Last updated: September 7, 2026
On this page: Story · Stats & Class Line · Lugard’s Protection · All Skills · Master Tree · Hammer Ladder · Shield Ladder · Early Sets · Set Ladder · Ancient Sets · Cloaks · How to Play · FAQ · 4th Skill Tree
MU Online Crusader – Skills, Hammers, Shields & Guide
The Crusader is the newest class in MU Online, added in Season 21. He is a holy knight of Lugard, God of Light who fights with a hammer and shield, attacks with manifested light, and raises his whole party’s skill damage with Lugard’s emblem. With 150 base HP he has the toughest starting frame of any class. Every number on this page comes from the Season 21 server files, every render from the game client.
How the Crusader Looks at Every Evolution
The base character model at each class change, rendered from the game client’s own player files — no armour equipped, so you can see exactly what the evolution itself changes.

Base

2nd class

3rd class

4th class
Story
Allen had just become knight-commander of the holy order serving Lugard, God of Light in Elbeland when Kundun’s war swept the continent. His order was sent to the fiercest battlefield, and their light techniques cut through Kundun’s monsters — but endless waves pushed them back until they stood with their heels at a cliff edge. Allen dropped his weapon, watched his knights fall, and prayed to Lugard in desperation. Lugard’s emblem rose into the air and brilliant light enveloped them all. Their hearts burned again, Allen raised his weapon, and the losing battle turned into victory. Believing Lugard’s light to be his mission, he trains on as a guardian, waiting for the next battle.
Stats & Class Line
| Basic info | Value |
|---|---|
| Creation | Freely creatable |
| Start town | Elbeland — armor from NPC Lea (29, 236), weapons and skill orbs from NPC Marce (36, 219) |
| Base stats | HP 150 / MP 40 · STR 26, AGI 18, VIT 19, ENE 20 |
| Class line | Crusader → Impact Crusader → Master Paladin → Sacred Paladin → Templar Commander |
| Weapons | Hammer (main hand) + Crusader Shield (off hand) — both his own weapon classes |
| Main stat | Strength, with Agility as the secondary requirement |
| Set party | Crusader + Illusion Knight + Rage Fighter |
| Master tree | 60 nodes, including the Hammer Strengthener/Mastery pair and the reinforcement pair for his level-400 cloak |
Lugard’s Protection — the Class Mechanic
At level 50 the Crusader learns Lugard’s Protection: Punishment (ENE 200, 200 mana + 30 AG, 8-tile radius). The server’s buff file describes it plainly: “Skill damage is increased by the effect of Lugard’s Punishment Emblem.” The emblem rises over the battlefield — exactly like the story — and everyone under it hits harder.
All Crusader Skills — the Light Line
Four exclusive light skills, learned from skill orbs sold by Marce in Elbeland:
| Skill | Unlock | Base dmg | Mana / AG | Range | What it does |
|---|---|---|---|---|---|
| Divine Fall | Lv 30 · STR 60 | 150 | 5 / 0 | 6 | A hammer manifested from Lugard’s light falls from the sky. No cooldown, 5 mana — the levelling workhorse. |
| Holy Sweep | Lv 50 · STR 420 | 300 | 13 / 1 | 5 | Advances forward swinging a hammer enlarged by Lugard’s power, striking everything in the way. |
| Lugard’s Protection: Punishment | Lv 50 · ENE 200 | buff | 200 / 30 | 8 | The party emblem: raises skill damage for everyone in its radius. |
| Sacred Impact | Lv 160 · STR 1,045 | 350 | 20 / 15 | 7 | Hurls a hammer of light for up to 8 hits, including repeats on the same target — the endgame nuke. Its enhanced form is Sacred Impact of Gale. |
Alongside them he swings the shared Dark Knight arsenal — Twisting Slash, Rageful Blow, Strike of Destruction, Blood Storm and Charge — plus the usual utility set and Blessing of Experience at 50.
Master Skill Tree — 60 Nodes
| Branch | Key nodes | Why it matters |
|---|---|---|
| Survival root | Steel Armor, Vengeance, SD/HP/AG maximums, Shield Block, elemental defense | He is the game’s newest tank — the defensive column plus a true shield slot makes him the hardest Season 21 class to kill. |
| Cloak branch | Reinforcement of Cloak of the Desire Defense + Attack | His wing-reinforcement pair (every class has one) — it upgrades the level-400 cloak the items call Cloak of Aspiration. |
| Light column | Strengthener → Mastery pairs for Divine Fall, Holy Sweep, Sacred Impact and Lugard’s Protection, plus Hammer Strengthener / Hammer Mastery | Lugard’s Protection Strengthener upgrades the party emblem itself — tree points that pay out for five people at once. |
Crusader 4th Master Skill Tree (Season 20+)
The Season 20 4th skill tree replaced the old passive master tree with skill-specific branches. The Crusader gets 3 branches holding 3 Enhancement Skills — Divine Fall Mastery, Holly Sweep Strengthener, Secred Impact Strengthener — each built around an Enhancement Skill (a boosted version of the base skill) with link nodes that modify it, a debuff proc (a magic circle that spawns on hit) and passives that upgrade the debuff. Group 4 holds the shared finishing skills Poison Storm, Frozen Slayer, Bloodying Hit. Points come from master levels; every node lists its cap and what it needs unlocked first. Text is the client tooltip with the per-point value shown as N.
Branch 1 – Divine Fall Mastery
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Divine Fall Enhancement Skill | Enhancement skill | 20 | Divine Fall Mastery 10 pts | Increases the attack power of Divine Fall by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Increase Target | Link node | 10 | 10 pts in branch | Connected skill attacks increase the number of targets receiving the DMG by N. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
