heart
Lv 1,100 · 1380 base defense
MU Online Manticore Crusader set worn by a Crusader
Manticore
Lv 1,200 · 1605 base defense
MU Online Brilliant Crusader set worn by a Crusader
Brilliant
Lv 1,300 · 1830 base defense
MU Online Apocalypse Crusader set worn by a Crusader
Apocalypse
Lv 1,400 · 2055 base defense
MU Online Lightning Crusader set worn by a Crusader
Lightning
Lv 1,500 · 2280 base defense
MU Online Temple Guard Crusader set worn by a Crusader
Temple Guard
Lv 1,500 · legendary · 2634 base defense
MU Online Imperial Crusader set worn by a Crusader
Imperial
Lv 1,600 · legendary · 2750 base defense

The 1,500 spike is his biggest too: Lightning → Temple Guard jumps the armour from 2,280 to 2,634 base defense while the legendary hammer and shield land in the same bracket.

Crusader Ancient Sets

Every ancient set the Crusader can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.

MU Online Hardin Crusader Brass Set worn by a Crusader
Hardin Crusader Brass Set
5 pieces · item level 28
Crusader Brass Helmet, Crusader Brass Armor, Crusader Brass Pants, Crusader Brass Gloves, Crusader Brass Boots
  • 2 pieces – Increase Max. Life +30
  • 3 pieces – Increase Skill Damage +25
  • 4 pieces – Increases Defense +20
  • 5 pieces – Double Damage Chance +10
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Elio Crusader Plate Set worn by a Crusader
Elio Crusader Plate Set
5 pieces · item level 48
Crusader Plate Helmet, Crusader Plate Armor, Crusader Plate Pants, Crusader Plate Gloves, Crusader Plate Boots
  • 2 pieces – Increase Max. Life +50
  • 3 pieces – Increases Defense +40
  • 4 pieces – Double Damage Chance +15
  • 5 pieces – Increases Critical Damage Chance +15
Full set
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
  • Ignore Enemy's Defense
MU Online Cair Solid Set worn by a Crusader
Cair Solid Set
4 pieces · item level 80
Solid Helmet, Solid Armor, Solid Pants, Solid Gloves
  • 2 pieces – Double Damage Chance +5
  • 3 pieces – Increases Defense +60
  • 4 pieces – Increase Strength +20
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Increase Critical Damage
  • Increase Excellent Damage
MU Online Drey Solid Set worn by a Crusader
Drey Solid Set
4 pieces · item level 80
Solid Armor, Solid Pants, Solid Gloves, Solid Boots
  • 2 pieces – Increases Damage +30
  • 3 pieces – Double Damage Chance +5
  • 4 pieces – Increase Max. Life +50
Full set
  • Increases Critical Damage Chance
  • Increase Excellent Damage Chance
  • Ignore Enemy's Defense

Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.

Cloaks

MU Online Cloak of Protection render
Cloak of Protection
Lv 150
MU Online Cloak of Aspiration render
Cloak of Aspiration
Lv 400 · upgraded by his master tree pair
MU Online Cloak of Sanctuary render
Cloak of Sanctuary
Lv 800 · 155 defense
MU Online Cloak of Radiance render
Cloak of Radiance
Lv 1,200 · 175 defense

Plus the shared utility wings: Wings of Growth, Black Cloak, Cloak of Death, Wings of Conqueror, Wings of Angel and Devil, and Wings of Power at 750.

How to Play the Crusader

BuildStatsHow it plays
STR farm (start here)STR to each gate, AGI only what gear demandsDivine Fall from 30 costs 5 mana and falls from the sky — farm anything. Holy Sweep at 50 for lines, Sacred Impact at 160 for everything after.
Party paladinSTR main, VIT secondKeep Lugard’s Protection down wherever the party fights — a skill-damage emblem for five people. The set party (Crusader + Illusion Knight + Rage Fighter) is the Season 21 melee wall.
PvP juggernautSTR to the Sacred Impact gate, rest VIT150 base HP, a true shield, Shield Block in the tree and an 8-hit nuke. He wins long duels by refusing to die — keep the emblem up and let Sacred Impact’s repeat hits grind them down.

Crusader FAQ

Is the Crusader good for new players?

Yes - the best tank start in the game. 150 base HP is the highest of any class, Divine Fall costs 5 mana from level 30, and hammer plus shield means he simply does not die while learning.

What stats should a Crusader build?

Strength first - it gates every skill (60 / 420 / 1,045) and every hammer, and drives his damage. The steepest requirement in his kit is Sacred Impact at STR 1,045. Agility only as gear demands, Vitality with what remains.

What weapons does the Crusader use?

A Hammer in the main hand and a Crusader Shield in the off hand - both exclusive weapon lines, each running from starter gear to legendary Temple Guard and Imperial versions at 1,500-1,600.

What does Lugard’s Protection: Punishment do?

Per the server buff file, it raises skill damage for everyone under Lugard’s emblem in an 8-tile radius. It stacks with stat buffs because it is a separate multiplier, which makes the Crusader a wanted party member.

Does the Crusader share Dark Knight skills?

Yes: Twisting Slash, Rageful Blow, Strike of Destruction, Blood Storm and Charge, on top of his four exclusive light skills.

When does the Crusader get strong?

At 30 with Divine Fall, at 160 when Sacred Impact lands (plan for STR 1,045), and the endgame spike is 1,500 when the Temple Guard hammer, shield and set all arrive together.

Continue Reading

All Classes ComparedEvery class line, stat focus and unlock level in one place.
Illusion Knight GuideHis Season 18 set-party partner, in the same depth.
Dark Knight GuideThe classic melee kit the Crusader borrows from.
All Maps & MonstersEvery map with spawn maps, stats and drop tables.