Branch 2 – Holly Sweep Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Holly Sweep Enhancement Skill | Enhancement skill | 20 | Holly Sweep Strengthener 10 pts | Increases the attack power of Holy Sweep by N. |
| DMG Count +1 | Link node | 15 | 15 pts in branch | Connected skill attacks add 1 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Increase Range | Link node | 10 | 10 pts in branch | Increases the attack range of the connected skill by N tile(s). |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Poison Magic Circles | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Poisoning magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Poison effect(DOT) to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Poison Damage Enhancement | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the poison DoT DMG of Poisoning by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the number of targets affected by debuff within the Poisoning magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to create Poison Magic Circles 10 pts | Increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison debuff range | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Increases the AOE of the Poisoning magic field by N. |
| Increase chance to enhance to Addiction Magic Circle | Passive | 10 | Increase chance to create Poison Magic Circles 10 pts | Poisoned targets are applied with a Toxic Debuff success chance every second which inflicts Toxic effects. Poison damage x2 when affected by Toxic. |
| Addiction Damage Increase | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the poison DoT DMG of Deadly Poison by N. |
| Increase Poison debuff target count | Passive | 20 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the number of targets affected by debuff within the Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the success chance of inflicting the Toxic debuff by N. |
| Increase Poison Magic Circle Duration | Passive | 10 | Increase chance to enhance to Addiction Magic Circle 10 pts | Increases the duration of Poisoning by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Poison Magic Circles | Passive | 20 | Increase chance to create Poison Magic Circles 10 pts | Chance to create Poisoning magic field increased by additional N%. |
| Additional Addiction Damage Enhancement | Passive | 30 | Addiction Damage Increase 10 pts | Additionally increases the poison DoT DMG of Deadly Poison debuff by N. |
| Increased Poison / Poison Debuff target count | Passive | 20 | Increase Poison debuff target count 10 pts, Increase Poison debuff target count 10 pts | Increases the number of targets affected by debuff within the Poisoning/Toxic magic field by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Poisoning debuff by N. |
| Increase Poison Debuff Success Rate | Passive | 30 | Increase Poison Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Toxic debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Branch 3 – Secred Impact Strengthener
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Secred Impact Enhancement Skill | Enhancement skill | 20 | Secred Impact Strengthener 10 pts | Increases the attack power of Sacred Impact by N. |
| DMG Count +2 | Link node | 15 | 15 pts in branch | Connected skill attacks add 2 skill DMG. |
| Increase Additional DMG Rate | Link node | 20 | — | Connected skill attacks increase the Additional DMG Rate by N%. |
| Add Splash DMG | Link node | 10 | 10 pts in branch | Adds Splash DMG to the connected skills. |
| Increase Skill Range | Link node | 10 | 10 pts in branch | The attack range of the connected skill increases by N tile(s). |
| Increase Skill DMG | Link node | 20 | — | Connected skill attacks increase the skill DMG by N. |
| Weapon DMG Increase | Link node | 20 | — | Increases the (Max/Min) DMG of the equipped weapon by N%. |
| Increase chance to create Bleeding Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Bleeding magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Bleed(additional damage) effects to up to 7 targets. |
| Increase chance to create Chilling Magic Circle | Debuff proc | 20 | — | When attacking with skill, N% chance to create a Freezing magic field. (Magic field lasts 10 seconds/Cooldown 20 seconds) Inflicts Freeze effect(slow and DEF reduction) to up to 7 targets. |
| Bleeding Damage Enhancement | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the bleeding DMG of Bleeding debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the number of targets affected by debuff within the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage debuff range | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Increases the AOE of the Bleeding magic field by N. |
| Increase chance to enhance to Hemorrhage Magic Circle | Passive | 10 | Increase chance to create Bleeding Magic Circle 10 pts | Bleeding targets are applied with a Severe Bleeding Debuff success chance every second which inflicts Severe Bleeding effects. Bleeding damage x2 when affected by Severe Bleeding. |
| Hemorrhage Damage Increase | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the bleeding DMG of Hemorrhage debuff by N. |
| Increase Hemorrhage debuff target count | Passive | 20 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the number of targets affected by the Severe the Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Increase Bleeding Magic Circle Duration | Passive | 10 | Increase chance to enhance to Hemorrhage Magic Circle 10 pts | Increases the duration of Bleeding debuff by N second(s). |
| Chilling Effect Enhancement | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the DEF reduction effect of Chilling debuff by N. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the number of targets affected by debuff within the Freezing magic field by N |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to create Chilling Magic Circle 10 pts | Increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing debuff range | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Increases the AOE of the Freezing magic field by N. |
| Increase chance to enhance to Freezing Magic Circle | Passive | 10 | Increase chance to create Chilling Magic Circle 10 pts | Frozen targets are applied with a Frostbite Debuff success chance every second which inflicts Frostbite effects. Attack Speed is slowed when affected by Frostbite. |
| Freezing Damage Increase | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increase Freezing debuff target count | Passive | 20 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the number of targets affected by debuff within the Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the success chance of inflicting the Frostbite debuff by N. |
| Increase Chilling Magic Circle Duration | Passive | 10 | Increase chance to enhance to Freezing Magic Circle 10 pts | Increases the duration of Chilling debuff by N second(s). |
| Additional chance to enhance to Hemorrhage Magic Circle | Passive | 20 | Increase chance to create Bleeding Magic Circle 10 pts | Chance to create Bleeding magic field increased by additional N%. |
| Additional Hemorrhage Effect Enhancement | Passive | 30 | Hemorrhage Damage Increase 10 pts | Additionally increases the bleeding DMG of Hemorrhage debuff by N. |
| Increased Hemorrhage / Hemorrhage Debuff target count | Passive | 20 | Increase Hemorrhage debuff target count 10 pts, Increase Hemorrhage debuff target count 10 pts | Increases the number of targets affected by debuff within the Bleeding/Severe Bleeding magic field by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Bleeding debuff by N. |
| Increase Hemorrhage Debuff Success Rate | Passive | 30 | Increase Hemorrhage Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Severe Bleeding debuff by N. |
| Additional chance to enhance to Freezing Magic Circle | Passive | 20 | Increase chance to create Chilling Magic Circle 10 pts | Chance to create Freezing magic field increased by additional N%. |
| Additional Freezing Effect Enhancement | Passive | 30 | Freezing Damage Increase 10 pts | Additionally increases the attack speed reduction effect of Frostbite debuff by N%. |
| Increased Freezing / Freezing Debuff target count | Passive | 20 | Increase Freezing debuff target count 10 pts, Increase Freezing debuff target count 10 pts | Increases the number of targets affected by debuff within the Freezing/Frostbite magic field by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Freeze debuff by N. |
| Increase Freezing Debuff Success Rate | Passive | 30 | Increase Freezing Debuff Success Rate 10 pts | Additionally increases the success chance of inflicting the Frostbite debuff by N. |
Group 4 – finishing skills
| Node | Type | Max | Needs | Effect |
|---|---|---|---|---|
| Poison Storm | Enhancement skill | 10 | 10 pts in branch | When Poison Storm skill is cast on targets affected by Toxic, a Toxic explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Frozen Slayer | Enhancement skill | 10 | 10 pts in branch | When Frozen Slayer skill is cast on targets affected by Frostbite, a Frostbite explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Bloodying Hit | Enhancement skill | 10 | 10 pts in branch | When Bleeding Hit skill is cast on targets affected by Severe Bleeding, a Severe Bleeding explosion damage is applied. Upgrading additional options will apply them to the skill. |
| Poison Storm Blast Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Poison Storm by N. |
| Poison Storm Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Poison Storm by N. |
| Poison Storm Blast Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Poison Storm. Debuff stage on affected targets are increased by 1. (Normal > Poison > Toxic) |
| Poison Storm Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Poison Storm by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Frozen Slayer by N. |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Frozen Slayer by N. |
| Frozen Slayer Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Frozen Slayer. Debuff stage on affected targets are increased by 1. (Normal > Frozen > Frostbite) |
| Frozen Slayer Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Frozen Slayer by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 20 | 10 pts in branch | Increases the AOE of the explosion in Bleeding Hit by N. |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Increases the explosion DMG of Bloodying Hit by N. |
| Bloodying Hit Explosion Infection Effect | Passive | 10 | 10 pts in branch | Debuff spreads to N targets surrounding the target damaged by Bleeding Hit. Debuff stage on affected targets are increased by 1. (Normal > Bleeding > Severe Bleeding) |
| Bloodying Hit Damage Enhancement | Passive | 20 | — | Additionally increases the explosion damage of Bleeding Hit by N. |
The Hammer Ladder
Before level 400

STR 24

STR 73

Lv 380 · STR 515

Lv 400 · STR 681

quest · STR 463

quest · STR 828
Mastery and legendary

Lv 400 · STR 756

Lv 600 · STR 792

Lv 900 · STR 861

Lv 1,000 · STR 891

Lv 1,100 · STR 904

Lv 1,200 · STR 904

Lv 1,300 · STR 904

Lv 1,400 · STR 904

Lv 1,500 · STR 904

Lv 1,500 · legendary

Lv 1,600 · legendary
The Holy Angel Hammer (Lv 800, STR 823) sits between Dark Angel and Soul; its client model does not render cleanly, so it is the one rung shown without an image.
The Crusader Shield Ladder
His off-hand is a true shield line of his own — sixteen Crusader Shields from the starter Floor Shield to the Imperial:

STR 40

STR 71

Lv 380 · STR 511

Lv 400 · STR 677

Lv 400 · STR 725

Lv 600 · STR 760

Lv 800 · STR 766

Lv 900 · STR 769

Lv 1,000 · STR 792

Lv 1,100 · STR 792

Lv 1,200 · STR 792

Lv 1,300 · STR 792

Lv 1,400 · STR 792

Lv 1,500 · STR 792

Lv 1,500 · legendary

Lv 1,600 · legendary
Early Sets (Before Level 400)

starter · 50 base defense

140 base defense

205 base defense

136 base defense

Lv 380 · 280 base defense

Lv 400 · 357 base defense
The Set Ladder, Worn

Lv 400 · 329 base defense

Lv 600 · 454 base defense

Lv 800 · 704 base defense

Lv 900 · 930 base defense

Lv 1,000 · 1155 base defense

Lv 1,100 · 1380 base defense

Lv 1,200 · 1605 base defense

Lv 1,300 · 1830 base defense

Lv 1,400 · 2055 base defense

Lv 1,500 · 2280 base defense

Lv 1,500 · legendary · 2634 base defense

Lv 1,600 · legendary · 2750 base defense
The 1,500 spike is his biggest too: Lightning → Temple Guard jumps the armour from 2,280 to 2,634 base defense while the legendary hammer and shield land in the same bracket.
Crusader Ancient Sets
Every ancient set the Crusader can wear, read from the server’s set files. Ancient items look exactly like their base set (an ancient Dragon Helm is still a Dragon Helm), so each card shows the base armour worn. Options unlock one at a time as you equip more pieces of the same set; the full-set bonus needs every piece, including any weapon, shield, ring or pendant that belongs to it.
5 pieces · item level 28
- 2 pieces – Increase Max. Life +30
- 3 pieces – Increase Skill Damage +25
- 4 pieces – Increases Defense +20
- 5 pieces – Double Damage Chance +10
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
5 pieces · item level 48
- 2 pieces – Increase Max. Life +50
- 3 pieces – Increases Defense +40
- 4 pieces – Double Damage Chance +15
- 5 pieces – Increases Critical Damage Chance +15
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
- Ignore Enemy's Defense
4 pieces · item level 80
- 2 pieces – Double Damage Chance +5
- 3 pieces – Increases Defense +60
- 4 pieces – Increase Strength +20
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Increase Critical Damage
- Increase Excellent Damage
4 pieces · item level 80
- 2 pieces – Increases Damage +30
- 3 pieces – Double Damage Chance +5
- 4 pieces – Increase Max. Life +50
- Increases Critical Damage Chance
- Increase Excellent Damage Chance
- Ignore Enemy's Defense
Ancient items also carry a hidden stat bonus by tier (Tier I +5, Tier II +10 to the set’s stat) and can only be obtained from the Illusion Temple, Blood Castle, Chaos Castle and boss drops.
Cloaks

Lv 150

Lv 400 · upgraded by his master tree pair

Lv 800 · 155 defense

Lv 1,200 · 175 defense
Plus the shared utility wings: Wings of Growth, Black Cloak, Cloak of Death, Wings of Conqueror, Wings of Angel and Devil, and Wings of Power at 750.
How to Play the Crusader
| Build | Stats | How it plays |
|---|---|---|
| STR farm (start here) | STR to each gate, AGI only what gear demands | Divine Fall from 30 costs 5 mana and falls from the sky — farm anything. Holy Sweep at 50 for lines, Sacred Impact at 160 for everything after. |
| Party paladin | STR main, VIT second | Keep Lugard’s Protection down wherever the party fights — a skill-damage emblem for five people. The set party (Crusader + Illusion Knight + Rage Fighter) is the Season 21 melee wall. |
| PvP juggernaut | STR to the Sacred Impact gate, rest VIT | 150 base HP, a true shield, Shield Block in the tree and an 8-hit nuke. He wins long duels by refusing to die — keep the emblem up and let Sacred Impact’s repeat hits grind them down. |
Crusader FAQ
Is the Crusader good for new players?
Yes - the best tank start in the game. 150 base HP is the highest of any class, Divine Fall costs 5 mana from level 30, and hammer plus shield means he simply does not die while learning.
What stats should a Crusader build?
Strength first - it gates every skill (60 / 420 / 1,045) and every hammer, and drives his damage. The steepest requirement in his kit is Sacred Impact at STR 1,045. Agility only as gear demands, Vitality with what remains.
What weapons does the Crusader use?
A Hammer in the main hand and a Crusader Shield in the off hand - both exclusive weapon lines, each running from starter gear to legendary Temple Guard and Imperial versions at 1,500-1,600.
What does Lugard’s Protection: Punishment do?
Per the server buff file, it raises skill damage for everyone under Lugard’s emblem in an 8-tile radius. It stacks with stat buffs because it is a separate multiplier, which makes the Crusader a wanted party member.
Does the Crusader share Dark Knight skills?
Yes: Twisting Slash, Rageful Blow, Strike of Destruction, Blood Storm and Charge, on top of his four exclusive light skills.
When does the Crusader get strong?
At 30 with Divine Fall, at 160 when Sacred Impact lands (plan for STR 1,045), and the endgame spike is 1,500 when the Temple Guard hammer, shield and set all arrive together.
Continue Reading
| All Classes Compared | Every class line, stat focus and unlock level in one place. |
| Illusion Knight Guide | His Season 18 set-party partner, in the same depth. |
| Dark Knight Guide | The classic melee kit the Crusader borrows from. |
| All Maps & Monsters | Every map with spawn maps, stats and drop tables. |